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Endgame, Endgame, Endgame!!!

Fissh
Fissh
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https://www.youtube.com/watch?v=qvOPzuCyHkE ~9-10mins -Deltiasgaming
http://tamrielfoundry.com/2015/04/eso-content-crawl/ -Tamriel Foundry
http://forums.elderscrollsonline.com/en/discussion/159871/eso-endgame-zos-help-us-want-it/p1
http://forums.elderscrollsonline.com/en/discussion/164283/does-large-scale-pve-endgame-have-a-future/p1

Endgame, Endgame, Endgame. First two links are by respectable social media influences. Second two are lonely ole me threads.
The point: Not one single response from a dev.

@ZOS_GinaBruno @ZOS_JessicaFolsom : Serious issues here, think you can get someone to comment on this?

Looking to fill Trial group? It is torture because the reason to do such is minimal to none.
PVE Gear best in slot = 90% of it in Cryodiil
Champion Points = Trials worst place to earn them
Content = maybe August?

Quick fixes:
-Optimize gear in Trials to be comparable to things like Cryodiil Light, Ravager, Morug Tong, Hawk's Eye, Shadow Walker, and Martial Knowledge (all of which is best chance or only available in PVP).
-Make the Champion Point gain comparable to other ways to earn. Currently, Trials is the absolute slowest way to earn.

With attention to the issues, the quick fixes can be easily done relatively soon....hence the 'quick'. Content, I digress and will have to wait. Attention may end up being simple bandaids, but anything to help us be able to get groups to actually do the content for a REASON would help.

The alternative: losE every single endgamer you have left.

Do something!!!!
Comment on something!!!!
Give us something!!!!
or else....bleed out.

[Moderator Note: Edited title]
Edited by ZOS_UlyssesW on April 17, 2015 8:13PM
<X-Raided>
  • Deheart
    Deheart
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    Cheeze!
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • Fissh
    Fissh
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    Deheart wrote: »
    Cheeze!

    pretty much :)
    just kicking the dead horse and hoping for attention

    ME ME ME :)
    <X-Raided>
  • NewBlacksmurf
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    great share....thanks!

    Elloa!! love the accent and I'm a healer too and I suck at DPS. I can tank tho....
    and great comments on the LFG tool...
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Rook_Master
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    All Cyrodiil gear can be bought for Gold.

    Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.

    Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.
  • Jaxsun
    Jaxsun
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    All Cyrodiil gear can be bought for Gold.

    Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.

    Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.

    Troof, I can't buy a master's resto staff and don't want to do dsa. The pve folks can buy what they want because it isn't boa.
  • xMovingTarget
    xMovingTarget
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    I also havnt logged in for 3 weeks now.
    Edited by xMovingTarget on April 17, 2015 5:54PM
  • OrphanHelgen
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    In that video, 66% of the players, have never done or ever experienced any end game content. I dont understand why you posted that.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Fissh
    Fissh
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    All Cyrodiil gear can be bought for Gold.

    Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.

    Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.
    Jaxsun wrote: »
    All Cyrodiil gear can be bought for Gold.

    Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.

    Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.

    Troof, I can't buy a master's resto staff and don't want to do dsa. The pve folks can buy what they want because it isn't boa.

    Hey, PVP guys, I don't want to buy your crap....I want to earn my crap. Sure, I can go buy these things.....but why not devs make it so I can earn them JUST LIKE YOU DO IN PVP?
    VDSA? Not Trials, not large scale PVE. Master weapons can be earned in PVP by being on top 2% leaderboards as well, so no....dsa is not the only way. So yeah, your two cents is thread derailing because you want to compare PVP to PVE. I simply want PVE BEST IN SLOT GEAR TO BE PVE EARNED. The fact that such gear is in PVP is the only reason PVP is even mentioned here.

    Basically, my goal is to get some attention to Trials. 12 man stuff. Large scale PVE. And to do such, the gear and cp need some attention. That is all. Currently, PVP'ers group easy and Trials do not.
    <X-Raided>
  • Fissh
    Fissh
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    In that video, 66% of the players, have never done or ever experienced any end game content. I dont understand why you posted that.

    Notice the "~9-10min", that is the mark of conversation I am referring.

    Also: if you dont endgame yet, not sure why you care what I post. This thread is for the people that do, in fact, endgame. Not for new or returning players who have yet to do such. So yeah, don't try and derail this for some minor point.

