starkerealm wrote: »Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I'm going to dig up the metaphor I used in another thread on this subject.starkerealm wrote: »nerevarine1138 wrote: »Do you think that companies exist in a capitalist market to not earn money?
Because the desire to make money is an absolution for all your sins?
The problem with this argument is that it gets used to excuse any behavior so long as it improves the bottom line. It's a bit like saying, "well, sure that busload of nuns plowed through a day care center, but that's what buses do, they go places. What did you expect?"
A small amount of self control, maybe.
Maybe you can add to the analogy that no one got injured as there were no one in the day care center because no one wanted to play there due to people (not myself) not finding value for their money?
If you don't want to hear "we want to make money" as an excuse, then don't live in a capitalist society.Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I already expressly addressed that in the OP, and said that wasn't the issue I'm talking about.
I don't agree that you did. You can say "I'm not talking about the need for ZOS to make money" but if you complain that people are trying to find ways for them to make money - that's exactly what you are talking about. It's the same thing.
People have accepted that stuff is gonna cost money from now on, might as well try and get something worth it in there. Let's not pretend that we're gonna get appearance and name changes for free, that would be completely stupid of them, so if we want them we have to ask for them in the Crown Store. Unless we were born yesterday in which case we could ask for them to make it free, and make rainbows and unicorns drop from the sky too.
Again, missing the point. I quite clearly said that I'm aware that B2P is the current business model and that is the primary revenue stream now. It's about 1) Over monetization 2) The effect this will have on the game itself - this is not just a supposition, you can see plenty of real world MMO examples where cash shops altered the game for the worse and 3) That some people are almost begging for this to happen.
starkerealm wrote: »To take your, "well, there in this to make money" to it's logical extreme would be, "it's cool kill people and take their stuff, because, hey, it makes money."
starkerealm wrote: »Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I'm going to dig up the metaphor I used in another thread on this subject.starkerealm wrote: »nerevarine1138 wrote: »Do you think that companies exist in a capitalist market to not earn money?
Because the desire to make money is an absolution for all your sins?
The problem with this argument is that it gets used to excuse any behavior so long as it improves the bottom line. It's a bit like saying, "well, sure that busload of nuns plowed through a day care center, but that's what buses do, they go places. What did you expect?"
A small amount of self control, maybe.
Maybe you can add to the analogy that no one got injured as there were no one in the day care center because no one wanted to play there due to people (not myself) not finding value for their money?
If you don't want to hear "we want to make money" as an excuse, then don't live in a capitalist society.Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I already expressly addressed that in the OP, and said that wasn't the issue I'm talking about.
I don't agree that you did. You can say "I'm not talking about the need for ZOS to make money" but if you complain that people are trying to find ways for them to make money - that's exactly what you are talking about. It's the same thing.
People have accepted that stuff is gonna cost money from now on, might as well try and get something worth it in there. Let's not pretend that we're gonna get appearance and name changes for free, that would be completely stupid of them, so if we want them we have to ask for them in the Crown Store. Unless we were born yesterday in which case we could ask for them to make it free, and make rainbows and unicorns drop from the sky too.
Again, missing the point. I quite clearly said that I'm aware that B2P is the current business model and that is the primary revenue stream now. It's about 1) Over monetization 2) The effect this will have on the game itself - this is not just a supposition, you can see plenty of real world MMO examples where cash shops altered the game for the worse and 3) That some people are almost begging for this to happen.
1. Is it up to you to decide what is over monetization? I don't think any company ever thought they were making too much money. Anything that will provide good revenue while not ruining the game to the point where too many valuable customers will leave, is going to end up there. Yes, if you're not spending money - you won't be as important of a customer to retain as those who do. When you go to your local bar, do you expect to be served as fast as the group who orders a lot of expensive stuff and leave great tips? Don't..
2. I agree, but it is irrelevant at this point. You, me or anyone in this thread will not change the outcome of this. It's like "consumer power".. yeah, sure, but there is no clear cut cause that you can rally people behind. I want name changes, I will never boycott the Crown Store. Never, I'll buy as much stuff as I feel like. And a lot of the people complaining will do the same as soon as something they want comes out. And if they don't, well .. look at 1 again. You don't buy, you are a net loss .. who's gonna care?
