LegendaryMage wrote: »Nirn is the single most OP thing in the game right now
Pixysticks wrote: »Nerf Nirn.
Drop Crystal Frag damage 10-15%.
Make Fear blockable.
Lower the coefficients on stamina NB morphs by 5%.
Buff the coefficients on magicka NB morphs by 5%.
Add a stamina morph of Lava Whip.
Buff the damage of the magicka morph of Lava Whip by 15%.
Give Solar Flare a 35% chance to be instant cast when using any other spell that costs magicka.
Release 2v2 and 3v3 arenas.
Everyone rejoices.
was their any magica NB that made it far in the ranking ?
germantrocity, being able to use mines to completely shut down any melee build is completely broken and you should realize that, saying that its not fair that your mines do not oneshot people trying to hit you in melee its completely ***. nirnohed is simply reducing the damage of those mines by a 30-40%, taking it into the balanced zone
LegendaryMage wrote: »Nirn is the single most OP thing in the game right now
Clearly forgetting Argonian swim speed, but whatever...
You, and like 90% of the people here, probably don't even know or realize why everyone is hitting for insane amounts of damage, magicka and stamina builds alike. Why i won't say, or maybe i should, tho bug report has been sent in, and hopefully looked at soon.
Why don't you educate us ignorant masses?you instantly dying because you didnt manage your cds and react fast enough isnt really a good showcase for a nirn nerf, which you keep trying to argue like its somehting that needs to be proven when the developers have already said theyre nerfing ti next major update. you and german just like to cry and moan so it looks like you guys lost unfairly instead of being good sportsmen about it
Mate, at no point have German and Arcane acted in an unsportsmanlike manner. It was Legendary Mage who first pointed out that Sypher was running full Nirn.
That Nirnhoned armor increases TOTAL spell resist by 24% per piece is absolutely and utterly broken. The excuse that "we couldn't police it" is utter BS. All it takes it 1-2 magicka attacks to determine armor. Hell, everyone could be required to submit a screenshot of their inventory to an impartial judge. This kind of thing, in fact, happens in nearly every competitive sport.
You, and like 90% of the people here, probably don't even know or realize why everyone is hitting for insane amounts of damage, magicka and stamina builds alike. Why i won't say, or maybe i should, tho bug report has been sent in, and hopefully looked at soon.
Why don't you educate us ignorant masses?you instantly dying because you didnt manage your cds and react fast enough isnt really a good showcase for a nirn nerf, which you keep trying to argue like its somehting that needs to be proven when the developers have already said theyre nerfing ti next major update. you and german just like to cry and moan so it looks like you guys lost unfairly instead of being good sportsmen about it
Mate, at no point have German and Arcane acted in an unsportsmanlike manner. It was Legendary Mage who first pointed out that Sypher was running full Nirn.
That Nirnhoned armor increases TOTAL spell resist by 24% per piece is absolutely and utterly broken. The excuse that "we couldn't police it" is utter BS. All it takes it 1-2 magicka attacks to determine armor. Hell, everyone could be required to submit a screenshot of their inventory to an impartial judge. This kind of thing, in fact, happens in nearly every competitive sport.
Armor pen with no champion points (10% from sharpened)
Armor pen with 1 point in piercing (which gives 1%) (10% from sharpened) without my weapon its at 6701
1% should NOT boost it up that high
same happens with spell erosion
go have fun everyone.
@DisgracefulMind wrote:If I am wrong, I apologize to the player(s), but I don't believe any magicka nightblades were in the tournament at all.
so sad to here. when not to long ago their were barelly any stam nb out
Pixysticks wrote: »You, and like 90% of the people here, probably don't even know or realize why everyone is hitting for insane amounts of damage, magicka and stamina builds alike. Why i won't say, or maybe i should, tho bug report has been sent in, and hopefully looked at soon.
Why don't you educate us ignorant masses?you instantly dying because you didnt manage your cds and react fast enough isnt really a good showcase for a nirn nerf, which you keep trying to argue like its somehting that needs to be proven when the developers have already said theyre nerfing ti next major update. you and german just like to cry and moan so it looks like you guys lost unfairly instead of being good sportsmen about it
Mate, at no point have German and Arcane acted in an unsportsmanlike manner. It was Legendary Mage who first pointed out that Sypher was running full Nirn.
