onlinegamer1 wrote: »Oh I'm sorry, you're right, I just didn't realize that killing mobs while completing quests = grinding.
That's not what you posted.
You posted that you kill an additional 5-15 (avg 10) mobs per quest more than required while completing a zone. That's grinding.
By your own post, you kill 300-900 (avg 600) more mobs (per zone) than people who just kill the regular amount of mobs during questing.
Killing 300-900 more mobs than you would while doing the content normally = grinding.
This is exactly what I've been posting for pages and pages and pages. People claiming there is enough XP are grinding, EVEN IF UNINTENTIONALLY DOING SO.
You are the case in point.
onlinegamer1 wrote: »Oh I'm sorry, you're right, I just didn't realize that killing mobs while completing quests = grinding.
That's not what you posted.
You posted that you kill an additional 5-15 (avg 10) mobs per quest more than required while completing a zone. That's grinding.
By your own post, you kill 300-900 (avg 600) more mobs (per zone) than people who just kill the regular amount of mobs during questing.
Killing 300-900 more mobs than you would while doing the content normally = grinding.
This is exactly what I've been posting for pages and pages and pages. People claiming there is enough XP are grinding, EVEN IF UNINTENTIONALLY DOING SO.
You are the case in point.
You and I have very different definitions of what exactly grinding is. I have played mmos that required grinding, where reaching max level was measure in years, not weeks. Where you needed to kill hundreds of thousands of mobs that were not a part of any quest, to level. I even grinded on my first eso character, not because I had to but because I wanted to reach end game pvp faster; I didn't even touch cadwells silver/gold until my 2nd character.
Killing a few extra mobs per quest is not "unintentionally grinding."
Avoiding mobs, in an effort to rush past content and then having to make up for it by running in a circle for 8 hours killing the same groups of mobs over and over again, racking up thousands of kills; that's grinding.
I'm trying to figure out what it is you expect from this game.
You want to be able to just complete dolmens and world bosses to achieve max level in a couple of days?
Do you not expect to have to kill any mobs outside of the bare minimum required to complete quests?
Do you just enjoy whining?
Somehow I expect your response will be, "OMG YOU KILLED MOBS THAT WERE NOT DIRECTLY A PART OF A QUEST, PROOF THAT THE GAME FORCES YOU TO GRIND, THE GAME IS BROKEN!!!!!"
That's what you sound like to me.
rfennell_ESO wrote: »Vr14 with about 1/4 of bangkorai left to do.
It's a tight window and you have to be aggressive pulling things in your way to do it and have to have the 10% xp bonus from subbing.
If you are starting as already a vr in a vr zone, you likely will need to grind or do craglorn though. Fortunately you can get good xp in cyrondil as well.
Huggernaut wrote: »Going to tag a bunch of people, and hopefully we can get some sort of official response about this. No need to treat us like mushrooms, talk to us please:
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_MattFiror @ZOS_BillMueller @ZOS_PaulSage
Ya as someone who leveled pre and post 1.6 ... the xp changes are vast and deep. I've struggled with leveling from VR11-14. I've completed all the cadwell quests, all of craglorn, I've even filled in like 95% of the cyrodil map.
No one wants to do the craglorn quests, it's basically a ghost town due to the 5k xp cap. It's simply too much hassle for not enough reward. Same goes with the quests in cyrodil and grinding for 300 xp per kill and needing 1 million per level .. (SMH), ya not fun at all.
When I have the enlightenment buff, I am getting around 30k xp for a quest turn in (and a little over 1k per kill). Which is great. I find it right pretty fair, but once that buff goes away (which is quickly!), back down to 5k rewards. (and 300 xp per kill).
I said it before they added it to the game and I'll say it again, any system that is designed around a xp bonus system like enlightenment, is always horribly skewed and broken. They have the following choices in regards to it:
- remove it outright
- make it so it only starts working at VR14 (for champion point acquisitions)
- keep it, but alter it so the leveling process isn't dependant upon it
Some people claim it's all on purpose for xp pots being added to the crown store. That may or may not be true, regardless, at the end of the day you want people to play the game and right now, people don't want to play. It's as simple as that.
Main Issues I have with the game currently:
- Too little xp overall
- Crafting research times are a joke! (30 days for 1 item to research? why do we need time sinks like this? Utter nonsense!)
- Not enough account wide unlocks
- Zero incentive to create alts (in fact, the game seems entirely based on punishing you for making alts.)
- Champion points take too long to acquire (it will take YEARS for anyone but the most hardcore to complete these)
- Vet Level system is pointless (VR1-13 are a waste of time, since nothing matters until you are 14, heck people won't even look at you until you are at least 12). I understand WHY we have Vet levels, and I don't disagree on their intended role, I just disagree with the execution of said role.
These are the big ones for me, and it all revolves around xp gain for the most part. Now, I'm not saying that we should be able to max out in 48hrs, but as others have pointed out ... the game doesn't really start until VR14, the longer it takes to get there, the more people you lose along the way.
Personally, one of the biggest issues for me in the game is how tedious it is to level alts. Now don't get me wrong, I love the voice work, I love doing all the quests (I've literally completed everything in every zone .. almost, still working on some stuff hehe), but when I think about having to do it all over again from scratch to level an alt character ... I just shake my head and go "hell no!". Any game that makes it's player base actively NOT want to level alts ... is doomed.
