onlinegamer1 wrote: »As many other have stated, I'm gaining exp just fine around 1.25 - 1.5 levels per zone and each zone is taking me about 2 days to complete at a comfortable solo pace. I do all quests, all dolmens, all bosses, all delves and I kill stuff as I go along, not avoiding mobs in my path. If I had a buddy to run all these zones with, I'd probably finish one a day or more, if I had the time. This seems like a perfectly good system to me, it should require some effort to gain max level.
Edit: Not to mention a few decent grind spots along the way where you can easily gain around 5k exp every 2-3 minutes.
Proof that I am right. You cannot gain 1 VR level / zone without at least a little grinding. This needs to be fixed.
FIX for ZOS: increase ALL XP post-VR levels by 10%.
onlinegamer1 wrote: »As many other have stated, I'm gaining exp just fine around 1.25 - 1.5 levels per zone and each zone is taking me about 2 days to complete at a comfortable solo pace. I do all quests, all dolmens, all bosses, all delves and I kill stuff as I go along, not avoiding mobs in my path. If I had a buddy to run all these zones with, I'd probably finish one a day or more, if I had the time. This seems like a perfectly good system to me, it should require some effort to gain max level.
Edit: Not to mention a few decent grind spots along the way where you can easily gain around 5k exp every 2-3 minutes.
Proof that I am right. You cannot gain 1 VR level / zone without at least a little grinding. This needs to be fixed.
FIX for ZOS: increase ALL XP post-VR levels by 10%.
You have an ... interesting idea of 'proof'. Especially using one person's statements as 'proof' for all. I noticed that you didn't respond to my reply on your assertion that I grind. As I said, you cherry pick items to build up your flawed arguments. Not kosher. Not kosher at all.
QuadroTony wrote: »1 vet level per location
your math is VERY WRONG
dont try it again
Guess we're all stuck to farming 500.000/600.000 per hour on mobs then.
Oh wait that's what everyone did before the xp fix. Only it was 2.000.000 an hour, and oh yeh we needed 14.000.000 xp for vet rank 12 if I remember correctly.
What's the problem again?
QuadroTony wrote: »1 vet level per location
your math is VERY WRONG
dont try it again
Guess we're all stuck to farming 500.000/600.000 per hour on mobs then.
Oh wait that's what everyone did before the xp fix. Only it was 2.000.000 an hour, and oh yeh we needed 14.000.000 xp for vet rank 12 if I remember correctly.
What's the problem again?
The problem is the best (not sharing it) grinding location I know of gives you about 400k vet xp per hour. The problem is killing craglorn bosses used to give over a million xp per hour, and now they each give like 100, yes two zeros, xp per kill. The problem is you used to be able to gain about 7% of a vet level doing a quick sewers run. The problem is you used to be able to get over a full vet level just by completing the dolmens and world bosses in a silver/gold area. The problem is you used to be able to overlevel a zone by doing all of the content, and now you are underleveled (though some claim ridiculous things like not grinding and being v13 at the end of gold, and who the hell are you kidding?). The problem is you used to be able to go from v1 to v14 in a weekend in craglorn. The problem is you used to have options to get experience to keep it fresh and not as boring as the vet grind inherently is, and all of the nerfs they've put into effect just make pure grinding even better. The problem is they said with 1.6 they would make gaining a veteran level easier, and they've done the opposite, by a lot. The problem is veteran ranks are being removed, so we all know we're wasting our time, and yet they've made the process take longer for some reason instead of shortening it. The problem is they've made large changes to the meta and some racials, and now anyone that wants to re-roll has a monumental commitment to make whereas it would have taken them maybe a week or less for most of the game's life.
Guess we're all stuck to farming 500.000/600.000 per hour on mobs then.
Oh wait that's what everyone did before the xp fix. Only it was 2.000.000 an hour, and oh yeh we needed 14.000.000 xp for vet rank 12 if I remember correctly.
What's the problem again?
