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Fear has some... issues...

  • vortexman11
    vortexman11
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    Spangla wrote: »
    As much as ppl think its OP I think fear is fine where it is. Against a good DK thats a bit tanky, a NB would struggle to get damage off with his block up. I find fear is a major component of what makes a NB still high competitive. Without it though our burst is too easy to defend from.

    If fear was to be removed or changed it would need to be replaced with something that knocks a blocker off balance or something or an ultimate that ignores block and damage shields. NBs need something to get through classes with durability.

    Nothing wrong with fear as long as it breaks when you take a certain amount of damage

    Why no other cc does?

    Both Rune prison and petrify break after you take a certain amount of damage unlike fear which requires you to break free or you're basically dead. So yes, the other unblockable CCs do.
    Edited by vortexman11 on April 17, 2015 11:52AM
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  • RinaldoGandolphi
    RinaldoGandolphi
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    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • McDoogs
    McDoogs
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    Spangla wrote: »
    McDoogs wrote: »
    I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing. Nearly every magicka NB in cyrodiil is spamming fear nonstop. These are the same people who complain about sorceror's being able to escape I think, as if a sorceror running away is even close to as unbalanced as the fear + burst i win button a well built NB has right now.

    Want to trade fear for: Hardened ward/reflective scales or blazing shield please

    Having a vr14 temp, blazing shield is definitely not on the same level as hardened, flappy wings, fear, BE, GDB etc
    Edited by McDoogs on April 17, 2015 12:15PM
  • McDoogs
    McDoogs
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    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    This would be nice, I mean they gave CC immunity to biting jabs and that's a .5 second stun, not a long duration unblockable hard CC like fear.
  • kgold0
    kgold0
    You're all right, fear is messed up. It should at the very least have a 33% heal component to the caster.
  • Rook_Master
    Rook_Master
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    If CC immunity is going to be removed from anything, the first skill to receive that better be Templar Jabs.
  • Honfold
    Honfold
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    I like how everyone in here is just pretending that siting through most CCs and not breaking out is even an option. Now matter what CC, if I don't break out as soon as possible I will likely get nuked and die.
  • Varicite
    Varicite
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    McDoogs wrote: »
    I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.

    Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.

    Also Agony and Rune Prison, but nobody uses those due to the cast times.

    Please come back when you actually know what you're talking about, thanks.

    Edited by Varicite on April 17, 2015 1:08PM
  • vortexman11
    vortexman11
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    Varicite wrote: »
    McDoogs wrote: »
    I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.

    Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.

    Also Agony and Rune Prison, but nobody uses those due to the cast times.

    Please come back when you actually know what you're talking about, thanks.

    Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.
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  • Varicite
    Varicite
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    Varicite wrote: »
    McDoogs wrote: »
    I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.

    Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.

    Also Agony and Rune Prison, but nobody uses those due to the cast times.

    Please come back when you actually know what you're talking about, thanks.

    Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.

    Fear works exactly the same way.

    It does not give immunity if not broken, but if you break it, you get immunity.

    It is not the only CC that works this way, which is what the poster I quoted seems to believe.
    Edited by Varicite on April 17, 2015 1:11PM
  • vortexman11
    vortexman11
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    Varicite wrote: »
    Varicite wrote: »
    McDoogs wrote: »
    I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.

    Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.

    Also Agony and Rune Prison, but nobody uses those due to the cast times.

    Please come back when you actually know what you're talking about, thanks.

    Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.

    Fear works exactly the same way.

    It does not give immunity if not broken, but if you break it, you get immunity.

    It is not the only CC that works this way, which is what the poster I quoted seems to believe.

    The only problem I see with fear is the fact that it doesn't break on damage like Fossilize and rune prison, I don't mind the no CC immunity part to it if you don't break free as this wouldn't matter when the caster can only deal a certain amount of damage before it breaks
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  • RinaldoGandolphi
    RinaldoGandolphi
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    Varicite wrote: »
    Varicite wrote: »
    McDoogs wrote: »
    I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.

    Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.

    Also Agony and Rune Prison, but nobody uses those due to the cast times.

    Please come back when you actually know what you're talking about, thanks.

    Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.

    Fear works exactly the same way.

    It does not give immunity if not broken, but if you break it, you get immunity.

    It is not the only CC that works this way, which is what the poster I quoted seems to believe.

    The only problem I see with fear is the fact that it doesn't break on damage like Fossilize and rune prison, I don't mind the no CC immunity part to it if you don't break free as this wouldn't matter when the caster can only deal a certain amount of damage before it breaks

    Agreed.