3. Yes, you have to consider that people might just want different things from you. And if they are willing to pay more than you are willing to pay, chances are they'll get it. I saw everyone cry about motifs yesterday, and I'm like.. well, I have them all. But if another one comes out and is ~equally "hard to get" as Dwemer, which took me ~10 hours of farming to get the full thing.. it's cheaper for me to buy it with money than to farm it, if I want it. $40 is less than 2 hours work. So for me, it makes sense. I get to spend more of my free time just playing rather than farming, while for someone who doesn't make much money - it makes more sense to farm it.
I don't mind either way, I'm here as long as it makes sense for me to do so i.e. as long as I feel I'm getting my moneys worth from the game. I think everyone should just stick to that, and this forum wouldn't be 50% complaint threads.starkerealm wrote: »To take your, "well, there in this to make money" to it's logical extreme would be, "it's cool kill people and take their stuff, because, hey, it makes money."
You make it sound like that doesn't happen. The difference is your example is against the law in most countries, this.. isn't.
starkerealm wrote: »To take your, "well, there in this to make money" to it's logical extreme would be, "it's cool kill people and take their stuff, because, hey, it makes money."
You make it sound like that doesn't happen. The difference is your example is against the law in most countries, this.. isn't.
jcasini222ub17_ESO wrote: »or someone who makes the same amount of money that you do will just pay in game gold for it when they have enough. cause you know its pixels. I literally have a difficult time rationalizing crown store purchases, any real dollar purchase that will only be digital and will eventually be closed down and taken away from me (outside of my control). Whoever stumbled upon this form of monetization in mmo's is a mad genius.
starkerealm wrote: »Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I'm going to dig up the metaphor I used in another thread on this subject.starkerealm wrote: »nerevarine1138 wrote: »Do you think that companies exist in a capitalist market to not earn money?
Because the desire to make money is an absolution for all your sins?
The problem with this argument is that it gets used to excuse any behavior so long as it improves the bottom line. It's a bit like saying, "well, sure that busload of nuns plowed through a day care center, but that's what buses do, they go places. What did you expect?"
A small amount of self control, maybe.
Maybe you can add to the analogy that no one got injured as there were no one in the day care center because no one wanted to play there due to people (not myself) not finding value for their money?
If you don't want to hear "we want to make money" as an excuse, then don't live in a capitalist society.Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I already expressly addressed that in the OP, and said that wasn't the issue I'm talking about.
I don't agree that you did. You can say "I'm not talking about the need for ZOS to make money" but if you complain that people are trying to find ways for them to make money - that's exactly what you are talking about. It's the same thing.
People have accepted that stuff is gonna cost money from now on, might as well try and get something worth it in there. Let's not pretend that we're gonna get appearance and name changes for free, that would be completely stupid of them, so if we want them we have to ask for them in the Crown Store. Unless we were born yesterday in which case we could ask for them to make it free, and make rainbows and unicorns drop from the sky too.
Again, missing the point. I quite clearly said that I'm aware that B2P is the current business model and that is the primary revenue stream now. It's about 1) Over monetization 2) The effect this will have on the game itself - this is not just a supposition, you can see plenty of real world MMO examples where cash shops altered the game for the worse and 3) That some people are almost begging for this to happen.
1. Is it up to you to decide what is over monetization? I don't think any company ever thought they were making too much money. Anything that will provide good revenue while not ruining the game to the point where too many valuable customers will leave, is going to end up there. Yes, if you're not spending money - you won't be as important of a customer to retain as those who do. When you go to your local bar, do you expect to be served as fast as the group who orders a lot of expensive stuff and leave great tips? Don't..
2. I agree, but it is irrelevant at this point. You, me or anyone in this thread will not change the outcome of this. It's like "consumer power".. yeah, sure, but there is no clear cut cause that you can rally people behind. I want name changes, I will never boycott the Crown Store. Never, I'll buy as much stuff as I feel like. And a lot of the people complaining will do the same as soon as something they want comes out. And if they don't, well .. look at 1 again. You don't buy, you are a net loss .. who's gonna care?