That Nirnhoned armor increases TOTAL spell resist by 24% per piece is absolutely and utterly broken. The excuse that "we couldn't police it" is utter BS. All it takes it 1-2 magicka attacks to determine armor. Hell, everyone could be required to submit a screenshot of their inventory to an impartial judge. This kind of thing, in fact, happens in nearly every competitive sport.
Armor pen with no champion points (10% from sharpened)
Armor pen with 1 point in piercing (which gives 1%) (10% from sharpened) without my weapon its at 6701
1% should NOT boost it up that high
same happens with spell erosion
go have fun everyone.
If you test the damage before that 1 point, and after that 1 point, you will see barely an increase. That's an out of date Harven's unable to deal with the change they made to Spell Erosion a few patches back.
germantrocity, being able to use mines to completely shut down any melee build is completely broken and you should realize that, saying that its not fair that your mines do not oneshot people trying to hit you in melee its completely ***. nirnohed is simply reducing the damage of those mines by a 30-40%, taking it into the balanced zone
Pixysticks wrote: »You, and like 90% of the people here, probably don't even know or realize why everyone is hitting for insane amounts of damage, magicka and stamina builds alike. Why i won't say, or maybe i should, tho bug report has been sent in, and hopefully looked at soon.
Why don't you educate us ignorant masses?you instantly dying because you didnt manage your cds and react fast enough isnt really a good showcase for a nirn nerf, which you keep trying to argue like its somehting that needs to be proven when the developers have already said theyre nerfing ti next major update. you and german just like to cry and moan so it looks like you guys lost unfairly instead of being good sportsmen about it
Mate, at no point have German and Arcane acted in an unsportsmanlike manner. It was Legendary Mage who first pointed out that Sypher was running full Nirn.
That Nirnhoned armor increases TOTAL spell resist by 24% per piece is absolutely and utterly broken. The excuse that "we couldn't police it" is utter BS. All it takes it 1-2 magicka attacks to determine armor. Hell, everyone could be required to submit a screenshot of their inventory to an impartial judge. This kind of thing, in fact, happens in nearly every competitive sport.
Armor pen with no champion points (10% from sharpened)
Armor pen with 1 point in piercing (which gives 1%) (10% from sharpened) without my weapon its at 6701
1% should NOT boost it up that high
same happens with spell erosion
go have fun everyone.
If you test the damage before that 1 point, and after that 1 point, you will see barely an increase. That's an out of date Harven's unable to deal with the change they made to Spell Erosion a few patches back.
Except for the fact Harvens addon doesn't calculate anything, it's an API call from ZOS API list ....
even then, the dmg is noticeable.
Pixysticks wrote: »Pixysticks wrote: »You, and like 90% of the people here, probably don't even know or realize why everyone is hitting for insane amounts of damage, magicka and stamina builds alike. Why i won't say, or maybe i should, tho bug report has been sent in, and hopefully looked at soon.
Why don't you educate us ignorant masses?you instantly dying because you didnt manage your cds and react fast enough isnt really a good showcase for a nirn nerf, which you keep trying to argue like its somehting that needs to be proven when the developers have already said theyre nerfing ti next major update. you and german just like to cry and moan so it looks like you guys lost unfairly instead of being good sportsmen about it
Mate, at no point have German and Arcane acted in an unsportsmanlike manner. It was Legendary Mage who first pointed out that Sypher was running full Nirn.
That Nirnhoned armor increases TOTAL spell resist by 24% per piece is absolutely and utterly broken. The excuse that "we couldn't police it" is utter BS. All it takes it 1-2 magicka attacks to determine armor. Hell, everyone could be required to submit a screenshot of their inventory to an impartial judge. This kind of thing, in fact, happens in nearly every competitive sport.
Armor pen with no champion points (10% from sharpened)
Armor pen with 1 point in piercing (which gives 1%) (10% from sharpened) without my weapon its at 6701
1% should NOT boost it up that high
same happens with spell erosion
go have fun everyone.
If you test the damage before that 1 point, and after that 1 point, you will see barely an increase. That's an out of date Harven's unable to deal with the change they made to Spell Erosion a few patches back.
Except for the fact Harvens addon doesn't calculate anything, it's an API call from ZOS API list ....
even then, the dmg is noticeable.
Have you tested it with the armor pen morph? Because I did with Spell Erosion and the damage was as incremental with 1 point as it was with 2, even know the API says focus rating only goes up 20 with a second point, instead of thousands with a first.
