bloodenragedb14_ESO wrote: »i would like to point out that pvp'ers are not the only ones playing this game. in fact im sure many of you would be surprised that there are many pve'ers, rp'ers, or just sightsee'ers playing this game.
PvE'ers are glad there are PvE in cyrodiil, something to do that doesnt involve elitest players howling at them for not building their character the way they want them to
Rp'ers are glad we can go to landmarks, hang around places and ROLEPLAY, that thing that is apart of mmoRPg
Then there is the odd player that just wants to enjoy the polygonal scenery, the artwork that took to create this game.
Then you have players like me, who are all the above, who enjoy the game, who enjoy the lore, enjoy the story, even wanting to make a story all his very own with a group of friends
please stop posting threads like we do not exist. We Exist, and you do not speak for us.
bloodenragedb14_ESO wrote: »While i wouldnt mind a pve only campaign of cyrodiil, i understand that is apart of the game, and if i have the upper hand, i will indeed also attack the enemy faction member.
What i was referring to, SHADOW2KK, what the OP's comments on removing the pve from cyrodiil entirely, completely disregarding he only represents one demographic that plays this game.
This is not just a mmo, indeed, before it is a mmo, it is a Elder Scrolls game, set in TES world. More than just a handful of players play the game just for that reason. And in TES, exploration has always been the biggest part of the series, sidequests, bits of lore in books, random stories in notes, and in more recent games, hunting deer and other wildlife for pelts or souls.
cyrodiil represents not only pvp, but the only place currently ingame that scales lower level players to be able to tackle the pve elements within cryodiil, allowing friends of differing levels to have a fullfilling pve experiance, allowing rp'ers to have a fullfilling dungeon delve or what have you.
cyrodiil is much more than pvp. and its time close minded players, not unlike the OP, acknowledge that.
bloodenragedb14_ESO wrote: »While i wouldnt mind a pve only campaign of cyrodiil, i understand that is apart of the game, and if i have the upper hand, i will indeed also attack the enemy faction member.
What i was referring to, SHADOW2KK, what the OP's comments on removing the pve from cyrodiil entirely, completely disregarding he only represents one demographic that plays this game.
This is not just a mmo, indeed, before it is a mmo, it is a Elder Scrolls game, set in TES world. More than just a handful of players play the game just for that reason. And in TES, exploration has always been the biggest part of the series, sidequests, bits of lore in books, random stories in notes, and in more recent games, hunting deer and other wildlife for pelts or souls.
cyrodiil represents not only pvp, but the only place currently ingame that scales lower level players to be able to tackle the pve elements within cryodiil, allowing friends of differing levels to have a fullfilling pve experiance, allowing rp'ers to have a fullfilling dungeon delve or what have you.
cyrodiil is much more than pvp. and its time close minded players, not unlike the OP, acknowledge that.
Aye very true, well said.
As long as PvE, RP peeps take into account, as you have, that they are in mortal danger for the duration of time they spend in Cyrodill from other players as it is a war zone and to be careful.
Some of the schism between PvE and PvP peeps, and I must admit, it irritates the hell out of me too, is a number of PvE people whine about having no buffs for PvE yet do nothing to help at all, in fact a good number do not go anywhere near Cyrodill and bleat about not having buffs, which really annoys me and others, and the PvE element who come in and not do even a token bit of support for their alliance.
As said, I do not have any problems with people role playing, sightseeing or w/e, but I do wish more people would give us a hand for the war as well, even a wee bit.
<some snippage>
But being ambushed is part of the game, the range of combat goes from 1v1, skirmishing to the heroic yet incredibly laggy battles we have now.
I normally do not go to PvE quest areas in Cyrodill, only when I am heading to DC or something on combat operations, and if i see any hostiles in the area, I will kill them or have them killed, for reasons including they are the enemy, and AP, and also if I wanna hit DC and there are a few reds at say Bruma, then I want them dead.
I do not know nor care at the time if they are RP, or doing quests or w/e, I am simply securing the area, before hitting DC.
But I am sure there are others who will deliberately camp PvE quest areas to get cheap AP, and although I can understand, its not how I personally roll.
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »While i wouldnt mind a pve only campaign of cyrodiil, i understand that is apart of the game, and if i have the upper hand, i will indeed also attack the enemy faction member.