3. Yes, you have to consider that people might just want different things from you. And if they are willing to pay more than you are willing to pay, chances are they'll get it. I saw everyone cry about motifs yesterday, and I'm like.. well, I have them all. But if another one comes out and is ~equally "hard to get" as Dwemer, which took me ~10 hours of farming to get the full thing.. it's cheaper for me to buy it with money than to farm it, if I want it. $40 is less than 2 hours work. So for me, it makes sense. I get to spend more of my free time just playing rather than farming, while for someone who doesn't make much money - it makes more sense to farm it.
I don't mind either way, I'm here as long as it makes sense for me to do so i.e. as long as I feel I'm getting my moneys worth from the game. I think everyone should just stick to that, and this forum wouldn't be 50% complaint threads.starkerealm wrote: »To take your, "well, there in this to make money" to it's logical extreme would be, "it's cool kill people and take their stuff, because, hey, it makes money."
You make it sound like that doesn't happen. The difference is your example is against the law in most countries, this.. isn't.
Guy, if you're just going to repeatedly miss the point, then you should just bow out of the discussion. I don't want to have to explain again what I said, it's all in the OP and no-one else seems to have had a problem understanding my point, only you.
jcasini222ub17_ESO wrote: »or someone who makes the same amount of money that you do will just pay in game gold for it when they have enough. cause you know its pixels. I literally have a difficult time rationalizing crown store purchases, any real dollar purchase that will only be digital and will eventually be closed down and taken away from me (outside of my control). Whoever stumbled upon this form of monetization in mmo's is a mad genius.
jcasini222ub17_ESO wrote: »or someone who makes the same amount of money that you do will just pay in game gold for it when they have enough. cause you know its pixels. I literally have a difficult time rationalizing crown store purchases, any real dollar purchase that will only be digital and will eventually be closed down and taken away from me (outside of my control). Whoever stumbled upon this form of monetization in mmo's is a mad genius.
That's my gripe with micro-transactions in games. People rationalize them as paying for entertainment (like you pay to go to the movies), but on another level they see them as purchasing actual items (OMG exclusive time-limited fluff!). In the worst cases, companies add an element of gambling to it to prey on people with little self-restraint or much cash.
Unfortunately we're not the ones calling the shots here... As I said, what we can do is vote with our wallets.
Alphashado wrote: »Sadly most online games, (even some single player games now!), have gone down a path of monetising every little thing they can, because why bother actually playing the game and putting in the effort to unlock items, when you can stand in town spending money in the in-game store?
Sense of achievement slowly trickling away.
There's no doubt that this sort of change appeals to some players, and that's fair enough - each to his or her own. However, those to whom it doesn't appeal can simply choose to ignore those items in the Crown Store and get the same sense of achievement from earning the items in-game as they did before, without needing to worry over how other players got the items.
That is much easier said than done. One of the main reasons I was attracted to ESO in the first place was because it was a subscription model and because of quotes like the one in the OP from Matt. I want a good, well designed MMO that does NOT revolve around a cash store.
Cash shop this, cash shop that. It's like being at a care dealership with a salesman approaching me every 2 minutes or having a telemarketer call me 10 times a day.
We don't want it and it's impossible to ignore if trying to avoid it was one of the main reasons we came here in the first place.
What I find hilariously ironic is how people whine about being forced to dish out $15 per month on a sub, yet they will spend ungodly amounts of money in the cash store on things that are free in a sub model with a little effort.
starkerealm wrote: »starkerealm wrote: »To take your, "well, there in this to make money" to it's logical extreme would be, "it's cool kill people and take their stuff, because, hey, it makes money."
You make it sound like that doesn't happen. The difference is your example is against the law in most countries, this.. isn't.
Pretty sure, offering to sell one thing, and then actually delivering something different is also against the law in most countries.
Alphashado wrote: »Sadly most online games, (even some single player games now!), have gone down a path of monetising every little thing they can, because why bother actually playing the game and putting in the effort to unlock items, when you can stand in town spending money in the in-game store?
Sense of achievement slowly trickling away.
