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Vet XP is broken now, math included

  • Dixa
    Dixa
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    RSram wrote: »
    Not sure about the math, but imperial evidence doesn't lie:

    I reached VR14 by doing all the Cadwel quests and every side quest, dolmen, boss, etc in every zone. I killed everything that was glowing red and looted every treasure chest several times over. I did two quest hubs in Cyrodiil, but removing these quests, you still should to make it to VR10 with no issues.

    You got to play to level up; that's the engine that drives every MMO with the exception of those that added the P2W option.

    I don't see what the issue is? Why is everyone in a hurry to reach VR14? Just take your time, have fun, smell the roses and before you know it, your character will reach VR14. The endgame content will still be there waiting for you!

    there is no issue. a vocal minority trying to turn this into world of skyrimcraft is all.

    the fact that we get a new game+ mode - able to see the other two factions without having to reroll - was a stroke of pure genius and MORE mmorpg's need to do this. not everyone is an altaholic, and mmorpg's have really moved away from the journey being as important as the destination.
  • Komma
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    I made vr14 before I finished the last zone in gold. Did all quests dolmens and bosses. Would do 2 daily quest hubs in cyrodiil a day starting at vr5. Earn your lvls and stop asking to dumb down the game please.
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • dietlime
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    RSram wrote: »

    I don't see what the issue is? Why is everyone in a hurry to reach VR14? Just take your time, have fun, smell the roses and before you know it, your character will reach VR14. The endgame content will still be there waiting for you!

    Because, on the occasions the network isn't struggling, this game's PvP is really, really great.

    I'm starting to think we could have some "stock VR14 rental" characters. You go into PvP, you have an option to use your character or one of five presets. Player-made builds generally prevail due to adaptability and being better tailored; new players who have a massive statistical disadvantage can play and have a fair shot.
  • dietlime
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    Everything else you can say is put aside when new arrivals tot he party can't take part in what they came for due to a 300-500 hour mountain of busywork between them and a fair fight.

    It can and does limit the game's playerbase.
  • idk
    idk
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    Zheg wrote: »
    In the attempt to prevent and nerf potential xp exploits for champion point gains, ZOS has actually broken veteran leveling, and I usually hate to use the word broken in cases like this. Here's the math:

    It takes 1000000 xp for each veteran level now.

    There are 5 zones per alliance, and each zone has 3 dolmens, 6 world bosses, and 6 solo delves. Doing all of these objectives for a single zone nets you ~5000 xp for each. Doing simple math, 3 + 6 + 6 = 15 objectives.

    At 5000 xp each, we're looking at 15 * 5000 = 75000 xp to clear an entire zone.

    Since there are 5 zones per alliance, if you do all of these objectives, we're looking at 5 * 75000 = 375000 xp.

    This is 375000 / 1000000 = 37.5% of a SINGLE veteran level. Previously, doing these objectives for a single alliance would net about 3 full veteran levels.

    My guild just did a dolmen/world boss event where we ran around each AD zone killing them for xp, and I gained about 25% of a veteran level.

    Craglorn isn't any better, as I've done almost the entire lower + upper main questline today and a few group delves. Completion of each nets you the same ~5k xp, though one of the main quests gave 16k.

    Luckily I already have a v14, and two v12s. I absolutely will not be leveling my v1 templar with the current vet xp system in place. This needs to be fixed ASAP, as any new players coming into the game in 1.5 weeks when the game goes BTP will take one look at this horrible grind and probably throw in the towel.

    If you want to keep people from grinding too many champion points too quickly, I support that. But you cannot break the veteran leveling system in order to do so.

    While I refuse to do all of the quests in an alliance to test this, I think at the current xp rewards, doing every quest, dolmen, world boss, and solo dungeon for an alliance would net you less than 4 vet levels, and the original design was 5 vet levels of content for each alliance (and this did not include doing every single little quest either).

    ZOS said that vet levels will not be removed in time for the console release, which many people interpret as they're staying in the game permanently which will run contrary to their previous position on saying they're being removed eventually. I would much rather see veteran levels go away completely as the fix, but since that seems unlikely to happen, you either need to greatly increase the vet xp rewards to be more in line with what they were previously, or you need to significantly lower the XP needed to achieve a veteran level.

