Not sure about the math, but imperial evidence doesn't lie:
I reached VR14 by doing all the Cadwel quests and every side quest, dolmen, boss, etc in every zone. I killed everything that was glowing red and looted every treasure chest several times over. I did two quest hubs in Cyrodiil, but removing these quests, you still should to make it to VR10 with no issues.
You got to play to level up; that's the engine that drives every MMO with the exception of those that added the P2W option.
I don't see what the issue is? Why is everyone in a hurry to reach VR14? Just take your time, have fun, smell the roses and before you know it, your character will reach VR14. The endgame content will still be there waiting for you!
I don't see what the issue is? Why is everyone in a hurry to reach VR14? Just take your time, have fun, smell the roses and before you know it, your character will reach VR14. The endgame content will still be there waiting for you!
In the attempt to prevent and nerf potential xp exploits for champion point gains, ZOS has actually broken veteran leveling, and I usually hate to use the word broken in cases like this. Here's the math:
It takes 1000000 xp for each veteran level now.
There are 5 zones per alliance, and each zone has 3 dolmens, 6 world bosses, and 6 solo delves. Doing all of these objectives for a single zone nets you ~5000 xp for each. Doing simple math, 3 + 6 + 6 = 15 objectives.
At 5000 xp each, we're looking at 15 * 5000 = 75000 xp to clear an entire zone.
Since there are 5 zones per alliance, if you do all of these objectives, we're looking at 5 * 75000 = 375000 xp.
This is 375000 / 1000000 = 37.5% of a SINGLE veteran level. Previously, doing these objectives for a single alliance would net about 3 full veteran levels.
My guild just did a dolmen/world boss event where we ran around each AD zone killing them for xp, and I gained about 25% of a veteran level.
Craglorn isn't any better, as I've done almost the entire lower + upper main questline today and a few group delves. Completion of each nets you the same ~5k xp, though one of the main quests gave 16k.
Luckily I already have a v14, and two v12s. I absolutely will not be leveling my v1 templar with the current vet xp system in place. This needs to be fixed ASAP, as any new players coming into the game in 1.5 weeks when the game goes BTP will take one look at this horrible grind and probably throw in the towel.
If you want to keep people from grinding too many champion points too quickly, I support that. But you cannot break the veteran leveling system in order to do so.
While I refuse to do all of the quests in an alliance to test this, I think at the current xp rewards, doing every quest, dolmen, world boss, and solo dungeon for an alliance would net you less than 4 vet levels, and the original design was 5 vet levels of content for each alliance (and this did not include doing every single little quest either).
ZOS said that vet levels will not be removed in time for the console release, which many people interpret as they're staying in the game permanently which will run contrary to their previous position on saying they're being removed eventually. I would much rather see veteran levels go away completely as the fix, but since that seems unlikely to happen, you either need to greatly increase the vet xp rewards to be more in line with what they were previously, or you need to significantly lower the XP needed to achieve a veteran level.
[...]
Giles.floydub17_ESO wrote: »Your data is extreemly incomplete. Painfully I compete. As a result your data, information and oppinion are flawed. Dolmens, wb & public dungeons are just a small part of a zone.
Post 1.6 I leveled up a character from barely vet 1 and gained more than a level a zone. Easily did this. It seemed a bit faster than previous characters from before hat changed Vet leveling.
Paulington wrote: »What? You claim Vereran XP is "broken" but refuse to actually put in the time to prove it and instead make random assumptions of XP given by the things that give the least overall XP, multiply them together to produce a meaningless number and proclaim your victory over the "broken" system and demand change? Right.
I for one have done almost all the quests in the game and can tell you doing all quests, dolmens, delves, skyshards, world bosses, areas of interest, wayshrines and anything else that gives XP along with a lot of mob killing nets you 1,200,000 - 1,500,000 XP per "Cadwell's Almanac" zone and I feel this is bang on correct and means you start out levelling content around VR5-6!
If you want to demand change and tell others what to do, you should at least be willing to put the time and effort in to produce a sturdy and coherent argument, at least that way you look a little less silly when shown to be wrong.
Your post is... bizarre. Doing the main objectives for a single alliance gave you about 3 veteran levels for the past year. With the new xp system, doing these same objectives gives you 0.37 veteran levels (ALL of them, the combined total for all 5 zones). The xp is literally 1/10 for completion rewards (it's the same for quests, dolmens, world bosses, and solo dungeons). Grinding regular mobs is also paltry. Not really sure what the **** you're talking about considering I did every single dolmen/WB/solo dungeon for the first alliance today, as well as each of the lower and upper craglorn quests (long day today) and get the same reward across the board (still V1 as of right now). Clearly you haven't done what you say you have post-1.6 as doing an entire zone does NOT give you 1200000 - 1500000 xp any more.
GreenGhostMan wrote: »Paulington wrote: »What? You claim Vereran XP is "broken" but refuse to actually put in the time to prove it and instead make random assumptions of XP given by the things that give the least overall XP, multiply them together to produce a meaningless number and proclaim your victory over the "broken" system and demand change? Right.
I for one have done almost all the quests in the game and can tell you doing all quests, dolmens, delves, skyshards, world bosses, areas of interest, wayshrines and anything else that gives XP along with a lot of mob killing nets you 1,200,000 - 1,500,000 XP per "Cadwell's Almanac" zone and I feel this is bang on correct and means you start out levelling content around VR5-6!
If you want to demand change and tell others what to do, you should at least be willing to put the time and effort in to produce a sturdy and coherent argument, at least that way you look a little less silly when shown to be wrong.
Your post is... bizarre. Doing the main objectives for a single alliance gave you about 3 veteran levels for the past year. With the new xp system, doing these same objectives gives you 0.37 veteran levels (ALL of them, the combined total for all 5 zones). The xp is literally 1/10 for completion rewards (it's the same for quests, dolmens, world bosses, and solo dungeons). Grinding regular mobs is also paltry. Not really sure what the **** you're talking about considering I did every single dolmen/WB/solo dungeon for the first alliance today, as well as each of the lower and upper craglorn quests (long day today) and get the same reward across the board (still V1 as of right now). Clearly you haven't done what you say you have post-1.6 as doing an entire zone does NOT give you 1200000 - 1500000 xp any more.
You are incorrect sir... First time doing cadwell's and I went from 1/4 of the way thru vet1 to 1/2 of vet2 in one zone. I didn't grind, just quests, dolmens, etc. Sounds like you're just lazy.
How much searching did you have to do to necro this thread? x.x
We were still talking about craglorn in the last post ffs.
Zorgon_The_Revenged wrote: »I must be playing the game wrong, the three characters I've got to vr14 have been over levelled pretty much all the way through vr levels. The latest one has hit vr14 entering the last of Cadwells gold zones.
I guess I enjoy doing all the content too much.