There's no doubt that this sort of change appeals to some players, and that's fair enough - each to his or her own. However, those to whom it doesn't appeal can simply choose to ignore those items in the Crown Store and get the same sense of achievement from earning the items in-game as they did before, without needing to worry over how other players got the items.
That is much easier said than done. One of the main reasons I was attracted to ESO in the first place was because it was a subscription model and because of quotes like the one in the OP from Matt. I want a good, well designed MMO that does NOT revolve around a cash store.
Cash shop this, cash shop that. It's like being at a care dealership with a salesman approaching me every 2 minutes or having a telemarketer call me 10 times a day.
We don't want it and it's impossible to ignore if trying to avoid it was one of the main reasons we came here in the first place.
What I find hilariously ironic is how people whine about being forced to dish out $15 per month on a sub, yet they will spend ungodly amounts of money in the cash store on things that are free in a sub model with a little effort.
I don't really understand why avoiding this change is "easier said than done". I continue to pay a sub, barely look at the crown store and have only bought a costume to test the system really, I doubt I'll go back to it until there's some content on offer. Meanwhile I continue to play the game exactly the same way I played it before, and on the same terms. The threads on the forum will die down as the novelty and instant reaction wear off, but can be read or ignored as you like.
It's exactly the same game today that it was a month or two ago as far as I'm concerned. Oh sure, people with a "glass half empty" approach to life will say "oh but they might sell this, they might sell that..." but if and when that becomes an issue then don't buy those items, it really is as easy as that. People read too much into these cash shops, they exist primarily as an alternative source of revenue from those who don't want to subscribe, and can be largely ignored by those who still prefer to subscribe (but who will benefit from the extra viability rendered to the game by that alternative source of revenue and the additional players drawn to the game by it).
Alphashado wrote: »Sadly most online games, (even some single player games now!), have gone down a path of monetising every little thing they can, because why bother actually playing the game and putting in the effort to unlock items, when you can stand in town spending money in the in-game store?
Sense of achievement slowly trickling away.
There's no doubt that this sort of change appeals to some players, and that's fair enough - each to his or her own. However, those to whom it doesn't appeal can simply choose to ignore those items in the Crown Store and get the same sense of achievement from earning the items in-game as they did before, without needing to worry over how other players got the items.
That is much easier said than done. One of the main reasons I was attracted to ESO in the first place was because it was a subscription model and because of quotes like the one in the OP from Matt. I want a good, well designed MMO that does NOT revolve around a cash store.
Cash shop this, cash shop that. It's like being at a care dealership with a salesman approaching me every 2 minutes or having a telemarketer call me 10 times a day.
We don't want it and it's impossible to ignore if trying to avoid it was one of the main reasons we came here in the first place.
What I find hilariously ironic is how people whine about being forced to dish out $15 per month on a sub, yet they will spend ungodly amounts of money in the cash store on things that are free in a sub model with a little effort.
I don't really understand why avoiding this change is "easier said than done". I continue to pay a sub, barely look at the crown store and have only bought a costume to test the system really, I doubt I'll go back to it until there's some content on offer. Meanwhile I continue to play the game exactly the same way I played it before, and on the same terms. The threads on the forum will die down as the novelty and instant reaction wear off, but can be read or ignored as you like.
It's exactly the same game today that it was a month or two ago as far as I'm concerned. Oh sure, people with a "glass half empty" approach to life will say "oh but they might sell this, they might sell that..." but if and when that becomes an issue then don't buy those items, it really is as easy as that. People read too much into these cash shops, they exist primarily as an alternative source of revenue from those who don't want to subscribe, and can be largely ignored by those who still prefer to subscribe (but who will benefit from the extra viability rendered to the game by that alternative source of revenue and the additional players drawn to the game by it).
starkerealm wrote: »starkerealm wrote: »To take your, "well, there in this to make money" to it's logical extreme would be, "it's cool kill people and take their stuff, because, hey, it makes money."
You make it sound like that doesn't happen. The difference is your example is against the law in most countries, this.. isn't.
Pretty sure, offering to sell one thing, and then actually delivering something different is also against the law in most countries.
