LegendaryMage wrote: »Since we can't regulate Nirnhoned we decided to allow it in the tournament. I'm more than happy to rematch without Nirn gear or whitestrakes but the fact of the matter is Nirnhoned is not an exploit/bug it is an over powered mechanic (one of many used in the tournaments) which will be toned down but still be useful against users stacking spell damage / magicka. Also there were MANY teams in the tournament using the trait (German/Karstyll weren't you guys using it as well? Judging by your other fights it looked like you guys were). I'm not using you guys or anyone using it as an excuse for using nirnhoned but if you're going to fuss about a mechanic that is over powered we would have to ban many OP things from the tournaments.
Aetcha and I are looking forward to a rematch without Nirn.
You don't think Nirn is out of control? Nirn is the single most OP thing in the game right now against casters, it's purely defensive but it makes you unkillable if you're half decent at fighting. To give you an example just how powerful it is, I have fought a decent player with nirn and I had no chance of killing him, then we duel naked and fights are over in less than 10 seconds usually.
I would last for an hour or more vs that DK and many times get him low hp only to have him soul assaulted (30k+ tooltip) and not dent him. While at the same time, he deals top damage and can sometimes almost one shot me if I got no shields (his crits are like 70% of my 20K hp).
No one should be able to deal insane damage and take no damage at all. Nirn is utterly out of control and whenever I'm dueling someone using this trait I tell myself it's just good practice and nothing more. Please don't use it in tournaments, ban it and find a way to get rid of it. If you can't see how broken it is, go play a magica NB and duel a stamina dk in full nirn. Tell me if you can ever kill him (unless he's a total newbie).
edit: Any stamina spec in full nirn actually. They will be immune to your damage, and deal top damage in return to you. Try it, it's total hard mode.
lol, something hilarious about a sorc saying someone shouldn't be able to take no damage while doing insane damage.
Wow so much qq. Do you people understand that a curse against a target with no nirn can hit for over 10k? Frags for over 10k w/o the bug?
Do you people understand that 20k+ spell pen is so easily gained it's almost a given? While w/o nirn most people have 12k ish resist?
Pixysticks wrote: »Nerf Nirn.
Drop Crystal Frag damage 10-15%.
Make Fear blockable.
Lower the coefficients on stamina NB morphs by 5%.
Buff the coefficients on magicka NB morphs by 5%.
Add a stamina morph of Lava Whip.
Buff the damage of the magicka morph of Lava Whip by 15%.
Give Solar Flare a 35% chance to be instant cast when using any other spell that costs magicka.
Release 2v2 and 3v3 arenas.
Everyone rejoices.
LegendaryMage wrote: »Since we can't regulate Nirnhoned we decided to allow it in the tournament. I'm more than happy to rematch without Nirn gear or whitestrakes but the fact of the matter is Nirnhoned is not an exploit/bug it is an over powered mechanic (one of many used in the tournaments) which will be toned down but still be useful against users stacking spell damage / magicka. Also there were MANY teams in the tournament using the trait (German/Karstyll weren't you guys using it as well? Judging by your other fights it looked like you guys were). I'm not using you guys or anyone using it as an excuse for using nirnhoned but if you're going to fuss about a mechanic that is over powered we would have to ban many OP things from the tournaments.
Aetcha and I are looking forward to a rematch without Nirn.
You don't think Nirn is out of control? Nirn is the single most OP thing in the game right now against casters, it's purely defensive but it makes you unkillable if you're half decent at fighting. To give you an example just how powerful it is, I have fought a decent player with nirn and I had no chance of killing him, then we duel naked and fights are over in less than 10 seconds usually.
I would last for an hour or more vs that DK and many times get him low hp only to have him soul assaulted (30k+ tooltip) and not dent him. While at the same time, he deals top damage and can sometimes almost one shot me if I got no shields (his crits are like 70% of my 20K hp).
No one should be able to deal insane damage and take no damage at all. Nirn is utterly out of control and whenever I'm dueling someone using this trait I tell myself it's just good practice and nothing more. Please don't use it in tournaments, ban it and find a way to get rid of it. If you can't see how broken it is, go play a magica NB and duel a stamina dk in full nirn. Tell me if you can ever kill him (unless he's a total newbie).
edit: Any stamina spec in full nirn actually. They will be immune to your damage, and deal top damage in return to you. Try it, it's total hard mode.
lol, something hilarious about a sorc saying someone shouldn't be able to take no damage while doing insane damage.
