These potions would be great for new players, returning players and after long breaks to avoid a power gap with active players, even if something different would be better (like a different diminishing return curve on Champion system or a cap).
This gap, that will be bigger in future, is the main concern PvP wise (+ performances in Cyrodiil) of all my guildies back to game with the new business model.
Because of this, I can understand them if PvP wise they prefer to stick to GW2, while waiting for another RvR game.
But for this, stored enlightenment shouldn't have just 12 days limit.
These potions would be great for new players, returning players and after long breaks to avoid a power gap with active players, even if something different would be better (like a different diminishing return curve on Champion system or a cap).
This gap, that will be bigger in future, is the main concern PvP wise (+ performances in Cyrodiil) of all my guildies back to game with the new business model.
Because of this, I can understand them if PvP wise they prefer to stick to GW2, while waiting for another RvR game.
But for this, stored enlightenment shouldn't have just 12 days limit.
@Helluin A catch up system to affect end game progression should never be placed in the store. There are champion ranks and it's expected (by me lol) that once the median of players are above a certain threshold CR than all players below (x) CR will gain a type of enlightenment until they reach the catch up mark which could be anywhere between CR 1 and (x) CR. Putting something like this in the store as a catch up method is ultra greedy and will turn off a lot of new players. Especially since PvP doesn't have specialized seasonal PvP gear to allow catching up this could be a huge problem.
ZOS_JessicaFolsom wrote: »We don't have an ETA on them, @hummice, but we'll let everyone know when they're in the Crown Store. The details of how they work, who can use them, the duration, etc. are still being tweaked, too.
@Attorneyatlawl
I know you were pretty active in my thread regarding these boosters. It's a good sign to see this bit of language included.
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
Rune_Relic wrote: »
Just a bit of guesswork here..
It sounds to me like there's a chance that they may simply not allow vr14 players to use exp potions. It doesn't mean that the exp potions wouldn't count towards cp, just that you'd only be ably to use them to gain cp between lvls vr1 to vr14 and not past vr14. If you did want to use them for cp, once you reached vr14, you'd have to roll a new character, lvl it from lvl 1 to vr1 before you'd start gaining cp again.
If that was the case, would that calm down the people upset about p2w?
Or would you assume the worst, that people would just roll a new alt every week, lvl it to vr1 and abuse this assembly line like gameplay to gain cp at a slightly faster pace (I say slightly because lvling from 1 to vr1 would take time).
Just a bit of guesswork here..
It sounds to me like there's a chance that they may simply not allow vr14 players to use exp potions. It doesn't mean that the exp potions wouldn't count towards cp, just that you'd only be ably to use them to gain cp between lvls vr1 to vr14 and not past vr14. If you did want to use them for cp, once you reached vr14, you'd have to roll a new character, lvl it from lvl 1 to vr1 before you'd start gaining cp again.
If that was the case, would that calm down the people upset about p2w?
Or would you assume the worst, that people would just roll a new alt every week, lvl it to vr1 and abuse this assembly line like gameplay to gain cp at a slightly faster pace (I say slightly because lvling from 1 to vr1 would take time).
Exp potions aren't technically needed, they're more of a luxury item and lvling alts or getting to vr14 faster is still a valid use of them.Just a bit of guesswork here..
It sounds to me like there's a chance that they may simply not allow vr14 players to use exp potions. It doesn't mean that the exp potions wouldn't count towards cp, just that you'd only be ably to use them to gain cp between lvls vr1 to vr14 and not past vr14. If you did want to use them for cp, once you reached vr14, you'd have to roll a new character, lvl it from lvl 1 to vr1 before you'd start gaining cp again.
If that was the case, would that calm down the people upset about p2w?
Or would you assume the worst, that people would just roll a new alt every week, lvl it to vr1 and abuse this assembly line like gameplay to gain cp at a slightly faster pace (I say slightly because lvling from 1 to vr1 would take time).
But it would defeat the reason why XP potions are needed.
I don't think players want to park their main and then only play alts, so that this main character can stay competitive with the hardcores. Players that use the XP potions do so because their main character is in disadvantage towards others, either because of limited online time or simply due the fact that they didn't receive the headstart CP and / or were able to grind CP when they were bugged.