    If Fear and Fossilize don't give CC Immunity unless they are broken with Break Free, then Streak should be the same. Also, the CC Immunity on Biting Jabs needs to be fixed.The fact these 2 skills give 6 secs of CC Immunity just by using them is ridiclious considering what they do. They need to turn Streak back to a disorient instead of a stun like it used to be so Streak stun is broken on damage as well.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Varicite
    Varicite
    ✭✭✭✭✭
    woodsro wrote: »
    If Fear and Fossilize don't give CC Immunity unless they are broken with Break Free, then Streak should be the same.

    And Rune Prison. And Agony.

    Also, you already know that Streak already WAS the same and was abused for the better part of a year FAR MORE than Fear has ever been.

    You're not really mad that NBs can do it, you're really just mad that you can't teleport + CC + damage all in one anymore and you are here to pick on NBs who can only do 1 out of those 3 w/ their Fear.

    So this is pretty much just spite.

    Gotcha.
    Edited by Varicite on April 17, 2015 2:01PM
  • vortexman11
    vortexman11
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    Varicite wrote: »
    If Fear and Fossilize don't give CC Immunity unless they are broken with Break Free, then Streak should be the same.

    And Rune Prison. And Agony.

    Also, you already know that Streak already WAS the same and was abused for the better part of a year FAR MORE than Fear has ever been.

    You're not really mad that NBs can do it, you're really just mad that you can't teleport + CC + damage all in one anymore and you are here to pick on NBs who can only do 1 out of those 3 w/ their Fear.

    So this is pretty much just spite.

    Gotcha.

    You got the wrong name in that quote, by the way.
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  • Varicite
    Varicite
    ✭✭✭✭✭
    Varicite wrote: »
    If Fear and Fossilize don't give CC Immunity unless they are broken with Break Free, then Streak should be the same.

    And Rune Prison. And Agony.

    Also, you already know that Streak already WAS the same and was abused for the better part of a year FAR MORE than Fear has ever been.

    You're not really mad that NBs can do it, you're really just mad that you can't teleport + CC + damage all in one anymore and you are here to pick on NBs who can only do 1 out of those 3 w/ their Fear.

    So this is pretty much just spite.

    Gotcha.

    You got the wrong name in that quote, by the way.

    I do, my bad. Fixing it now, sorry about that.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Varicite wrote: »
    If Fear and Fossilize don't give CC Immunity unless they are broken with Break Free, then Streak should be the same.

    And Rune Prison. And Agony.

    Also, you already know that Streak already WAS the same and was abused for the better part of a year FAR MORE than Fear has ever been.

    You're not really mad that NBs can do it, you're really just mad that you can't teleport + CC + damage all in one anymore and you are here to pick on NBs who can only do 1 out of those 3 w/ their Fear.

    So this is pretty much just spite.

    Gotcha.

    Making Streak only give CC Immunity if its broken with Break Free is not going to make it OP in anyway. It was bugged in 1.5 and earlier where i wasn't giving that immunity when using Break Free. I want it to give that immunity if you break free from it....it shouldn't however give 6 sesc of CC Immunity just for using it...thats just plain dumb, the skill is useless...if Fear gave 6 secs of CC Immunity just for using it, it too would be useless and thats not what i want at all. Biting Jabs is now useless to and should have its CC Immunity reversed as well.

    Make things consistent across the board:

    If your Hard CC, and you break free, you get 6 secs of CC Immunity

    If your Hard CC and you don't use break free, you don't get 6 secs of CC Immunity

    Any skill in this game giving 6 ses of CC Immunity just for being used is ridiculous.


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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • McDoogs
    McDoogs
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    Varicite wrote: »
    McDoogs wrote: »
    I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.

    Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.

    Also Agony and Rune Prison, but nobody uses those due to the cast times.

    Please come back when you actually know what you're talking about, thanks.

    Pretty sure you can block fossilize, which would make it mitigable, unlike Fear. Maybe you should come back when you actually know what you are talking about, thanks.
  • vortexman11
    vortexman11
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    McDoogs wrote: »
    Varicite wrote: »
    McDoogs wrote: »
    I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.

    Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.

    Also Agony and Rune Prison, but nobody uses those due to the cast times.

    Please come back when you actually know what you're talking about, thanks.

    Pretty sure you can block fossilize, which would make it mitigable, unlike Fear. Maybe you should come back when you actually know what you are talking about, thanks.

    Its unblockable
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  • McDoogs
    McDoogs
    ✭✭✭✭
    McDoogs wrote: »
    Varicite wrote: »
    McDoogs wrote: »
    I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.

    Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.

    Also Agony and Rune Prison, but nobody uses those due to the cast times.

    Please come back when you actually know what you're talking about, thanks.

    Pretty sure you can block fossilize, which would make it mitigable, unlike Fear. Maybe you should come back when you actually know what you are talking about, thanks.