You should have read the excessively long contract that you (effectively) signed when you bought the game.
Look, I think it's as ridiculous as you do, but really.. how could you not have expected this to happen? Microtransactions is sadly the future, just look at mobile games lol.
starkerealm wrote: »Alphashado wrote: »Sadly most online games, (even some single player games now!), have gone down a path of monetising every little thing they can, because why bother actually playing the game and putting in the effort to unlock items, when you can stand in town spending money in the in-game store?
Sense of achievement slowly trickling away.
There's no doubt that this sort of change appeals to some players, and that's fair enough - each to his or her own. However, those to whom it doesn't appeal can simply choose to ignore those items in the Crown Store and get the same sense of achievement from earning the items in-game as they did before, without needing to worry over how other players got the items.
That is much easier said than done. One of the main reasons I was attracted to ESO in the first place was because it was a subscription model and because of quotes like the one in the OP from Matt. I want a good, well designed MMO that does NOT revolve around a cash store.
Cash shop this, cash shop that. It's like being at a care dealership with a salesman approaching me every 2 minutes or having a telemarketer call me 10 times a day.
We don't want it and it's impossible to ignore if trying to avoid it was one of the main reasons we came here in the first place.
What I find hilariously ironic is how people whine about being forced to dish out $15 per month on a sub, yet they will spend ungodly amounts of money in the cash store on things that are free in a sub model with a little effort.
I don't really understand why avoiding this change is "easier said than done". I continue to pay a sub, barely look at the crown store and have only bought a costume to test the system really, I doubt I'll go back to it until there's some content on offer. Meanwhile I continue to play the game exactly the same way I played it before, and on the same terms. The threads on the forum will die down as the novelty and instant reaction wear off, but can be read or ignored as you like.
It's exactly the same game today that it was a month or two ago as far as I'm concerned. Oh sure, people with a "glass half empty" approach to life will say "oh but they might sell this, they might sell that..." but if and when that becomes an issue then don't buy those items, it really is as easy as that. People read too much into these cash shops, they exist primarily as an alternative source of revenue from those who don't want to subscribe, and can be largely ignored by those who still prefer to subscribe (but who will benefit from the extra viability rendered to the game by that alternative source of revenue and the additional players drawn to the game by it).
The short, and somewhat reductive, explanation is that cash shops incentivize bad behavior on the part of developers. That may not be by the developer's choice. But, we actually saw an example of that. The drop rate for motifs lowered with 1.6. Now, ZOS insisted it hadn't been changed, but what did change was more stuff got inserted into the drop tables, meaning getting a motif is now less likely than before 1.6.
Okay. Fine.
That's normal game balancing.
But, now motifs go up in the shop. And I have to wonder: did they reduce the drop rate of motifs expecting this? I don't think they would, but it's possible.
We've got another thread saying, "hey, wait, gold upgrade mats and kutas are a 'convenience' item. When are those going in the store?" And I remember that the hireling rates were lowered with 1.6. So... was that in preparation for those going in the store too?
And, then I have to ask, is this really the kind of experience I want to be having from a game? Do I really want to wait for things to get out of hand, or just walk away now, before I get to watch ESO get turned into another F2P microtransaction-festival?
It's easy to say, "yeah, it doesn't affect me." Until you see when and where it does. Then ignoring the change becomes a lot harder.
I agree, it's equally naive not to expect certain things to be changed to favour and drive traffic to the cash shop. That's going to or has already happened. Champion System for XP pots, motifs for crown store motifs, hirelings for "special crafting packages" maybe.. who knows?
Point is: we aren't going to stop that from happening unless people actually don't buy it. And we will never be able to convince people not to buy it. Everyone is going to make their own decision, and it will either work for ZOS or not, and it will either be OK with "us" or not. Debating it as a whole is futile, it's not going to change anything.
starkerealm wrote: »Alphashado wrote: »Sadly most online games, (even some single player games now!), have gone down a path of monetising every little thing they can, because why bother actually playing the game and putting in the effort to unlock items, when you can stand in town spending money in the in-game store?
Sense of achievement slowly trickling away.
