Phancy_Pants wrote: »Replayability is fine, and often more easy for the devs to consider and implement. I would love for there to be 15-20+ trials, like other MMOs had in each expansion, but seems like that would be asking too much in ESO. Something with a reward currency/point system is a bit easier because you can toss in a few dungeons/trials and people will do them over and over for the points to spend on gear that is actually desirable.
rajaniemiorama_ESO wrote: »
fromtesonlineb16_ESO wrote: »LOL at all the end-game people demanding more content.
As far as PVE is concerned ALL POST RELEASE CONTENT HAS BEEN END-GAME. Those of us who prefer leveling rather than 1990s group-or-die dungeon dwelling have had NO content added since release: No, Craglorn is NOT a substitute for being able to solo/duo qeusting/story content.
Group stuff should be OPTIONAL phat lewt grinding for those fixated on phat lewt, story stuff should NEVER be gated by 1990s group-or-die mechanics.
fromtesonlineb16_ESO wrote: »LOL at all the end-game people demanding more content.
As far as PVE is concerned ALL POST RELEASE CONTENT HAS BEEN END-GAME. Those of us who prefer leveling rather than 1990s group-or-die dungeon dwelling have had NO content added since release: No, Craglorn is NOT a substitute for being able to solo/duo qeusting/story content.
Group stuff should be OPTIONAL phat lewt grinding for those fixated on phat lewt, story stuff should NEVER be gated by 1990s group-or-die mechanics.
fromtesonlineb16_ESO wrote: »LOL at all the end-game people demanding more content.
As far as PVE is concerned ALL POST RELEASE CONTENT HAS BEEN END-GAME. Those of us who prefer leveling rather than 1990s group-or-die dungeon dwelling have had NO content added since release: No, Craglorn is NOT a substitute for being able to solo/duo qeusting/story content.
Group stuff should be OPTIONAL phat lewt grinding for those fixated on phat lewt, story stuff should NEVER be gated by 1990s group-or-die mechanics.
rajaniemiorama_ESO wrote: »
Well, if the drops where good enough to be an incentive to endgame, endgamers would already have them and we
Keeping people interested in running the same old content over and over is very easy:
-Decent drops
-High XP/CP
None of those can be found in current endgame, except maybe VDSA at some extent.