What i was referring to, SHADOW2KK, what the OP's comments on removing the pve from cyrodiil entirely, completely disregarding he only represents one demographic that plays this game.
This is not just a mmo, indeed, before it is a mmo, it is a Elder Scrolls game, set in TES world. More than just a handful of players play the game just for that reason. And in TES, exploration has always been the biggest part of the series, sidequests, bits of lore in books, random stories in notes, and in more recent games, hunting deer and other wildlife for pelts or souls.
cyrodiil represents not only pvp, but the only place currently ingame that scales lower level players to be able to tackle the pve elements within cryodiil, allowing friends of differing levels to have a fullfilling pve experiance, allowing rp'ers to have a fullfilling dungeon delve or what have you.
cyrodiil is much more than pvp. and its time close minded players, not unlike the OP, acknowledge that.
Aye very true, well said.
As long as PvE, RP peeps take into account, as you have, that they are in mortal danger for the duration of time they spend in Cyrodill from other players as it is a war zone and to be careful.
Some of the schism between PvE and PvP peeps, and I must admit, it irritates the hell out of me too, is a number of PvE people whine about having no buffs for PvE yet do nothing to help at all, in fact a good number do not go anywhere near Cyrodill and bleat about not having buffs, which really annoys me and others, and the PvE element who come in and not do even a token bit of support for their alliance.
As said, I do not have any problems with people role playing, sightseeing or w/e, but I do wish more people would give us a hand for the war as well, even a wee bit.
One of the reasons i wish a pve only campaign of cyrodiil would open up, would solve alot of this in my opinion. that way people who go to pvp, actually pvp, and we pve'ers or what have you, can have our own little cubbyhole to do our thing in.
Not everyone cares for the faction war, for roleplayers it goes deeper, those that wish to be neutral, its almost on the level of a second personality to not get involved.
I have characters in 2 of the 3 factions, and have played though them all what with cadwells gold and silver. I can honestly say from the beginning i didnt care for the faction war, or even pvp in general, i just want to roam free in cyrodiil, without the fear of getting ganked. I want to explore every nook and cranny, i want to roleplay on the borders of colovia, i want to have a pint in the tavern in chorral, i want to delve into the deepest parts of cyrodiil, all without being ganked every step of the way.
But i will never cry for the devs to remove pvp from cyrodiil, as the op has cried for hte removal of pve from cyrodiil..
The faction war is apart of this game, and the lag needs to be fixed for you guys, but not at the cost of removing things from cyrodiil, never that. They are just going to have to find a way to make it work, with all hte nuts and bolts. It may take a while, but the game is now B2P, you have access to cyrodiil no matter if you have a sub or not, BE PATIENT.
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »While i wouldnt mind a pve only campaign of cyrodiil, i understand that is apart of the game, and if i have the upper hand, i will indeed also attack the enemy faction member.
What i was referring to, SHADOW2KK, what the OP's comments on removing the pve from cyrodiil entirely, completely disregarding he only represents one demographic that plays this game.
This is not just a mmo, indeed, before it is a mmo, it is a Elder Scrolls game, set in TES world. More than just a handful of players play the game just for that reason. And in TES, exploration has always been the biggest part of the series, sidequests, bits of lore in books, random stories in notes, and in more recent games, hunting deer and other wildlife for pelts or souls.
cyrodiil represents not only pvp, but the only place currently ingame that scales lower level players to be able to tackle the pve elements within cryodiil, allowing friends of differing levels to have a fullfilling pve experiance, allowing rp'ers to have a fullfilling dungeon delve or what have you.
cyrodiil is much more than pvp. and its time close minded players, not unlike the OP, acknowledge that.
Aye very true, well said.
As long as PvE, RP peeps take into account, as you have, that they are in mortal danger for the duration of time they spend in Cyrodill from other players as it is a war zone and to be careful.
Some of the schism between PvE and PvP peeps, and I must admit, it irritates the hell out of me too, is a number of PvE people whine about having no buffs for PvE yet do nothing to help at all, in fact a good number do not go anywhere near Cyrodill and bleat about not having buffs, which really annoys me and others, and the PvE element who come in and not do even a token bit of support for their alliance.