There's no doubt that this sort of change appeals to some players, and that's fair enough - each to his or her own. However, those to whom it doesn't appeal can simply choose to ignore those items in the Crown Store and get the same sense of achievement from earning the items in-game as they did before, without needing to worry over how other players got the items.
That is much easier said than done. One of the main reasons I was attracted to ESO in the first place was because it was a subscription model and because of quotes like the one in the OP from Matt. I want a good, well designed MMO that does NOT revolve around a cash store.
Cash shop this, cash shop that. It's like being at a care dealership with a salesman approaching me every 2 minutes or having a telemarketer call me 10 times a day.
We don't want it and it's impossible to ignore if trying to avoid it was one of the main reasons we came here in the first place.
What I find hilariously ironic is how people whine about being forced to dish out $15 per month on a sub, yet they will spend ungodly amounts of money in the cash store on things that are free in a sub model with a little effort.
I don't really understand why avoiding this change is "easier said than done". I continue to pay a sub, barely look at the crown store and have only bought a costume to test the system really, I doubt I'll go back to it until there's some content on offer. Meanwhile I continue to play the game exactly the same way I played it before, and on the same terms. The threads on the forum will die down as the novelty and instant reaction wear off, but can be read or ignored as you like.
It's exactly the same game today that it was a month or two ago as far as I'm concerned. Oh sure, people with a "glass half empty" approach to life will say "oh but they might sell this, they might sell that..." but if and when that becomes an issue then don't buy those items, it really is as easy as that. People read too much into these cash shops, they exist primarily as an alternative source of revenue from those who don't want to subscribe, and can be largely ignored by those who still prefer to subscribe (but who will benefit from the extra viability rendered to the game by that alternative source of revenue and the additional players drawn to the game by it).
The short, and somewhat reductive, explanation is that cash shops incentivize bad behavior on the part of developers. That may not be by the developer's choice. But, we actually saw an example of that. The drop rate for motifs lowered with 1.6. Now, ZOS insisted it hadn't been changed, but what did change was more stuff got inserted into the drop tables, meaning getting a motif is now less likely than before 1.6.
Okay. Fine.
That's normal game balancing.
But, now motifs go up in the shop. And I have to wonder: did they reduce the drop rate of motifs expecting this? I don't think they would, but it's possible.
We've got another thread saying, "hey, wait, gold upgrade mats and kutas are a 'convenience' item. When are those going in the store?" And I remember that the hireling rates were lowered with 1.6. So... was that in preparation for those going in the store too?
And, then I have to ask, is this really the kind of experience I want to be having from a game? Do I really want to wait for things to get out of hand, or just walk away now, before I get to watch ESO get turned into another F2P microtransaction-festival?
It's easy to say, "yeah, it doesn't affect me." Until you see when and where it does. Then ignoring the change becomes a lot harder.
I agree, it's equally naive not to expect certain things to be changed to favour and drive traffic to the cash shop. That's going to or has already happened. Champion System for XP pots, motifs for crown store motifs, hirelings for "special crafting packages" maybe.. who knows?
Point is: we aren't going to stop that from happening unless people actually don't buy it. And we will never be able to convince people not to buy it. Everyone is going to make their own decision, and it will either work for ZOS or not, and it will either be OK with "us" or not. Debating it as a whole is futile, it's not going to change anything.
starkerealm wrote: »
Ironically... or not, the term "Whale" originates from casino terminology... if a complete stranger on these boards is to be trusted.
starkerealm wrote: »Alphashado wrote: »Sadly most online games, (even some single player games now!), have gone down a path of monetising every little thing they can, because why bother actually playing the game and putting in the effort to unlock items, when you can stand in town spending money in the in-game store?
Sense of achievement slowly trickling away.
There's no doubt that this sort of change appeals to some players, and that's fair enough - each to his or her own. However, those to whom it doesn't appeal can simply choose to ignore those items in the Crown Store and get the same sense of achievement from earning the items in-game as they did before, without needing to worry over how other players got the items.
That is much easier said than done. One of the main reasons I was attracted to ESO in the first place was because it was a subscription model and because of quotes like the one in the OP from Matt. I want a good, well designed MMO that does NOT revolve around a cash store.
