Make an EP toon and just one evening watch it from our side. It will be enlightening, I bet.I see tons and tons of EP pvping on Azura, however they are completely oblivious to everything that's going on and gets stuck fighting in a single spot while we take the entire map from them.. Seems every evening we push pop locked reds to the gate and then log off..
I don't think there's an excessive amount PVE:ing honestly, it's just the alliance doesn't seem to have a clue what to do to take and hold keeps and rather get farmed at arrius or by the bananas
Make an EP toon and just one evening watch it from our side. It will be enlightening, I bet.I see tons and tons of EP pvping on Azura, however they are completely oblivious to everything that's going on and gets stuck fighting in a single spot while we take the entire map from them.. Seems every evening we push pop locked reds to the gate and then log off..
I don't think there's an excessive amount PVE:ing honestly, it's just the alliance doesn't seem to have a clue what to do to take and hold keeps and rather get farmed at arrius or by the bananas
@pppontus if you would like to have one of the "I am more right than you and I have screenshots" discussions, then by all means open one in the "Campaigns" section or continue the EU thorn thread.
I have invited you and will invite anyone who thinks it important to doubt my feel of the azura campaign instead of discussing the topic, to come there and experience it from EP side. You don't want to, fine. But stop trying to drag this topic down to what you think is necessary.
Rune_Relic wrote: »@pppontus do you mind if we call on your services in future ?
..and is that screenshot prime time ?
Just in case our maps aren't being updated with keep status info or something ?
We can be pop locked off peak too.....we dont see anything like the numbers shown in that screenshot offpeak.
We only see that kind of EP blobbing when all groups in primetime join up.
That would literally be the whole of EP.
Rune_Relic wrote: »@pppontus do you mind if we call on your services in future ?
..and is that screenshot prime time ?
Just in case our maps aren't being updated with keep status info or something ?
We can be pop locked off peak too.....we dont see anything like the numbers shown in that screenshot offpeak.
We only see that kind of EP blobbing when all groups in primetime join up.
That would literally be the whole of EP.
I already gave you the full strategy
This was prime time about two hours or so before you got pushed to the gates yesterday. EP is equally pop locked every single day though, and then everyone logs off once you lost everything - in my opinion
I don't see how you can have more people pop locked prime time than pop locked outside prime time ^_^
Rune_Relic wrote: »Rune_Relic wrote: »@pppontus do you mind if we call on your services in future ?
..and is that screenshot prime time ?
Just in case our maps aren't being updated with keep status info or something ?
We can be pop locked off peak too.....we dont see anything like the numbers shown in that screenshot offpeak.
We only see that kind of EP blobbing when all groups in primetime join up.
That would literally be the whole of EP.
I already gave you the full strategy
This was prime time about two hours or so before you got pushed to the gates yesterday. EP is equally pop locked every single day though, and then everyone logs off once you lost everything - in my opinion
I don't see how you can have more people pop locked prime time than pop locked outside prime time ^_^
Exactly the point...we cant often beat you in a straight up battle [not ashamed to admit that].
Many of the original PVP players with experience have left and been replaced with new recruits.
You have more experienced higher quality players....and a few dubious ones.
A handful of Veteran players try to perform miracles, but there is no major guilds as such.
So we need to make in roads out of hours.
Out of hours we are pop locked but no people around...no keeps are being taken...no resource are being taken.
True as long as population is in a healthy proportion. If you have 10 PvEers for every single PvPer, it's unhealthy.
Rune_Relic wrote: »Rune_Relic wrote: »@pppontus do you mind if we call on your services in future ?
..and is that screenshot prime time ?
Just in case our maps aren't being updated with keep status info or something ?
We can be pop locked off peak too.....we dont see anything like the numbers shown in that screenshot offpeak.
We only see that kind of EP blobbing when all groups in primetime join up.
That would literally be the whole of EP.
I already gave you the full strategy
This was prime time about two hours or so before you got pushed to the gates yesterday. EP is equally pop locked every single day though, and then everyone logs off once you lost everything - in my opinion
I don't see how you can have more people pop locked prime time than pop locked outside prime time ^_^
Exactly the point...we cant often beat you in a straight up battle [not ashamed to admit that].
Many of the original PVP players with experience have left and been replaced with new recruits.
You have more experienced higher quality players....and a few dubious ones.
A handful of Veteran players try to perform miracles, but there is no major guilds as such.
So we need to make in roads out of hours.
