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PvE in Cyrodiil

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    i would like to point out that pvp'ers are not the only ones playing this game. in fact im sure many of you would be surprised that there are many pve'ers, rp'ers, or just sightsee'ers playing this game.

    PvE'ers are glad there are PvE in cyrodiil, something to do that doesnt involve elitest players howling at them for not building their character the way they want them to

    Rp'ers are glad we can go to landmarks, hang around places and ROLEPLAY, that thing that is apart of mmoRPg

    Then there is the odd player that just wants to enjoy the polygonal scenery, the artwork that took to create this game.

    Then you have players like me, who are all the above, who enjoy the game, who enjoy the lore, enjoy the story, even wanting to make a story all his very own with a group of friends

    please stop posting threads like we do not exist. We Exist, and you do not speak for us.
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    i would like to point out that pvp'ers are not the only ones playing this game. in fact im sure many of you would be surprised that there are many pve'ers, rp'ers, or just sightsee'ers playing this game.

    PvE'ers are glad there are PvE in cyrodiil, something to do that doesnt involve elitest players howling at them for not building their character the way they want them to

    Rp'ers are glad we can go to landmarks, hang around places and ROLEPLAY, that thing that is apart of mmoRPg

    Then there is the odd player that just wants to enjoy the polygonal scenery, the artwork that took to create this game.

    Then you have players like me, who are all the above, who enjoy the game, who enjoy the lore, enjoy the story, even wanting to make a story all his very own with a group of friends

    please stop posting threads like we do not exist. We Exist, and you do not speak for us.

    I understand where you are coming from, on all counts.

    But I do have to say this, as I have previously mentioned earlier in the thread, that Cyrodill is a mixed zone, but it is mainly PvP.

    There is a war going on, and speaking as a PvPer, although I am a hybrid player, that we are ruthless, if we see anyone with hostile alliance tags above their head, then they will be engaged and destroyed, I personally am not being evil if I see a few hostiles in a area that I am operating in, and even more so if I am leading a raid, then anything enemy will be slaughtered if possible.

    I got no problem with roleplayers or people who wanna sight see, but as said, its a war zone, and if you see anyone with hostile tags then you need to hide till they are gone, chances are very good they are just passing through and on operations, but we do not know if people are sightseeing or roleplaying or w/e, neither do we care at the time.
    I am not being evil saying that, its just that they could be scouts, they could be anything, as we will see them as hostiles.

    Again, not meaning any of this in a sarcastic or disrespectful way.

    I love the graphics too, and look around to absorb it in, especially at sunset or sunrise, but not in the heat of battle, only thing I care about is keeping my people alive and slaughtering the enemy, while fulfilling whatever objectives we are on.

    Just be careful if you are in Cyrodill and if you are not a PvPer, as you are in danger and will be killed if spotted for understandable reasons as stated above and mentioned in posts by myself earlier in this thread.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    While i wouldnt mind a pve only campaign of cyrodiil, i understand that is apart of the game, and if i have the upper hand, i will indeed also attack the enemy faction member.

    What i was referring to, SHADOW2KK, what the OP's comments on removing the pve from cyrodiil entirely, completely disregarding he only represents one demographic that plays this game.

    This is not just a mmo, indeed, before it is a mmo, it is a Elder Scrolls game, set in TES world. More than just a handful of players play the game just for that reason. And in TES, exploration has always been the biggest part of the series, sidequests, bits of lore in books, random stories in notes, and in more recent games, hunting deer and other wildlife for pelts or souls.

    cyrodiil represents not only pvp, but the only place currently ingame that scales lower level players to be able to tackle the pve elements within cryodiil, allowing friends of differing levels to have a fullfilling pve experiance, allowing rp'ers to have a fullfilling dungeon delve or what have you.

    cyrodiil is much more than pvp. and its time close minded players, not unlike the OP, acknowledge that.
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    While i wouldnt mind a pve only campaign of cyrodiil, i understand that is apart of the game, and if i have the upper hand, i will indeed also attack the enemy faction member.

    What i was referring to, SHADOW2KK, what the OP's comments on removing the pve from cyrodiil entirely, completely disregarding he only represents one demographic that plays this game.

    This is not just a mmo, indeed, before it is a mmo, it is a Elder Scrolls game, set in TES world. More than just a handful of players play the game just for that reason. And in TES, exploration has always been the biggest part of the series, sidequests, bits of lore in books, random stories in notes, and in more recent games, hunting deer and other wildlife for pelts or souls.

    cyrodiil represents not only pvp, but the only place currently ingame that scales lower level players to be able to tackle the pve elements within cryodiil, allowing friends of differing levels to have a fullfilling pve experiance, allowing rp'ers to have a fullfilling dungeon delve or what have you.

    cyrodiil is much more than pvp. and its time close minded players, not unlike the OP, acknowledge that.

    Aye very true, well said.

    As long as PvE, RP peeps take into account, as you have, that they are in mortal danger for the duration of time they spend in Cyrodill from other players as it is a war zone and to be careful.

    Some of the schism between PvE and PvP peeps, and I must admit, it irritates the hell out of me too, is a number of PvE people whine about having no buffs for PvE yet do nothing to help at all, in fact a good number do not go anywhere near Cyrodill and bleat about not having buffs, which really annoys me and others, and the PvE element who come in and not do even a token bit of support for their alliance.

