Rook_Master wrote: »All Cyrodiil gear can be bought for Gold.
Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.
Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.
Rook_Master wrote: »All Cyrodiil gear can be bought for Gold.
Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.
Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.
Rook_Master wrote: »All Cyrodiil gear can be bought for Gold.
Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.
Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.
Troof, I can't buy a master's resto staff and don't want to do dsa. The pve folks can buy what they want because it isn't boa.
OrphanHelgen wrote: »In that video, 66% of the players, have never done or ever experienced any end game content. I dont understand why you posted that.
Rook_Master wrote: »All Cyrodiil gear can be bought for Gold.
Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.
Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.Rook_Master wrote: »All Cyrodiil gear can be bought for Gold.
Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.
Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.
Troof, I can't buy a master's resto staff and don't want to do dsa. The pve folks can buy what they want because it isn't boa.
Hey, PVP guys, I don't want to buy your crap....I want to earn my crap. Sure, I can go buy these things.....but why not devs make it so I can earn them JUST LIKE YOU DO IN PVP?
VDSA? Not Trials, not large scale PVE. Master weapons can be earned in PVP by being on top 2% leaderboards as well, so no....dsa is not the only way. So yeah, your two cents is thread derailing because you want to compare PVP to PVE. I simply want PVE BEST IN SLOT GEAR TO BE PVE EARNED. The fact that such gear is in PVP is the only reason PVP is even mentioned here.
Basically, my goal is to get some attention to Trials. 12 man stuff. Large scale PVE. And to do such, the gear and cp need some attention. That is all. Currently, PVP'ers group easy and Trials do not.
Rook_Master wrote: »Rook_Master wrote: »All Cyrodiil gear can be bought for Gold.
Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.
Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.Rook_Master wrote: »All Cyrodiil gear can be bought for Gold.
Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.
Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.
Troof, I can't buy a master's resto staff and don't want to do dsa. The pve folks can buy what they want because it isn't boa.
Hey, PVP guys, I don't want to buy your crap....I want to earn my crap. Sure, I can go buy these things.....but why not devs make it so I can earn them JUST LIKE YOU DO IN PVP?
VDSA? Not Trials, not large scale PVE. Master weapons can be earned in PVP by being on top 2% leaderboards as well, so no....dsa is not the only way. So yeah, your two cents is thread derailing because you want to compare PVP to PVE. I simply want PVE BEST IN SLOT GEAR TO BE PVE EARNED. The fact that such gear is in PVP is the only reason PVP is even mentioned here.
Basically, my goal is to get some attention to Trials. 12 man stuff. Large scale PVE. And to do such, the gear and cp need some attention. That is all. Currently, PVP'ers group easy and Trials do not.
The point remains that PvP gear can still be acquired through only doing PvE by acquiring enough gold for guild vendors.
Monster Sets simply cannot be acquired through ANY means in PvP. You are forced into doing Undaunted Dailies, and many of those pieces are BiS for both PvP and PvE.
OrphanHelgen wrote: »In that video, 66% of the players, have never done or ever experienced any end game content. I dont understand why you posted that.
Notice the "~9-10min", that is the mark of conversation I am referring.
Also: if you dont endgame yet, not sure why you care what I post. This thread is for the people that do, in fact, endgame. Not for new or returning players who have yet to do such. So yeah, don't try and derail this for some minor point.
OrphanHelgen wrote: »In that video, 66% of the players, have never done or ever experienced any end game content. I dont understand why you posted that.
Notice the "~9-10min", that is the mark of conversation I am referring.
Also: if you dont endgame yet, not sure why you care what I post. This thread is for the people that do, in fact, endgame. Not for new or returning players who have yet to do such. So yeah, don't try and derail this for some minor point.
OrphanHelgen wrote: »OrphanHelgen wrote: »In that video, 66% of the players, have never done or ever experienced any end game content. I dont understand why you posted that.
Notice the "~9-10min", that is the mark of conversation I am referring.
Also: if you dont endgame yet, not sure why you care what I post. This thread is for the people that do, in fact, endgame. Not for new or returning players who have yet to do such. So yeah, don't try and derail this for some minor point.
Im sorry my question was misleading, it was nothing against you, I am just mad myself when players who havent experienced end game content, are telling others how it works. I personally have done almost 50 days played on my main, and have experienced all of the end game exept sanctum. And again, I appologize for me not reading all of your post, I didnt see the 9-10 min mark you posted, and will immediately look further into you post. In the future I will be more careful about what I post, befote I am 100% sure what the post is about. Do we hug now?
grimsfield wrote: »OrphanHelgen wrote: »In that video, 66% of the players, have never done or ever experienced any end game content. I dont understand why you posted that.
Notice the "~9-10min", that is the mark of conversation I am referring.