The problem is the best (not sharing it) grinding location I know of gives you about 400k vet xp per hour. The problem is killing craglorn bosses used to give over a million xp per hour, and now they each give like 100, yes two zeros, xp per kill. The problem is you used to be able to gain about 7% of a vet level doing a quick sewers run. The problem is you used to be able to get over a full vet level just by completing the dolmens and world bosses in a silver/gold area. The problem is you used to be able to overlevel a zone by doing all of the content, and now you are underleveled (though some claim ridiculous things like not grinding and being v13 at the end of gold, and who the hell are you kidding?). The problem is you used to be able to go from v1 to v14 in a weekend in craglorn. The problem is you used to have options to get experience to keep it fresh and not as boring as the vet grind inherently is, and all of the nerfs they've put into effect just make pure grinding even better. The problem is they said with 1.6 they would make gaining a veteran level easier, and they've done the opposite, by a lot. The problem is veteran ranks are being removed, so we all know we're wasting our time, and yet they've made the process take longer for some reason instead of shortening it. The problem is they've made large changes to the meta and some racials, and now anyone that wants to re-roll has a monumental commitment to make whereas it would have taken them maybe a week or less for most of the game's life.
You mean we were able to exploit our way on to vet14 cause of ridiculous xp gains.
All of these xp nerfs are here cause of the champion system.
Oh yeh about vet rank removal, prepare for the next cry, ( I'm not able to do group content cause I don't have 35 champion points to wear top gear. No one wants to group with meplz give early lvl 50 players a massive XP boost so we can also play endgame content!!!'
Anyways this is all pointless, why play an mmo if you want to skip all content in 2 weeks? And then what? Get in line QQing about not enough content?
Attorneyatlawl wrote: »QuadroTony wrote: »1 vet level per location
your math is VERY WRONG
dont try it again
Excuse me? I wasn't aware that mathematical facts were a matter of opinion. Do you have a specific error to point out? Otherwise, why are you posting? It's extremely easy to verify the info in-game, and the bottom line is that leveling in veteran ranks through questing, points of interest such as world bosses and dolmens, and even doing those with mild grinding as you go, is much slower than it used to be in xp pacing.
You can grind outright and make good progress, which is what I have taken to doing for new characters now after blitzing them through cadwell's silver only, but it's pretty boring to do for around 9-10 full vet levels at around 2.5-3 hours of efficient grinding per level. I preferred being able to hybrid grind-quest in the past and mix it up with dolmens and public dungeons as I went through the zones, killing any world boss I went near (often while grabbing a skyshard).
Guess we're all stuck to farming 500.000/600.000 per hour on mobs then.
Oh wait that's what everyone did before the xp fix. Only it was 2.000.000 an hour, and oh yeh we needed 14.000.000 xp for vet rank 12 if I remember correctly.
What's the problem again?
The problem is the best (not sharing it) grinding location I know of gives you about 400k vet xp per hour. The problem is killing craglorn bosses used to give over a million xp per hour, and now they each give like 100, yes two zeros, xp per kill. The problem is you used to be able to gain about 7% of a vet level doing a quick sewers run. The problem is you used to be able to get over a full vet level just by completing the dolmens and world bosses in a silver/gold area. The problem is you used to be able to overlevel a zone by doing all of the content, and now you are underleveled (though some claim ridiculous things like not grinding and being v13 at the end of gold, and who the hell are you kidding?). The problem is you used to be able to go from v1 to v14 in a weekend in craglorn. The problem is you used to have options to get experience to keep it fresh and not as boring as the vet grind inherently is, and all of the nerfs they've put into effect just make pure grinding even better. The problem is they said with 1.6 they would make gaining a veteran level easier, and they've done the opposite, by a lot. The problem is veteran ranks are being removed, so we all know we're wasting our time, and yet they've made the process take longer for some reason instead of shortening it. The problem is they've made large changes to the meta and some racials, and now anyone that wants to re-roll has a monumental commitment to make whereas it would have taken them maybe a week or less for most of the game's life.
You mean we were able to exploit our way on to vet14 cause of ridiculous xp gains.
All of these xp nerfs are here cause of the champion system.
Oh yeh about vet rank removal, prepare for the next cry, ( I'm not able to do group content cause I don't have 35 champion points to wear top gear. No one wants to group with meplz give early lvl 50 players a massive XP boost so we can also play endgame content!!!'
Anyways this is all pointless, why play an mmo if you want to skip all content in 2 weeks? And then what? Get in line QQing about not enough content?
QuadroTony wrote: »Attorneyatlawl wrote: »QuadroTony wrote: »1 vet level per location
your math is VERY WRONG
dont try it again
Excuse me? I wasn't aware that mathematical facts were a matter of opinion. Do you have a specific error to point out? Otherwise, why are you posting? It's extremely easy to verify the info in-game, and the bottom line is that leveling in veteran ranks through questing, points of interest such as world bosses and dolmens, and even doing those with mild grinding as you go, is much slower than it used to be in xp pacing.