    As said, I do not have any problems with people role playing, sightseeing or w/e, but I do wish more people would give us a hand for the war as well, even a wee bit.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    SHADOW2KK wrote: »
    While i wouldnt mind a pve only campaign of cyrodiil, i understand that is apart of the game, and if i have the upper hand, i will indeed also attack the enemy faction member.

    What i was referring to, SHADOW2KK, what the OP's comments on removing the pve from cyrodiil entirely, completely disregarding he only represents one demographic that plays this game.

    This is not just a mmo, indeed, before it is a mmo, it is a Elder Scrolls game, set in TES world. More than just a handful of players play the game just for that reason. And in TES, exploration has always been the biggest part of the series, sidequests, bits of lore in books, random stories in notes, and in more recent games, hunting deer and other wildlife for pelts or souls.

    cyrodiil represents not only pvp, but the only place currently ingame that scales lower level players to be able to tackle the pve elements within cryodiil, allowing friends of differing levels to have a fullfilling pve experiance, allowing rp'ers to have a fullfilling dungeon delve or what have you.

    cyrodiil is much more than pvp. and its time close minded players, not unlike the OP, acknowledge that.

    Aye very true, well said.

    As long as PvE, RP peeps take into account, as you have, that they are in mortal danger for the duration of time they spend in Cyrodill from other players as it is a war zone and to be careful.

    Some of the schism between PvE and PvP peeps, and I must admit, it irritates the hell out of me too, is a number of PvE people whine about having no buffs for PvE yet do nothing to help at all, in fact a good number do not go anywhere near Cyrodill and bleat about not having buffs, which really annoys me and others, and the PvE element who come in and not do even a token bit of support for their alliance.

    As said, I do not have any problems with people role playing, sightseeing or w/e, but I do wish more people would give us a hand for the war as well, even a wee bit.

    One of the reasons i wish a pve only campaign of cyrodiil would open up, would solve alot of this in my opinion. that way people who go to pvp, actually pvp, and we pve'ers or what have you, can have our own little cubbyhole to do our thing in.

    Not everyone cares for the faction war, for roleplayers it goes deeper, those that wish to be neutral, its almost on the level of a second personality to not get involved.

    I have characters in 2 of the 3 factions, and have played though them all what with cadwells gold and silver. I can honestly say from the beginning i didnt care for the faction war, or even pvp in general, i just want to roam free in cyrodiil, without the fear of getting ganked. I want to explore every nook and cranny, i want to roleplay on the borders of colovia, i want to have a pint in the tavern in chorral, i want to delve into the deepest parts of cyrodiil, all without being ganked every step of the way.

    But i will never cry for the devs to remove pvp from cyrodiil, as the op has cried for hte removal of pve from cyrodiil..

    The faction war is apart of this game, and the lag needs to be fixed for you guys, but not at the cost of removing things from cyrodiil, never that. They are just going to have to find a way to make it work, with all hte nuts and bolts. It may take a while, but the game is now B2P, you have access to cyrodiil no matter if you have a sub or not, BE PATIENT.
    Edited by bloodenragedb14_ESO on April 13, 2015 6:06AM
  • newtinmpls
    newtinmpls
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    ✭✭✭✭
    SHADOW2KK wrote: »

    <some snippage>

    But being ambushed is part of the game, the range of combat goes from 1v1, skirmishing to the heroic yet incredibly laggy battles we have now.

    I normally do not go to PvE quest areas in Cyrodill, only when I am heading to DC or something on combat operations, and if i see any hostiles in the area, I will kill them or have them killed, for reasons including they are the enemy, and AP, and also if I wanna hit DC and there are a few reds at say Bruma, then I want them dead.
    I do not know nor care at the time if they are RP, or doing quests or w/e, I am simply securing the area, before hitting DC.

    But I am sure there are others who will deliberately camp PvE quest areas to get cheap AP, and although I can understand, its not how I personally roll.

    Well ... being ambushed is a part of the game that I'm not here for ... which is why I spend minimal time in PvP at all. If it's fun, go for it. To me it's not.

    As for your comparison between seeing hostiles and killing them vs. camping PvE areas - while I can theoretically appreciate the distinction, when on the receving end there pretty much isn't one.

    I've been in situations (generally delves) where (when spotted from a distance) emote dancing (or on one occasion kneeling) seemed to do pretty well as a "white flag". So I know there are peeps out there that are able to negotiate truces.

    I was trying to explain to my hubby what I'd expected as far as PvP from the initial ESO trailers, and I described it as disparate groups coming together to battle a common foe. To which he basically replied that ws PvE ....

    But it isn't ... really. This game's inclusion of the handy, but absolutely unrealistic ability to simply not damage your allies actually interferes with what I'd initially visualized.

    Collateral damage - or at any rate the risk of it - is a big (tragic) part of any "war". I'd like to see it included.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Keron
    Keron
    ✭✭✭✭✭
    I find it very interesting that asking for the PvP area to be PvP is considered arrogant, close-minded, elitist and a number of other passive-aggressive insults but it gets completely forgotten that no one of "us" asks for all the PvE areas to be similarly shared.

    It's fine. Let's share Cyrodiil. And all other regions as well? You willing to agree to that, it would be only fair, wouldn't it?

    That way the lag problem would finally be resolved. The PvP would be so much spread, the "Zerg-vs-Zerg" would be a thing of the past. Thanks for offering, guys!
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    SHADOW2KK wrote: »
    While i wouldnt mind a pve only campaign of cyrodiil, i understand that is apart of the game, and if i have the upper hand, i will indeed also attack the enemy faction member.