    <X-Raided>
  • Rook_Master
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    Fissh wrote: »
    All Cyrodiil gear can be bought for Gold.

    Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.

    Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.
    Jaxsun wrote: »
    All Cyrodiil gear can be bought for Gold.

    Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.

    Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.

    Troof, I can't buy a master's resto staff and don't want to do dsa. The pve folks can buy what they want because it isn't boa.

    Hey, PVP guys, I don't want to buy your crap....I want to earn my crap. Sure, I can go buy these things.....but why not devs make it so I can earn them JUST LIKE YOU DO IN PVP?
    VDSA? Not Trials, not large scale PVE. Master weapons can be earned in PVP by being on top 2% leaderboards as well, so no....dsa is not the only way. So yeah, your two cents is thread derailing because you want to compare PVP to PVE. I simply want PVE BEST IN SLOT GEAR TO BE PVE EARNED. The fact that such gear is in PVP is the only reason PVP is even mentioned here.

    Basically, my goal is to get some attention to Trials. 12 man stuff. Large scale PVE. And to do such, the gear and cp need some attention. That is all. Currently, PVP'ers group easy and Trials do not.

    The point remains that PvP gear can still be acquired through only doing PvE by acquiring enough gold for guild vendors.

    Monster Sets simply cannot be acquired through ANY means in PvP. You are forced into doing Undaunted Dailies, and many of those pieces are BiS for both PvP and PvE.
  • Fissh
    Fissh
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    Fissh wrote: »
    All Cyrodiil gear can be bought for Gold.

    Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.

    Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.
    Jaxsun wrote: »
    All Cyrodiil gear can be bought for Gold.

    Monster Sets cannot. Also, Vet DSA is almost essential if you want to get Master Weapons.

    Don't know why PvEers complain about the gear so much when they can buy it all fo rgold.

    Troof, I can't buy a master's resto staff and don't want to do dsa. The pve folks can buy what they want because it isn't boa.

    Hey, PVP guys, I don't want to buy your crap....I want to earn my crap. Sure, I can go buy these things.....but why not devs make it so I can earn them JUST LIKE YOU DO IN PVP?
    VDSA? Not Trials, not large scale PVE. Master weapons can be earned in PVP by being on top 2% leaderboards as well, so no....dsa is not the only way. So yeah, your two cents is thread derailing because you want to compare PVP to PVE. I simply want PVE BEST IN SLOT GEAR TO BE PVE EARNED. The fact that such gear is in PVP is the only reason PVP is even mentioned here.

    Basically, my goal is to get some attention to Trials. 12 man stuff. Large scale PVE. And to do such, the gear and cp need some attention. That is all. Currently, PVP'ers group easy and Trials do not.

    The point remains that PvP gear can still be acquired through only doing PvE by acquiring enough gold for guild vendors.

    Monster Sets simply cannot be acquired through ANY means in PvP. You are forced into doing Undaunted Dailies, and many of those pieces are BiS for both PvP and PvE.

    Then go make a PVP related gear thread to address it. Don't hijack this one please. :)
    My point is not your point. My point is to give us PVE'ers reason to do Trials, period. I don't want to simply go earn money to gear up. I want to do content to gear up. Is that something you can understand?

    <X-Raided>
  • OrphanHelgen
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    Fissh wrote: »
    In that video, 66% of the players, have never done or ever experienced any end game content. I dont understand why you posted that.

    Notice the "~9-10min", that is the mark of conversation I am referring.

    Also: if you dont endgame yet, not sure why you care what I post. This thread is for the people that do, in fact, endgame. Not for new or returning players who have yet to do such. So yeah, don't try and derail this for some minor point.

    Im sorry my question was misleading, it was nothing against you, I am just mad myself when players who havent experienced end game content, are telling others how it works. I personally have done almost 50 days played on my main, and have experienced all of the end game exept sanctum. And again, I appologize for me not reading all of your post, I didnt see the 9-10 min mark you posted, and will immediately look further into you post. In the future I will be more careful about what I post, befote I am 100% sure what the post is about. Do we hug now? :)
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Psychobunni
    Psychobunni
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    I'm not a fan of videos generally, I prefer a quick read, but this one I hope ZOS is hearing
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • grimsfield
    grimsfield
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    Fissh wrote: »
    In that video, 66% of the players, have never done or ever experienced any end game content. I dont understand why you posted that.

    Notice the "~9-10min", that is the mark of conversation I am referring.

