jcasini222ub17_ESO wrote: »your right people do have different priorities. currently most of my paycheck goes to savings/college loan debt (should be done by 33 so in 6 years really pumped about that) but I could buy the whole crown store if I wanted to today, money isnt an issue just for you.
However, Im not a spender really more of a saver so maybe that explains our different approachs and mindsets.
I dont get jacked up over pixels, new (real) hiking boots maybe but pixels? we talkin bout pixels? not real book, not a real horse, but pixels.(hopefully a few of your realize were i'm borrowing this from)
Fully understand different priorties still doesnt mean i cant be baffled by behavior.
That's correct, but it is also true for a lot of things out there. Money is the primary motivating factor for a lot of people/companies/whatevers. It's an interesting world we live in to say the least. If you don't expect that to invade the gaming space even more, I think you're in for a rough surprise
You're not listening to what anyone else has to say. You can't define what over monetization is if you don't know (none of us do) what ZOS's business costs are. If they have to push this much on us to survive, so be it. I'd rather have ads in ESO than no ESO. More and more these threads are being created by people who clearly have no concept of the business world.
jcasini222ub17_ESO wrote: »your right people do have different priorities. currently most of my paycheck goes to savings/college loan debt (should be done by 33 so in 6 years really pumped about that) but I could buy the whole crown store if I wanted to today, money isnt an issue just for you.
However, Im not a spender really more of a saver so maybe that explains our different approachs and mindsets.
I dont get jacked up over pixels, new (real) hiking boots maybe but pixels? we talkin bout pixels? not real book, not a real horse, but pixels.(hopefully a few of your realize were i'm borrowing this from)
Fully understand different priorties still doesnt mean i cant be baffled by behavior.
I think it's laughable that you seem to think data is somehow worth less than physical items. Value is determined by the buyer, not the supplier.
starkerealm wrote: »Sadly most online games, (even some single player games now!), have gone down a path of monetising every little thing they can, because why bother actually playing the game and putting in the effort to unlock items, when you can stand in town spending money in the in-game store?
Sense of achievement slowly trickling away.
Ironically, you have this a little backwards. Publishers are asking, "why bother selling a game as a product when you could turn it into a service platform instead and pull money in over and over?" It's part of what lead to the high profile MMO boom with games like Warhammer Online, Age of Conan, The Old Repbulic, Star Trek Online, DC Universe Online, ect. The idea that you could sell a game, and then get people to cough up 15 bucks a month after that for as long as they wanted to continue playing.
Microtransactions weren't added to Dead Space 3 because there were people who didn't want to play the game. It was because publishers wanted a venue to pull in more money. So they threw lockboxes into a single player game. It's why stuff like Mass Effect 3 and Dragon Age Inquisition ended up with free to play style microtransaction systems buried in their multiplayer components.
The idea that, "no, really, we can make more money on this."
Even the rampant idiotic DLC releases for something like Saints Row 3 and 4. Where there's something like 20 items for each, and it's freakin' skin packs.
What has happened though, is marketing has kept billing this as "value added" rather than, "yeah, we chopped out parts of our game, and now we're going to sell them back to you." Which was the case with Human Revolution, where all the preorder DLC packs were literally in the game, you just couldn't pick up the items or get the dialog node to run the missions. It wasn't even just, on disk, it was actually in game.
And, some people believe that. I remember seeing someone arguing that ESO should go to a Neverwinter style F2P system. Which is to say a horrifically P2W system, because you can always grind until your eyes bleed for the premium stuff. That is to say farming every day all day for a couple bucks worth of the premium currency. (If STO's rates are anything to go by). Because, they honestly believed it was a non-exploitative setup. Because you could put in a 40 hour week grinding in order to get a 10 dollar premium item that was flat out better than anything you could obtain without using the real money currency.
Yep true enough, it's a shame but I guess it's a sign of the times, at least there's a few decent companies left, (CD Projekt Red).
Psychobunni wrote: »
You're not listening to what anyone else has to say. You can't define what over monetization is if you don't know (none of us do) what ZOS's business costs are. If they have to push this much on us to survive, so be it. I'd rather have ads in ESO than no ESO. More and more these threads are being created by people who clearly have no concept of the business world.