    What i was referring to, SHADOW2KK, what the OP's comments on removing the pve from cyrodiil entirely, completely disregarding he only represents one demographic that plays this game.

    This is not just a mmo, indeed, before it is a mmo, it is a Elder Scrolls game, set in TES world. More than just a handful of players play the game just for that reason. And in TES, exploration has always been the biggest part of the series, sidequests, bits of lore in books, random stories in notes, and in more recent games, hunting deer and other wildlife for pelts or souls.

    cyrodiil represents not only pvp, but the only place currently ingame that scales lower level players to be able to tackle the pve elements within cryodiil, allowing friends of differing levels to have a fullfilling pve experiance, allowing rp'ers to have a fullfilling dungeon delve or what have you.

    cyrodiil is much more than pvp. and its time close minded players, not unlike the OP, acknowledge that.

    Aye very true, well said.

    As long as PvE, RP peeps take into account, as you have, that they are in mortal danger for the duration of time they spend in Cyrodill from other players as it is a war zone and to be careful.

    Some of the schism between PvE and PvP peeps, and I must admit, it irritates the hell out of me too, is a number of PvE people whine about having no buffs for PvE yet do nothing to help at all, in fact a good number do not go anywhere near Cyrodill and bleat about not having buffs, which really annoys me and others, and the PvE element who come in and not do even a token bit of support for their alliance.

    As said, I do not have any problems with people role playing, sightseeing or w/e, but I do wish more people would give us a hand for the war as well, even a wee bit.

    One of the reasons i wish a pve only campaign of cyrodiil would open up, would solve alot of this in my opinion. that way people who go to pvp, actually pvp, and we pve'ers or what have you, can have our own little cubbyhole to do our thing in.

    Not everyone cares for the faction war, for roleplayers it goes deeper, those that wish to be neutral, its almost on the level of a second personality to not get involved.

    I have characters in 2 of the 3 factions, and have played though them all what with cadwells gold and silver. I can honestly say from the beginning i didnt care for the faction war, or even pvp in general, i just want to roam free in cyrodiil, without the fear of getting ganked. I want to explore every nook and cranny, i want to roleplay on the borders of colovia, i want to have a pint in the tavern in chorral, i want to delve into the deepest parts of cyrodiil, all without being ganked every step of the way.

    But i will never cry for the devs to remove pvp from cyrodiil, as the op has cried for hte removal of pve from cyrodiil..

    The faction war is apart of this game, and the lag needs to be fixed for you guys, but not at the cost of removing things from cyrodiil, never that. They are just going to have to find a way to make it work, with all hte nuts and bolts. It may take a while, but the game is now B2P, you have access to cyrodiil no matter if you have a sub or not, BE PATIENT.

    Aye I hear you mate and completely agree actually, very well said.

    A PvE instance of Cyrodill would definitely be the best option for everyone concerned, and its a lot fairer for everyone.

    I probably will be flamed for this, but I am very opinionated and don`t care, I think little of the faction wars too, I did use to be loyal to the Pact, but a certain someone persuaded me that its a game and to treat it as other games I play with mates, such as Battlefield 4, wherein I love playing with or against mates, so the loyalty aspect of the faction war is not there for me.

    Sure I will fight to the best of my ability for my team mates, but the politics I really could not care less about, I blame that on my being ex military, politics don`t mean anything to us, its the people round you that you fight for.

    End of the day, this game is for fun, and its for all to enjoy, not the elitist turds who think they own the game.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    SHADOW2KK wrote: »
    SHADOW2KK wrote: »
    While i wouldnt mind a pve only campaign of cyrodiil, i understand that is apart of the game, and if i have the upper hand, i will indeed also attack the enemy faction member.

    What i was referring to, SHADOW2KK, what the OP's comments on removing the pve from cyrodiil entirely, completely disregarding he only represents one demographic that plays this game.

    This is not just a mmo, indeed, before it is a mmo, it is a Elder Scrolls game, set in TES world. More than just a handful of players play the game just for that reason. And in TES, exploration has always been the biggest part of the series, sidequests, bits of lore in books, random stories in notes, and in more recent games, hunting deer and other wildlife for pelts or souls.

    cyrodiil represents not only pvp, but the only place currently ingame that scales lower level players to be able to tackle the pve elements within cryodiil, allowing friends of differing levels to have a fullfilling pve experiance, allowing rp'ers to have a fullfilling dungeon delve or what have you.

    cyrodiil is much more than pvp. and its time close minded players, not unlike the OP, acknowledge that.

    Aye very true, well said.

    As long as PvE, RP peeps take into account, as you have, that they are in mortal danger for the duration of time they spend in Cyrodill from other players as it is a war zone and to be careful.

    Some of the schism between PvE and PvP peeps, and I must admit, it irritates the hell out of me too, is a number of PvE people whine about having no buffs for PvE yet do nothing to help at all, in fact a good number do not go anywhere near Cyrodill and bleat about not having buffs, which really annoys me and others, and the PvE element who come in and not do even a token bit of support for their alliance.

    As said, I do not have any problems with people role playing, sightseeing or w/e, but I do wish more people would give us a hand for the war as well, even a wee bit.

    One of the reasons i wish a pve only campaign of cyrodiil would open up, would solve alot of this in my opinion. that way people who go to pvp, actually pvp, and we pve'ers or what have you, can have our own little cubbyhole to do our thing in.

