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XP Potions are coming to the Crown store...

  • dido9880ub17_ESO
    If they don't effect CP gains they will be pointless.

    I for one am looking forward to the XP potions. It will be great for players who have lives that only allow them to play a small amount of time because of jobs, families, and other pursuits. I hope they have different ones with different bonus amounts 10%, 20%, 30%, 40%, 50%, etc. Of course they should stack with the bonus from ESO Plus.
    Edited by dido9880ub17_ESO on April 20, 2015 12:07PM
  • Granz
    Granz
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    I too am looking forward to this. Hope this happens sooner than later.
  • McDoogs
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    Erock25 wrote: »
    Pallmor wrote: »
    Erock25 wrote: »
    Here is to hoping they don't affect CP gains!!!!!

    If they didn't, then what incentive would any Vet 14's have to buy them? Do you expect ZOS to just give up that entire large market share?

    Yes. They should only be used to reach VR14 quicker.
    Erock25 wrote: »
    Here is to hoping they don't affect CP gains!!!!!

    If you were just starting a 10 year prison sentence, wouldn't you like to see it reduced to 9 years, instead?

    Face it, 3600 CP with only 1 Enlightenment point per day is a 10 year sentence of grinding mobs like you were breaking rocks in a prison chain gang! Anything that can be done to reduce that grind is fine with me.

    The problem with XP potions affecting CP isn't with the person who takes 10 years to reach 3600. The problem is with the people who will reach 3600CP with these XP potions while the rest of us are at 200CP.

    Good for you being at 200, I stopped grinding at 140 and am at 150 like 3 weeks later, I had a 4 day business trip and I can't even be bothered to burn through the accumulated enlightenment. I dont have much investment in this game though, if the CP gap gets too great I'll just quit :)
  • Teiji
    Teiji
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    If they don't effect CP gains they will be pointless.

    I for one am looking forward to the XP potions. It will be great for players who have lives that only allow them to play a small amount of time because of jobs, families, and other pursuits. I hope they have different ones with different bonus amounts 10%, 20%, 30%, 40%, 50%, etc. Of course they should stack with the bonus from ESO Plus.

    Champion points are earned through acquiring experience points.

    I'm certain that you know this already; it's just so sad that individuals go out of their way to stir "controversy" over experience points boosters increasing the gain of experience points. Under the pretext of nonsense.

    I'm excited to stack as many experience points boosts as possible;

    • 10% from being grouped
    • 10% from pledge of mara
    • X% from experience points potions

    I just hope they don't make us wait too long.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


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  • DDuke
    DDuke
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    People still don't seem to understand that these boosters will not help them catch up to other people, because these other people will be using these boosters as well.

    The only thing they achieve, is setting a $$$ divider between the P2W crowd & normal people.


    Let's see if I can make it any clearer...

    You play 2 hours a day, and use one XP booster. You earn 3 CPs.
    Bobby plays 6 hours a day, and uses three XP boosters. He earns 9 CPs.

    After one day, difference between you & Bobby is 6 CPs.
    After ten days, difference between you & Bobby is 60 CPs.


    And this here is the problem:

    Competitive Player A plays 12 hours a day to be the best player. He earns 20 CPs/day.
    Competitive Player B plays 12 hours a day to be the best player, but he has more money to spend than A and uses XP boosters. Player B earns 30 CPs/day, because he pays to beat Player A.


    If you are a casual player and are asking for XP Boosters that affect CP gain, you are not doing yourself a service (no matter how you look at it), you are simply asking for them to take your money by adding a new monetary requirement to the game.
  • Dre4dwolfb14_ESO
    If they aren't like 200% Boosted XP I dont really care if they come or not. . . the XP in this game is so low for quests and such that any % increase from a potion wont even be noticeable.
  • tallenn
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    It seems to me we probably already have an answer on what they will affect. Does the experience boost from ESO plus affect CP? (I honestly don't know.) It seems to me it's unlikely the boost from potions will work any differently than the boost from that.