Out of hours we are pop locked but no people around...no keeps are being taken...no resource are being taken.
Fair enough, I agree the activity is low. But for example I played a bunch this morning, and there was basically 4-5 people attacking Kingscrest and failed. Then the rest of the midday was spent with 20-30 DC and 20-30 EP pushing back and forth between Arrius and Farra as per usual. We only had a duo so couldn't really make much of a difference either, but were travelling between there and whatever the bananas attacked.
Without knowing exactly what players you have, it just seems like someone needs to pick them up and teach them where to go, 'cause they have the typical PUG behavior of only always running straight to the next objective in line. Which is a bit too easy to defend against (for both sides, just taking turns attacking and defending)
There are some really good players on EP there as well, problem is you can't really make a dent in the campaign with individual skilled players, but if some of those could rally the pugs and go 50/50 instead you would definitely be able to gain ground, especially outside prime time as the DC population is also really "bad" then.
Dunno if you saw, but yesterday about 20 bananas flipped all emp keeps save for Chal.. DC pugs didn't even go to defend until we had only one keep left. Imo the only reason we're winning is because no one on the other side is taking keeps behind our back, not that DC is more skilled or anything.
Come on, it's beneath you to have a discussion on this level, @Sharee. These numbers were given to illustrate a concept in reply to DisgracefulMinds post, not as an accurate representation of Azura's state. It was also neither said nor implied to be factual numbers.Do the PvE'rs have some sort of union going that decides for them where to move en-masse?True as long as population is in a healthy proportion. If you have 10 PvEers for every single PvPer, it's unhealthy.
Because otherwise i don't see how there could be 10 PvErs for every single PvPer on EU azura EP side, but not anywhere else. That would be a minor statistical miracle.
This is an alternative option (called Alterac Valley in WoW, at least at the time I played it), that while not being in line with the PvP promised to be in this game at least would be consistent. I would not play such a game but if you'd look for something like this, it could work.Remove all incentive to capture or hold keeps; perhaps make all the default keeps unflippable.
Have Cyrodiil run entirely as an open world PvP zone with all points generated by killing enemy players only.
Keep the PvE content to provide hotspots for people to fight at.

PvE Cyrodiil instance would fix that in a heartbeat.I changed my mind. Since you are so adamant that the pop indicators are correct, the only explanation left is that half to three quarters of the population playing on EP Azura EU is doing dolmens or ERPing in some far out corner. Get rid of them. Remove any and all PvE content from Cyrodiil that may interest a PvE player in coming to that map for any purpose other than PvP. Also, remove all Skill Points from alliance ranks and make all Alliance Warfare skills only work in Cyrodiil. Remove all Skyshards, Quests, Delves, Dolmens, Achievements, Stories, POIs or whatever has nothing to do with the purpose of this map (and that I hope is PvP).
Alternatively and preferrable from my point of view is kick and ban every player that does not attack an opposing faction player within 15 minutes. That would also get rid of those just idling in keeps for dee ticks.
Yes, I'm slightly miffed at the game right now, but this opinion stands irrespective of my mental state. Do something.
newtinmpls wrote: »I do really think that this is kind of a problem with ESO.
PvPers are "forced" to PvE which they don't want, in order to get to the stuff they do.
PvEers go through a lovely and deailed series of quests - and their "reward" is something they don't like.
I wish for another .... option.
Is there a way to have exciting battle-y stuff that either combines or surpasses both of these choices? I admit, looking at the intro video, I never pictured a grind of repeatable "kill other PC" quests. I pictured working with folks from other races/cultures to fight a common enemy.
But even the dolmens (according to recent discussions) are places to plan ambushes - not places to fight Oblivion-spawn.
Cyrodill is a mainly PvP zone for the players who exclusively PvP, I am a hybrid player, I do both PvE and PvP, but imo, its a lot better testing your skills against real people than the AI of PvE style hostiles, PvP is dynamic, and its, again, imo, way more intense than fighting in PvE, either ganking, being in a bomb squad, or a full group, leading, co ordinating with others for your alliance, and a lot more.
And also, PvP was promoted along with the main game, so there was no secret regarding it.
newtinmpls wrote: »I had saidnewtinmpls wrote: »I do really think that this is kind of a problem with ESO.
PvPers are "forced" to PvE which they don't want, in order to get to the stuff they do.
PvEers go through a lovely and deailed series of quests - and their "reward" is something they don't like.