    Not everyone cares for the faction war, for roleplayers it goes deeper, those that wish to be neutral, its almost on the level of a second personality to not get involved.

    I have characters in 2 of the 3 factions, and have played though them all what with cadwells gold and silver. I can honestly say from the beginning i didnt care for the faction war, or even pvp in general, i just want to roam free in cyrodiil, without the fear of getting ganked. I want to explore every nook and cranny, i want to roleplay on the borders of colovia, i want to have a pint in the tavern in chorral, i want to delve into the deepest parts of cyrodiil, all without being ganked every step of the way.

    But i will never cry for the devs to remove pvp from cyrodiil, as the op has cried for hte removal of pve from cyrodiil..

    The faction war is apart of this game, and the lag needs to be fixed for you guys, but not at the cost of removing things from cyrodiil, never that. They are just going to have to find a way to make it work, with all hte nuts and bolts. It may take a while, but the game is now B2P, you have access to cyrodiil no matter if you have a sub or not, BE PATIENT.

    Aye I hear you mate and completely agree actually, very well said.

    A PvE instance of Cyrodill would definitely be the best option for everyone concerned, and its a lot fairer for everyone.

    I probably will be flamed for this, but I am very opinionated and don`t care, I think little of the faction wars too, I did use to be loyal to the Pact, but a certain someone persuaded me that its a game and to treat it as other games I play with mates, such as Battlefield 4, wherein I love playing with or against mates, so the loyalty aspect of the faction war is not there for me.

    Sure I will fight to the best of my ability for my team mates, but the politics I really could not care less about, I blame that on my being ex military, politics don`t mean anything to us, its the people round you that you fight for.

    End of the day, this game is for fun, and its for all to enjoy, not the elitist turds who think they own the game.

    well said +1
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    newtinmpls wrote: »
    SHADOW2KK wrote: »

    <some snippage>

    But being ambushed is part of the game, the range of combat goes from 1v1, skirmishing to the heroic yet incredibly laggy battles we have now.

    I normally do not go to PvE quest areas in Cyrodill, only when I am heading to DC or something on combat operations, and if i see any hostiles in the area, I will kill them or have them killed, for reasons including they are the enemy, and AP, and also if I wanna hit DC and there are a few reds at say Bruma, then I want them dead.
    I do not know nor care at the time if they are RP, or doing quests or w/e, I am simply securing the area, before hitting DC.

    But I am sure there are others who will deliberately camp PvE quest areas to get cheap AP, and although I can understand, its not how I personally roll.

    Well ... being ambushed is a part of the game that I'm not here for ... which is why I spend minimal time in PvP at all. If it's fun, go for it. To me it's not.

    As for your comparison between seeing hostiles and killing them vs. camping PvE areas - while I can theoretically appreciate the distinction, when on the receving end there pretty much isn't one.

    I've been in situations (generally delves) where (when spotted from a distance) emote dancing (or on one occasion kneeling) seemed to do pretty well as a "white flag". So I know there are peeps out there that are able to negotiate truces.

    I was trying to explain to my hubby what I'd expected as far as PvP from the initial ESO trailers, and I described it as disparate groups coming together to battle a common foe. To which he basically replied that ws PvE ....

    But it isn't ... really. This game's inclusion of the handy, but absolutely unrealistic ability to simply not damage your allies actually interferes with what I'd initially visualized.

    Collateral damage - or at any rate the risk of it - is a big (tragic) part of any "war". I'd like to see it included.

    Aye well put, well as @bloodenragedb14_ESO and I were discussing, a PvE instance would be better for all concerned, or failing that, you can go into a low pop campaign, or buff campaign of your alliance, problem is, all the campaigns , well for me anyway, on EU are pop locked most of the time.

    But hopefully that does help ya.

    Lol about the receiving end of being killed part, aye I understand, dead is dead hehe.

    Hope you get your wishes fulfilled in some way lass:}
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    SHADOW2KK wrote: »
    SHADOW2KK wrote: »
    While i wouldnt mind a pve only campaign of cyrodiil, i understand that is apart of the game, and if i have the upper hand, i will indeed also attack the enemy faction member.

    What i was referring to, SHADOW2KK, what the OP's comments on removing the pve from cyrodiil entirely, completely disregarding he only represents one demographic that plays this game.

    This is not just a mmo, indeed, before it is a mmo, it is a Elder Scrolls game, set in TES world. More than just a handful of players play the game just for that reason. And in TES, exploration has always been the biggest part of the series, sidequests, bits of lore in books, random stories in notes, and in more recent games, hunting deer and other wildlife for pelts or souls.

    cyrodiil represents not only pvp, but the only place currently ingame that scales lower level players to be able to tackle the pve elements within cryodiil, allowing friends of differing levels to have a fullfilling pve experiance, allowing rp'ers to have a fullfilling dungeon delve or what have you.

    cyrodiil is much more than pvp. and its time close minded players, not unlike the OP, acknowledge that.

    Aye very true, well said.

    As long as PvE, RP peeps take into account, as you have, that they are in mortal danger for the duration of time they spend in Cyrodill from other players as it is a war zone and to be careful.

    Some of the schism between PvE and PvP peeps, and I must admit, it irritates the hell out of me too, is a number of PvE people whine about having no buffs for PvE yet do nothing to help at all, in fact a good number do not go anywhere near Cyrodill and bleat about not having buffs, which really annoys me and others, and the PvE element who come in and not do even a token bit of support for their alliance.