    Whether that's good news to you or bad, I guess depends on what you wanted.
  • olsborg
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    (pvp)Eventually tho, the divide between hardcore and casual players will be too big because of the cp system, and when that day arrives, ill quit:)
    Altmer Sorceror, magicka
    Bosmer Nightblade, stamina.
    Imperial Templar, stamina
    Redguard Warden, stamina

    Aldmeri Dominion!
    PC EU
    PvP only
  • Shadesofkin
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    They're going to *need* to affect your CP gain, otherwise no one in the veteran ranks will even consider buying them, leveling doesn't take long, even if all you do is quest (especially if you're Plus). Seriously, it's like 30 hours if you quest and far less if you don't.

    Hey, it's a shame they're going to go that route, but since all parts of the leveling system (main, veteran, and champion) work off of Experience points it would be pointless to try to restrict them.
    @shadesofkin -NA Server.
    Tier 2 Player.
    If you run in Trials and you wonder why you're not doing the sorts of damage you see on youtube videos and on forums, but you reject advice based on extensive testing, claiming "I don't agree" you're the toxic one.
  • hummice
    hummice
    Soul Shriven
    DDuke wrote: »
    People still don't seem to understand that these boosters will not help them catch up to other people, because these other people will be using these boosters as well.

    The only thing they achieve, is setting a $$$ divider between the P2W crowd & normal people.


    Let's see if I can make it any clearer...

    You play 2 hours a day, and use one XP booster. You earn 3 CPs.
    Bobby plays 6 hours a day, and uses three XP boosters. He earns 9 CPs.

    After one day, difference between you & Bobby is 6 CPs.
    After ten days, difference between you & Bobby is 60 CPs.


    And this here is the problem:

    Competitive Player A plays 12 hours a day to be the best player. He earns 20 CPs/day.
    Competitive Player B plays 12 hours a day to be the best player, but he has more money to spend than A and uses XP boosters. Player B earns 30 CPs/day, because he pays to beat Player A.


    If you are a casual player and are asking for XP Boosters that affect CP gain, you are not doing yourself a service (no matter how you look at it), you are simply asking for them to take your money by adding a new monetary requirement to the game.

    You make a point, but-
    1. Dont forget the two-hour cooldown for a single-potion use (if ZOS doesnt change them entirely prior to release), that throws a wrinkle in your math. So if Player A & Player B play the exact same amount of time, player B cant use as many potions as stated.
    2. The people that have more money to pay for these pots could also be the same people working the 40+ hours a week that's keeping them from playing, which could be making them miss leveling-up time to begin with.
    3. Also, there are many people who want to remain competitive within their guild, not PVP. Trials, VDSA and dailys require you to be at a high enough level to properly complete. It sounds like the argument you are making is solely for PVP, and not everybody plays this game solely for PVP. The real value could be getting players in a guild to 90 CP (for example) so they can access the 12% added crit bonus to weap/spell for better trail/dsa times.
    4. You are also assuming that EVERYONE will buy these. Some will only buy these to speed up their low-bee char development to catch up to trial/dsa/daily requirement. Some people wont care and wont buy any. Some people will try to buy out the store to try and dominate cyrodiil. The difference in levels between players will always grow, so now people are upset the difference will grow quicker in two hour increments.

    Plus, i dont need to catch up to you or anyone else, i want them to bring my character to a level im comfortable with running the high level end-game content, but not take 3 months to do so. The way this response, and a lot of the other responses, sounds like is that this will start a race between everybody to get to MAX CP first. I think people will care a lot less then everyone here thinks. WITHOUT these potions the divide in level disparity will continue to grow. WITH these potions the divide will continue to grow just the same. I dont care, i just want to run AA and HRC and VDSA with my templar, but i dont want to wait until July when the char level is V10 plus. If i can do that by May because of these potions, awesome.
  • DDuke
    DDuke
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    hummice wrote: »
    DDuke wrote: »
    People still don't seem to understand that these boosters will not help them catch up to other people, because these other people will be using these boosters as well.

    The only thing they achieve, is setting a $$$ divider between the P2W crowd & normal people.


    Let's see if I can make it any clearer...