In my opinion the only compromise we could find is a daily limit so that players might only be able to buy 2 or 3 a day.
Just a bit of guesswork here..
It sounds to me like there's a chance that they may simply not allow vr14 players to use exp potions. It doesn't mean that the exp potions wouldn't count towards cp, just that you'd only be ably to use them to gain cp between lvls vr1 to vr14 and not past vr14. If you did want to use them for cp, once you reached vr14, you'd have to roll a new character, lvl it from lvl 1 to vr1 before you'd start gaining cp again.
If that was the case, would that calm down the people upset about p2w?
Or would you assume the worst, that people would just roll a new alt every week, lvl it to vr1 and abuse this assembly line like gameplay to gain cp at a slightly faster pace (I say slightly because lvling from 1 to vr1 would take time).
But it would defeat the reason why XP potions are needed.
I don't think players want to park their main and then only play alts, so that this main character can stay competitive with the hardcores. Players that use the XP potions do so because their main character is in disadvantage towards others, either because of limited online time or simply due the fact that they didn't receive the headstart CP and / or were able to grind CP when they were bugged.
In my opinion the only compromise we could find is a daily limit so that players might only be able to buy 2 or 3 a day.
I've got a different question regarding this, is this another broken promise?
I thought it was once stated somewhere that the store would have nothing that wasn't available in game.
Are there, or will there be, XP pots in game to find? (something along the lines of rare Motifs)
Wow, this really is a double edged sword...
Personally, I hope that the XP potions do effect CP gains.
I got a late start, and all my friends are way ahead of me in terms of CPs. I know that I will never catch up to them, but in order to meet some of the "mandatory" passive gates to be able to play with them and not get carried, I feel this potion has potential.
Like multiple people have already stated, potentially putting a "max number of uses per day" might help control this. However, on the flip side, if you don't care about mounts/pets, what are you going to spend crowns on at VR14?
It is a sad reality that we must face in a F2P game that they have to have something to make money off of, and XP pots (or bank/inventory slots) would ALWAYS be in demand.
Just my 2 cents, thanks.
I've got a different question regarding this, is this another broken promise?
I thought it was once stated somewhere that the store would have nothing that wasn't available in game.
Are there, or will there be, XP pots in game to find? (something along the lines of rare Motifs)
SO many people complaining about the grind to V14 (Even though its LOTS quicker than before) and levelling alts etc...... they will sell them by the truck load even without CP gain included.
When? Does anyone know when ZOS is releasing? The images floating around where data-mined but no info was attached. ZOS, can you possibly tell us when we can see these amazing pots available?
I've got a different question regarding this, is this another broken promise?
I thought it was once stated somewhere that the store would have nothing that wasn't available in game.
Are there, or will there be, XP pots in game to find? (something along the lines of rare Motifs)
I stand corrected from my early statement- everybody made a good point about XP directly affecting CP. But the reason i want these XP pots (total opinion, speaking for just me here) is to remain competitive while still working full time and going to school. If i could buy an a RL XP pot and skip the rest of school so i could grind out CP in ESO the hard way, id prob do it! But until RL devs make those, my window of time to play this game is smaller then most. If these pots let me catch up (and as of latest screen-shot, in two hour intervals WITH a two hour cool down) ill do it, and i know a lot of people will also. I dont believe its pay-to-win, but i can absolutely see the point of the arguments. I do know i cant ask the people in my guild to stop playing until i get a chance to log on- they're not that nice. So if this helps me play catch-up to further enjoy my gaming experience, awesome.
How can ANYONE justify these xp potions affecting CP?!?! Are you guys serious?? Everyone's always talking about not wanting serious gear advantages ect in the crown store bc it's P2W. That's 100% what CP gains from crown store potions are. It's even BETTER than BIS gear because CHAMPION POINTS DONT GO OUT OF STYLE. This is a P2W idea. There is no logical dispute to that.
Agreed with @Erock25 they should affect level gain to get to max rank and no more.
Anything more is a serious threat to the integrity of the game.