    As said, I do not have any problems with people role playing, sightseeing or w/e, but I do wish more people would give us a hand for the war as well, even a wee bit.

    One of the reasons i wish a pve only campaign of cyrodiil would open up, would solve alot of this in my opinion. that way people who go to pvp, actually pvp, and we pve'ers or what have you, can have our own little cubbyhole to do our thing in.

    Not everyone cares for the faction war, for roleplayers it goes deeper, those that wish to be neutral, its almost on the level of a second personality to not get involved.

    I have characters in 2 of the 3 factions, and have played though them all what with cadwells gold and silver. I can honestly say from the beginning i didnt care for the faction war, or even pvp in general, i just want to roam free in cyrodiil, without the fear of getting ganked. I want to explore every nook and cranny, i want to roleplay on the borders of colovia, i want to have a pint in the tavern in chorral, i want to delve into the deepest parts of cyrodiil, all without being ganked every step of the way.

    But i will never cry for the devs to remove pvp from cyrodiil, as the op has cried for hte removal of pve from cyrodiil..

    The faction war is apart of this game, and the lag needs to be fixed for you guys, but not at the cost of removing things from cyrodiil, never that. They are just going to have to find a way to make it work, with all hte nuts and bolts. It may take a while, but the game is now B2P, you have access to cyrodiil no matter if you have a sub or not, BE PATIENT.

    Aye I hear you mate and completely agree actually, very well said.

    A PvE instance of Cyrodill would definitely be the best option for everyone concerned, and its a lot fairer for everyone.

    I probably will be flamed for this, but I am very opinionated and don`t care, I think little of the faction wars too, I did use to be loyal to the Pact, but a certain someone persuaded me that its a game and to treat it as other games I play with mates, such as Battlefield 4, wherein I love playing with or against mates, so the loyalty aspect of the faction war is not there for me.

    Sure I will fight to the best of my ability for my team mates, but the politics I really could not care less about, I blame that on my being ex military, politics don`t mean anything to us, its the people round you that you fight for.

    End of the day, this game is for fun, and its for all to enjoy, not the elitist turds who think they own the game.

    well said +1

    Thanks mate, and well said to your posts on this subject too:}
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    SHADOW2KK wrote: »
    Just have to mention though, just cos your are vr4, does not mean you cant kill anyone, even vr14s are possible to kill, my NB was vr 2/6, round about there, and I managed to kill 1v1 some vr14s, by a bit of luck and that.
    So do not think you cant take out enemy players, of any vet level, ofc, its a lot harder taking out skilled opponents who have a decent build and good allocation of CP`s but it can be done.

    I agree. I got my first 1v1 V14 kill when i was level 28. Altho i don't know which one of us was more surprised :)
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    Sharee wrote: »
    SHADOW2KK wrote: »
    Just have to mention though, just cos your are vr4, does not mean you cant kill anyone, even vr14s are possible to kill, my NB was vr 2/6, round about there, and I managed to kill 1v1 some vr14s, by a bit of luck and that.
    So do not think you cant take out enemy players, of any vet level, ofc, its a lot harder taking out skilled opponents who have a decent build and good allocation of CP`s but it can be done.

    I agree. I got my first 1v1 V14 kill when i was level 28. Altho i don't know which one of us was more surprised :)

    Hahaha classic, trust me, I can well imagine the surprise for both parties hehe
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Derra
    Derra
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    I really like the Delves, Dolmen and PvE-Cities in Cyrodiil. No Idea why one would want to remove those.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    Derra wrote: »
    I really like the Delves, Dolmen and PvE-Cities in Cyrodiil. No Idea why one would want to remove those.

    a pvp'er at the bargianing stage i think. all thats left is depression then acceptance.
  • newtinmpls
    newtinmpls
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    ✭✭✭✭
    Keron wrote: »
    I find it very interesting that asking for the PvP area to be PvP is considered arrogant, close-minded, elitist and a number of other passive-aggressive insults but it gets completely forgotten that no one of "us" asks for all the PvE areas to be similarly shared.

    Depends on how you look at it.

    I would say that the requests for duelling, pickpocketing of PC's and so on in PvE constitute a minor form of PvP, and I do think that there could be more blending of the two. I think that done well it could be very good for the survivabilty of the game in general.
    Edited by newtinmpls on April 13, 2015 7:51AM
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Dru1076
    Dru1076
    ✭✭✭✭
    Keron wrote: »
    I find it very interesting that asking for the PvP area to be PvP is considered arrogant, close-minded, elitist and a number of other passive-aggressive insults but it gets completely forgotten that no one of "us" asks for all the PvE areas to be similarly shared.

    It's fine. Let's share Cyrodiil. And all other regions as well? You willing to agree to that, it would be only fair, wouldn't it?

    That way the lag problem would finally be resolved. The PvP would be so much spread, the "Zerg-vs-Zerg" would be a thing of the past. Thanks for offering, guys!

    I find it interesting that you start a thread while "miffed", accuse people like me who do PVE quests in Cyrodil of "griefing" you, and then wonder why you get passive aggressive responses. There are plenty of threads calling for PVP to go global with the justice system, so saying none of "you" are asking for open world PVP outside Cyrodil is not a true statement.