Cash shop this, cash shop that. It's like being at a care dealership with a salesman approaching me every 2 minutes or having a telemarketer call me 10 times a day.
We don't want it and it's impossible to ignore if trying to avoid it was one of the main reasons we came here in the first place.
What I find hilariously ironic is how people whine about being forced to dish out $15 per month on a sub, yet they will spend ungodly amounts of money in the cash store on things that are free in a sub model with a little effort.
I don't really understand why avoiding this change is "easier said than done". I continue to pay a sub, barely look at the crown store and have only bought a costume to test the system really, I doubt I'll go back to it until there's some content on offer. Meanwhile I continue to play the game exactly the same way I played it before, and on the same terms. The threads on the forum will die down as the novelty and instant reaction wear off, but can be read or ignored as you like.
It's exactly the same game today that it was a month or two ago as far as I'm concerned. Oh sure, people with a "glass half empty" approach to life will say "oh but they might sell this, they might sell that..." but if and when that becomes an issue then don't buy those items, it really is as easy as that. People read too much into these cash shops, they exist primarily as an alternative source of revenue from those who don't want to subscribe, and can be largely ignored by those who still prefer to subscribe (but who will benefit from the extra viability rendered to the game by that alternative source of revenue and the additional players drawn to the game by it).
The short, and somewhat reductive, explanation is that cash shops incentivize bad behavior on the part of developers. That may not be by the developer's choice. But, we actually saw an example of that. The drop rate for motifs lowered with 1.6. Now, ZOS insisted it hadn't been changed, but what did change was more stuff got inserted into the drop tables, meaning getting a motif is now less likely than before 1.6.
Okay. Fine.
That's normal game balancing.
But, now motifs go up in the shop. And I have to wonder: did they reduce the drop rate of motifs expecting this? I don't think they would, but it's possible.
We've got another thread saying, "hey, wait, gold upgrade mats and kutas are a 'convenience' item. When are those going in the store?" And I remember that the hireling rates were lowered with 1.6. So... was that in preparation for those going in the store too?
And, then I have to ask, is this really the kind of experience I want to be having from a game? Do I really want to wait for things to get out of hand, or just walk away now, before I get to watch ESO get turned into another F2P microtransaction-festival?
It's easy to say, "yeah, it doesn't affect me." Until you see when and where it does. Then ignoring the change becomes a lot harder.
I agree, it's equally naive not to expect certain things to be changed to favour and drive traffic to the cash shop. That's going to or has already happened. Champion System for XP pots, motifs for crown store motifs, hirelings for "special crafting packages" maybe.. who knows?
Point is: we aren't going to stop that from happening unless people actually don't buy it. And we will never be able to convince people not to buy it. Everyone is going to make their own decision, and it will either work for ZOS or not, and it will either be OK with "us" or not. Debating it as a whole is futile, it's not going to change anything.
I think you put it beatifully when you said it either works for us or it doesn't. But I disagree with your last sentence, in that I don't think it's futile to discuss these issues. Who knows, we might convince another player not to validate wrong (in our opinion) choices by ZOS.
starkerealm wrote: »I agree, it's equally naive not to expect certain things to be changed to favour and drive traffic to the cash shop. That's going to or has already happened. Champion System for XP pots, motifs for crown store motifs, hirelings for "special crafting packages" maybe.. who knows?
Point is: we aren't going to stop that from happening unless people actually don't buy it. And we will never be able to convince people not to buy it. Everyone is going to make their own decision, and it will either work for ZOS or not, and it will either be OK with "us" or not. Debating it as a whole is futile, it's not going to change anything.
What was the statistic? Whales account for .2% of a game's population and 60% of its income. Yeah. Shank depressing when you think about it.
I can take the naive blow to the chin. This isn't the first time I've been through this with an MMO. I don't know if that makes it sting more or less, though. And, as before, it doesn't help that it's a franchise I honestly enjoy.
And this:RainfeatherUK wrote: »As for democratic opinion, everyone has a right to say something sure. But Its unfortunate we have to listen to most of it.