Okay, real world business metaphor Satan(wal)Mart. Bottom line oriented, cheap junk, unhappy employees, long list keeps going... VS Costco, happy, well paid employees, better quality products (some) and still making money and being competitive
I want ZOS to be Costco and not SatanMart. I know, especially in the US we are conditioned to accept greed as the all hailing master of capitalism. ZOS can have standards and still make money.
Note: my metaphor is NOT an attempt to have a political debate or debate the merits of the companies used, simply to provide a business example in the "real" world
jcasini222ub17_ESO wrote: »your right people do have different priorities. currently most of my paycheck goes to savings/college loan debt (should be done by 33 so in 6 years really pumped about that) but I could buy the whole crown store if I wanted to today, money isnt an issue just for you.
However, Im not a spender really more of a saver so maybe that explains our different approachs and mindsets.
I dont get jacked up over pixels, new (real) hiking boots maybe but pixels? we talkin bout pixels? not real book, not a real horse, but pixels.(hopefully a few of your realize were i'm borrowing this from)
Fully understand different priorities still doesn't mean i cant be baffled by behavior.
I think it's laughable that you seem to think data is somehow worth less than physical items. Value is determined by the buyer, not the supplier.
starkerealm wrote: »jcasini222ub17_ESO wrote: »your right people do have different priorities. currently most of my paycheck goes to savings/college loan debt (should be done by 33 so in 6 years really pumped about that) but I could buy the whole crown store if I wanted to today, money isnt an issue just for you.
However, Im not a spender really more of a saver so maybe that explains our different approachs and mindsets.
I dont get jacked up over pixels, new (real) hiking boots maybe but pixels? we talkin bout pixels? not real book, not a real horse, but pixels.(hopefully a few of your realize were i'm borrowing this from)
Fully understand different priorties still doesnt mean i cant be baffled by behavior.
I think it's laughable that you seem to think data is somehow worth less than physical items. Value is determined by the buyer, not the supplier.
Given that, for J Casini... he is the buyer... it seems fairly reasonable he'd assign that for himself. *shrugs* Or, you know, "she," "she'd," and "her," either way.
The customer makes the assessment on if something is worth their money... their personal assessment for themselves is going to be accurate unless they misjudge themselves or the product.
Psychobunni wrote: »
You're not listening to what anyone else has to say. You can't define what over monetization is if you don't know (none of us do) what ZOS's business costs are. If they have to push this much on us to survive, so be it. I'd rather have ads in ESO than no ESO. More and more these threads are being created by people who clearly have no concept of the business world.
Okay, real world business metaphor Satan(wal)Mart. Bottom line oriented, cheap junk, unhappy employees, long list keeps going... VS Costco, happy, well paid employees, better quality products (some) and still making money and being competitive
I want ZOS to be Costco and not SatanMart. I know, especially in the US we are conditioned to accept greed as the all hailing master of capitalism. ZOS can have standards and still make money.
Note: my metaphor is NOT an attempt to have a political debate or debate the merits of the companies used, simply to provide a business example in the "real" world
jcasini222ub17_ESO wrote: »your right people do have different priorities. currently most of my paycheck goes to savings/college loan debt (should be done by 33 so in 6 years really pumped about that) but I could buy the whole crown store if I wanted to today, money isnt an issue just for you.
However, Im not a spender really more of a saver so maybe that explains our different approachs and mindsets.
I dont get jacked up over pixels, new (real) hiking boots maybe but pixels? we talkin bout pixels? not real book, not a real horse, but pixels.(hopefully a few of your realize were i'm borrowing this from)
Fully understand different priorties still doesnt mean i cant be baffled by behavior.
I think it's laughable that you seem to think data is somehow worth less than physical items. Value is determined by the buyer, not the supplier.
jcasini222ub17_ESO wrote: »your right people do have different priorities. currently most of my paycheck goes to savings/college loan debt (should be done by 33 so in 6 years really pumped about that) but I could buy the whole crown store if I wanted to today, money isnt an issue just for you.
However, Im not a spender really more of a saver so maybe that explains our different approachs and mindsets.