Also: if you dont endgame yet, not sure why you care what I post. This thread is for the people that do, in fact, endgame. Not for new or returning players who have yet to do such. So yeah, don't try and derail this for some minor point.
What is this end game you speak of?
Pve always want the best of everything without doing different content.
The alternative: losE every single endgamer you have left.
Pve always want the best of everything without doing different content.
That's spectacularly hilarious as the gear from PvP that I've insisted was good for many months is now after 2.0 in demand, but it certainly wasn't in the past. It was considered junk when crit was the meta, and I don't recall pvpers coming to complain that they couldn't get Aether gear and the like. Mostly, the two groups were unaware of what was available in each other's bailiwicks.
I do both (Alliance Rank 21 and I've done all PvE including Sanctum). Getting PvE rewards is immeasurably easier, and much of it used to be amazing gear.
Whereas much of the PvP vendor grab bag sets have never even been mentioned on the forums that I can recall. Elf Bane, Onslaught, Curse Eater, Prayer Shawl, Almalexia's Mercy, Desert Rose, Alteration Mastery, Barkskin, Kyne's Kiss, Ward of Cyrodiil, Juggernaut, Durok's Bane, Armor of Truth, Crest of Cyrodiil, etc. Most of which no one even has the sense to test out, despite some of the aforementioned being amazing Sets... except, often, having utterly useless traits (unlike most PvE sets).
And yet there's tons of amazing PvE sets rarely used, predominate amongst them Ebon Armory, Hircine's Veneer and Work Cult (all of which are excellent to have in a group). Arms of Infernace, Arms of the Ancestors, Healing Mage should be much easier to get... I'm not even sure the 2nd ring of the Bow/ring/ring set exists! I've never seen it named.
My stam sorc uses the PvE sets Twice Fanged Serpent and Poisonous Serpent all the time, and uses the 3-piece mounted speed bonus of the Ward set, and the 5-piece (2 rings) of the Fiord's set (+15% movement speed) for running scrolls, and I imagine 99% of all PvPers don't have the slightest idea the latter exists. A lot of people post on these forums without having the slightest idea what they're talking about.
Fair enough. I did not intend for it to appear as an 'ultimatum'. I merely mean to point out what other articles have (like the Tamriel Foundry one I linked), which is that 2016 is right around the corner and has many new MMOs coming with it. This gives people (more over 'endgamer' types) good/more/better reasons to leave. Without any endgame attention here, what do you imagine the outcome?
Also: "every single" is an obvious exaggeration and wasn't intended to be taken literal, sorry. Of course, there will be hard core ESO'ers remaining. The point is more meant to drive home accommodation to remaining endgamers or possibly lose a large chunk of them. I believe it important to overstate things at this point due to the total lack of response to what is in store for the remaining endgamers. Rolling alts only goes so far. I have a guild built of vr14s PVE'ers and we do Trials only for fun and some occasional training for people who haven't experienced it yet. This will only last for so long, right?
Phancy_Pants wrote: »Endgame in ESO is severely lacking and misguided. Trials are far too easy, and ultimately pointless. Other than getting a few achievements, there is no point in doing trials. I've led and completed hundreds of trials, mostly just to help others get the achievements. Before 1.6, some of the gear was decent but not spectacular. However, trial gear is now useless. In my opinion, the trial loot system was a poorly conceived idea from the start. Pre 1.6 players stacked as much crit as possible. Post 1.6 most people want raw damage, rendering most trial gear useless. Like most other players, I run a mix of crafted and PvP gear that I had to buy. The best dropped PvE gear should come from PvE. PvP gear should be best for PvP. Keep it simple and logical.
One of the best loot systems I can think of is from the old EQ days when LDoN (Lost Dungeons of Norrath) came around. Players ran dungeons and gained "favors" (point system) which could be spent on armor. Further points could be spent on augmentations (enchantments) to enhance that armor so it could be customized to the players class/role. In later days, trials started rewarding players with various raid currencies which could be spent in much the same fashion. Bosses having the potential to drop rare loot, rare boss spawns, quest items, etc...are all examples of things that can be added to give players something to work towards.
Example: Defeating a trial boss rewards each player with 5 points. Completing the entire trial grants additional points.
Vendor outside offers gear for purchase with raid points only. Players acquire enough points to purchase armor for whichever slots they desire. Further points can be spent to purchase enchantments (spell dmg., weapon dmg., regen, etc.) that only fit in these unique armor sets. To suit crafters, the enchantments could be player-made bu not as easily as normal enchantments. Weapons can be done the same way. The idea is, give us something to work towards. It gets harder and harder to fill groups with people to do trials that have nothing players desire.
As it stands now, the game has potential but gives me no reason to log on every day. I want to work towards something other than mindlessly grinding another CP.
Just YES. The game needs way more PvE endgame @ZOS.
And gear that doesn't stink like a rotten death horse coming with it.