ViciousWayz wrote: »I feel overall, it is too easy. Now compared to many MMOs it can be tougher sure (I said many, not all)... however it still feels too easy. I really liked how on your toes you had to be for some boss fights when the game was launched or when that VR bug hit and suddenly mobs had 2x health and did 2x the damage --- that was absolutely amazingly fun for me!!! I watched as someone ran by on my horse as I was mining ore on my way to the next quest and they get knocked off their horse and obliterated by skeevers (keep in mind he/she was a DK or possibly Temp but definitely 1h/shield with self healing... and we were in the VR10 zone). Usually I'd help but I was amazed! I laughed so damn hard! I then strutted my stuff by running over there and killing the enemies. However, it was a lot of fun. Every fight felt like it required some tactics and that's something that I can appreciate in a game.
Alphashado wrote: »I'm not sure what ZoS can do here, as any major change in difficulty would massively change the results.
Alphashado wrote: »ViciousWayz wrote: »I feel overall, it is too easy. Now compared to many MMOs it can be tougher sure (I said many, not all)... however it still feels too easy. I really liked how on your toes you had to be for some boss fights when the game was launched or when that VR bug hit and suddenly mobs had 2x health and did 2x the damage --- that was absolutely amazingly fun for me!!! I watched as someone ran by on my horse as I was mining ore on my way to the next quest and they get knocked off their horse and obliterated by skeevers (keep in mind he/she was a DK or possibly Temp but definitely 1h/shield with self healing... and we were in the VR10 zone). Usually I'd help but I was amazed! I laughed so damn hard! I then strutted my stuff by running over there and killing the enemies. However, it was a lot of fun. Every fight felt like it required some tactics and that's something that I can appreciate in a game.
See, that's where alot of people disagree. I don't see getting knocked off my horse and devoured by 3 rats as challenging. I see that as ridiculous. And frankly, if that kind of "challenge" is what people are looking for, then I doubt you will ever find it.
Trudging through Vet Ranks is tedious enough as it is without every Skeever encounter being like a boss fight.
If you don't know what your doing, then the game is harder
If you know what your doing, then the game is easier
If you know what your doing, then you can make the game as hard or as easy as you want it to be.
Well, there are probably some limits in both directions with that.
See, that's where alot of people disagree. I don't see getting knocked off my horse and devoured by 3 rats as challenging. I see that as ridiculous. And frankly, if that kind of "challenge" is what people are looking for, then I doubt you will ever find it.
I get it, you don't like having to fight your way through, to each their own. However, for those of us that do.. we should be allowed to change some setting and also be rewarded more for doing so. That would be badass if they could implement such a thing, although I doubt any time soon if ever.
golfer.dub17_ESO wrote: »If you don't know what your doing, then the game is harder
If you know what your doing, then the game is easier
If you know what your doing, then you can make the game as hard or as easy as you want it to be.
Well, there are probably some limits in both directions with that.
There have been many times where I've neglected to repair my armor and actually had 0 armor without noticing for awhile. This also disables any set bonuses or enchant bonuses that armor might have had.
The game was slightly more challenging, but still easily manageable. Would only die a few times in certain situations when this happened, and hey what does it matter, my armor is already totaled anyways...
Didn't have zero armor from dying all the time. Rather it was zero because it wears out the more times enemies hit it.See, that's where alot of people disagree. I don't see getting knocked off my horse and devoured by 3 rats as challenging. I see that as ridiculous. And frankly, if that kind of "challenge" is what people are looking for, then I doubt you will ever find it.
Challenging? No, you made a simple mistake and died. That doesn't define a challenge.
Fair? Yes. Easily avoidable situation, just mind your stamina.I get it, you don't like having to fight your way through, to each their own. However, for those of us that do.. we should be allowed to change some setting and also be rewarded more for doing so. That would be badass if they could implement such a thing, although I doubt any time soon if ever.
Simplest thing they can do right now is make Craglorn give worthwhile rewards.
True story time: back when I was maybe 13 or so, I was DMing a game of D&D (pen and paper) with my best friend playing. In his very first encounter in this baby dungeon designed to be super easy even for level 1 characters, he was slain by rats. Not giant rats, not a whole rat swarm, just a few rats. Of course, I was too inexperienced as a DM to realize that I should have been making my die rolls behind a screen so that I could fudge them a bit in order to spare my buddy this humiliation (letting him get killed by something more threatening, like a kobold or a goblin, would have been OK). That was over 20 years ago, and to this day I still bug him about that time he was slain by rats.Alphashado wrote: »golfer.dub17_ESO wrote: »If you don't know what your doing, then the game is harder
If you know what your doing, then the game is easier
If you know what your doing, then you can make the game as hard or as easy as you want it to be.