    Your data is extreemly incomplete. Painfully I compete. As a result your data, information and oppinion are flawed. Dolmens, wb & public dungeons are just a small part of a zone.

    Post 1.6 I leveled up a character from barely vet 1 and gained more than a level a zone. Easily did this. It seemed a bit faster than previous characters from before hat changed Vet leveling.
  • idk
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    [...]

    When I was almost finished with the 6th zone I was vet 8.

    No farming mobs
    No AvA
    No trials
    No DSA.
    2 or 3 pledges which don't offer much xp.
    No etc.

    I was gaining more than 1 vet rank per zone just doing the zone content with the exception of a couple pledges which don't offer much xp.

    That works out to near vet 12 or beyond if I had kept doing just the quests. At vet 9 I started running DSA.

    The OP numbers are incomplete and less to an incorrect assumption on the part of the OP. The player you quoted above us absolutely correct.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_BradL on April 27, 2015 8:00PM
  • ZOS_AlanG
    ZOS_AlanG
    admin
    To re-iterate the moderation note from a few pages back, please do not accuse others of lying. It's fine to be critical or to disagree, but it's important to remain civil and constructive. If you feel that someone isn't taking certain details into account, that can be raised without accusing them of being deliberately untruthful. Some posts have been removed or edited, let's please try to keep this discussion on track.
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  • Zheg
    Zheg
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    For newcomers to this discussion, I realize the thread is large, but please try to at least get a sense of the current discussion before making heavy handed comments about things that have already been asked and addressed. The OP uses the case of WB/dolmens to make a point about the changes to XP rewards post-1.6 that have yet to be explained by ZOS. As for the rest, thoughout the many pages of this thread, myself and others explored wildly varying accounts for where people end up doing vet content. The OP is almost 2 months old, and throughout that time, my alt is now v10, and has completed in FULL all silver and gold zones. I can at least speak from that experience, and for me, there's no doubt in my mind that XP rewards are no where close to being scaled the way they were prior to 1.6. There are others that claim the opposite, and say it's easier, and that they're ending the same content 2.5+ vet levels higher than me. Frankly, I can't explain this, as even if they were trigger happy and killed a few more mobs than I did, it doesn't seem to add up to 2.5+ million xp.

    To the people that think it's fine to generalize the myriad of complaints and evidence in this and other related threads to us just being 'lazy', I know my take on the situation is that it used to be far easier prior to 1.6 to level in veteran ranks and can think of no sane reason why ZOS should be making these harder to achieve - especially when you consider that they're removing them in full in a couple of months. Originally I thought this was just a case of a bug or wrong numbers in 1.6 being pushed out, and half-expected them to just say 'whoops' and fix it. At this point, others have caught on, hence the many many threads over the past 2 months, and the fact that there is ZERO official response just makes the situation worse.

    In regards to the moderation that's occurred in this thread, please follow the rules, and don't turn this into a "liar!" ... "no, you're a liar!". I would prefer to not give ZOS a dumb reason to lock this thread. It's one of two (out of over a dozen related threads) that has many views and comments, and it's easier to hold their feet to the fire via these higher visibility threads. With that said, to the moderator/s, patience has clearly worn thin because there hasn't been ANY official response to the various threads that deal with these issues. There may truly be bugs involved that result in some players having no problem with XP, and others being far behind the curve while doing the same content. The problem is that we have few options available to us other than speculation, so you've pretty much brought it upon yourselves by letting this snowball for over 2 months.

    Back on track, here's some new info for the discussion. Here are the (rough) total number of quests per alliance zone. This is based on how many it takes to get the questing achievement for each zone. While this number isn't the total, it's usually very very close - off by about 2 or so quests in my experience.

    AD - 200
    EP - 269
    DC - 233

    Here is (roughly) how many quests are available to you based on which is your true alliance, doing the other alliances as silver and gold:

    AD --> 269 + 233 = 502
    EP --> 200 + 233 = 433
    DC --> 200 + 269 = 469

    Now, this is just the number of quests, and doesn't reflect the XP rewards (some are utter garbage and give 500 xp, some give 5k, some 8k, and some about 11k). But just looking at total number of quests available, I would expect an AD player to have an easier time having enough content to grab XP from than EP and DC players. This doesn't explain the wide spectrum of where people claim to finish gold at, but might at least contribute to the situation.