Except for the fact people can get 28k+ armor pen and hit 7 HA users with armor buffs for 15-20k ......
working as intended for you?
You, and like 90% of the people here, probably don't even know or realize why everyone is hitting for insane amounts of damage, magicka and stamina builds alike. Why i won't say, or maybe i should, tho bug report has been sent in, and hopefully looked at soon.
Why don't you educate us ignorant masses?you instantly dying because you didnt manage your cds and react fast enough isnt really a good showcase for a nirn nerf, which you keep trying to argue like its somehting that needs to be proven when the developers have already said theyre nerfing ti next major update. you and german just like to cry and moan so it looks like you guys lost unfairly instead of being good sportsmen about it
Mate, at no point have German and Arcane acted in an unsportsmanlike manner. It was Legendary Mage who first pointed out that Sypher was running full Nirn.
That Nirnhoned armor increases TOTAL spell resist by 24% per piece is absolutely and utterly broken. The excuse that "we couldn't police it" is utter BS. All it takes it 1-2 magicka attacks to determine armor. Hell, everyone could be required to submit a screenshot of their inventory to an impartial judge. This kind of thing, in fact, happens in nearly every competitive sport.
Armor pen with no champion points (10% from sharpened)
Armor pen with 1 point in piercing (which gives 1%) (10% from sharpened) without my weapon its at 6701
1% should NOT boost it up that high
same happens with spell erosion
go have fun everyone.
germantrocity, being able to use mines to completely shut down any melee build is completely broken and you should realize that, saying that its not fair that your mines do not oneshot people trying to hit you in melee its completely ***. nirnohed is simply reducing the damage of those mines by a 30-40%, taking it into the balanced zone
So scales shuttin down every bow and magica build relying on projectiles is not completely broken i guess?
No, as sypher thinks DKs need a buff ..... lel
dks do need a buff, lmao. you must be a bow/bow nb
You, and like 90% of the people here, probably don't even know or realize why everyone is hitting for insane amounts of damage, magicka and stamina builds alike. Why i won't say, or maybe i should, tho bug report has been sent in, and hopefully looked at soon.
Why don't you educate us ignorant masses?you instantly dying because you didnt manage your cds and react fast enough isnt really a good showcase for a nirn nerf, which you keep trying to argue like its somehting that needs to be proven when the developers have already said theyre nerfing ti next major update. you and german just like to cry and moan so it looks like you guys lost unfairly instead of being good sportsmen about it
Mate, at no point have German and Arcane acted in an unsportsmanlike manner. It was Legendary Mage who first pointed out that Sypher was running full Nirn.
That Nirnhoned armor increases TOTAL spell resist by 24% per piece is absolutely and utterly broken. The excuse that "we couldn't police it" is utter BS. All it takes it 1-2 magicka attacks to determine armor. Hell, everyone could be required to submit a screenshot of their inventory to an impartial judge. This kind of thing, in fact, happens in nearly every competitive sport.
Armor pen with no champion points (10% from sharpened)
Armor pen with 1 point in piercing (which gives 1%) (10% from sharpened) without my weapon its at 6701
1% should NOT boost it up that high
same happens with spell erosion
go have fun everyone.
I will test that the dmg actually increases tonight. I do not think that it does and that this is a case of Harven mis-reporting.
You, and like 90% of the people here, probably don't even know or realize why everyone is hitting for insane amounts of damage, magicka and stamina builds alike. Why i won't say, or maybe i should, tho bug report has been sent in, and hopefully looked at soon.
Why don't you educate us ignorant masses?you instantly dying because you didnt manage your cds and react fast enough isnt really a good showcase for a nirn nerf, which you keep trying to argue like its somehting that needs to be proven when the developers have already said theyre nerfing ti next major update. you and german just like to cry and moan so it looks like you guys lost unfairly instead of being good sportsmen about it
Mate, at no point have German and Arcane acted in an unsportsmanlike manner. It was Legendary Mage who first pointed out that Sypher was running full Nirn.
That Nirnhoned armor increases TOTAL spell resist by 24% per piece is absolutely and utterly broken. The excuse that "we couldn't police it" is utter BS. All it takes it 1-2 magicka attacks to determine armor. Hell, everyone could be required to submit a screenshot of their inventory to an impartial judge. This kind of thing, in fact, happens in nearly every competitive sport.