    Totally agree that a PVE "campaign" would be a good thing in Cyrodil... But then if nobody ever ganked me, I'd have a long walk back home...
    Ask not what your sweetroll can do for you....
  • Keron
    Keron
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    Dru1076 wrote: »
    I find it interesting that you start a thread while "miffed", accuse people like me who do PVE quests in Cyrodil of "griefing" you, and then wonder why you get passive aggressive responses. There are plenty of threads calling for PVP to go global with the justice system, so saying none of "you" are asking for open world PVP outside Cyrodil is not a true statement.

    Totally agree that a PVE "campaign" would be a good thing in Cyrodil... But then if nobody ever ganked me, I'd have a long walk back home...
    Suit yourself. Please don't bring the justice system into this discussion. It was requested universally not by "us" or "them". The PvP aspect of the Justice system was a proposal and an idea developed by ZOS, not the community or any part of it. It was discussed after the idea was put to the table.

    As to the "griefing" feeling: Again, I invite you to play PvP on EP EU Azura. Feel and experience it yourself. Then judge me.
  • Sharee
    Sharee
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    ✭✭✭✭✭
    Keron wrote: »
    I find it very interesting that asking for the PvP area to be PvP is considered arrogant, close-minded, elitist and a number of other passive-aggressive insults but it gets completely forgotten that no one of "us" asks for all the PvE areas to be similarly shared.

    They do not ask for PvP areas to be shared, either. The areas already are shared. Allow me to use your own words:
    Keron wrote: »
    The PvP aspect of the Justice system was a proposal and an idea developed by ZOS, not the community or any part of it.

    This also applies to PvE areas of Cyrodiil.
  • pppontus
    pppontus
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    I will offer my services to exterminate EP PvE'rs, at a modest gold cost of 50K/hr I will roam all PvE areas, delves, temples and other locations that PvE and RP players might be in.

    I require payment in advance and will send a full kill log afterwards, send a PM if you want to hire. ;)
  • Keron
    Keron
    ✭✭✭✭✭
    Sharee wrote: »
    Keron wrote: »
    I find it very interesting that asking for the PvP area to be PvP is considered arrogant, close-minded, elitist and a number of other passive-aggressive insults but it gets completely forgotten that no one of "us" asks for all the PvE areas to be similarly shared.
    They do not ask for PvP areas to be shared, either. The areas already are shared. Allow me to use your own words:
    Keron wrote: »
    The PvP aspect of the Justice system was a proposal and an idea developed by ZOS, not the community or any part of it.
    This also applies to PvE areas of Cyrodiil.
    Yes. And I ask for this decision to be rethought. I do not ask for the Justice System decision to be rethought or insist on the Justice System to be an inescapable Open-World-PvP system. I do not ask for the PvE area structure to be reworked or the fact that there are lots more PvE areas to play.

    It's the same as always. Words are being turned to suit people. I am not the self-righteous one that feels he is more valuable than others. I just ask for recognition of MY playstyle.
    • I do not want to force people to PvP. Instead, I ask that the incentives for PvE players to enter a zone that does not suit them to be removed, so the PvE players do not feel obliged to suffer the ganking etc. EDIT: Of course that is also for my own benefit - the problems I have detailed in my initial post would disappear.
    • I do not want to force PvP content on zones outside of Cyrodiil. I am a firm supporter of making the whole justice system optional to give people the option of NOT taking part in any kind of PvP.
    • I do not want compensation for being pidgeonholed into a single zone instead of having 17 full fledged zones plus 5 starter areas. I also do not insist on content in those other areas to suit my needs, I am very comfortable with the setup if we have a PvP exclusive zone similar to PvE exclusive zones.
    • I am not calling the PvE defenders names.
    • I do not compare PvE to PvP and make statements that one is better than the other. Everyone to his own devices. I myself prefer PvP and that should be my prerogative without need to defend myself.
    So please stop making these claims. I only want to promote the removal of the friction points.

    As to the removal of PvE or not: If all PvE was actually supportive for the PvP content (e.g. additional supplies or reinforcements for keeps by "holding" the settlements around there), I could agree to retain it - but only in this changed context. The rewards from Delves and Dolmens are a step in the right direction, but those still need the achievements removed that make completionists feel obliged to enter Cyrodiil even without intent to PvP.
    i would like to point out that pvp'ers are not the only ones playing this game. in fact im sure many of you would be surprised that there are many pve'ers, rp'ers, or just sightsee'ers playing this game.

    PvE'ers are glad there are PvE in cyrodiil, something to do that doesnt involve elitest players howling at them for not building their character the way they want them to

    Rp'ers are glad we can go to landmarks, hang around places and ROLEPLAY, that thing that is apart of mmoRPg

    Then there is the odd player that just wants to enjoy the polygonal scenery, the artwork that took to create this game.

    Then you have players like me, who are all the above, who enjoy the game, who enjoy the lore, enjoy the story, even wanting to make a story all his very own with a group of friends

    please stop posting threads like we do not exist. We Exist, and you do not speak for us.
    I would also like to point out that the only posts qualifying the above quoted description are those made by the poster himself.

    Edited by Keron on April 13, 2015 11:35AM
  • newtinmpls
    newtinmpls
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    ✭✭✭✭
    Keron wrote: »
    As to the removal of PvE or not: If all PvE was actually supportive for the PvP content (e.g. additional supplies or reinforcements for keeps by "holding" the settlements around there), I could agree to retain it - but only in this changed context. The rewards from Delves and Dolmens are a step in the right direction, but those still need the achievements removed that make completionists feel obliged to enter Cyrodiil even without intent to PvP.

