golfer.dub17_ESO wrote: »Pretty sure Magicka and Stamina don't effect damage in the singleplayer games, I don't believe they should here either.
Once you start scaling ability damage off of resource pools, you make spellswording impossible and limit what the player can do.
That said, I think it's far to late to change anything about it now.
Resipsa131 wrote: »golfer.dub17_ESO wrote: »Pretty sure Magicka and Stamina don't effect damage in the singleplayer games, I don't believe they should here either.
Once you start scaling ability damage off of resource pools, you make spellswording impossible and limit what the player can do.
That said, I think it's far to late to change anything about it now.
You could Max Stamina and use Utility Spells that augment your Weapon Damage and still be a "spellsword". There are a number of "spells" that now scale off of Stamina too!
cavakthestampede wrote: »1. Use the opposite resource from your main for utility/buffs
2. Build hybrid
- Min/Maxing isn't actually necessary in this game to be successful. You can min/max at the expense of your survivability, fun, sanity
- Hybrid can still reach decent DPS/Tank/Healing numbers, especially if you are building specifically to provide buffs, debuffs, off-healing in raid or pvp scenarios
3. Respec when you want to play a different style
4. Mix it up with champion points
4. 7 out of 9 armor traits are worthless
Depends on what you want- absolutely false statement
6. Being a Hybrid is worthless
Agian not true- I see hybrid builds in PvP regularly and they are doing well. IMO specializing is better but depends situationally. Sometimes specializing means I'm totally ineffective in certain situations so your assertion carries no water.
9 of 10 of the following statements and assertions mean absolutely nothing and are a non-issue. Pure rubbish IMO.
Animal_Mother wrote: »In my option scaling abilities off of stamina and magika has killed hybrids.
2. HEALTH is worthless
What? LOL
- For a PvE damage dealer having more health or having more resources AND damage is a no brainer, you go for more damage.
byrom101b16_ESO wrote: »Remove the link between resource pool and power.
Redesign each skill to have two decent morphs that use it's original resource and a third which uses the other resource.
90% of builds just became viable... and far more than now, optimal...
9 of 10 of the following statements and assertions mean absolutely nothing and are a non-issue. Pure rubbish IMO.
1. MAG/STA regen is worthless
Not true- Either is very beneficial in PvP and I imagine PvE for sustained damage.
- I was talking about PvE and in PvE going regen means sacrificing damage because abilitiy damages don't scale with regen.
2. HEALTH is worthless
What? LOL
- For a PvE damage dealer having more health or having more resources AND damage is a no brainer, you go for more damage.
3. HEALTH regen is worthless
For some maybe- heals and mitigation kind of over shadow this but that which keeps you alive is not worthless.
- Again if damages on you were lower (because of no scaling) this stat would immediately become more powerful for keeping you alive.
4. 7 out of 9 armor traits are worthless
Depends on what you want- absolutely false statement
- Damage dealers want more damage and they get it by having either Divine or Infused, but to be honest without scaling Divine would become the only useful trait and 8 out of 9 traits would become worthless xD didn't think about that.
3. NOT going either full STA or full MAG is worthless
Perhaps the only worthwhile assertion you've made here.
- Everything else derives from this really, if I didn't need to go full mag I could take more health, I could take different armor, i could use different spells etc etc.
4. Using any damaging skill that uses the OTHER resource is worthless
So what? It's called specialize- This is a non-issue
- I want the abilities I don't specialize in to do 10% less DPS and give me some utility, NOT do 50% less DPS like we have now.
5. Heavy armor is worthless
Tell that to all the heavies now running around in PvP- False statement
- Well it just means they don't want to get focused, people tend to focus everyone not using heavy. How many damage dealers in heavy armor have you seen in end-game PvE? How many damage dealers in heavy armor have you seen in other MMOs or games in general? It MUST be viable!
6. Being a Hybrid is worthless
Agian not true- I see hybrid builds in PvP regularly and they are doing well. IMO specializing is better but depends situationally. Sometimes specializing means I'm totally ineffective in certain situations so your assertion carries no water.
- Again in PvP anything goes, hard to argue there. But in PvE being a STA DK and still using Green Dragon Blood doesn't make you a hybrid even though it costs mana. Using Molten Whip and Wrecking Blow in the same build does make you a Hybrid and right now it's pointless. If we didn't have MAG/STA scaling it would be viable if you had equal resources you would either cast lava whip or wrecking blow, if you had 80% magicka and 20% stamina you would do 1 wrecking blow and 4 molten whips or any combination of anything else, you would probably do less DPS but not WORTHLESS DPS, and it's not the point, the point is that it would be so cool!