As said, I do not have any problems with people role playing, sightseeing or w/e, but I do wish more people would give us a hand for the war as well, even a wee bit.
One of the reasons i wish a pve only campaign of cyrodiil would open up, would solve alot of this in my opinion. that way people who go to pvp, actually pvp, and we pve'ers or what have you, can have our own little cubbyhole to do our thing in.
Not everyone cares for the faction war, for roleplayers it goes deeper, those that wish to be neutral, its almost on the level of a second personality to not get involved.
I have characters in 2 of the 3 factions, and have played though them all what with cadwells gold and silver. I can honestly say from the beginning i didnt care for the faction war, or even pvp in general, i just want to roam free in cyrodiil, without the fear of getting ganked. I want to explore every nook and cranny, i want to roleplay on the borders of colovia, i want to have a pint in the tavern in chorral, i want to delve into the deepest parts of cyrodiil, all without being ganked every step of the way.
But i will never cry for the devs to remove pvp from cyrodiil, as the op has cried for hte removal of pve from cyrodiil..
The faction war is apart of this game, and the lag needs to be fixed for you guys, but not at the cost of removing things from cyrodiil, never that. They are just going to have to find a way to make it work, with all hte nuts and bolts. It may take a while, but the game is now B2P, you have access to cyrodiil no matter if you have a sub or not, BE PATIENT.
Aye I hear you mate and completely agree actually, very well said.
A PvE instance of Cyrodill would definitely be the best option for everyone concerned, and its a lot fairer for everyone.
I probably will be flamed for this, but I am very opinionated and don`t care, I think little of the faction wars too, I did use to be loyal to the Pact, but a certain someone persuaded me that its a game and to treat it as other games I play with mates, such as Battlefield 4, wherein I love playing with or against mates, so the loyalty aspect of the faction war is not there for me.
Sure I will fight to the best of my ability for my team mates, but the politics I really could not care less about, I blame that on my being ex military, politics don`t mean anything to us, its the people round you that you fight for.
End of the day, this game is for fun, and its for all to enjoy, not the elitist turds who think they own the game.
newtinmpls wrote: »
<some snippage>
But being ambushed is part of the game, the range of combat goes from 1v1, skirmishing to the heroic yet incredibly laggy battles we have now.
I normally do not go to PvE quest areas in Cyrodill, only when I am heading to DC or something on combat operations, and if i see any hostiles in the area, I will kill them or have them killed, for reasons including they are the enemy, and AP, and also if I wanna hit DC and there are a few reds at say Bruma, then I want them dead.
I do not know nor care at the time if they are RP, or doing quests or w/e, I am simply securing the area, before hitting DC.
But I am sure there are others who will deliberately camp PvE quest areas to get cheap AP, and although I can understand, its not how I personally roll.
Well ... being ambushed is a part of the game that I'm not here for ... which is why I spend minimal time in PvP at all. If it's fun, go for it. To me it's not.
As for your comparison between seeing hostiles and killing them vs. camping PvE areas - while I can theoretically appreciate the distinction, when on the receving end there pretty much isn't one.
I've been in situations (generally delves) where (when spotted from a distance) emote dancing (or on one occasion kneeling) seemed to do pretty well as a "white flag". So I know there are peeps out there that are able to negotiate truces.
I was trying to explain to my hubby what I'd expected as far as PvP from the initial ESO trailers, and I described it as disparate groups coming together to battle a common foe. To which he basically replied that ws PvE ....
But it isn't ... really. This game's inclusion of the handy, but absolutely unrealistic ability to simply not damage your allies actually interferes with what I'd initially visualized.
Collateral damage - or at any rate the risk of it - is a big (tragic) part of any "war". I'd like to see it included.
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »While i wouldnt mind a pve only campaign of cyrodiil, i understand that is apart of the game, and if i have the upper hand, i will indeed also attack the enemy faction member.
What i was referring to, SHADOW2KK, what the OP's comments on removing the pve from cyrodiil entirely, completely disregarding he only represents one demographic that plays this game.