Yeah bc the two nightblades were absolutely unable to dmg those sorcs in the video because of shields - oh wait...
The only words the only word that comes to mind reading your comments would get me suspended in these forums sadly.
LegendaryMage wrote: »Since we can't regulate Nirnhoned we decided to allow it in the tournament. I'm more than happy to rematch without Nirn gear or whitestrakes but the fact of the matter is Nirnhoned is not an exploit/bug it is an over powered mechanic (one of many used in the tournaments) which will be toned down but still be useful against users stacking spell damage / magicka. Also there were MANY teams in the tournament using the trait (German/Karstyll weren't you guys using it as well? Judging by your other fights it looked like you guys were). I'm not using you guys or anyone using it as an excuse for using nirnhoned but if you're going to fuss about a mechanic that is over powered we would have to ban many OP things from the tournaments.
Aetcha and I are looking forward to a rematch without Nirn.
You don't think Nirn is out of control? Nirn is the single most OP thing in the game right now against casters, it's purely defensive but it makes you unkillable if you're half decent at fighting. To give you an example just how powerful it is, I have fought a decent player with nirn and I had no chance of killing him, then we duel naked and fights are over in less than 10 seconds usually.
I would last for an hour or more vs that DK and many times get him low hp only to have him soul assaulted (30k+ tooltip) and not dent him. While at the same time, he deals top damage and can sometimes almost one shot me if I got no shields (his crits are like 70% of my 20K hp).
No one should be able to deal insane damage and take no damage at all. Nirn is utterly out of control and whenever I'm dueling someone using this trait I tell myself it's just good practice and nothing more. Please don't use it in tournaments, ban it and find a way to get rid of it. If you can't see how broken it is, go play a magica NB and duel a stamina dk in full nirn. Tell me if you can ever kill him (unless he's a total newbie).
edit: Any stamina spec in full nirn actually. They will be immune to your damage, and deal top damage in return to you. Try it, it's total hard mode.
lol, something hilarious about a sorc saying someone shouldn't be able to take no damage while doing insane damage.
Yeah bc the two nightblades were absolutely unable to dmg those sorcs in the video because of shields - oh wait...
The only words the only word that comes to mind reading your comments would get me suspended in these forums sadly.
Look how long it took 2 stamina nightBLADES with the highest burst in the game to kill a single sorc who's in light armor.
That is why I find it hilarious.
Edit: Well i think i get it. You don´t want light armor builds to have active defense - they should explode even faster. 35seconds to score the first kill in the finals while never being pressured.
lol, something hilarious about a sorc saying someone shouldn't be able to take no damage while doing insane damage.
germantrocity, being able to use mines to completely shut down any melee build is completely broken and you should realize that, saying that its not fair that your mines do not oneshot people trying to hit you in melee its completely ***. nirnohed is simply reducing the damage of those mines by a 30-40%, taking it into the balanced zone
germantrocity, being able to use mines to completely shut down any melee build is completely broken and you should realize that, saying that its not fair that your mines do not oneshot people trying to hit you in melee its completely ***. nirnohed is simply reducing the damage of those mines by a 30-40%, taking it into the balanced zone
germantrocity, being able to use mines to completely shut down any melee build is completely broken and you should realize that, saying that its not fair that your mines do not oneshot people trying to hit you in melee its completely ***. nirnohed is simply reducing the damage of those mines by a 30-40%, taking it into the balanced zone
Pixysticks wrote: »Nerf Nirn.
Drop Crystal Frag damage 10-15%.
Make Fear blockable.
Lower the coefficients on stamina NB morphs by 5%.
Buff the coefficients on magicka NB morphs by 5%.
Add a stamina morph of Lava Whip.
Buff the damage of the magicka morph of Lava Whip by 15%.
Give Solar Flare a 35% chance to be instant cast when using any other spell that costs magicka.
Release 2v2 and 3v3 arenas.
Everyone rejoices.
Germtrocity wrote: »germantrocity, being able to use mines to completely shut down any melee build is completely broken and you should realize that, saying that its not fair that your mines do not oneshot people trying to hit you in melee its completely ***. nirnohed is simply reducing the damage of those mines by a 30-40%, taking it into the balanced zone
Remember that mines are not exactly "hidden", you can see the glowing purple blobs on the ground, and to hit more than 1 or 2 at a time is actually pretty impressive, because they take up a larger space than your character does.