    You bring up two really good points here:

    1-The idea that until/unless acheivments/rewards are removed, there will still be a huge draw for some PvE'ers to enter Cyrodiil to get those last bits.

    2-PvE being supportive of PvE - or having them be linked somehow.

    I'm here to RP, mainly with my spouse. I don't enjoy PvP and I stink at it (and that's a chicken-and-egg question that I'll leave aside for the moment. I also am lousy at chess, and freak out when playing boardgames where I "battle" and 'get attacked').

    That being said, I would very much like to see organic points of connection between PvE and PvP. Duels seem like one potential point. Rescuing displaced civilians, transporting food or supplies, or possibly even special healing missions could possibly be others.

    I think that structured limited (possibly time limited) instances of PvP might be places for folks like me (or slightly braver) to "dip their toes in". What if, instead of a generalized delve where you might encounter some random enemy from another faction, you had the option to take a writ from a mission board that gave you a 5 min window to enter a small instanced AND time-limited battle for a particular farm/keep/whatever. Say you have X minutes to clear it (defeating NPC and PC opponents) with points awarded for how well/fast you go. At a certain point the team with the highest points gets reinforcements (PC or NPC). Or maybe it's random, representing a random tendril of the war.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keron wrote: »
    Sharee wrote: »
    Keron wrote: »
    I find it very interesting that asking for the PvP area to be PvP is considered arrogant, close-minded, elitist and a number of other passive-aggressive insults but it gets completely forgotten that no one of "us" asks for all the PvE areas to be similarly shared.
    They do not ask for PvP areas to be shared, either. The areas already are shared. Allow me to use your own words:
    Keron wrote: »
    The PvP aspect of the Justice system was a proposal and an idea developed by ZOS, not the community or any part of it.
    This also applies to PvE areas of Cyrodiil.
    Yes. And I ask for this decision to be rethought. I do not ask for the Justice System decision to be rethought or insist on the Justice System to be an inescapable Open-World-PvP system. I do not ask for the PvE area structure to be reworked or the fact that there are lots more PvE areas to play.

    It's the same as always. Words are being turned to suit people. I am not the self-righteous that feels he is more valuable than others. I just ask for recognition of MY playstyle.
    • I do not want to force people to PvP, Instead, I ask that the incentives for PvE players to enter a zone that does not suit them to be removed, so the PvE players do not feel obliged to suffer the ganking etc. EDIT: Of course that is also for my own benefit - the problems I have detailed in my initial post would disappear.
    • I do not want to force PvP content on zones outside of Cyrodiil. I am a firm supporter of making the whole justice system optional to give people the option of NOT taking part in any kind of PvP.
    • I do not want compensation for being pidgeonholed into a single zone instead of having 17 full fledged zones plus 5 starter areas. I also do not insist on content in those other areas to suit my needs, I am very comfortable with the setup if we have a PvP exclusive zone similar to PvE exclusive zones.
    • I am not calling the PvE defenders names.
    • I do not compare PvE to PvP and make statements that one is better than the other. Everyone to his own devices. I myself prefer PvP and that should be my prerogative without need to defend myself.
    So please stop making these claims. I only want to promote the removal of the friction points.

    So basically, you want to kick PvE people out of cyrodiil, and then make a list of completely unrelated things you do not want that is somehow supposed to make them feel better?

    Like, "hey, i want to rob you of your wallet, but you should be glad, because there is this long list of things i do not want to do to you!"

    How is that even relevant?
    The rewards from Delves and Dolmens are a step in the right direction, but those still need the achievements removed that make completionists feel obliged to enter Cyrodiil even without intent to PvP.

    I think the whole point of putting PvE content into cyrodiil is that ZOS wants people feel obliged to enter cyrodiil, even if they never tried PvP, in the hopes that they will like it, once they experience some of it(which they never would if cyrodiil was purely PvP, and thus would miss on something they would enjoy but never thought to try).
  • Keron
    Keron
    ✭✭✭✭✭
    Suit yourself. I am weary of trying to put up arguments only to get this kind of responses. I'll say it once and then be done with you:

    This game has two parts, PvE and PvP. The PvE part is exclusive, no kind of PvP is there and those who do not want PvP are completely free. The PvP-Part is not in the same state.

    I ask for the second part, the part that I am interested in, to be put on the same grounds. I do NOT ask for the PvE to be put on the same grounds as PvP (which would mean that the PvE crowd CANNOT escape PvP), I go for the other way round.

    I can't make it simpler than that.
    Edited by Keron on April 13, 2015 11:58AM
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    I
    i would like to point out that pvp'ers are not the only ones playing this game. in fact im sure many of you would be surprised that there are many pve'ers, rp'ers, or just sightsee'ers playing this game.

    PvE'ers are glad there are PvE in cyrodiil, something to do that doesnt involve elitest players howling at them for not building their character the way they want them to

    Rp'ers are glad we can go to landmarks, hang around places and ROLEPLAY, that thing that is apart of mmoRPg

    Then there is the odd player that just wants to enjoy the polygonal scenery, the artwork that took to create this game.

    Then you have players like me, who are all the above, who enjoy the game, who enjoy the lore, enjoy the story, even wanting to make a story all his very own with a group of friends

    please stop posting threads like we do not exist. We Exist, and you do not speak for us.

    I think you are completely missing the point.
    The zone was made for PVP and due to the constant pop reduction in cyrodiil you now make up such a high percentage that you have broken the PVP side of the game.