This is not just a mmo, indeed, before it is a mmo, it is a Elder Scrolls game, set in TES world. More than just a handful of players play the game just for that reason. And in TES, exploration has always been the biggest part of the series, sidequests, bits of lore in books, random stories in notes, and in more recent games, hunting deer and other wildlife for pelts or souls.
cyrodiil represents not only pvp, but the only place currently ingame that scales lower level players to be able to tackle the pve elements within cryodiil, allowing friends of differing levels to have a fullfilling pve experiance, allowing rp'ers to have a fullfilling dungeon delve or what have you.
cyrodiil is much more than pvp. and its time close minded players, not unlike the OP, acknowledge that.
Aye very true, well said.
As long as PvE, RP peeps take into account, as you have, that they are in mortal danger for the duration of time they spend in Cyrodill from other players as it is a war zone and to be careful.
Some of the schism between PvE and PvP peeps, and I must admit, it irritates the hell out of me too, is a number of PvE people whine about having no buffs for PvE yet do nothing to help at all, in fact a good number do not go anywhere near Cyrodill and bleat about not having buffs, which really annoys me and others, and the PvE element who come in and not do even a token bit of support for their alliance.
As said, I do not have any problems with people role playing, sightseeing or w/e, but I do wish more people would give us a hand for the war as well, even a wee bit.
One of the reasons i wish a pve only campaign of cyrodiil would open up, would solve alot of this in my opinion. that way people who go to pvp, actually pvp, and we pve'ers or what have you, can have our own little cubbyhole to do our thing in.
Not everyone cares for the faction war, for roleplayers it goes deeper, those that wish to be neutral, its almost on the level of a second personality to not get involved.
I have characters in 2 of the 3 factions, and have played though them all what with cadwells gold and silver. I can honestly say from the beginning i didnt care for the faction war, or even pvp in general, i just want to roam free in cyrodiil, without the fear of getting ganked. I want to explore every nook and cranny, i want to roleplay on the borders of colovia, i want to have a pint in the tavern in chorral, i want to delve into the deepest parts of cyrodiil, all without being ganked every step of the way.
But i will never cry for the devs to remove pvp from cyrodiil, as the op has cried for hte removal of pve from cyrodiil..
The faction war is apart of this game, and the lag needs to be fixed for you guys, but not at the cost of removing things from cyrodiil, never that. They are just going to have to find a way to make it work, with all hte nuts and bolts. It may take a while, but the game is now B2P, you have access to cyrodiil no matter if you have a sub or not, BE PATIENT.
Aye I hear you mate and completely agree actually, very well said.
A PvE instance of Cyrodill would definitely be the best option for everyone concerned, and its a lot fairer for everyone.
I probably will be flamed for this, but I am very opinionated and don`t care, I think little of the faction wars too, I did use to be loyal to the Pact, but a certain someone persuaded me that its a game and to treat it as other games I play with mates, such as Battlefield 4, wherein I love playing with or against mates, so the loyalty aspect of the faction war is not there for me.
Sure I will fight to the best of my ability for my team mates, but the politics I really could not care less about, I blame that on my being ex military, politics don`t mean anything to us, its the people round you that you fight for.
End of the day, this game is for fun, and its for all to enjoy, not the elitist turds who think they own the game.
well said +1
Just have to mention though, just cos your are vr4, does not mean you cant kill anyone, even vr14s are possible to kill, my NB was vr 2/6, round about there, and I managed to kill 1v1 some vr14s, by a bit of luck and that.
So do not think you cant take out enemy players, of any vet level, ofc, its a lot harder taking out skilled opponents who have a decent build and good allocation of CP`s but it can be done.
Just have to mention though, just cos your are vr4, does not mean you cant kill anyone, even vr14s are possible to kill, my NB was vr 2/6, round about there, and I managed to kill 1v1 some vr14s, by a bit of luck and that.
So do not think you cant take out enemy players, of any vet level, ofc, its a lot harder taking out skilled opponents who have a decent build and good allocation of CP`s but it can be done.
I agree. I got my first 1v1 V14 kill when i was level 28. Altho i don't know which one of us was more surprised
I find it very interesting that asking for the PvP area to be PvP is considered arrogant, close-minded, elitist and a number of other passive-aggressive insults but it gets completely forgotten that no one of "us" asks for all the PvE areas to be similarly shared.
