Motifs and Ring of Mara are in the Crown Shop!!!

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  • redspecter23
    redspecter23
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    I can't see value going down on looted versions. If an Imperial motif is basically $50 I'll stick with the in game ones. Will anyone trade me 3 months worth of game time codes ($45) for an Imperial Motif? As long as the answer is no, I'm not worried. If the answer is yes, I'm really not too upset either honestly.
  • Attorneyatlawl
    Attorneyatlawl
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    Nifty2g wrote: »
    Your attempts at baiting is pretty bad, considering I have bragging rights anyway, but no point to boast around my achievements that you don't have or will get.
    Anyway I find it cute you went and posted in my thread as an attempt to keep baiting. I'm sorry you feel so strongly motifs are in the crown store, and I'm sorry to say it falls under Zenimax's Code of Conduct for convenience items to include them, considering they don't even change the play style.

    I gave up on the idea of trying to fix the raiding system to help promote a better play style, but oh well. It won't happen so I let it go
    Nifty2g wrote: »
    Please hear me out,

    Prior to update 6, raiding was actually a bit challenging especially going for no death runs right? The newest trial Sanctum Ophidia, many guilds tried over and over again for weeks going for the 33 minute achievement and in the end they finally got it, going for it increased their play style by so much, it is pretty hard to get 12 people to work so well with each other and have a perfect run and get the achievement right? There was a total of 3 groups on the North American Server to get that achievement.
    Spoiler
    Same goes with Dragonstar Arena, there were 5 teams total on the North American Server who had gotten a "no death" run, and gotten a time of under 70 minutes, I was part of the 8 people in the world to have gotten an under 60 minute run without having a death, that took weeks on end to work on and going in over and over trying to figure out how to do it perfectly. There was only one other team who had gotten under 60 minutes on the European Server. I know this seems pointless to add, but it's giving me meaning to post a thread that is hopefully going to be heard, there is not a lot of high end PvE players on the forums to make a difference so we can see some changes.

    So, Zenimax before update 6 had came out, you had said specifically that there are more factors to getting a great point score than just flat out time, this had made everyone excited but after a few testings with this new system, guess what? Time is even more important than it ever was, killing enemies are not really worth it as much as flat out time is, in HRC, AA and SO there are a few enemy packs that is worth skipping than going for the points that you give for killing them. Same in Dragonstar Arena, I can name one right now, people skip the second set of mini bosses that Hiath spawns and burn Hiath 50-0 because that is worth way more points than killing them both and then splitting off for another 30 seconds, you waste about a minute and 20 seconds doing that.
    My next point, deaths. WHY on earth have death penalties removed, they only add 50 points or so to your overall score; this is promoting a HORRIBLE play style to everyone in PvE, you can die as much as you want and it doesn't matter. On the third week of the patch being out I got the 33minute Speed Trial for Sanctum Ophidia and I had 40 lives left in my group, what the hell is this? Why is one of the most hardest PvE achievement to get so damn easy now?
    Spoiler
    Dragonstar arena NEEDS a no death point bonus at the end, because what, the way to get the best time in there is to grab 2 great DPS that you know which would have to be Nightblade Stamina DPS as casters at the moment have no sustain with their magicka and Stamina has been made to destroy everything. There is nothing competitive about this system.

    My main point is this Zenimax, you have stripped away EVERYTHING that was challenging and have given raiding such a hollow and simplistic system, no it's not different factors to get a good score, it's purely time based. I have talked to many high raiding big named players and they are all disappointed in this system. As a quick fix to this, you really need to add a more challenging part before you fix up the point system, you need deaths to account to subtracting around 200 or 250 of your total score, because I have a question for you, WHY THE HELL did you remove the 5 minute time removal? Yes it was harsh but it made everything worth it, it made people play better, with such a crappy penalty it gives now I've already said this but it promotes a horrible play style. Also there should be no death completion runs that give you an increased score of about 5,000 or 10,000. Because there are not many people who can do that, and it opens up a whole new challenge for the serious raiders who can challenge each other. I was hoping to have a challenge with the EU guys who had beaten my 58 minute no death dsa run pre update 6, but we can't do that as there is little to no skill involved anymore.
    Spoiler
    Please, take into consideration of these updates, I will try my best to get the views of other PvE players in this thread. But can we make small changes at once before big ones so we can fix this system up. Deaths highly need to mean more than what they do and we need a no death completion bonus, can you imagine a team beating Hardmode Sanctum Ophidia without having any deaths? Hard to imagine isn't it, but having such a bonus will encourage guilds to try it out.