    Its unblockable

    Is that new? I could have sworn it was blockable back at release when I was playing DK...Regardless, just because there is one other (single target) CC that is as ridiculous as fear doesn't mean that fear is not unbalanced.
    Edited by McDoogs on April 17, 2015 2:19PM
  • technohic
    technohic
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    woodsro wrote: »
    Varicite wrote: »
    Varicite wrote: »
    McDoogs wrote: »
    I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.

    Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.

    Also Agony and Rune Prison, but nobody uses those due to the cast times.

    Please come back when you actually know what you're talking about, thanks.

    Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.

    Fear works exactly the same way.

    It does not give immunity if not broken, but if you break it, you get immunity.

    It is not the only CC that works this way, which is what the poster I quoted seems to believe.

    The only problem I see with fear is the fact that it doesn't break on damage like Fossilize and rune prison, I don't mind the no CC immunity part to it if you don't break free as this wouldn't matter when the caster can only deal a certain amount of damage before it breaks

    Agreed.

    If Fear and Fossilize don't give CC Immunity unless they are broken with Break Free, then Streak should be the same. Also, the CC Immunity on Biting Jabs needs to be fixed.The fact these 2 skills give 6 secs of CC Immunity just by using them is ridiclious considering what they do. They need to turn Streak back to a disorient instead of a stun like it used to be so Streak stun is broken on damage as well.

    All CC immunity needs to start as soon as you're CCed. Without that, it is possible to have CC reapplied before the break free completes and you wind up with perma CC. I see sorcs still using streak and they do just fine.
  • Varicite
    Varicite
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    McDoogs wrote: »
    Varicite wrote: »
    McDoogs wrote: »
    I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.

    Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.

    Also Agony and Rune Prison, but nobody uses those due to the cast times.

    Please come back when you actually know what you're talking about, thanks.

    Pretty sure you can block fossilize, which would make it mitigable, unlike Fear. Maybe you should come back when you actually know what you are talking about, thanks.

    : /
    McDoogs wrote: »
    Regardless, just because there is one other (single target) CC that is as ridiculous as fear doesn't mean that fear is not unbalanced.

    ...and Agony. And Rune Prison.
    Edited by Varicite on April 17, 2015 3:57PM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    woodsro wrote: »
    You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.

    @ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?

    A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.

    One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).

    @ZOS_GinaBruno Hi Gina!

    Quick question, if i may have a few moments of your time.

    The Sorcerer Skill Streak does the Following:

    Streak
    Gives a 1.5 sec stun
    Then gives 6 secs of CC immunity.

    Fear
    a 4 sec loss of control of your character
    no CC immunity given unless you use break free


    Why does Streak that only stuns for a 1.5 secs give 6 secs of CC immunity without using break free, yet Fear can be spammed over and over again and unless the person uses break free, Fear gives no cc immunity?

    For the sake of consistence either the CC Immunity should be removed from Streak and CC Immunity only given by using break free, or Fear needs to give CC Immunity after its duration like Streak does now.

    This is my only issue with the skill, other than that, its fine. If Streak can't be spammed to keep someone CC then Fear shouldn't be able to be either. Regardless, I hope this could be brought to devs attention and addressed at some point.

    Thank you for your time Gina. Hope you have a great weekend!

    Hello! All CC effects should be providing a 5 second immunity after the effect ends. We double checked internally, and this seems to be the case. If you're seeing otherwise, could you let us know with some details?

    Thanks! And you have a great weekend as well. :)
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • McDoogs
    McDoogs
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    Varicite wrote: »
    McDoogs wrote: »
    Varicite wrote: »
    McDoogs wrote: »
    I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.

    Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.

    Also Agony and Rune Prison, but nobody uses those due to the cast times.

    Please come back when you actually know what you're talking about, thanks.

    Pretty sure you can block fossilize, which would make it mitigable, unlike Fear. Maybe you should come back when you actually know what you are talking about, thanks.

    : /
    McDoogs wrote: »
    Regardless, just because there is one other (single target) CC that is as ridiculous as fear doesn't mean that fear is not unbalanced.

    ...and Agony. And Rune Prison.

    those have cast times and break on damage though, as such they arent really comparable to nb fear
    Edited by McDoogs on April 18, 2015 9:18PM
  • Lava_Croft
    Lava_Croft
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    Varicite wrote: »
    Varicite wrote: »
    McDoogs wrote: »
    I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing.

    Fossilize. Single target, but lasts 20 seconds and has 15m range. Does damage and roots the player even after it's broken.

    Also Agony and Rune Prison, but nobody uses those due to the cast times.

    Please come back when you actually know what you're talking about, thanks.