Well, there are probably some limits in both directions with that.
There have been many times where I've neglected to repair my armor and actually had 0 armor without noticing for awhile. This also disables any set bonuses or enchant bonuses that armor might have had.
The game was slightly more challenging, but still easily manageable. Would only die a few times in certain situations when this happened, and hey what does it matter, my armor is already totaled anyways...
Didn't have zero armor from dying all the time. Rather it was zero because it wears out the more times enemies hit it.See, that's where alot of people disagree. I don't see getting knocked off my horse and devoured by 3 rats as challenging. I see that as ridiculous. And frankly, if that kind of "challenge" is what people are looking for, then I doubt you will ever find it.
Challenging? No, you made a simple mistake and died. That doesn't define a challenge.
Fair? Yes. Easily avoidable situation, just mind your stamina.I get it, you don't like having to fight your way through, to each their own. However, for those of us that do.. we should be allowed to change some setting and also be rewarded more for doing so. That would be badass if they could implement such a thing, although I doubt any time soon if ever.
Simplest thing they can do right now is make Craglorn give worthwhile rewards.
Rats. You shouldn't have to worry about not having your sword and shield drawn for fear of getting destroyed by 3 rats. That is not realistic in any sense of the word. Any game where a random encounter with 3 rats is enough to wipe you out in 5 seconds is NOT fun to me or many other people. That is a ridiculous level of difficulty. Getting dismounted and destroyed by 3 rodents in 5 seconds is ludicrous and should only be a viable option in single player RPG games at the players discretion. That kind of difficulty has no place in an MMO.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Alphashado wrote: »Rats. You shouldn't have to worry about not having your sword and shield drawn for fear of getting destroyed by 3 rats. That is not realistic in any sense of the word. Any game where a random encounter with 3 rats is enough to wipe you out in 5 seconds is NOT fun to me or many other people. That is a ridiculous level of difficulty. Getting dismounted and destroyed by 3 rodents in 5 seconds is ludicrous and should only be a viable option in single player RPG games at the players discretion. That kind of difficulty has no place in an MMO.
You know what? I have to agree with this. I mean, I do overall find the difficulty level low, and would prefer it if it were a bit higher. Actually what I would really prefer is to have more varied levels of difficulty, and a more gradual increase in difficulty as you level up so that lowbies can learn the skills to play more effectively slowly before suddenly hitting vet dungeons where they get slaughtered. And various ways of selecting different levels of difficulty would be great too.I'm a pretty new player and I've found the difficulty to be fine, but I don't play Elder Scrolls games for their difficulty. For a story-driven questing experience, I'm okay with things being "faceroll." That said, soloing some of the world bosses and group public dungeons can be a decent challenge. Even some of the anchors can be challenging if a tough final boss spawns. As a mostly solo player, I guess I'm actually kind of happy that there's a lot of content that can be soloed.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yea, me too.You know what? I have to agree with this. I mean, I do overall find the difficulty level low, and would prefer it if it were a bit higher. Actually what I would really prefer is to have more varied levels of difficulty, and a more gradual increase in difficulty as you level up so that lowbies can learn the skills to play more effectively slowly before suddenly hitting vet dungeons where they get slaughtered. And various ways of selecting different levels of difficulty would be great too.I'm a pretty new player and I've found the difficulty to be fine, but I don't play Elder Scrolls games for their difficulty. For a story-driven questing experience, I'm okay with things being "faceroll." That said, soloing some of the world bosses and group public dungeons can be a decent challenge. Even some of the anchors can be challenging if a tough final boss spawns. As a mostly solo player, I guess I'm actually kind of happy that there's a lot of content that can be soloed.
Despite that, though, like you I don't play TES games for their difficulty. I play them because I love the world, the characters, and the stories. I prefer it when I don't feel like everything is a faceroll, but as long as the other aspects of the game still hold my attention, I'm OK with the difficulty for a lot of the content being relatively low.
winterscrolls229prerb18_ESO wrote: »Same as any other mmo (or game).. if you're overlevelled its easy, if you're underlevelled or just right its okay?
I'm way overlevelled for the content i'm running, and its too easy.. but that's my fault. I just shouldn't have run those dungeons?
CrowsDescend wrote: »If this screenshot doesn't say enough about the difficulty of the game, then I don't know what does.
Level 11 killing level 38 mobs, I rest my case.