    They'll sell the achievement on the crown store soon, so don't worry about it. I've plenty I could brag about myself, but unlike how you are conducting yourself, I have enough self control not to boast and beat my chest about it all the time. Have a good day :).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Preyfar
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    I'm all for the Crown Store, but $50 (5,000 Crowns) for Imperial and Dwemer and it's NOT account-wide?

    EDIT: Actually, y'know what? A fool and their money... after thinking about it, I don't have any issue with it. =P
    Edited by Preyfar on April 13, 2015 5:35PM
  • vovus69
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    Romo wrote: »
    Hmmm... looking at the motif prices...

    Wonder what the DLC prices will be?

    Hard to forecast now, but I would guess at 2k-3k crowns or so. This is of course ball park. Will see.
    "If I'll need your opinion, I'll give one to you" - Rivenspire
  • Gidorick
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    Romo wrote: »
    Hmmm... looking at the motif prices...

    Wonder what the DLC prices will be?

    I know right?!?

    I'm thinking 5,000 Crowns...
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Didgerion
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    This definitely is not pay to win.

    The company is B2P now and they have to maintain(at least) their cash flow, or the game will be shut down.

    I'm happy that they can still find what to offer in the Crown store and stay out of Pay to win items.

    I myself bought racial motifs before. I bought the mounts as well for busting different riding stats (now they are useless skins). The game evolves and some expensive items drops in value, some becomes unnecessary.
    But hey this is not happening in ESO only....look at your last generation computer and start complaining how much you'd lost.

    I agree with their decision on this one.
    Edited by Didgerion on April 13, 2015 5:44PM
  • Audigy
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    To offer limited things in the shop is pretty common in F2P games. Keep in mind, if items stay in the shop forever then the motivation to buy them is low.
    Cosmetics don't give you any advantages while you play, except prestige so they die and live with rarity and limitations.

    That said, many of those items will return some day or another. I wouldn't be surprised if the Senche finds its way back in a different color in a few months or maybe even gender.
  • Nifty2g
    Nifty2g
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    They'll sell the achievement on the crown store soon, so don't worry about it. I've plenty I could brag about myself, but unlike how you are conducting yourself, I have enough self control not to boast and beat my chest about it all the time. Have a good day :).
    No need to put it on the crown store, it's quite easy to get. Thanks for quoting my thread in there though helps get the word out considering almost every end game PvE raider agrees with it. But like I said, I gave up on the idea of them fixing it, cause I know they wont, they like the idea of an easy play style which is fine I guess.

    All I'm doing is disagreeing that EXP Potions will have any effect really, I mean sure somewhat it will obviously, but a good player will still stand out with less champion points, ugh, they already do anyway I know someone who is about 40 or 50 points behind and still pulls the highest DPS
    #MOREORBS
  • Ley
    Ley
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    Nestor wrote: »
    You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.
    Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
    How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
    Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."

    I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Nifty2g
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    And plus if anything Attorney, the one thing you should be mad at is that the Pledge is now sold in the Crown Store, I paid for my imperial edition for that
    #MOREORBS
  • Cogo
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    Two questions...

    Do the crown store motifs bind on pickup to your account? In other words they are not sellable to other players, right?

    EXP potions will not affect champion level gains, right?

    Thanks for any clarifications @ZOS_GinaBruno , @ZOS_JessicaFolsom.

    @ZOS_GinaBruno
    This is very concerning for the long term of ESO.
    The damage to the economy for selling motifs in the crown shop, isn't limited by binding them. It helps for damage control, but the market for motifs just got killed. At least don't let players sell for gold what they buy for money.

    Just motifs may not seam so bad....but whats next?
    Even with binding crown store motifs to those who would buy them. Takes that value from the in game economy, to the crown shop, instead of players.

    A market needs buyers and sellers. Not just one part.
    The motif economy will go the same way as food buffs. Little to nothing.

    Please stop selling more items that are replacing in-game items and everything connected to it.

    The motifs will sell now....then become worthless in time, with the norm that everyone got all styles on all characters, or access to one. Those players who wants fast items by buying will not stay very long. But the damage to the economy will......
    There will be a small demand with a high supply of motifs = low economy turnover to keep any value.

    My base for this principal, is the effect that the crown shop have on "food buffs" vs player sales of crafted food.
    Even with the crown store food as bound and not as potent as crafted. Sales of crafted Food buffs went to 0 in two weeks. Along with the provision mats because they fill up most banks now......

    Please look at the numbers before selling more "bound things" that replaces the player economy.

    A raised but short term sales in the crown store, vs longer term player base with more sold subscriptions and DLCs, must be a good educated forecast?

    The crown store needs to look successful and tested as much as possible for the consoles, we get that. Consider the player base in a longer term vs short term.