    I know for me, personally, part of the reason these problems are so pronounced is because prior to 1.6 there were many viable alternatives to getting the XP needed. Craglorn was great (even excluding all of the exploits), you could do a vet sewers run in < 10 minutes and get about 8% a vet level, and the XP in silver/gold was either much greater for WB/delve/dolmens, or was at least more balanced to what quests would give. I know for a fact that doing every WB and dolmen in silver and gold used to give about 3 full vet levels, and after 1.6 it gives about half of one single vet level. They might have countered this by buffing quest XP (I really don't think so...), but even if that were true, it's a pretty dumb decision for them to make considering how most of the playerbase feels about it.

    Channeling the inner completionist within me, my alt has done what apparently ZOS says we need to, and did full map completion for silver and gold and landed just before v10. You raised the level cap (twice, which was a poorly thought out decision) for craglorn when it wasn't necessary, and now that you've left the zone an XP wasteland because you were afraid of people getting too many champion points, myself and many other players are left with few good options to get to v14. I truly can't believe you've left craglorn the way you have for so long, and frankly I've lost the ability to even remotely defend you at this point.

    Edited by Zheg on April 28, 2015 12:30AM
  • Vyshan
    Vyshan
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    Vr leveling is so slow that I've reached the point of wanting a Pay to Win option.
    $25-$50 per Vr is acceptable to me. Go on, put it in the Crown store - I'll buy Vr 14 in one shot.
  • eliisra
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    Your data is extreemly incomplete. Painfully I compete. As a result your data, information and oppinion are flawed. Dolmens, wb & public dungeons are just a small part of a zone.

    Post 1.6 I leveled up a character from barely vet 1 and gained more than a level a zone. Easily did this. It seemed a bit faster than previous characters from before hat changed Vet leveling.

    It's not strange that players have different opinions on how much exp they got from a zone. Killing 10 normal enemies gives you almost as much exp as a World Boss, Delve or a side quests, for example.

    So besides quests or objectives, it also depends on many enemies you killed in the zone, before you got the level penalty.

    Many players will consistently kill hordes of mobs while doing a quest. The mobs they killed will give them just as much exp as the quest itself or more. Yet, they will clearly state that "I dont grind, I only quest". But than you have people who sprints around the NPC's, only killing rare things standing in their way, than handing in. They get a lot less exp from any zone, surprised if they even manage to get one VR rank.
  • Zheg
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    Well, silver and gold were designed to take you to v10, and the majority of players are landing around there after completion. You're probably exactly right about the players that kill hordes of monsters along the way and insist it isn't grinding, but aside from the guys, people finishing gold at the normal mile marker have to find a way to get the last 4 levels. Craglorn will get you 'maybe' 1 more after all of the nerfs, so you either do cyrodiil dailies or you grind. It's shameful that they've left craglorn the way it is for so long - knowing how broken it is.
  • Zorgon_The_Revenged
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    My 8 v16's strongly disagree that vet xp is broken.

    This week they will mostly be eating cake.

  • Zheg
    Zheg
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    How much searching did you have to do to necro this thread? x.x

    We were still talking about craglorn in the last post ffs.
  • GreenGhostMan
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    Zheg wrote: »
    Paulington wrote: »
    What? You claim Vereran XP is "broken" but refuse to actually put in the time to prove it and instead make random assumptions of XP given by the things that give the least overall XP, multiply them together to produce a meaningless number and proclaim your victory over the "broken" system and demand change? Right.

    I for one have done almost all the quests in the game and can tell you doing all quests, dolmens, delves, skyshards, world bosses, areas of interest, wayshrines and anything else that gives XP along with a lot of mob killing nets you 1,200,000 - 1,500,000 XP per "Cadwell's Almanac" zone and I feel this is bang on correct and means you start out levelling content around VR5-6!

    If you want to demand change and tell others what to do, you should at least be willing to put the time and effort in to produce a sturdy and coherent argument, at least that way you look a little less silly when shown to be wrong.