Don't seem to compute very well together.RainfeatherUK wrote: »But you don't 'have' to lower yourself to that. You can actually make a difference in the global market. By treating people with respect.
starkerealm wrote: »Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I'm going to dig up the metaphor I used in another thread on this subject.starkerealm wrote: »nerevarine1138 wrote: »Do you think that companies exist in a capitalist market to not earn money?
Because the desire to make money is an absolution for all your sins?
The problem with this argument is that it gets used to excuse any behavior so long as it improves the bottom line. It's a bit like saying, "well, sure that busload of nuns plowed through a day care center, but that's what buses do, they go places. What did you expect?"
A small amount of self control, maybe.
Maybe you can add to the analogy that no one got injured as there were no one in the day care center because no one wanted to play there due to people (not myself) not finding value for their money?
If you don't want to hear "we want to make money" as an excuse, then don't live in a capitalist society.Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
I already expressly addressed that in the OP, and said that wasn't the issue I'm talking about.
I don't agree that you did. You can say "I'm not talking about the need for ZOS to make money" but if you complain that people are trying to find ways for them to make money - that's exactly what you are talking about. It's the same thing.
People have accepted that stuff is gonna cost money from now on, might as well try and get something worth it in there. Let's not pretend that we're gonna get appearance and name changes for free, that would be completely stupid of them, so if we want them we have to ask for them in the Crown Store. Unless we were born yesterday in which case we could ask for them to make it free, and make rainbows and unicorns drop from the sky too.
Again, missing the point. I quite clearly said that I'm aware that B2P is the current business model and that is the primary revenue stream now. It's about 1) Over monetization 2) The effect this will have on the game itself - this is not just a supposition, you can see plenty of real world MMO examples where cash shops altered the game for the worse and 3) That some people are almost begging for this to happen.
1. Is it up to you to decide what is over monetization? I don't think any company ever thought they were making too much money. Anything that will provide good revenue while not ruining the game to the point where too many valuable customers will leave, is going to end up there. Yes, if you're not spending money - you won't be as important of a customer to retain as those who do. When you go to your local bar, do you expect to be served as fast as the group who orders a lot of expensive stuff and leave great tips? Don't..
2. I agree, but it is irrelevant at this point. You, me or anyone in this thread will not change the outcome of this. It's like "consumer power".. yeah, sure, but there is no clear cut cause that you can rally people behind. I want name changes, I will never boycott the Crown Store. Never, I'll buy as much stuff as I feel like. And a lot of the people complaining will do the same as soon as something they want comes out. And if they don't, well .. look at 1 again. You don't buy, you are a net loss .. who's gonna care?
3. Yes, you have to consider that people might just want different things from you. And if they are willing to pay more than you are willing to pay, chances are they'll get it. I saw everyone cry about motifs yesterday, and I'm like.. well, I have them all. But if another one comes out and is ~equally "hard to get" as Dwemer, which took me ~10 hours of farming to get the full thing.. it's cheaper for me to buy it with money than to farm it, if I want it. $40 is less than 2 hours work. So for me, it makes sense. I get to spend more of my free time just playing rather than farming, while for someone who doesn't make much money - it makes more sense to farm it.
I don't mind either way, I'm here as long as it makes sense for me to do so i.e. as long as I feel I'm getting my moneys worth from the game. I think everyone should just stick to that, and this forum wouldn't be 50% complaint threads.starkerealm wrote: »To take your, "well, there in this to make money" to it's logical extreme would be, "it's cool kill people and take their stuff, because, hey, it makes money."
You make it sound like that doesn't happen. The difference is your example is against the law in most countries, this.. isn't.
Guy, if you're just going to repeatedly miss the point, then you should just bow out of the discussion. I don't want to have to explain again what I said, it's all in the OP and no-one else seems to have had a problem understanding my point, only you.
This:And this:RainfeatherUK wrote: »As for democratic opinion, everyone has a right to say something sure. But Its unfortunate we have to listen to most of it.Don't seem to compute very well together.RainfeatherUK wrote: »But you don't 'have' to lower yourself to that. You can actually make a difference in the global market. By treating people with respect.
I understand your points and agree with most of them, but I think you have a problem with different opinions.