You can grind outright and make good progress, which is what I have taken to doing for new characters now after blitzing them through cadwell's silver only, but it's pretty boring to do for around 9-10 full vet levels at around 2.5-3 hours of efficient grinding per level. I preferred being able to hybrid grind-quest in the past and mix it up with dolmens and public dungeons as I went through the zones, killing any world boss I went near (often while grabbing a skyshard).
LIAR
after "5k per objective" didnt read first pot
becaue its trolling or wrong info
author trying to lie
Attorneyatlawl wrote: »Guess we're all stuck to farming 500.000/600.000 per hour on mobs then.
Oh wait that's what everyone did before the xp fix. Only it was 2.000.000 an hour, and oh yeh we needed 14.000.000 xp for vet rank 12 if I remember correctly.
What's the problem again?
The problem is the best (not sharing it) grinding location I know of gives you about 400k vet xp per hour. The problem is killing craglorn bosses used to give over a million xp per hour, and now they each give like 100, yes two zeros, xp per kill. The problem is you used to be able to gain about 7% of a vet level doing a quick sewers run. The problem is you used to be able to get over a full vet level just by completing the dolmens and world bosses in a silver/gold area. The problem is you used to be able to overlevel a zone by doing all of the content, and now you are underleveled (though some claim ridiculous things like not grinding and being v13 at the end of gold, and who the hell are you kidding?). The problem is you used to be able to go from v1 to v14 in a weekend in craglorn. The problem is you used to have options to get experience to keep it fresh and not as boring as the vet grind inherently is, and all of the nerfs they've put into effect just make pure grinding even better. The problem is they said with 1.6 they would make gaining a veteran level easier, and they've done the opposite, by a lot. The problem is veteran ranks are being removed, so we all know we're wasting our time, and yet they've made the process take longer for some reason instead of shortening it. The problem is they've made large changes to the meta and some racials, and now anyone that wants to re-roll has a monumental commitment to make whereas it would have taken them maybe a week or less for most of the game's life.
You mean we were able to exploit our way on to vet14 cause of ridiculous xp gains.
All of these xp nerfs are here cause of the champion system.
Oh yeh about vet rank removal, prepare for the next cry, ( I'm not able to do group content cause I don't have 35 champion points to wear top gear. No one wants to group with meplz give early lvl 50 players a massive XP boost so we can also play endgame content!!!'
Anyways this is all pointless, why play an mmo if you want to skip all content in 2 weeks? And then what? Get in line QQing about not enough content?
There are three fatal flaws with your statements: First off, those xp amounts were working as intended and Howe the game was designed, not exploits in any way, shape, or form. Secondly, many RPG players do not find going through quests to level to the actual game environment (endgame) as fun way to play through an extended tutorial. And third, finally, many people have played ESO for over a year now, some longer such as me where I had betas from July 2013 (see my forum registration date and low user number for proof) and full time since the first days of October that year in Psijic closed beta, so we've played these quests dozen(s) of times and have no want or need to watch through dialogue reruns now.
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onlinegamer1 wrote: »I decided to just end this thread with picture evidence that XP IS TOO LOW.
Pic is of:
- VR10 Sorc
- On the LAST QUEST in the Rift (VR10 Zone, Cadwells Gold)
- Map CLEARLY shows EVERYTHING IS DONE (all Delves, Quests, World Bosses, Dolmens and Explorer points)
- Again, as I said before, I WALKED the zone as to maximize random mob kills, and had no other sources of XP (No PvP, Dungeons, Trials, DSA, Writs, or Pledges).
Total XP: 794,659
Shortfall: 205,341 XP
ZOS, XP IS BROKEN.
onlinegamer1 wrote: »onlinegamer1 wrote: »As many other have stated, I'm gaining exp just fine around 1.25 - 1.5 levels per zone and each zone is taking me about 2 days to complete at a comfortable solo pace. I do all quests, all dolmens, all bosses, all delves and I kill stuff as I go along, not avoiding mobs in my path. If I had a buddy to run all these zones with, I'd probably finish one a day or more, if I had the time. This seems like a perfectly good system to me, it should require some effort to gain max level.
Edit: Not to mention a few decent grind spots along the way where you can easily gain around 5k exp every 2-3 minutes.
Proof that I am right. You cannot gain 1 VR level / zone without at least a little grinding. This needs to be fixed.
FIX for ZOS: increase ALL XP post-VR levels by 10%.