    Also: if you dont endgame yet, not sure why you care what I post. This thread is for the people that do, in fact, endgame. Not for new or returning players who have yet to do such. So yeah, don't try and derail this for some minor point.

    What is this end game you speak of?
  • Fissh
    Fissh
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    Fissh wrote: »
    In that video, 66% of the players, have never done or ever experienced any end game content. I dont understand why you posted that.

    Notice the "~9-10min", that is the mark of conversation I am referring.

    Also: if you dont endgame yet, not sure why you care what I post. This thread is for the people that do, in fact, endgame. Not for new or returning players who have yet to do such. So yeah, don't try and derail this for some minor point.

    Im sorry my question was misleading, it was nothing against you, I am just mad myself when players who havent experienced end game content, are telling others how it works. I personally have done almost 50 days played on my main, and have experienced all of the end game exept sanctum. And again, I appologize for me not reading all of your post, I didnt see the 9-10 min mark you posted, and will immediately look further into you post. In the future I will be more careful about what I post, befote I am 100% sure what the post is about. Do we hug now? :)

    Thx! Hugs it is!

    <X-Raided>
  • Fissh
    Fissh
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    grimsfield wrote: »
    Fissh wrote: »
    In that video, 66% of the players, have never done or ever experienced any end game content. I dont understand why you posted that.

    Notice the "~9-10min", that is the mark of conversation I am referring.

    Also: if you dont endgame yet, not sure why you care what I post. This thread is for the people that do, in fact, endgame. Not for new or returning players who have yet to do such. So yeah, don't try and derail this for some minor point.

    What is this end game you speak of?

    endgame = a meteor on 7th round boss being reflected and wiping the group :)
    <X-Raided>
  • Xjcon
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    The fact that there is no new content and PVP gear is BIS is reason enough for me not to spend my gold, when they release new content I will have a stockpile of gold and mats.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Folkb
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    Pve always want the best of everything without doing different content. :\
  • runagate
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    Folkb wrote: »
    Pve always want the best of everything without doing different content. :\

    That's spectacularly hilarious as the gear from PvP that I've insisted was good for many months is now after 2.0 in demand, but it certainly wasn't in the past. It was considered junk when crit was the meta, and I don't recall pvpers coming to complain that they couldn't get Aether gear and the like. Mostly, the two groups were unaware of what was available in each other's bailiwicks.

    I do both (Alliance Rank 21 and I've done all PvE including Sanctum). Getting PvE rewards is immeasurably easier, and much of it used to be amazing gear.

    Whereas much of the PvP vendor grab bag sets have never even been mentioned on the forums that I can recall. Elf Bane, Onslaught, Curse Eater, Prayer Shawl, Almalexia's Mercy, Desert Rose, Alteration Mastery, Barkskin, Kyne's Kiss, Ward of Cyrodiil, Juggernaut, Durok's Bane, Armor of Truth, Crest of Cyrodiil, etc. Most of which no one even has the sense to test out, despite some of the aforementioned being amazing Sets... except, often, having utterly useless traits (unlike most PvE sets).

    And yet there's tons of amazing PvE sets rarely used, predominate amongst them Ebon Armory, Hircine's Veneer and Work Cult (all of which are excellent to have in a group). Arms of Infernace, Arms of the Ancestors, Healing Mage should be much easier to get... I'm not even sure the 2nd ring of the Bow/ring/ring set exists! I've never seen it named.

    My stam sorc uses the PvE sets Twice Fanged Serpent and Poisonous Serpent all the time, and uses the 3-piece mounted speed bonus of the Ward set, and the 5-piece (2 rings) of the Fiord's set (+15% movement speed) for running scrolls, and I imagine 99% of all PvPers don't have the slightest idea the latter exists. A lot of people post on these forums without having the slightest idea what they're talking about.
  • Thymos
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    Fissh wrote: »
    The alternative: losE every single endgamer you have left.

    You know, I was sort of inclined to believe quite a bit, and agree with it, but why does it always have to end up with ultimatums like that? I don't believe that would ever happen, regardless of the circumstances.
    The Older Gamers Recruitment Thread
    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
    http://www.theoldergamers.com/
  • Fissh
    Fissh
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    Thymos wrote: »
    Fissh wrote: »
    The alternative: losE every single endgamer you have left.