I dont get jacked up over pixels, new (real) hiking boots maybe but pixels? we talkin bout pixels? not real book, not a real horse, but pixels.(hopefully a few of your realize were i'm borrowing this from)
Fully understand different priorties still doesnt mean i cant be baffled by behavior.
starkerealm wrote: »jcasini222ub17_ESO wrote: »your right people do have different priorities. currently most of my paycheck goes to savings/college loan debt (should be done by 33 so in 6 years really pumped about that) but I could buy the whole crown store if I wanted to today, money isnt an issue just for you.
However, Im not a spender really more of a saver so maybe that explains our different approachs and mindsets.
I dont get jacked up over pixels, new (real) hiking boots maybe but pixels? we talkin bout pixels? not real book, not a real horse, but pixels.(hopefully a few of your realize were i'm borrowing this from)
Fully understand different priorties still doesnt mean i cant be baffled by behavior.
I think it's laughable that you seem to think data is somehow worth less than physical items. Value is determined by the buyer, not the supplier.
Given that, for J Casini... he is the buyer... it seems fairly reasonable he'd assign that for himself. *shrugs* Or, you know, "she," "she'd," and "her," either way.
The customer makes the assessment on if something is worth their money... their personal assessment for themselves is going to be accurate unless they misjudge themselves or the product.
Maybe I should have said customers.
So what you're saying is without any access to ZOS's budget, revenue, overhead, etc. you can magically know that they are making more than they're earning? That just makes them greedy, right?
ZOS just went B2P because they're in the freakin' hole, financially speaking. They don't have money. They don't have resources. The crown shop is their way to fix that problem. My god, it is really not that difficult.
Hell, this whole game is just "pixels" so those $60 were just pixels.. unless you bought a disc copy
jcasini222ub17_ESO wrote: »jcasini222ub17_ESO wrote: »your right people do have different priorities. currently most of my paycheck goes to savings/college loan debt (should be done by 33 so in 6 years really pumped about that) but I could buy the whole crown store if I wanted to today, money isnt an issue just for you.
However, Im not a spender really more of a saver so maybe that explains our different approachs and mindsets.
I dont get jacked up over pixels, new (real) hiking boots maybe but pixels? we talkin bout pixels? not real book, not a real horse, but pixels.(hopefully a few of your realize were i'm borrowing this from)
Fully understand different priorities still doesn't mean i cant be baffled by behavior.
I think it's laughable that you seem to think data is somehow worth less than physical items. Value is determined by the buyer, not the supplier.
I happy you got a laugh out of itWould you like me to provide more laughs?
Because, certainly, I am still baffled by pixel purchases of all those books you see in the crown store. Which of course i can be baffled by behavior right? Correct me if I'm wrong please
And once again maybe try reading critically. This part "Fully understand different priorities still doesn't mean i cant be baffled by behavior." This means I understand, in most cases, the buyer determines the value.
However, lets go deep then. Supply can affect the value just as easily, lets say if I reduce the drop rates across the board for motifs and crating materials (this seems to already have been done). Aren't I artificially pumping up the value of motifs/crafting goods by limiting supply? If I don't tell my customer this aren't I hoodwinking them into an raw deal? Does this create an environment where making a crown shop purchase is easier (more inviting) than making an in-game transaction simply based on the manipulated drop rate on supply?
Please continue to baffle me
jcasini222ub17_ESO wrote: »jcasini222ub17_ESO wrote: »your right people do have different priorities. currently most of my paycheck goes to savings/college loan debt (should be done by 33 so in 6 years really pumped about that) but I could buy the whole crown store if I wanted to today, money isnt an issue just for you.
However, Im not a spender really more of a saver so maybe that explains our different approachs and mindsets.
I dont get jacked up over pixels, new (real) hiking boots maybe but pixels? we talkin bout pixels? not real book, not a real horse, but pixels.(hopefully a few of your realize were i'm borrowing this from)
Fully understand different priorities still doesn't mean i cant be baffled by behavior.
I think it's laughable that you seem to think data is somehow worth less than physical items. Value is determined by the buyer, not the supplier.
I happy you got a laugh out of itWould you like me to provide more laughs?