    The motifs alone will not ruin the economy, but the trend so far have been going towards "Sell whatever they want". This is not the worry part.
    The next part(s) is.
    Edited by Cogo on April 13, 2015 5:49PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Steinschlag
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    Ley wrote: »
    ]
    Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.

    Thats not the Point. But for Traders this is REALLY bad. I buy Motifs and sell them with Profit. Yesterday i make 8k with that. If that comes to the store, its over with that^^
    Edited by Steinschlag on April 13, 2015 5:44PM
    Bodeus wrote: »
    Gibt bestimmt einige die tanken mit Froststab besser als so mancher Lappen mit Schwert/Schild.
    --NORACTIS--
    --FANATIC HUNTERS--
  • AlienSlof
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    I'm ready for my leopard! *rubs hands together in glee*

    I love thieving in the game, so I'll hold off buying motifs this way for now. My vampire stole an imperial motif a couple of weeks back!
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Steinschlag
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    Ley wrote: »
    ]
    Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.

    Thats not the Point. But for Traders this is REALLY bad. I buy Motifs and sell them with Profit. Yesterday i made 8k with that. If that comes to the store, its over with that^^

    Bodeus wrote: »
    Gibt bestimmt einige die tanken mit Froststab besser als so mancher Lappen mit Schwert/Schild.
    --NORACTIS--
    --FANATIC HUNTERS--
  • dietlime
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    If I buy them with my monthly crowns and then sell them to some player for 15,000 gp each? (No)

    It's not as bad as you think it is, lots of people are going to f2p'ing, motifs will not be a huge value item any more, but they will still be worth a few thousand gold.

    Edited by dietlime on April 13, 2015 5:46PM
  • Attorneyatlawl
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    Nifty2g wrote: »
    No need to put it on the crown store, it's quite easy to get. Thanks for quoting my thread in there though helps get the word out considering almost every end game PvE raider agrees with it. But like I said, I gave up on the idea of them fixing it, cause I know they wont, they like the idea of an easy play style which is fine I guess.

    All I'm doing is disagreeing that EXP Potions will have any effect really, I mean sure somewhat it will obviously, but a good player will still stand out with less champion points, ugh, they already do anyway I know someone who is about 40 or 50 points behind and still pulls the highest DPS

    40 or 50 points isn't much at all. But look two feet ahead and a gap of oh, say, 1000 vs 1600 points and it's far more significant (60% via exp potion and subscription ). Also, you seem to not notice in between your tries to brag, but you're not talking to a level 15 new player :).
    Edited by Attorneyatlawl on April 13, 2015 5:46PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Didgerion
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    Yeah, that´s what i mean. I don´t over react. THIS is just the TOP of the mountain. Sure not all ppl will buy this stuff at Store, but enough. We all play long enough MMOs to know that ppl WILL buy it from Store!! The Economy will go down step by Step...

    I agree it is only the TOP of the iceberg.

    They will continue adding more items (and eventually pay to win items too) in order to maintain the profit. Otherwise the project will be declared unprofitable and will be shut down.

    And the in-game economy is not going down - it is changing.
    If your economy was based on selling motifs then yes - your economy will go down if you are not flexible to adapt to the new economy.
    Edited by Didgerion on April 13, 2015 5:45PM
  • Nifty2g
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    40 or 50 points isn't much at all. But look two feet ahead and a gap of oh, say, 1000 vs 1600 points and it's far more significant (60% via exp potion and subscription ). Also, you seem to not notice in between your tries to brag, but you're not talking to a level 15 new player :).
    My tries to brag? You're the one that decided to quote my thread I haven't said anything lol, I wasn't even talking about myself also, I'm talking about end game content considering a level 15 new player cannot earn new champion points when leveling. Anyway, enough now from me
    Edited by Nifty2g on April 13, 2015 5:47PM
    #MOREORBS
  • MiyaTheUnbroken
    MiyaTheUnbroken
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    The sky is falling! The sky is falling!
  • Attorneyatlawl
    Attorneyatlawl
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    Ley wrote: »
    Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
    Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."

    I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.

    Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all :).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Ley
    Ley
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    Thats not the Point. But for Traders this is REALLY bad. I buy Motifs and sell them with Profit. Yesterday i made 8k with that. If that comes to the store, its over with that^^

    So let me get this straight, Zenimax should avoid making money to support their game/company/employees, if it results in you losing anywhere around 10%-25% of your in game gold income?
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • desciviib14_ESO
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    So, it's ok for players to profit off players who would rather spend than grind but it's not ok for ZOS to do it?

