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Endgame, Endgame, Endgame!!!

  • Fissh
    Fissh
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    Replayability is fine, and often more easy for the devs to consider and implement. I would love for there to be 15-20+ trials, like other MMOs had in each expansion, but seems like that would be asking too much in ESO. Something with a reward currency/point system is a bit easier because you can toss in a few dungeons/trials and people will do them over and over for the points to spend on gear that is actually desirable.

    They once spoke of "seasonal gear". This was back in.....idk.....July? June? But, I haven't heard anything more on it since. I envisioned this to be either token based or incorporated into Trial content as progression earned. However, there turn around on Trial content is next to nothing. Like you said, 15-20 Trials would be great, but alas....we have had 3 in the year. All this leads me to believe that they do not care much to keep us "raid" type players.

    <X-Raided>
  • Fissh
    Fissh
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    JLB wrote: »
    Just YES. The game needs way more PvE endgame @ZOS.
    And gear that doesn't stink like a rotten death horse coming with it.

    It seems to me that what people really want (more than just more stuff) is more replayability of end game everything. Reasons to do the same stuff repeatedly.

    Essentially, yes. At least for now. With no new content on the immediate horizon, they need to consider things to keep us busy until then. Its as if they don't want you to PVE in Large groups anymore. Simple gear optimization would give such a "busy until then" boost. Simple. Simple. Simple.

    However, if they don't even acknowledge the "simple", we are most definitely doomed to do same old content for absolutely no reason at all.
    <X-Raided>
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    LOL at all the end-game people demanding more content.

    As far as PVE is concerned ALL POST RELEASE CONTENT HAS BEEN END-GAME. Those of us who prefer leveling rather than 1990s group-or-die dungeon dwelling have had NO content added since release: No, Craglorn is NOT a substitute for being able to solo/duo qeusting/story content.

    Group stuff should be OPTIONAL phat lewt grinding for those fixated on phat lewt, story stuff should NEVER be gated by 1990s group-or-die mechanics.
    Edited by fromtesonlineb16_ESO on April 19, 2015 7:21PM
  • Valymer
    Valymer
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    LOL at all the end-game people demanding more content.

    As far as PVE is concerned ALL POST RELEASE CONTENT HAS BEEN END-GAME. Those of us who prefer leveling rather than 1990s group-or-die dungeon dwelling have had NO content added since release: No, Craglorn is NOT a substitute for being able to solo/duo qeusting/story content.

    Group stuff should be OPTIONAL phat lewt grinding for those fixated on phat lewt, story stuff should NEVER be gated by 1990s group-or-die mechanics.

    Story stuff takes like two weeks to complete. Then what?

    You think Zenimax is going to release new story content at that pace?

    MMORPGs survive on repeatable content and grinding, in some form or another. This isn't Skyrim, as much as many people want it to be. You can't expect that kind of content in a quantity that will keep even moderately casual player busy for any amount of time.

    If PvP actually worked as advertised, then there would be something to do...but it doesn't, so there isn't.

  • Phancy_Pants
    Phancy_Pants
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    I enjoyed the story line quests, truly. They were way too easy, but the stories were fun. I'd be fine with more solo content, but it doesn't last long. What I'm looking for is repeatable content with some form of reward. A point/currency system would help with that. Even some types of epic loot which require obtaining pieces from various bosses/dungeons/etc. Something rewarding to work on. There's potential in that for everyone. I'm not suggesting they cater to elites only.
  • Xjcon
    Xjcon
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    LOL at all the end-game people demanding more content.

    As far as PVE is concerned ALL POST RELEASE CONTENT HAS BEEN END-GAME. Those of us who prefer leveling rather than 1990s group-or-die dungeon dwelling have had NO content added since release: No, Craglorn is NOT a substitute for being able to solo/duo qeusting/story content.

    Group stuff should be OPTIONAL phat lewt grinding for those fixated on phat lewt, story stuff should NEVER be gated by 1990s group-or-die mechanics.

    I'm sorry but I'm not sure how many people want to keep replaying quests or storyline as much as they would prefer having end game content that is worth doing. Even if they took pvp and revamped it to some form of smaller scale competitive battle ground would be more used then MOAR quests.
    Edited by Xjcon on April 19, 2015 7:44PM
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Fissh
    Fissh
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    LOL at all the end-game people demanding more content.

    As far as PVE is concerned ALL POST RELEASE CONTENT HAS BEEN END-GAME. Those of us who prefer leveling rather than 1990s group-or-die dungeon dwelling have had NO content added since release: No, Craglorn is NOT a substitute for being able to solo/duo qeusting/story content.

    Group stuff should be OPTIONAL phat lewt grinding for those fixated on phat lewt, story stuff should NEVER be gated by 1990s group-or-die mechanics.

    "1990s group-or-die mechanics"? LOL. So throughout WoW's success in the 2000s, I guess their raid content and gear progression had nothing to do with it?

    Listen, what you want is also what endgamers want, don't get it twisted. However, at the end of the day, repeatable content is what keeps us around until new content releases. Murkmire/Orcinisum (spelling bad) will accommodate you to some degree. But like others are saying, how long does that last?
    Zen can't just focus on these solo content screamers, these "don't make me group in A MMO" players (weird right?). With TES VI around the corner, if they catered to such, this game will COMPLETELY die with ACTUAL solo TES VI game release. What ESO has going for them IS THE MULTIPLAYER ASPECT!!!

    Regardless of any of this, @fromtesonlineb16_ESO , this thread is not about what endgame is to you, it is about what it does not provide for raid type players. This is not a thread about YOUR dislike to grouping. Craglorn's force to group content was a bomb, I agree, but again....this is not what this thread is about. Aside from that, CONTENT has NOT been added for MONTHS for anyone CONCERNING SOLO PVE, GROUP PVE, OR PVP. So hop off your high horse and form your own thread about what you need to continue playing ESO, this thread is about what us raiders need.

    Edited by Fissh on April 19, 2015 7:48PM
    <X-Raided>
  • JLB
    JLB
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    JLB wrote: »
    Just YES. The game needs way more PvE endgame @ZOS.
    And gear that doesn't stink like a rotten death horse coming with it.

    It seems to me that what people really want (more than just more stuff) is more replayability of end game everything. Reasons to do the same stuff repeatedly.

    Well, if the drops where good enough to be an incentive to endgame, endgamers would already have them and we would be at the same stage as we are now.
    The reason is, we've had the same endgame for too long. Way too long.
    It's been time for new endgame for months.

    And that applies to Dungeons aswell. Past the point you have completed all achievements, have the drops you want, and have your Undaunted to max, there is no reason at all to run them.

    Keeping people interested in running the same old content over and over is very easy:

    -Decent drops
    -High XP/CP

    None of those can be found in current endgame, except maybe VDSA at some extent.

    That being said, I doubt ZOS suddenly changes the drops/XP in current Trials so that's why I say we need new endgame now, which hopefully won't have the same mistakes current endgame has.
  • Phancy_Pants
    Phancy_Pants
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    JLB wrote: »

    Well, if the drops where good enough to be an incentive to endgame, endgamers would already have them and we

    Keeping people interested in running the same old content over and over is very easy:

    -Decent drops
    -High XP/CP

    None of those can be found in current endgame, except maybe VDSA at some extent.

    Some decent XP/CP from completing trials would help people want to do them over and over. In the same way that certain quests reward skill points upon completion, trials could reward CPs for completing them. That shouldn't be too difficult to implement.
  • Fissh
    Fissh
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