Because, certainly, I am still baffled by pixel purchases of all those books you see in the crown store. Which of course i can be baffled by behavior right? Correct me if I'm wrong please
And once again maybe try reading critically. This part "Fully understand different priorities still doesn't mean i cant be baffled by behavior." This means I understand, in most cases, the buyer determines the value.
However, lets go deep then. Supply can affect the value just as easily, lets say if I reduce the drop rates across the board for motifs and crating materials (this seems to already have been done). Aren't I artificially pumping up the value of motifs/crafting goods by limiting supply? If I don't tell my customer this aren't I hoodwinking them into an raw deal? Does this create an environment where making a crown shop purchase is easier (more inviting) than making an in-game transaction simply based on the manipulated drop rate on supply?
Please continue to baffle me
No, you're not. Lowered drop rates (the change has been around for 2 days, there is literally no proof of this anywhere) would not suddenly motivate a buyer to spend cash on a non-essential item they otherwise wouldn't have bought simply because it is more difficult to obtain in game. The buyer would just be locked out of the opportunity to obtain that item. I noted non-essential because this isn't the case if it were something required to play the game (see subscription based models...).
THAT is a problem. But even if they made it so you could only get the motifs from the cash store, it isn't suddenly going to make people buy them. If people don't buy them, the price lowers. Sellers literally cannot force the buyer to do something. They can influence all day (hell, it's what business is), but that doesn't force anything.
Why would they bother?starkerealm wrote: »Pendrillion wrote: »I wager a guess and say, a lot of the Forum activities are driven by people who profit from MMO's. I always find it a little suspect how strong the push toward F2P in most MMO's is. I suspect a lot of posts in this forum come from Goldfarmers or from people hired of that Industry. Or people who make a living out of those aspects of the Internet.
Looking at the account profiles of posters asking for the delete limit to be removed is... enlightening, most of the time.
I've often wondered about this myself. And at times when I'm feeling more conspiracy-theorist, I wonder if ZOS itself isn't astro-turfing the forums to push more forms of monetization or to make it seem like there are more supporters for that model than there are in reality.
Psychobunni wrote: »
So what you're saying is without any access to ZOS's budget, revenue, overhead, etc. you can magically know that they are making more than they're earning? That just makes them greedy, right?
ZOS just went B2P because they're in the freakin' hole, financially speaking. They don't have money. They don't have resources. The crown shop is their way to fix that problem. My god, it is really not that difficult.
In a hole doesn't mean you throw your standards out the door. It's not .....oh my electric bill is due and I just had to spend xxx money replacing the transmission in the car, "I better hit the street corner to earn some bucks"No, its "okay, what can I rearrange, put on hold to pay this bill"....standards.
fromtesonlineb16_ESO wrote: »Why would they bother?starkerealm wrote: »Pendrillion wrote: »I wager a guess and say, a lot of the Forum activities are driven by people who profit from MMO's. I always find it a little suspect how strong the push toward F2P in most MMO's is. I suspect a lot of posts in this forum come from Goldfarmers or from people hired of that Industry. Or people who make a living out of those aspects of the Internet.
Looking at the account profiles of posters asking for the delete limit to be removed is... enlightening, most of the time.
I've often wondered about this myself. And at times when I'm feeling more conspiracy-theorist, I wonder if ZOS itself isn't astro-turfing the forums to push more forms of monetization or to make it seem like there are more supporters for that model than there are in reality.
It's a patently obvious fact that only a trivial minority of players ever visit forums, let alone post, so there's no incentive for ZOS to try to astro-turf .. there aren't enough eyeballs to see it to be relevant.
Which brings me to my other main concern. Far from the careful and cautious approach, many people seem to be clamouring for runaway monetization. There are threads where people are saying they'd eagerly pay large sums of money for almost any boost, change, or item. ZOS will cater to what players want, in particular if it helps the bottom line, and it is my concern that these people, who speak the loudest with their wallet, will be the ones driving the game's future.
Please, don't say "ESO has to make money" or "ESO is B2P now, so get with the program" because as I've mentioned, I'm already aware of that. This post is not about that. It's about my concerns for an over focus on adding/promoting Crown Store items - cash shop over content - and about the sheer eagerness by which some people are pushing (almost begging) for this to occur.