Sypher hit 5 mines within a split second of each other, and mitigated such an insane amount of damage (he didn't even have 20k health in the video), which just shows how weak the mines are.
To hit even 3 mines, you have to consciously be trying to do so (or somehow be that oblivious?) while in the video they did not even worry about our mines for the most part.
Ifthir_ESO wrote: »Pixysticks wrote: »Nerf Nirn.
Drop Crystal Frag damage 10-15%.
Make Fear blockable.
Lower the coefficients on stamina NB morphs by 5%.
Buff the coefficients on magicka NB morphs by 5%.
Add a stamina morph of Lava Whip.
Buff the damage of the magicka morph of Lava Whip by 15%.
Give Solar Flare a 35% chance to be instant cast when using any other spell that costs magicka.
Release 2v2 and 3v3 arenas.
Everyone rejoices.
lol no
with fear blockable sorcs never die
even with nirnhoned sorcs still strongest overall in pvp
DisgracefulMind wrote: »
Pixysticks wrote: »Nerf Nirn.
Drop Crystal Frag damage 10-15%.
Make Fear blockable.
Lower the coefficients on stamina NB morphs by 5%.
Buff the coefficients on magicka NB morphs by 5%.
Add a stamina morph of Lava Whip.
Buff the damage of the magicka morph of Lava Whip by 15%.
Give Solar Flare a 35% chance to be instant cast when using any other spell that costs magicka.
Release 2v2 and 3v3 arenas.
Everyone rejoices.
Ifthir_ESO wrote: »even with 39k sr sorc frags still hit for 7k+
real fixes should be :
nerf endless dodge rolling
nerf endless sustain builds
remove shield stacking
nerf vigor to be a self heal
add a way to debuff or drain magicka
nerf fear only if mark allows NB to ignore shields
nerf endless blocking
nerf bolt escape to not be an instant get out of jail free
make pvp servers guild or solo choices to balance them more
nerf streak cc if you nerf fear
buff templar to be something more than rd spammers
nerf lag
just off the top of my head
Ifthir_ESO wrote: »Pixysticks wrote: »Nerf Nirn.
Drop Crystal Frag damage 10-15%.
Make Fear blockable.
Lower the coefficients on stamina NB morphs by 5%.
Buff the coefficients on magicka NB morphs by 5%.
Add a stamina morph of Lava Whip.
Buff the damage of the magicka morph of Lava Whip by 15%.
Give Solar Flare a 35% chance to be instant cast when using any other spell that costs magicka.
Release 2v2 and 3v3 arenas.
Everyone rejoices.
lol no
with fear blockable sorcs never die
even with nirnhoned sorcs still strongest overall in pvp
You say that in a thread showcasing how useless a magicka build is against any decent player using nirnhoned armor ?
Pixysticks wrote: »Nerf Nirn.
Drop Crystal Frag damage 10-15%.
Make Fear blockable.
Lower the coefficients on stamina NB morphs by 5%.
Buff the coefficients on magicka NB morphs by 5%.
Add a stamina morph of Lava Whip.
Buff the damage of the magicka morph of Lava Whip by 15%.
Give Solar Flare a 35% chance to be instant cast when using any other spell that costs magicka.
Release 2v2 and 3v3 arenas.
Everyone rejoices.
Ifthir_ESO wrote: »nerf streak cc if you nerf fear
germantrocity, being able to use mines to completely shut down any melee build is completely broken and you should realize that, saying that its not fair that your mines do not oneshot people trying to hit you in melee its completely ***. nirnohed is simply reducing the damage of those mines by a 30-40%, taking it into the balanced zone
Pixysticks wrote: »Nerf Nirn.
Drop Crystal Frag damage 10-15%.
Make Fear blockable.
Lower the coefficients on stamina NB morphs by 5%.
Buff the coefficients on magicka NB morphs by 5%.
Add a stamina morph of Lava Whip.
Buff the damage of the magicka morph of Lava Whip by 15%.
Give Solar Flare a 35% chance to be instant cast when using any other spell that costs magicka.
Release 2v2 and 3v3 arenas.
Everyone rejoices.