Your attempts at baiting is pretty bad, considering I have bragging rights anyway, but no point to boast around my achievements that you don't have or will get.
Anyway I find it cute you went and posted in my thread as an attempt to keep baiting. I'm sorry you feel so strongly motifs are in the crown store, and I'm sorry to say it falls under Zenimax's Code of Conduct for convenience items to include them, considering they don't even change the play style.
I gave up on the idea of trying to fix the raiding system to help promote a better play style, but oh well. It won't happen so I let it go
Please hear me out,
Prior to update 6, raiding was actually a bit challenging especially going for no death runs right? The newest trial Sanctum Ophidia, many guilds tried over and over again for weeks going for the 33 minute achievement and in the end they finally got it, going for it increased their play style by so much, it is pretty hard to get 12 people to work so well with each other and have a perfect run and get the achievement right? There was a total of 3 groups on the North American Server to get that achievement.My next point, deaths. WHY on earth have death penalties removed, they only add 50 points or so to your overall score; this is promoting a HORRIBLE play style to everyone in PvE, you can die as much as you want and it doesn't matter. On the third week of the patch being out I got the 33minute Speed Trial for Sanctum Ophidia and I had 40 lives left in my group, what the hell is this? Why is one of the most hardest PvE achievement to get so damn easy now?SpoilerSame goes with Dragonstar Arena, there were 5 teams total on the North American Server who had gotten a "no death" run, and gotten a time of under 70 minutes, I was part of the 8 people in the world to have gotten an under 60 minute run without having a death, that took weeks on end to work on and going in over and over trying to figure out how to do it perfectly. There was only one other team who had gotten under 60 minutes on the European Server. I know this seems pointless to add, but it's giving me meaning to post a thread that is hopefully going to be heard, there is not a lot of high end PvE players on the forums to make a difference so we can see some changes.
So, Zenimax before update 6 had came out, you had said specifically that there are more factors to getting a great point score than just flat out time, this had made everyone excited but after a few testings with this new system, guess what? Time is even more important than it ever was, killing enemies are not really worth it as much as flat out time is, in HRC, AA and SO there are a few enemy packs that is worth skipping than going for the points that you give for killing them. Same in Dragonstar Arena, I can name one right now, people skip the second set of mini bosses that Hiath spawns and burn Hiath 50-0 because that is worth way more points than killing them both and then splitting off for another 30 seconds, you waste about a minute and 20 seconds doing that.SpoilerDragonstar arena NEEDS a no death point bonus at the end, because what, the way to get the best time in there is to grab 2 great DPS that you know which would have to be Nightblade Stamina DPS as casters at the moment have no sustain with their magicka and Stamina has been made to destroy everything. There is nothing competitive about this system.
My main point is this Zenimax, you have stripped away EVERYTHING that was challenging and have given raiding such a hollow and simplistic system, no it's not different factors to get a good score, it's purely time based. I have talked to many high raiding big named players and they are all disappointed in this system. As a quick fix to this, you really need to add a more challenging part before you fix up the point system, you need deaths to account to subtracting around 200 or 250 of your total score, because I have a question for you, WHY THE HELL did you remove the 5 minute time removal? Yes it was harsh but it made everything worth it, it made people play better, with such a crappy penalty it gives now I've already said this but it promotes a horrible play style. Also there should be no death completion runs that give you an increased score of about 5,000 or 10,000. Because there are not many people who can do that, and it opens up a whole new challenge for the serious raiders who can challenge each other. I was hoping to have a challenge with the EU guys who had beaten my 58 minute no death dsa run pre update 6, but we can't do that as there is little to no skill involved anymore.SpoilerPlease, take into consideration of these updates, I will try my best to get the views of other PvE players in this thread. But can we make small changes at once before big ones so we can fix this system up. Deaths highly need to mean more than what they do and we need a no death completion bonus, can you imagine a team beating Hardmode Sanctum Ophidia without having any deaths? Hard to imagine isn't it, but having such a bonus will encourage guilds to try it out.
Hmmm... looking at the motif prices...
Wonder what the DLC prices will be?
No need to put it on the crown store, it's quite easy to get. Thanks for quoting my thread in there though helps get the word out considering almost every end game PvE raider agrees with it. But like I said, I gave up on the idea of them fixing it, cause I know they wont, they like the idea of an easy play style which is fine I guess.Attorneyatlawl wrote: »
They'll sell the achievement on the crown store soon, so don't worry about it. I've plenty I could brag about myself, but unlike how you are conducting yourself, I have enough self control not to boast and beat my chest about it all the time. Have a good day.
Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.
Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
Attorneyatlawl wrote: »
Two questions...
Do the crown store motifs bind on pickup to your account? In other words they are not sellable to other players, right?
EXP potions will not affect champion level gains, right?
Thanks for any clarifications @ZOS_GinaBruno , @ZOS_JessicaFolsom.
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Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
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Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
No need to put it on the crown store, it's quite easy to get. Thanks for quoting my thread in there though helps get the word out considering almost every end game PvE raider agrees with it. But like I said, I gave up on the idea of them fixing it, cause I know they wont, they like the idea of an easy play style which is fine I guess.
All I'm doing is disagreeing that EXP Potions will have any effect really, I mean sure somewhat it will obviously, but a good player will still stand out with less champion points, ugh, they already do anyway I know someone who is about 40 or 50 points behind and still pulls the highest DPS
Steinschlag wrote: »
Yeah, that´s what i mean. I don´t over react. THIS is just the TOP of the mountain. Sure not all ppl will buy this stuff at Store, but enough. We all play long enough MMOs to know that ppl WILL buy it from Store!! The Economy will go down step by Step...
My tries to brag? You're the one that decided to quote my thread I haven't said anything lol, I wasn't even talking about myself also, I'm talking about end game content considering a level 15 new player cannot earn new champion points when leveling. Anyway, enough now from meAttorneyatlawl wrote: »
40 or 50 points isn't much at all. But look two feet ahead and a gap of oh, say, 1000 vs 1600 points and it's far more significant (60% via exp potion and subscription ). Also, you seem to not notice in between your tries to brag, but you're not talking to a level 15 new player.
Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Steinschlag wrote: »
Thats not the Point. But for Traders this is REALLY bad. I buy Motifs and sell them with Profit. Yesterday i made 8k with that. If that comes to the store, its over with that^^
My tries to brag? You're the one that decided to quote my thread I haven't said anything lol, I wasn't even talking about myself also, I'm talking about end game content considering a level 15 new player cannot earn new champion points when leveling. Anyway, enough now from me
To offer limited things in the shop is pretty common in F2P games. Keep in mind, if items stay in the shop forever then the motivation to buy them is low.
Cosmetics don't give you any advantages while you play, except prestige so they die and live with rarity and limitations.
That said, many of those items will return some day or another. I wouldn't be surprised if the Senche finds its way back in a different color in a few months or maybe even gender.
Attorneyatlawl wrote: »
Two questions...
Do the crown store motifs bind on pickup to your account? In other words they are not sellable to other players, right?
EXP potions will not affect champion level gains, right?
Thanks for any clarifications @ZOS_GinaBruno , @ZOS_JessicaFolsom.