    You know, I was sort of inclined to believe quite a bit, and agree with it, but why does it always have to end up with ultimatums like that? I don't believe that would ever happen, regardless of the circumstances.

    Fair enough. I did not intend for it to appear as an 'ultimatum'. I merely mean to point out what other articles have (like the Tamriel Foundry one I linked), which is that 2016 is right around the corner and has many new MMOs coming with it. This gives people (more over 'endgamer' types) good/more/better reasons to leave. Without any endgame attention here, what do you imagine the outcome?
    Also: "every single" is an obvious exaggeration and wasn't intended to be taken literal, sorry. Of course, there will be hard core ESO'ers remaining. The point is more meant to drive home accommodation to remaining endgamers or possibly lose a large chunk of them. I believe it important to overstate things at this point due to the total lack of response to what is in store for the remaining endgamers. Rolling alts only goes so far. I have a guild built of vr14s PVE'ers and we do Trials only for fun and some occasional training for people who haven't experienced it yet. This will only last for so long, right?
    <X-Raided>
  • Fissh
    Fissh
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    runagate wrote: »
    Folkb wrote: »
    Pve always want the best of everything without doing different content. :\

    That's spectacularly hilarious as the gear from PvP that I've insisted was good for many months is now after 2.0 in demand, but it certainly wasn't in the past. It was considered junk when crit was the meta, and I don't recall pvpers coming to complain that they couldn't get Aether gear and the like. Mostly, the two groups were unaware of what was available in each other's bailiwicks.

    I do both (Alliance Rank 21 and I've done all PvE including Sanctum). Getting PvE rewards is immeasurably easier, and much of it used to be amazing gear.

    Whereas much of the PvP vendor grab bag sets have never even been mentioned on the forums that I can recall. Elf Bane, Onslaught, Curse Eater, Prayer Shawl, Almalexia's Mercy, Desert Rose, Alteration Mastery, Barkskin, Kyne's Kiss, Ward of Cyrodiil, Juggernaut, Durok's Bane, Armor of Truth, Crest of Cyrodiil, etc. Most of which no one even has the sense to test out, despite some of the aforementioned being amazing Sets... except, often, having utterly useless traits (unlike most PvE sets).

    And yet there's tons of amazing PvE sets rarely used, predominate amongst them Ebon Armory, Hircine's Veneer and Work Cult (all of which are excellent to have in a group). Arms of Infernace, Arms of the Ancestors, Healing Mage should be much easier to get... I'm not even sure the 2nd ring of the Bow/ring/ring set exists! I've never seen it named.

    My stam sorc uses the PvE sets Twice Fanged Serpent and Poisonous Serpent all the time, and uses the 3-piece mounted speed bonus of the Ward set, and the 5-piece (2 rings) of the Fiord's set (+15% movement speed) for running scrolls, and I imagine 99% of all PvPers don't have the slightest idea the latter exists. A lot of people post on these forums without having the slightest idea what they're talking about.

    Sure, lots of gear to experience. However, the 1.6 meta calls for certain sets which give the numbers needed for competition. Sure, the sets you mentioned will do for completions, but what about those of us who go for weeklies? Shall we PVP to be competitive with PVE? Silly right?
    <X-Raided>
  • Fissh
    Fissh
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    Folkb wrote: »
    Pve always want the best of everything without doing different content. :\

    PVE'ers want PVE.

    <X-Raided>
  • Audigy
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    Fissh wrote: »
    Thymos wrote: »
    Fissh wrote: »
    The alternative: losE every single endgamer you have left.

    You know, I was sort of inclined to believe quite a bit, and agree with it, but why does it always have to end up with ultimatums like that? I don't believe that would ever happen, regardless of the circumstances.

    Fair enough. I did not intend for it to appear as an 'ultimatum'. I merely mean to point out what other articles have (like the Tamriel Foundry one I linked), which is that 2016 is right around the corner and has many new MMOs coming with it. This gives people (more over 'endgamer' types) good/more/better reasons to leave. Without any endgame attention here, what do you imagine the outcome?
    Also: "every single" is an obvious exaggeration and wasn't intended to be taken literal, sorry. Of course, there will be hard core ESO'ers remaining. The point is more meant to drive home accommodation to remaining endgamers or possibly lose a large chunk of them. I believe it important to overstate things at this point due to the total lack of response to what is in store for the remaining endgamers. Rolling alts only goes so far. I have a guild built of vr14s PVE'ers and we do Trials only for fun and some occasional training for people who haven't experienced it yet. This will only last for so long, right?