I find it very interesting that asking for the PvP area to be PvP is considered arrogant, close-minded, elitist and a number of other passive-aggressive insults but it gets completely forgotten that no one of "us" asks for all the PvE areas to be similarly shared.
It's fine. Let's share Cyrodiil. And all other regions as well? You willing to agree to that, it would be only fair, wouldn't it?
That way the lag problem would finally be resolved. The PvP would be so much spread, the "Zerg-vs-Zerg" would be a thing of the past. Thanks for offering, guys!
Suit yourself. Please don't bring the justice system into this discussion. It was requested universally not by "us" or "them". The PvP aspect of the Justice system was a proposal and an idea developed by ZOS, not the community or any part of it. It was discussed after the idea was put to the table.I find it interesting that you start a thread while "miffed", accuse people like me who do PVE quests in Cyrodil of "griefing" you, and then wonder why you get passive aggressive responses. There are plenty of threads calling for PVP to go global with the justice system, so saying none of "you" are asking for open world PVP outside Cyrodil is not a true statement.
Totally agree that a PVE "campaign" would be a good thing in Cyrodil... But then if nobody ever ganked me, I'd have a long walk back home...
I find it very interesting that asking for the PvP area to be PvP is considered arrogant, close-minded, elitist and a number of other passive-aggressive insults but it gets completely forgotten that no one of "us" asks for all the PvE areas to be similarly shared.
The PvP aspect of the Justice system was a proposal and an idea developed by ZOS, not the community or any part of it.
Yes. And I ask for this decision to be rethought. I do not ask for the Justice System decision to be rethought or insist on the Justice System to be an inescapable Open-World-PvP system. I do not ask for the PvE area structure to be reworked or the fact that there are lots more PvE areas to play.They do not ask for PvP areas to be shared, either. The areas already are shared. Allow me to use your own words:I find it very interesting that asking for the PvP area to be PvP is considered arrogant, close-minded, elitist and a number of other passive-aggressive insults but it gets completely forgotten that no one of "us" asks for all the PvE areas to be similarly shared.This also applies to PvE areas of Cyrodiil.The PvP aspect of the Justice system was a proposal and an idea developed by ZOS, not the community or any part of it.
I would also like to point out that the only posts qualifying the above quoted description are those made by the poster himself.bloodenragedb14_ESO wrote: »i would like to point out that pvp'ers are not the only ones playing this game. in fact im sure many of you would be surprised that there are many pve'ers, rp'ers, or just sightsee'ers playing this game.
PvE'ers are glad there are PvE in cyrodiil, something to do that doesnt involve elitest players howling at them for not building their character the way they want them to
Rp'ers are glad we can go to landmarks, hang around places and ROLEPLAY, that thing that is apart of mmoRPg
Then there is the odd player that just wants to enjoy the polygonal scenery, the artwork that took to create this game.
Then you have players like me, who are all the above, who enjoy the game, who enjoy the lore, enjoy the story, even wanting to make a story all his very own with a group of friends
please stop posting threads like we do not exist. We Exist, and you do not speak for us.
As to the removal of PvE or not: If all PvE was actually supportive for the PvP content (e.g. additional supplies or reinforcements for keeps by "holding" the settlements around there), I could agree to retain it - but only in this changed context. The rewards from Delves and Dolmens are a step in the right direction, but those still need the achievements removed that make completionists feel obliged to enter Cyrodiil even without intent to PvP.
Yes. And I ask for this decision to be rethought. I do not ask for the Justice System decision to be rethought or insist on the Justice System to be an inescapable Open-World-PvP system. I do not ask for the PvE area structure to be reworked or the fact that there are lots more PvE areas to play.They do not ask for PvP areas to be shared, either. The areas already are shared. Allow me to use your own words:I find it very interesting that asking for the PvP area to be PvP is considered arrogant, close-minded, elitist and a number of other passive-aggressive insults but it gets completely forgotten that no one of "us" asks for all the PvE areas to be similarly shared.This also applies to PvE areas of Cyrodiil.The PvP aspect of the Justice system was a proposal and an idea developed by ZOS, not the community or any part of it.
It's the same as always. Words are being turned to suit people. I am not the self-righteous that feels he is more valuable than others. I just ask for recognition of MY playstyle.So please stop making these claims. I only want to promote the removal of the friction points.
