There is something else to be taken into account. If you replay the game, things which weren't easy when you did them the first time around, appear to you like child's play now - because you 1. know what is coming and 2. you know how to fight the mob and 3. you known how to use your skill points and on what and 4. you know how to use those skill efficiently.
This is all not the case for someone who plays the game for the first time. He has no clue what is coming not how to fight it, nor does he have practice in how to use his new skills, nor which one he should choose and combine and he might not assign his attribute points in a manner, which an experienced player would - as a result of all of this, he will be a weakling compared to someone who is replaying the game.
Now if the game would be too hard for this newbie, he would give up at some point and play a game, where he will actually get rewards, has success and can progress. At least level 1-50 has to stay so, that a casual player which not much experience in MMOs can get through the quest line and experience the story. What comes after it, can be debated, but not the first 50 level.
True story time: back when I was maybe 13 or so, I was DMing a game of D&D (pen and paper) with my best friend playing. In his very first encounter in this baby dungeon designed to be super easy even for level 1 characters, he was slain by rats. Not giant rats, not a whole rat swarm, just a few rats. Of course, I was too inexperienced as a DM to realize that I should have been making my die rolls behind a screen so that I could fudge them a bit in order to spare my buddy this humiliation (letting him get killed by something more threatening, like a kobold or a goblin, would have been OK). That was over 20 years ago, and to this day I still bug him about that time he was slain by rats.Alphashado wrote: »golfer.dub17_ESO wrote: »If you don't know what your doing, then the game is harder
If you know what your doing, then the game is easier
If you know what your doing, then you can make the game as hard or as easy as you want it to be.
Well, there are probably some limits in both directions with that.
There have been many times where I've neglected to repair my armor and actually had 0 armor without noticing for awhile. This also disables any set bonuses or enchant bonuses that armor might have had.
The game was slightly more challenging, but still easily manageable. Would only die a few times in certain situations when this happened, and hey what does it matter, my armor is already totaled anyways...
Didn't have zero armor from dying all the time. Rather it was zero because it wears out the more times enemies hit it.See, that's where alot of people disagree. I don't see getting knocked off my horse and devoured by 3 rats as challenging. I see that as ridiculous. And frankly, if that kind of "challenge" is what people are looking for, then I doubt you will ever find it.
Challenging? No, you made a simple mistake and died. That doesn't define a challenge.
Fair? Yes. Easily avoidable situation, just mind your stamina.I get it, you don't like having to fight your way through, to each their own. However, for those of us that do.. we should be allowed to change some setting and also be rewarded more for doing so. That would be badass if they could implement such a thing, although I doubt any time soon if ever.
Simplest thing they can do right now is make Craglorn give worthwhile rewards.
Rats. You shouldn't have to worry about not having your sword and shield drawn for fear of getting destroyed by 3 rats. That is not realistic in any sense of the word. Any game where a random encounter with 3 rats is enough to wipe you out in 5 seconds is NOT fun to me or many other people. That is a ridiculous level of difficulty. Getting dismounted and destroyed by 3 rodents in 5 seconds is ludicrous and should only be a viable option in single player RPG games at the players discretion. That kind of difficulty has no place in an MMO.
CrowsDescend wrote: »If this screenshot doesn't say enough about the difficulty of the game, then I don't know what does.
Level 11 killing level 38 mobs, I rest my case.
NadiusMaximus wrote: »This poll is too easy. I like hard polls.
Wait..... Uh. ... That's just not right....
threefarms wrote: »I think the poll should also take into account the players CLASS, not necessary the presence of a Veteran character.
Takes 1-2 hours to find a pve group for anything. Then it takes hours to go find another team that won't wipe at the first boss. Nerf group content so I can get in and out without wasting time and back to something fun.