Armor pen with no champion points (10% from sharpened)
Armor pen with 1 point in piercing (which gives 1%) (10% from sharpened) without my weapon its at 6701
1% should NOT boost it up that high
same happens with spell erosion
go have fun everyone.
I will test that the dmg actually increases tonight. I do not think that it does and that this is a case of Harven mis-reporting.
Harven can't misreport since its a simple API call, if it does thats on ZOS' end. Even if the damage isn't extremely out of proportion with that extra armor pen, hitting ppl with 21K+ armor for the amounts of dmg ppl can do (or spell resist), it has to come from somewhere.
germantrocity, being able to use mines to completely shut down any melee build is completely broken and you should realize that, saying that its not fair that your mines do not oneshot people trying to hit you in melee its completely ***. nirnohed is simply reducing the damage of those mines by a 30-40%, taking it into the balanced zone
So scales shuttin down every bow and magica build relying on projectiles is not completely broken i guess?
No, as sypher thinks DKs need a buff ..... lel
germantrocity, being able to use mines to completely shut down any melee build is completely broken and you should realize that, saying that its not fair that your mines do not oneshot people trying to hit you in melee its completely ***. nirnohed is simply reducing the damage of those mines by a 30-40%, taking it into the balanced zone
So scales shuttin down every bow and magica build relying on projectiles is not completely broken i guess?
No, as sypher thinks DKs need a buff ..... lel
I agree that DKs need a buff. The overall class is in shambles in regards to magica builds. Still scales is a stupidly overpowered ability for 1v1 or small scale fights...
Templar needs buffs too. Does that mean that Jesusbeam is not op against builds without ranged interrupt?
germantrocity, being able to use mines to completely shut down any melee build is completely broken and you should realize that, saying that its not fair that your mines do not oneshot people trying to hit you in melee its completely ***. nirnohed is simply reducing the damage of those mines by a 30-40%, taking it into the balanced zone
So scales shuttin down every bow and magica build relying on projectiles is not completely broken i guess?
No, as sypher thinks DKs need a buff ..... lel
I agree that DKs need a buff. The overall class is in shambles in regards to magica builds. Still scales is a stupidly overpowered ability for 1v1 or small scale fights...
Templar needs buffs too. Does that mean that Jesusbeam is not op against builds without ranged interrupt?
[...]
LegendaryMage wrote: »Stamina players shouldn't complain about mines when they have the option to go ranged with a simple weapon swap. I played a stamina sorc on s/b + 2h setup for a couple of months and I had no problems killing a ton of sorcs who camped in their daedric mines. Some were much harder than others, some were almost impossible to down like that, like @ToRelax for example but in no way did I think that mines are so OP, in fact the single most OP thing back then was a stamina NB enemy because it was simply impossible to kill them unless you're very lucky.
As for mines, I would use them on my stamina build sometimes and just cast them over the enemy's ones.
Just watched that again. Looks like Sypher was running 5 piece Whitestrakes, in Nirnhoned. Which means.. the mines didn't take him down to 1/3rd from 19k hp, but from around 30k hp once you take into account top tier Whitestrakes bonus. Those mines did a good bit of damage. Not saying that Nirnhoned isn't too powerful, that is kind of obvious. But, that was a bit more than just simple nirnhoned. That looks like it was also an incredibly powerful damage shield ontop of it.
whoa whoa, please dont insert informed and logical information into this thread. this thread was hijacked so the 2 losing sorcs and every other angry one that exists can come and vent against nirn so they feel like better players.
Still with every penetration available i´m getting 50% dmg reduced by nirn - yeah even with apprentice.
germantrocity, being able to use mines to completely shut down any melee build is completely broken and you should realize that, saying that its not fair that your mines do not oneshot people trying to hit you in melee its completely ***. nirnohed is simply reducing the damage of those mines by a 30-40%, taking it into the balanced zone
I'm no sorc lover, but there's nothing wrong with mines completely shutting down melee builds. If you go all in on one mode of attack, then you shouldn't be surprised when you face counters (same as for all the ranged attack only people that complained about wings).
Also, anybody taking damage from five mines at the same time should be killed. Doing so is equivalent to being hit by 5 attacks doing a total 20K+ damage in the same time stamp. There is nothing balanced about the amount of damage reduction from stacking nirnhoned.