I wish for another .... option.
Is there a way to have exciting battle-y stuff that either combines or surpasses both of these choices? I admit, looking at the intro video, I never pictured a grind of repeatable "kill other PC" quests. I pictured working with folks from other races/cultures to fight a common enemy.
But even the dolmens (according to recent discussions) are places to plan ambushes - not places to fight Oblivion-spawn.
Shadow replied:
Cyrodill is a mainly PvP zone for the players who exclusively PvP, I am a hybrid player, I do both PvE and PvP, but imo, its a lot better testing your skills against real people than the AI of PvE style hostiles, PvP is dynamic, and its, again, imo, way more intense than fighting in PvE, either ganking, being in a bomb squad, or a full group, leading, co ordinating with others for your alliance, and a lot more.
And also, PvP was promoted along with the main game, so there was no secret regarding it.
You make two really good points here.
To the point of PvP being a better skill test than ... well P v AI is really what's happening in PvE. I agree. I do some martial arts and doing full contact practice (yes, we do wear the 'armor' as appropriate) is much much better than just shared katas or anything like that.
To that end, I really do wish there was a 'dueling' option in the PvE area - do something that was the equivalent of "throwing a gauntlet" and then have a 1 on 1 fight (mabye even with seconds to step in). Heck I still love "3 musketeers" and if we had to duel fast to avoid getting in trouble with the guard it would be even cooler.
...
golfer.dub17_ESO wrote: »People complain there's no small scale PvP, no duels.
Yet they also state that towns are a place where questers constantly get ganked by a few people.
Isn't the solution obvious?
I think PvE in Cyrodiil is good because it does break up the zerg from time to time.
As an EP player on Azuras star EU, and one who prefers PVE for many reasons, I gotta say I wont be stopping just because of this thread. I always try to take part if I see a keep or resource being attacked, but lately there hasn't been any.
Fact is, my character is VR4, so I can't really take on the NPC guards unless its one on one, let alone another real player. I would love it if there was a PVE campaign for those who want to do the PVE elements in Cyrodil...but it will be a while before I can afford to buy my way out of Azuras star anyway. But if there was one, I'd rather be there instead.
newtinmpls wrote: »I had saidnewtinmpls wrote: »I do really think that this is kind of a problem with ESO.
PvPers are "forced" to PvE which they don't want, in order to get to the stuff they do.
PvEers go through a lovely and deailed series of quests - and their "reward" is something they don't like.
I wish for another .... option.
Is there a way to have exciting battle-y stuff that either combines or surpasses both of these choices? I admit, looking at the intro video, I never pictured a grind of repeatable "kill other PC" quests. I pictured working with folks from other races/cultures to fight a common enemy.
But even the dolmens (according to recent discussions) are places to plan ambushes - not places to fight Oblivion-spawn.
Shadow replied:
Cyrodill is a mainly PvP zone for the players who exclusively PvP, I am a hybrid player, I do both PvE and PvP, but imo, its a lot better testing your skills against real people than the AI of PvE style hostiles, PvP is dynamic, and its, again, imo, way more intense than fighting in PvE, either ganking, being in a bomb squad, or a full group, leading, co ordinating with others for your alliance, and a lot more.
And also, PvP was promoted along with the main game, so there was no secret regarding it.
You make two really good points here.
To the point of PvP being a better skill test than ... well P v AI is really what's happening in PvE. I agree. I do some martial arts and doing full contact practice (yes, we do wear the 'armor' as appropriate) is much much better than just shared katas or anything like that.
To that end, I really do wish there was a 'dueling' option in the PvE area - do something that was the equivalent of "throwing a gauntlet" and then have a 1 on 1 fight (mabye even with seconds to step in). Heck I still love "3 musketeers" and if we had to duel fast to avoid getting in trouble with the guard it would be even cooler.
Second point "PvP was promoted along with the main game"
There are really to parts to this; one is the general PvP idea, which (if I recall correctly) was promoted along the idea of join one alliance and fight against the others - this is a LOT different from "try to get to a dolmen/skyshard in Cyrodiil any time past 10th level and get ambushed by *ssh*le V14 players who mop you up in 5 seconds, then take another 10 min to get back to where you were going (if you can get there at all)".
In no way does "get ambushed by jerks" resemble the heroic battles that were promised.
But then, any "public" situation is going to include a certain amount of jerk-age. It's the nature of the beast - I just don't care to defend anyone's right to it.