    Fossilize gives you CC immunity when broken, I tested this, it doesn't give CC immunity though when the caster breaks it by doing damage, if you break it, you get immunity.

    Fear works exactly the same way.

    It does not give immunity if not broken, but if you break it, you get immunity.

    It is not the only CC that works this way, which is what the poster I quoted seems to believe.

    The only problem I see with fear is the fact that it doesn't break on damage like Fossilize and rune prison, I don't mind the no CC immunity part to it if you don't break free as this wouldn't matter when the caster can only deal a certain amount of damage before it breaks
    Fear is absolutely one of the strongest CC's in the game, but against anyone with half a brain it's far from the 'free kill' people make it out to be. I run into fresh Stamina Nightblades all day who think that Fear is a free kill while in reality it provides me with a valuable 6 seconds of CC immunity. Fear also often leads to targets wandering off in a direction that is not (directly) beneficial to the caster. (And I don't mean in the direction of Ni-Mohk while carrying a scroll because the target decided to fall through the map.)

    You can just take a single skill, ignore the class it belongs to and compare it to another skill and ignore the class that belongs to, but it's a futile exercise.

    Protip: Try to invest in Stamina for added survivability.
    Edited by Lava_Croft on April 18, 2015 6:08PM
  • Lava_Croft
    Lava_Croft
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    Uhm. [Double Post?]
    Edited by Lava_Croft on April 18, 2015 6:08PM
  • SC0TY999
    SC0TY999
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    Just to give you all a quick update, the fix for Fear causing you to fall through the world isn't going to make the incremental patch on Monday (2.0.6), but we're hopeful for it making it in for 2.0.7.

    Where's the thumbs down button!

    Funny how you can put out a hotfix overnight to nerf a grind spot but something like this has to wait 2-3 weeks!
  • Xsorus
    Xsorus
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    woodsro wrote: »
    Varicite wrote: »
    If Fear and Fossilize don't give CC Immunity unless they are broken with Break Free, then Streak should be the same.

    And Rune Prison. And Agony.

    Also, you already know that Streak already WAS the same and was abused for the better part of a year FAR MORE than Fear has ever been.

    You're not really mad that NBs can do it, you're really just mad that you can't teleport + CC + damage all in one anymore and you are here to pick on NBs who can only do 1 out of those 3 w/ their Fear.

    So this is pretty much just spite.

    Gotcha.

    Making Streak only give CC Immunity if its broken with Break Free is not going to make it OP in anyway. It was bugged in 1.5 and earlier where i wasn't giving that immunity when using Break Free. I want it to give that immunity if you break free from it....it shouldn't however give 6 sesc of CC Immunity just for using it...thats just plain dumb, the skill is useless...if Fear gave 6 secs of CC Immunity just for using it, it too would be useless and thats not what i want at all. Biting Jabs is now useless to and should have its CC Immunity reversed as well.

    Make things consistent across the board:

    If your Hard CC, and you break free, you get 6 secs of CC Immunity

    If your Hard CC and you don't use break free, you don't get 6 secs of CC Immunity

    Any skill in this game giving 6 ses of CC Immunity just for being used is ridiculous.


    Streak was acting like fear during 1.6 pts and guess what.. It was overpowered and incredibly annoying. That's why it got changed.

    As for fear.. Before 1.6 went to pts and they said blocking would go away while feared I posted multiple times in the threads that it'd be overpowered... And it is.. I play a nightblade and fear is overpowered... Maybe if it broke like fossilize did (which is the only thing making that ability somewhat balanced, even still the fact that I can wrecking blow someone in the face and have it do the knock up is incredibly poweful.. Though most break it instantly now so it's less oped) it might be someone balanced.. But a 4.5 second debuff stun that goes through block is silly.
  • Ezareth
    Ezareth
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    Ok count me in on the "Fix" fear boat. More and more people are learning to exploit the "Fear when Dodge rolling" bug that makes Fear take 1-2 seconds to break free. If you're feared normally you can always seem to break free fine but if you're feared mid-dodge roll you're screwed if 1-2 people are on you. It actually punishes you for playing skillfully.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Satiar
    Satiar
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    Ezareth wrote: »
    Ok count me in on the "Fix" fear boat. More and more people are learning to exploit the "Fear when Dodge rolling" bug that makes Fear take 1-2 seconds to break free. If you're feared normally you can always seem to break free fine but if you're feared mid-dodge roll you're screwed if 1-2 people are on you. It actually punishes you for playing skillfully.

    Surely you do not speak of me. I would never!
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Satiar
    Satiar
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    Though I should note that the theory I described to Bedlam last night on the subject is still just a hunch of mine. Internal testing continues.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



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