You have an ... interesting idea of 'proof'. Especially using one person's statements as 'proof' for all. I noticed that you didn't respond to my reply on your assertion that I grind. As I said, you cherry pick items to build up your flawed arguments. Not kosher. Not kosher at all.
Bottom line:
I proved there is not enough XP with a screenshot.
Absolutely everyone who is "claiming" there is enough, has not provided one SHRED of evidence to back up their unfounded claims. And yeah, that guy grinded. As have all of you who claim there is enough XP.

Earthwardzilvox_ESO wrote: »Veteran levels were a bad idea both as a theory, and in practice.
- PvP is so inefficient at granting xp that it's not even remotely valid for leveling at veteran ranks. However the pve content in pvp is wholly valid (which, if you do, you're actually detracting from your alliances pvp effort by taking up part of the population cap).
- Fighting in the enemy zones really detracts from the story. While I'm not a heavy RPer, I was somewhat invested in the story. We do a ton of quests defending against enemy faction forces. As soon as we hit cadwell's content, though, we find ourselves fighting soldiers from our own faction.
- Stretched levels leave the zone feeling deserted. The zones are worth about one level each. This leaves each vet zone neigh deserted at all times. How many Vr5's of a given faction are online and questing in cadwell's content at a given time? Ten, maybe fifteen? It's difficult to get a group together for group content, and the mmo feels empty while you're in these zones.
- The xp. Even when we get a group together for vet content, we're barely rewarded! Zenimax wanted us to spend twelve levels in zones that would normally be worth 100 levels total (the level from 1 to 50, twice over)! That's insane!
- Limited replay factor. If we do all three factions content on every character, there's nothing new to do on a second character. The only reason to make one is for a change of combat mechanics.
I love this game to death... until I hit vet levels. Part of the reason I chose AD is because I really dislike the EP quest zones, Zenimax, I shouldn't have to do them! Let alone spend longer in them than I did in the AD zones. It would have made far more sense to cap us at fifty!
You are very quick to jump to conclusions. I'm actually aggravated with myself for feeling it necessary to explain myself to you. I'll just point out a few ways your conclusion could be wrong:onlinegamer1 wrote: »Edit: Not to mention a few decent grind spots along the way where you can easily gain around 5k exp every 2-3 minutes.I didn't say that I spent any time grinding and I haven't.
You evidently think we're all stupid.
You expect us to believe that you can "magically divine" how much exp you get every 2-3 minutes from a grind spot, but you "didn't grind."
Yeah. Sure, pal. We TOTALLY BELIEVE YOU.
Not.
Paulington wrote: »What? You claim Vereran XP is "broken" but refuse to actually put in the time to prove it and instead make random assumptions of XP given by the things that give the least overall XP, multiply them together to produce a meaningless number and proclaim your victory over the "broken" system and demand change? Right.
I for one have done almost all the quests in the game and can tell you doing all quests, dolmens, delves, skyshards, world bosses, areas of interest, wayshrines and anything else that gives XP along with a lot of mob killing nets you 1,200,000 - 1,500,000 XP per "Cadwell's Almanac" zone and I feel this is bang on correct and means you start out levelling content around VR5-6!
If you want to demand change and tell others what to do, you should at least be willing to put the time and effort in to produce a sturdy and coherent argument, at least that way you look a little less silly when shown to be wrong.
Your post is... bizarre. Doing the main objectives for a single alliance gave you about 3 veteran levels for the past year. With the new xp system, doing these same objectives gives you 0.37 veteran levels (ALL of them, the combined total for all 5 zones). The xp is literally 1/10 for completion rewards (it's the same for quests, dolmens, world bosses, and solo dungeons). Grinding regular mobs is also paltry. Not really sure what the **** you're talking about considering I did every single dolmen/WB/solo dungeon for the first alliance today, as well as each of the lower and upper craglorn quests (long day today) and get the same reward across the board (still V1 as of right now). Clearly you haven't done what you say you have post-1.6 as doing an entire zone does NOT give you 1200000 - 1500000 xp any more.
Zorgon_The_Revenged wrote: »I must be playing the game wrong, the three characters I've got to vr14 have been over levelled pretty much all the way through vr levels. The latest one has hit vr14 entering the last of Cadwells gold zones.
I guess I enjoy doing all the content too much.
Amsel_McKay wrote: »]
Like I said in the past I have VR14s so I'm not worried about myself, its the new players and my friends who get to VR1 and then are like, ugg I have 5times more time I need to put in before I can even be competitive or play with my other friends who are VR14.