    You play 2 hours a day, and use one XP booster. You earn 3 CPs.
    Bobby plays 6 hours a day, and uses three XP boosters. He earns 9 CPs.

    After one day, difference between you & Bobby is 6 CPs.
    After ten days, difference between you & Bobby is 60 CPs.


    And this here is the problem:

    Competitive Player A plays 12 hours a day to be the best player. He earns 20 CPs/day.
    Competitive Player B plays 12 hours a day to be the best player, but he has more money to spend than A and uses XP boosters. Player B earns 30 CPs/day, because he pays to beat Player A.


    If you are a casual player and are asking for XP Boosters that affect CP gain, you are not doing yourself a service (no matter how you look at it), you are simply asking for them to take your money by adding a new monetary requirement to the game.

    You make a point, but-
    1. Dont forget the two-hour cooldown for a single-potion use (if ZOS doesnt change them entirely prior to release), that throws a wrinkle in your math. So if Player A & Player B play the exact same amount of time, player B cant use as many potions as stated.

    It just happens to last two hours as well...

    KDSseQS.png

    Either way, it doesn't matter if the benefit is 50% or 25%, it's still P2W.
    hummice wrote: »
    2. The people that have more money to pay for these pots could also be the same people working the 40+ hours a week that's keeping them from playing, which could be making them miss leveling-up time to begin with.

    I think that is extremely ignorant assumption to make. There are plenty of people with wealthy backgrounds (e.g. kids using parents' credit cards), as well as people who work from home and more flexible working hours.

    Also, it is arrogant to assume that what you do in real life should dictate your "importance" in game. The time someone spends in game might be time he doesn't spend to earn money, and that is fine, as it is a choice.
    Not that any of this matters, given the above fact of rich people and people with more spare time existing & using these potions.
    hummice wrote: »
    3. Also, there are many people who want to remain competitive within their guild, not PVP. Trials, VDSA and dailys require you to be at a high enough level to properly complete. It sounds like the argument you are making is solely for PVP, and not everybody plays this game solely for PVP. The real value could be getting players in a guild to 90 CP (for example) so they can access the 12% added crit bonus to weap/spell for better trail/dsa times.

    It is not solely about PvP, not at all. Champion Points have a huge difference in Trials as well, since the power difference is ridiculous. I'm already dealing 50% more DPS with my 203 Champion Points than someone with 0, and the amount granted by the easily reached passive you mentioned is negligible (around 7% more DPS).

    This is also reflected on the leaderboards, with the top EU guild having people with 300+ CPs, where the average for other guilds is around 150 currently.


    hummice wrote: »
    4. You are also assuming that EVERYONE will buy these. Some will only buy these to speed up their low-bee char development to catch up to trial/dsa/daily requirement. Some people wont care and wont buy any. Some people will try to buy out the store to try and dominate cyrodiil. The difference in levels between players will always grow, so now people are upset the difference will grow quicker in two hour increments.

    Every competitive player (who is fine with p2w) will buy these, because it's how you stay competitive.

    Regardless, there is no reason for them to exist as they don't allow you to catch up and no, there are no "requirements" for content, all content could be (and was) done easily with just 70 CPs.
    hummice wrote: »
    Plus, i dont need to catch up to you or anyone else, i want them to bring my character to a level im comfortable with running the high level end-game content, but not take 3 months to do so. The way this response, and a lot of the other responses, sounds like is that this will start a race between everybody to get to MAX CP first. I think people will care a lot less then everyone here thinks. WITHOUT these potions the divide in level disparity will continue to grow. WITH these potions the divide will continue to grow just the same. I dont care, i just want to run AA and HRC and VDSA with my templar, but i dont want to wait until July when the char level is V10 plus. If i can do that by May because of these potions, awesome.

    And you can do so, without having to pay any extra for it.
    Of course you should be max level though atleast, it is end game content after all (just do the non end game content until then).

    The moment these boosters appear, you might find that more difficult as most of the competitive guilds running these trials disappear (as competition doesn't exist where cheating is allowed), and casuals get bored of being decimated by Credit Card Warriors in PvP.
    Edited by DDuke on April 20, 2015 2:09PM
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