7. Being a melee fighter wearing cloth is worthless
Ya, so? It's cloth- no bueno- seriously
- In ESO wearing cloth indirectly means having LOW melee DPS, because of no synergies with melee abilities, and because medium has all the synergies. Without MAG/STA scaling different armors wouldn't matter THAT much because you would still use magicka and stamina abilities as melee fighter. And as a sidenote "melee and cloth" concept is very popular in fantasy and many people WANT to play warrior-mage archetypes.
8. Being a caster wearing leather is worthless
Seen casters wearing cloth, med and heavy. They seem to like it. Cloth makes more sense but i've seen casters with Heavy armor doing very well too....shrug- What's your point?
- I bet it's one of your PvP examples and like I said in PvP anything goes. Again if you want to do maximum DPS with magicka abilities you MUST use cloth. That makes popular fantasy archetypes such as Arcane Archers not viable compared to optimal "leather" or "caster" builds.
9. A ton of enchants and potions are worthless
And a ton are useful- I've used almost every type of potion and they've helped me. Again it depends on your situation. I'm going to stretch a bit here and guess your play style is pretty static.
- I might have exaggerated with potions and enchants, what I meant to say that when picking potions and enchants it's a no-brainer and you can easily see what will work best for you, if you were a hybrid it wouldn't be the case, it would also stabilize certain inequalities on the market regarding prices. Which are still rather minor to be honest. BUT prices for Kutas and Rekutas would drop, because people would think: "Meh, magicka doesn't give me damage so I might as well do green magicka or health even." so I think it's a good thing.
10. There are 99% less viable builds than I thought
Once again. LOL- You have to think about what you put where- With all the possibilities most possible builds are not going to be "viable" or competitive. So what? You think you should be able to randomly pick skills and armor sets and it turn out viable? Again your statement really means nothing here. 99% of the things I could possible do in life probably don't benefit me personally too. Shrug.
- You are right, if there was no scaling there would STILL be a handful of competative builds, probably as much as we have today, but again you are right only because you said the word "competative". Viable and competative are not the same thing, I am WILLING to sacrifice 10%, even maybe 20% of my potential top DPS, IF I get to play HOW I LIKE, but I don't want to sacrifice a whopping 50% or more. I think I am viable if I do 10% less DPS than the other guy if I bring some utility as a trade-off, but I am obviously not competative. Again I'm talking about PvE competative not PvP, cause competative in PvP means many different things.
byrom101b16_ESO wrote: »Remove the link between resource pool and power.
Redesign each skill to have two decent morphs that use it's original resource and a third which uses the other resource.
90% of builds just became viable... and far more than now, optimal...
....not true....at all. The only possible way to belive this is to have never played ANY MMO.
The simple fact is, especially thanks to the openness of this system, balance is not only unbelievable, it was stupid to think it was even close to be. The moment they wanted to go for Elder Scroll's open style system was the moment they doomed 90% of all builds to be much worse then the other 10%. an open skill system will ALWAYS fail in an MMO.
The only way you are ever going to be able to really play what you want is for them to have MANY different, solid, classes.
having so much choice in an MMO = most builds will be worthless, thus making the abilility to "choose" completely pointless.
uniq_faznrb18_ESO wrote: »I know you have thought this through but I dont think you were thinking about other playstyles. Levelling and pvping are two playstyles that has benefitted from this change.
Hell yes exploration and training traits are useless in end game but tell that to the levelling guy who sees it as a boost to his experience gain.
The cconcept of armor has always been for better damage mitigation or bonus resource recovery. I dont agree with the fact that it is now harder to extrapolate builds from the current system because it is more streamlined now, its actually easier to gain better dps numbers if you focus.
Hybrids, traditionally, should not have the same damage numbers as a specialized damage dealer but they are and should be better in managing both resources for their damage and survival.
The scaling was done to help stamina builds. Pre 1.6 eso only had a few viable builds and none of them were stamina builds at endgame sinply because stamina was locked to just survival. Right now, that balance has been redressed. Scaling it to weapon damage would revert that to the ol days of elder sorcerer online, which means a regression of the game.
byrom101b16_ESO wrote: »Remove the link between resource pool and power.
Redesign each skill to have two decent morphs that use it's original resource and a third which uses the other resource.
90% of builds just became viable... and far more than now, optimal...
....not true....at all. The only possible way to belive this is to have never played ANY MMO.
The simple fact is, especially thanks to the openness of this system, balance is not only unbelievable, it was stupid to think it was even close to be. The moment they wanted to go for Elder Scroll's open style system was the moment they doomed 90% of all builds to be much worse then the other 10%. an open skill system will ALWAYS fail in an MMO.
The only way you are ever going to be able to really play what you want is for them to have MANY different, solid, classes.
having so much choice in an MMO = most builds will be worthless, thus making the abilility to "choose" completely pointless.