Do we really want ESO going down that path?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
starkerealm wrote: »
Do you yourself work for a company that makes money? Would that company not be interested in selling products that people express they are interested in, especially products that have a low production cost?
You can complain about it all you want, but yes, what makes money is what controls companies (since well, companies are started mainly to make money) and thus the highest value clients will dictate development in most cases.
You have to be very naive not to understand this, and that people don't complain about doesn't necessarily mean we like it - it just means we are aware of how our society functions already and know that everyone wants our money
Except that this is a recent phenomenon - if the MMO industry was always like this I could tolerate it, or at the very least accept it. But it hasn't. Games used to be sold complete. Months or years, an expansion came out, and it was happily purchased.
The whole problem people have with the current gaming environment is that it's overly focused on the profit motive, rather than just making a game. Of course they need to make money. No one's saying they shouldn't. But players don't want to be annoyed and asked to pay up at every turn. I don't get why that's so understand for gaming companies and supporters like yourself to understand. Do you actively like spending money or actually enjoying the game? Do you like being immersed or being advertised to?
I feel the whole problem is that these have become closer to SaaS than an actual product or experience.
On another note a lot of the comments here make it sound like entertainment doesn't have a monetary value, but it very much does. And it's just that .. Entertainment. If it doesn't entertain you, then you should not pay for it.
But then again, prices will probably drop within a few weeks as they are likely set high initially to capitalise on the "new shiny" and the "oh I've been looking for that for ages". Also an incredibly common strategy employed by most companies.
Morals? I don't know.
If I thought an Internet rampage was going to change it, I'd go on one. But I don't.
jcasini222ub17_ESO wrote: »"Hell, this whole game is just "pixels" so those $60 were just pixels.. unless you bought a disc copy"
Some of us are old souls with young hearts.
"sure, some things may be ridiculous for you (like I think online gambling is like the worst idea anyone ever came up with) but it appeals to people and they spend their money on it and get something they want in return."
And this is what surprises me, I don't want you to not spend in the store, nor do I care if you do. I'm fascinated by this business model which takes what could have been an entire world development for sub, breaks it down into smaller pieces then resells to the player base at higher individual costs. In an ideal world this is a sub game and some of the stuff in the crown store today (take mounts for example) would be worked into content releases. I know we'd all love that, but I know that model didn't work.
Currently, I'm watching ZoS, a rookie in the MMO market, delve into an evolving business practice which I think can be described as totally grey morally?I think that's a fair description of b2p cash shop. Already we see limited time mounts, I am going to assume these will reappear for a lesser cost. Anyone talking about economics in this thread I believe would agree that's targeted at impluse buyers. We have seen datamined other senche mounts that we could just wait for. Note I doubt the majority of the player base knows that. They haven't really been clear where the line is drawn with what will "appear" in the store. I'm pretty sure all their statements have been decently vague.
Maybe I was a bit too strong in my language. I just get real creeped out at thinking what I'll see in the crown store in 6 months with such an eager appetite.
I find the 60 one time cost, plus subscription (soon to end because its not a sub game anymore) but I'll still be playing (maybe), a similar cost to new hiking boots (which I go through laces idk) and insoles). However, if I bought brand new laces, and brand new insoles before each hike based on color and look.. well I wouldn't.
Sure, it'd be nice if all those shoemakers instead went to work on imperial city, but unless I can convince everyone on the planet to pay for that instead.. y'know.
starkerealm wrote: »
starkerealm wrote: »Sure, it'd be nice if all those shoemakers instead went to work on imperial city, but unless I can convince everyone on the planet to pay for that instead.. y'know.
Yeah... the problem is, when you get people to cough up for already produced content, it doesn't exactly incentivize the creation of new content. If they can just add random garbage items to the store using existing content... why spend money on making a new zone? I mean, it took STO two years as the most profitable PWI title before they rated a new zone? Or, TSW, which went Buy to Play... and the "seriously guys, it'll be done in six months" release of Tokyo got pushed back over two years?
Yeah. No. This could easily mean we won't see the Imperial city or any other new zone until Christmas 2016.