There needs to be some sort of fast track option for people that have hit VR14 and wish to make an alt, so that they aren't required to play through 100% of every bit of the games content again just to get even close to VR14 again. I mean, I suppose you could give people an option like:
- Create new alt @ level 1 starting from scratch (for people that care / enjoy this)
- or
- Start @ VR1 with your main campaign / guilds / world / alliance / book / achievement progress saved from your current account unlocks (only possible with at least 1 VR14 character on the account)
You would still have to do cadwell silver & gold if you wanted to have them done, you would still have craglorn and cyrodil to do, but you wouldn't need to do the tedious stuff like finding all the lorebooks again, running around the map to touch all the shards, dolmens, POIs, achievements, etc All of that would be account unlocked.
I honestly think it's a small concession to make in order to incentivize players into creating alts. This (the tedious nature of creating alts) I really feel is almost the #1 issue with this game as a whole. At least for me.
Something to think about.
Cheers.
P.s. While I am writing to you all, and to go a little off topic ... but I really think the dev team needs to step up their community management game. Some ideas to facilitate this could be:
- A spoiler section where devs can hype up the community with sneak peeks at new systems, zones, costumes, pets, etc
- A Twitch livestream with different dev members each week that lasts 30mins to 1hr. You can take player questions all week in a particular post, directed at whoever that weeks guest star is, as an example on one thing you could do with this time. So one week could be gameplay mechanics, another week art, followed by lore, etc. You can also do giveaways, these cost you practically nothing and gain you a lot back in return.
- I also think it would be nice if we had some sort of regular events. These could be anything from scavenger hunts, to xp / gold / commodity boosts / increased rare item drops, to increased alliance point gains, and everything in between. Some sort of daily login reward system might not be a bad idea either.
- A suggestion and feedback section. Why don't we have this!? This SHOULD BE the lifeblood of your forums. Without fresh and constant input from your playerbase, how do you ever hope to be successful?
- Some sort of Addon incentive program. Provide us tools to help support authors that create addons for the game. This can be done with crowns to spend in the store, game time, in game gold, in game items ... really all kinds of options. I only bring this up because I feel strongly that fostering support for the amazingly talented people that write these addons can only be a good thing for the community as a whole. I've seen too many wonderful projects abandoned because their authors simply have no desire to play the game any longer. The more authors that leave the game, the harder it is for new players to get going. It's all one giant ecosystem, all the parts need nourishment.
We understand (at least I do), that this is your first real foray into the MMO marketplace and the learning curve is steep if you wish to be successful. Help us, help you, make this game the best it can be.
Just to point out - enlightenment doesn't affect veteran experience from my understanding. Even though your add-on might make it look that way, it only applies to champion point gains. You're still getting that paltry 5k experience for finishing the lower craglorn questline, regardless of enlightenment.
In the attempt to prevent and nerf potential xp exploits for champion point gains, ZOS has actually broken veteran leveling, and I usually hate to use the word broken in cases like this. Here's the math:
It takes 1000000 xp for each veteran level now.
There are 5 zones per alliance, and each zone has 3 dolmens, 6 world bosses, and 6 solo delves. Doing all of these objectives for a single zone nets you ~5000 xp for each. Doing simple math, 3 + 6 + 6 = 15 objectives.
At 5000 xp each, we're looking at 15 * 5000 = 75000 xp to clear an entire zone.
Since there are 5 zones per alliance, if you do all of these objectives, we're looking at 5 * 75000 = 375000 xp.
This is 375000 / 1000000 = 37.5% of a SINGLE veteran level. Previously, doing these objectives for a single alliance would net about 3 full veteran levels.
My guild just did a dolmen/world boss event where we ran around each AD zone killing them for xp, and I gained about 25% of a veteran level.
Craglorn isn't any better, as I've done almost the entire lower + upper main questline today and a few group delves. Completion of each nets you the same ~5k xp, though one of the main quests gave 16k.
Luckily I already have a v14, and two v12s. I absolutely will not be leveling my v1 templar with the current vet xp system in place. This needs to be fixed ASAP, as any new players coming into the game in 1.5 weeks when the game goes BTP will take one look at this horrible grind and probably throw in the towel.
If you want to keep people from grinding too many champion points too quickly, I support that. But you cannot break the veteran leveling system in order to do so.
While I refuse to do all of the quests in an alliance to test this, I think at the current xp rewards, doing every quest, dolmen, world boss, and solo dungeon for an alliance would net you less than 4 vet levels, and the original design was 5 vet levels of content for each alliance (and this did not include doing every single little quest either).
ZOS said that vet levels will not be removed in time for the console release, which many people interpret as they're staying in the game permanently which will run contrary to their previous position on saying they're being removed eventually. I would much rather see veteran levels go away completely as the fix, but since that seems unlikely to happen, you either need to greatly increase the vet xp rewards to be more in line with what they were previously, or you need to significantly lower the XP needed to achieve a veteran level.
bloodenragedb14_ESO wrote: »i play around in craglorn alot, no quests just testing AoE builds, and i also complete cheydinhal pve quests once a day. as such, my new alt is now vr3 and is not even half done with glenumbra, but then im patient, and i dont mind if i dont get one vet level a day, im perfectly fine with knowing that it may take a few days. unfortunatly, not everyone is patient, and are calling for a removal of vet ranks, something im against
I also think CP points should be a bit faster (*especially for paying members)
After this character had completed all the content mentioned above and reached VR 12 I also did one delve in Craglorn to check the XP reward for completing a Craglorn delve for the first time: It's around 5k XP now (I remember a time when it was over 100k XP). Completing Seeker's Archive for the first time rewards about 24k XP now.