    I really like the hair cut of Elloa!

    As for the topic,

    I think what we witness in this thread is the ever lasting conflict of Single vs. Multi and what "Endgame" has to look like. A tiny group of players believes that there must be raids and only those.
    That crafting, questing or roleplaying are important parts of MMO´s since the 90´s doesn't concern them, nor does it concern them that these activities almost never reward equally good loot as the forced group content. Still, they want more and more.

    As a reminder, ESO is 1 year of age now and not once did ZOS implement a non raid focused content patch.

    I do understand that there are players with more time and the need to compete in MMO´s, fine. But why must it only be about that for everyone else and if people point this out to said players, they threaten companies to leave and boycott the game. Honestly, these people make a lot of noise, but they are not the only people playing these games.

    So if you say ZOS has no "Endgame attention" then I wonder what you call the constant supply of raid and dungeon content in almost every content patch throughout the last year? We don't have housing or spellweaving, we don't have new pvp features, we don't have a new solo zone - no we got nothing besides group content.

    In my opinion ZOS should first and foremost give the pvp and rp crowd something for their money. We still wait for the pvp part of the JS, we were promised a new solo player friendly zone with Wrothgar, housing has been on the table since 3 years now and all we got was raid content.

    Don't get me wrong, the guys and girl have a point, I was raiding once as well and burned through content in days and then had nothing else to do. Truth however is, such players are in a minority and todays MMO´s can´t develop content for 10-15% of its playerbase only. They need to factor in the others too and the reason ESO lost so many subs is the wrong policy in regards of only delivering forced group content for a full year.

    WS is exactly the game those three want to play and guess what. The company is close to being bankrupt and acknowledged lately that it was a mistake to go for these huge raids only.
    As silly it may sound for you, giving people a garrison to play with, a panda garden or a single player quest chain throughout tamriel, will make more people happy then another Craglorn and its follow up content patches.
    Edited by Audigy on April 17, 2015 10:39PM
  • Fissh
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    @Audigy : "So if you say ZOS has no "Endgame attention" then I wonder what you call the constant supply of raid and dungeon content in almost every content patch throughout the last year? "

    What raid content exactly? Sanctum Ophidia? Was given over 6 months ago. AA/HelRa? Two weeks and people were doing in 10mins. You are way off the mark with this statement.

    "Truth however is, such players are in a minority and todays MMO´s can´t develop content for 10-15% of its playerbase only. " -Audigy

    Where do you get this number? Sub-based MMO's are primarily about returning players due to endgame content. Granted, ESO is not really 'sub-based' anymore.

    "In my opinion ZOS should first and foremost give the pvp and rp crowd something for their money." -Audigy

    I am not looking to be first and foremost. Neither should you. The game should develop for all of us. Matter of fact, this statement is part of the problem to getting the correct attention to things. Self-entitlement. All through my threads pleading to ZoS for attention in endgame is littered with this kind of mentality. Heck, I am not even looking for content friend. I am fully aware that we will not see any till probably August, as others predict. I am simply looking for proper gear optimization for those of us that do enjoy endgame. Your long speech shooting down endgamers like me is very unnecessary. The point of this thread is the people who do like to do Trials/Large Scale PVE notice that the best gear to do such is all in PVP. Regardless of your play style, you have to admit that this makes zero sense and is a quick fix compared to waiting on effin content to come out.

    My apologies, but I did not intend the thread to be about what endgame "is". The intention is toward what it "is" now is pointless. Yes, this "endgame" is by old school raiding mentality definitions. If this is not your definition, nor something you care about, then please.....don't derail the thread with your own intentions. Simply move along. I promise, I won't come into PVP or RP threads telling people that they play like a minority and should just deal with it when they dont like the direction the game is going. We are all capable of constructive conversation yes?
    <X-Raided>
  • Phancy_Pants
    Phancy_Pants
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    Endgame in ESO is severely lacking and misguided. Trials are far too easy, and ultimately pointless. Other than getting a few achievements, there is no point in doing trials. I've led and completed hundreds of trials, mostly just to help others get the achievements. Before 1.6, some of the gear was decent but not spectacular. However, trial gear is now useless. In my opinion, the trial loot system was a poorly conceived idea from the start. Pre 1.6 players stacked as much crit as possible. Post 1.6 most people want raw damage, rendering most trial gear useless. Like most other players, I run a mix of crafted and PvP gear that I had to buy. The best dropped PvE gear should come from PvE. PvP gear should be best for PvP. Keep it simple and logical.