- I do not want to force people to PvP, Instead, I ask that the incentives for PvE players to enter a zone that does not suit them to be removed, so the PvE players do not feel obliged to suffer the ganking etc. EDIT: Of course that is also for my own benefit - the problems I have detailed in my initial post would disappear.
- I do not want to force PvP content on zones outside of Cyrodiil. I am a firm supporter of making the whole justice system optional to give people the option of NOT taking part in any kind of PvP.
- I do not want compensation for being pidgeonholed into a single zone instead of having 17 full fledged zones plus 5 starter areas. I also do not insist on content in those other areas to suit my needs, I am very comfortable with the setup if we have a PvP exclusive zone similar to PvE exclusive zones.
- I am not calling the PvE defenders names.
- I do not compare PvE to PvP and make statements that one is better than the other. Everyone to his own devices. I myself prefer PvP and that should be my prerogative without need to defend myself.
The rewards from Delves and Dolmens are a step in the right direction, but those still need the achievements removed that make completionists feel obliged to enter Cyrodiil even without intent to PvP.
bloodenragedb14_ESO wrote: »i would like to point out that pvp'ers are not the only ones playing this game. in fact im sure many of you would be surprised that there are many pve'ers, rp'ers, or just sightsee'ers playing this game.
PvE'ers are glad there are PvE in cyrodiil, something to do that doesnt involve elitest players howling at them for not building their character the way they want them to
Rp'ers are glad we can go to landmarks, hang around places and ROLEPLAY, that thing that is apart of mmoRPg
Then there is the odd player that just wants to enjoy the polygonal scenery, the artwork that took to create this game.
Then you have players like me, who are all the above, who enjoy the game, who enjoy the lore, enjoy the story, even wanting to make a story all his very own with a group of friends
please stop posting threads like we do not exist. We Exist, and you do not speak for us.
Rune_Relic wrote: »Ibloodenragedb14_ESO wrote: »i would like to point out that pvp'ers are not the only ones playing this game. in fact im sure many of you would be surprised that there are many pve'ers, rp'ers, or just sightsee'ers playing this game.
PvE'ers are glad there are PvE in cyrodiil, something to do that doesnt involve elitest players howling at them for not building their character the way they want them to
Rp'ers are glad we can go to landmarks, hang around places and ROLEPLAY, that thing that is apart of mmoRPg
Then there is the odd player that just wants to enjoy the polygonal scenery, the artwork that took to create this game.
Then you have players like me, who are all the above, who enjoy the game, who enjoy the lore, enjoy the story, even wanting to make a story all his very own with a group of friends
please stop posting threads like we do not exist. We Exist, and you do not speak for us.
I think you are completely missing the point.
The zone was made for PVP and due to the constant pop reduction in cyrodiil you now make up such a high percentage that you have broken the PVP side of the game.
To achieve this we need a sizable PVP community to take those resources/keep/scrolls.
I think the whole point of putting PvE content into cyrodiil is that ZOS wants people feel obliged to enter cyrodiil, even if they never tried PvP, in the hopes that they will like it, once they experience some of it(which they never would if cyrodiil was purely PvP, and thus would miss on something they would enjoy but never thought to try).
Technically, it takes X more players to capture a keep than there are opposing players defending it (and depending on the individual player respectively group skill, X can be negative).Technically it only takes two skilled players to capture a keep. Even if we assume that PvE'rs make up a high percentage of cyrodiil's population(something i absolutely do not agree with), it would not interfere with the PvP'ers ability to capture anything. The only thing that interferes is having less PvP players actively participating in the siege than the opposition - but that is hardly the PvE contents' fault, as the PvE content affects both sides' amount of PvE'rs equally.
Technically, it takes X more players to capture a keep than there are opposing players defending it (and depending on the individual player respectively group skill, X can be negative).Technically it only takes two skilled players to capture a keep. Even if we assume that PvE'rs make up a high percentage of cyrodiil's population(something i absolutely do not agree with), it would not interfere with the PvP'ers ability to capture anything. The only thing that interferes is having less PvP players actively participating in the siege than the opposition - but that is hardly the PvE contents' fault, as the PvE content affects both sides' amount of PvE'rs equally.
We are not talking about empty Cyrodiil and PvDoor.