    At $50 for the good motifs, if anything I see price going up with the excuse "if you dont like it, go grind or pay $50" If we say that the Imperial motif is worth 50k in game, that doesn't equate to $50 in real money. That would be about 1k per $10....if you tried to sell someone 1k gold for $10 most of the time you'd be laughed at. I think this if anything gives an excuse to raise the prices of Dwemer and Imperial. Not sure about the others since they are more reasonably priced. Imperial is the only motif Im missing but I can convert so I have no interest in 50k or $50 and there's a lot of folks like me on this. I'd just be spending for the achieve which is ......useless outside of the feeling of accomplishment.

    Also, no matter how it's spun, a motif is cosmetic. So, even if it gives the "advantage" of being able to wear a style sooner, it CANNOT effect another player whatsoever. IF the xp potions come to the store they will be the first thing to actually give an advantage. However; interestingly many of the advantage naysayers are also the same people that say ZOS goes back on their word all the time so there's always that possibility, right?!
    Edited by desciviib14_ESO on April 13, 2015 5:51PM
    There is nothing here of interest to any nations; as a matter of fact, there is nothing here but people.
  • driosketch
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    It'll be a couple weeks for the dust to settle on the motif market. And while this concerns me as motifs are by far my best money makers, they are priced very high in the store so in game gold should still be able to compete.

    No the thing that concerns me more is we now have a direct measure of gold to real world $. Are there people who will buy a motif for $40? Maybe, but I also bet they could find a player to sell them one for $20. And it'll just grow from there with the rmt market.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Morimizo
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    Items in the Crown Store, in order to stay "purely cosmetic," should ONLY be available in the Crown Store.

    I'm fine with pets and mounts, but rare items that are directly tied to achievements, and/or a bustling part of the in-game economy, and/or a great reason to explore, should NEVER be included. It only diminishes the whole experience

    Add NEW motifs that can't be found in game, fine. While you're at it, add some mounts to be found in-game, as rewards or just as ultra-rare drops.

    I also completely agree that EXP potions will significantly widen the gap between power-buyers and minimal investors, in the form of the disparity in Champion Points. Good luck to those in PvP who fight against toons with 1000+ CP in a couple months from this going live. And no, not everyone will buy the potions.

    What ever happened to PLAYING the game? Why the rush to buy the ultimate destination and avoid the journey altogether?

    I don't blame ZOS. It must be incredibly difficult to resist when so many throw wads and wads of money at their feet.

  • bosmern_ESO
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    Im fine with the normal motifs, but things like the full dwemer, imperial, daedric, etc? no. just no.

    Rare motifs should not be in the crown store.
    ~Thallen~
  • ArcanusMagus
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    I would simply agree with a number of these posts, but apparently only clicking one of those buttons at the bottom of posts isn't constructive.

    As a customer, I don't like this direction. I'm not going to stop playing over this kind of practice, yet. Although, I'm certainly not going to pay real money for things I can obtain ingame.

    We're in a pot of water that's slowly being brought to a boil.
    Arcanus Magus
    Chrysamere Pact
  • Attorneyatlawl
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    Nifty2g wrote: »
    My tries to brag? You're the one that decided to quote my thread I haven't said anything lol, I wasn't even talking about myself also, I'm talking about end game content considering a level 15 new player cannot earn new champion points when leveling. Anyway, enough now from me


    I thought it was an interesting observation that your reply to me about the cash shop, coming from someone who has been complaining awhile about in game achievements being lowered in difficulty (thus the quote to reference what I saw), is excited to see power gains and achievements coming to the cash shop and now starting to arrive.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Cogo
    Cogo
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    Audigy wrote: »
    To offer limited things in the shop is pretty common in F2P games. Keep in mind, if items stay in the shop forever then the motivation to buy them is low.
    Cosmetics don't give you any advantages while you play, except prestige so they die and live with rarity and limitations.

    That said, many of those items will return some day or another. I wouldn't be surprised if the Senche finds its way back in a different color in a few months or maybe even gender.

    Limited time if fine. Sell whatever they want in 2 weeks does very little damage.
    The motifs isn't time limted.....
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Suru
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    Two questions...

    Do the crown store motifs bind on pickup to your account? In other words they are not sellable to other players, right?

    EXP potions will not affect champion level gains, right?

    Thanks for any clarifications @ZOS_GinaBruno , @ZOS_JessicaFolsom.

    Man attorney i love you haha, as long as they do not affect champion points, they will be a convenience option and not pay to win. Pls take this into consideration. @ZOS_GinaBruno , @ZOS_JessicaFolsom .


    Suru
  • Aneima
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    So motif farmers not only have to compete with other farmers for selling motifs now they have to also compete with the big corporations. You farmers better make your gold while you can before they start selling legendary mats and resources lol.
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