    Your post is... bizarre. Doing the main objectives for a single alliance gave you about 3 veteran levels for the past year. With the new xp system, doing these same objectives gives you 0.37 veteran levels (ALL of them, the combined total for all 5 zones). The xp is literally 1/10 for completion rewards (it's the same for quests, dolmens, world bosses, and solo dungeons). Grinding regular mobs is also paltry. Not really sure what the **** you're talking about considering I did every single dolmen/WB/solo dungeon for the first alliance today, as well as each of the lower and upper craglorn quests (long day today) and get the same reward across the board (still V1 as of right now). Clearly you haven't done what you say you have post-1.6 as doing an entire zone does NOT give you 1200000 - 1500000 xp any more.

    You are incorrect sir... First time doing cadwell's and I went from 1/4 of the way thru vet1 to 1/2 of vet2 in one zone. I didn't grind, just quests, dolmens, etc. Sounds like you're just lazy.
    Alozar [] AD [] vet7 High Elf Templar
    Dronus Agni [] AD [] 9 Redguard DK
    Vaden Luxor [] AD [] 4 Redguard Templar
  • Zheg
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    Zheg wrote: »
    Paulington wrote: »
    What? You claim Vereran XP is "broken" but refuse to actually put in the time to prove it and instead make random assumptions of XP given by the things that give the least overall XP, multiply them together to produce a meaningless number and proclaim your victory over the "broken" system and demand change? Right.

    I for one have done almost all the quests in the game and can tell you doing all quests, dolmens, delves, skyshards, world bosses, areas of interest, wayshrines and anything else that gives XP along with a lot of mob killing nets you 1,200,000 - 1,500,000 XP per "Cadwell's Almanac" zone and I feel this is bang on correct and means you start out levelling content around VR5-6!

    If you want to demand change and tell others what to do, you should at least be willing to put the time and effort in to produce a sturdy and coherent argument, at least that way you look a little less silly when shown to be wrong.

    Your post is... bizarre. Doing the main objectives for a single alliance gave you about 3 veteran levels for the past year. With the new xp system, doing these same objectives gives you 0.37 veteran levels (ALL of them, the combined total for all 5 zones). The xp is literally 1/10 for completion rewards (it's the same for quests, dolmens, world bosses, and solo dungeons). Grinding regular mobs is also paltry. Not really sure what the **** you're talking about considering I did every single dolmen/WB/solo dungeon for the first alliance today, as well as each of the lower and upper craglorn quests (long day today) and get the same reward across the board (still V1 as of right now). Clearly you haven't done what you say you have post-1.6 as doing an entire zone does NOT give you 1200000 - 1500000 xp any more.

    You are incorrect sir... First time doing cadwell's and I went from 1/4 of the way thru vet1 to 1/2 of vet2 in one zone. I didn't grind, just quests, dolmens, etc. Sounds like you're just lazy.

    Sounds like you're just lazy and didn't bother to read the thread that was necro'd where your argument was made and debated multiple times over. This doesn't even have relevancy any more with vet levels being removed next patch.
  • LiquidSchwartz
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    How do i have 5 vet 16 ?
    May the Schwartz be with you.
    EP/XB1/NA

  • Zorgon_The_Revenged
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    ZoS talked about some changes to Craglorn,
    Zheg wrote: »
    How much searching did you have to do to necro this thread? x.x

    We were still talking about craglorn in the last post ffs.

    Just going through the comments section of my profile, celebrating 2 years of ESO
    I must be playing the game wrong, the three characters I've got to vr14 have been over levelled pretty much all the way through vr levels. The latest one has hit vr14 entering the last of Cadwells gold zones.

    I guess I enjoy doing all the content too much.

  • threefarms
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    wtf
  • nudel
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    Did you guys even check the date of this thread before posting. The OP is over a year old!
  • ZOS_AlanG
    ZOS_AlanG
    admin
    Please do not necro old threads unless there is a specific and constructive reason to bring the thread back, rather than start a new discussion.
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    I’ve moved to a new position and I am no longer active on this forum. For assistance, please check the resources linked above
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