    One of the best loot systems I can think of is from the old EQ days when LDoN (Lost Dungeons of Norrath) came around. Players ran dungeons and gained "favors" (point system) which could be spent on armor. Further points could be spent on augmentations (enchantments) to enhance that armor so it could be customized to the players class/role. In later days, trials started rewarding players with various raid currencies which could be spent in much the same fashion. Bosses having the potential to drop rare loot, rare boss spawns, quest items, etc...are all examples of things that can be added to give players something to work towards.

    Example: Defeating a trial boss rewards each player with 5 points. Completing the entire trial grants additional points.
    Vendor outside offers gear for purchase with raid points only. Players acquire enough points to purchase armor for whichever slots they desire. Further points can be spent to purchase enchantments (spell dmg., weapon dmg., regen, etc.) that only fit in these unique armor sets. To suit crafters, the enchantments could be player-made bu not as easily as normal enchantments. Weapons can be done the same way. The idea is, give us something to work towards. It gets harder and harder to fill groups with people to do trials that have nothing players desire.

    As it stands now, the game has potential but gives me no reason to log on every day. I want to work towards something other than mindlessly grinding another CP.
  • Valymer
    Valymer
    ✭✭✭✭✭
    Endgame in ESO is severely lacking and misguided. Trials are far too easy, and ultimately pointless. Other than getting a few achievements, there is no point in doing trials. I've led and completed hundreds of trials, mostly just to help others get the achievements. Before 1.6, some of the gear was decent but not spectacular. However, trial gear is now useless. In my opinion, the trial loot system was a poorly conceived idea from the start. Pre 1.6 players stacked as much crit as possible. Post 1.6 most people want raw damage, rendering most trial gear useless. Like most other players, I run a mix of crafted and PvP gear that I had to buy. The best dropped PvE gear should come from PvE. PvP gear should be best for PvP. Keep it simple and logical.

    One of the best loot systems I can think of is from the old EQ days when LDoN (Lost Dungeons of Norrath) came around. Players ran dungeons and gained "favors" (point system) which could be spent on armor. Further points could be spent on augmentations (enchantments) to enhance that armor so it could be customized to the players class/role. In later days, trials started rewarding players with various raid currencies which could be spent in much the same fashion. Bosses having the potential to drop rare loot, rare boss spawns, quest items, etc...are all examples of things that can be added to give players something to work towards.

    Example: Defeating a trial boss rewards each player with 5 points. Completing the entire trial grants additional points.
    Vendor outside offers gear for purchase with raid points only. Players acquire enough points to purchase armor for whichever slots they desire. Further points can be spent to purchase enchantments (spell dmg., weapon dmg., regen, etc.) that only fit in these unique armor sets. To suit crafters, the enchantments could be player-made bu not as easily as normal enchantments. Weapons can be done the same way. The idea is, give us something to work towards. It gets harder and harder to fill groups with people to do trials that have nothing players desire.

    As it stands now, the game has potential but gives me no reason to log on every day. I want to work towards something other than mindlessly grinding another CP.

    Yeah, LDoN was an expansion with great replayability, even though there weren't so many different dungeons it felt worth it to grind them.

    Kinda like the Undaunted Sets, but without all of the crappy RNG. You could calculate exactly how many completions you would need to buy the thing you wanted from the vendors.
  • JLB
    JLB
    ✭✭✭✭
    Just YES. The game needs way more PvE endgame @ZOS.
    And gear that doesn't stink like a rotten death horse coming with it.
  • RazzPitazz
    RazzPitazz
    ✭✭✭✭
    JLB wrote: »
    Just YES. The game needs way more PvE endgame @ZOS.
    And gear that doesn't stink like a rotten death horse coming with it.

    It seems to me that what people really want (more than just more stuff) is more replayability of end game everything. Reasons to do the same stuff repeatedly.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Phancy_Pants
    Phancy_Pants
    ✭✭
    Replayability is fine, and often more easy for the devs to consider and implement. I would love for there to be 15-20+ trials, like other MMOs had in each expansion, but seems like that would be asking too much in ESO. Something with a reward currency/point system is a bit easier because you can toss in a few dungeons/trials and people will do them over and over for the points to spend on gear that is actually desirable.
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