    Thats not your fault. But it does have massive implications on PVP gameplay.

    The whole objective of cycodiil was to gain resources/keep/scrolls to amass the greatest points and win the campaign. [YES THAT IS WHY CYRODIIL EXISTS]
    This isnt a secret. Look at your alliance war tab.
    To achieve this we need a sizable PVP community to take those resources/keep/scrolls.
    Even when we are poplocked we dotn have a PVP community involved with playing/winning the campaign.
    The campaign objective being as stated.

    So in effect, the pve community has literally broken/destroyed the game for PVP players.

    Would you like the PVP community to enter the PVE areas with COMPULSORY open world PVP and murder everyone they see with with the zerg train ?
    Want to quest ? Tough dead.
    Want to trade ? Tough dead
    Want to speak with NPCs ? Tough dead
    Want to grind those NPCs ? Tough dead
    Because that would essentially break your PVE game in the same manner the PVE community has destroyed the PVP game.

    PVP players have 1..yes 1 place they can do PVP. We have no where else to go
    PVE players have numerous different location they can fall back on.
    Edited by Rune_Relic on April 13, 2015 12:01PM
    Anything that can be exploited will be exploited
  • Sharee
    Sharee
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    Rune_Relic wrote: »
    I
    i would like to point out that pvp'ers are not the only ones playing this game. in fact im sure many of you would be surprised that there are many pve'ers, rp'ers, or just sightsee'ers playing this game.

    PvE'ers are glad there are PvE in cyrodiil, something to do that doesnt involve elitest players howling at them for not building their character the way they want them to

    Rp'ers are glad we can go to landmarks, hang around places and ROLEPLAY, that thing that is apart of mmoRPg

    Then there is the odd player that just wants to enjoy the polygonal scenery, the artwork that took to create this game.

    Then you have players like me, who are all the above, who enjoy the game, who enjoy the lore, enjoy the story, even wanting to make a story all his very own with a group of friends

    please stop posting threads like we do not exist. We Exist, and you do not speak for us.

    I think you are completely missing the point.
    The zone was made for PVP and due to the constant pop reduction in cyrodiil you now make up such a high percentage that you have broken the PVP side of the game.

    Do they? I have been leveling an alt through cyrodiil hubs for the last month, and i never saw more than 3 players at one at the same time. The vast majority of time i was alone there, in fact(which only changed recently in Bruma thanks to the dolmen there dropping blue siege).
    To achieve this we need a sizable PVP community to take those resources/keep/scrolls.

    Technically it only takes two skilled players to capture a keep. Even if we assume that PvE'rs make up a high percentage of cyrodiil's population(something i absolutely do not agree with), it would not interfere with the PvP'ers ability to capture anything. The only thing that interferes is having less PvP players actively participating in the siege than the opposition - but that is hardly the PvE contents' fault, as the PvE content affects both sides' amount of PvE'rs equally.
  • newtinmpls
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    Sharee wrote: »

    I think the whole point of putting PvE content into cyrodiil is that ZOS wants people feel obliged to enter cyrodiil, even if they never tried PvP, in the hopes that they will like it, once they experience some of it(which they never would if cyrodiil was purely PvP, and thus would miss on something they would enjoy but never thought to try).

    OOOOOooooohh

    Actually that's quite a good thought. Cyrodiil was not designed for what is happening in it. That being the case, in order to "fix" it, either interest in the original offerings must be generated, or the offerings must adapt to the interest.

    Ideally both.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Keron
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    Sharee wrote: »
    Technically it only takes two skilled players to capture a keep. Even if we assume that PvE'rs make up a high percentage of cyrodiil's population(something i absolutely do not agree with), it would not interfere with the PvP'ers ability to capture anything. The only thing that interferes is having less PvP players actively participating in the siege than the opposition - but that is hardly the PvE contents' fault, as the PvE content affects both sides' amount of PvE'rs equally.
    Technically, it takes X more players to capture a keep than there are opposing players defending it (and depending on the individual player respectively group skill, X can be negative).

    We are not talking about empty Cyrodiil and PvDoor. This is about the situation where a faction is at a disadvantage not only for population imbalance and skill discrepancy, but also due to the fact that one side can field a substantially higher number of players to the map objective than the other while both being restricted by the current low population limits.

    And there I go trying to argue again. Anyways, I again invite you to play the campaign and you maybe get more of an idea what I (we) am (are) talking about. The situation is not uncommon, it's an every night situation except weekends (Fri/Sat and partly Sun).
    Edited by Keron on April 13, 2015 12:26PM
  • Sharee
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    Keron wrote: »
    Sharee wrote: »
    Technically it only takes two skilled players to capture a keep. Even if we assume that PvE'rs make up a high percentage of cyrodiil's population(something i absolutely do not agree with), it would not interfere with the PvP'ers ability to capture anything. The only thing that interferes is having less PvP players actively participating in the siege than the opposition - but that is hardly the PvE contents' fault, as the PvE content affects both sides' amount of PvE'rs equally.
    Technically, it takes X more players to capture a keep than there are opposing players defending it (and depending on the individual player respectively group skill, X can be negative).

    We are not talking about empty Cyrodiil and PvDoor.

    That's exactly what i was saying. "The only thing that interferes [with a keep capture] is having less PvP players actively participating in the siege than the opposition". It does not matter how few of you there are (as long as it is not less than 2). Only thing that matters is that you either outnumber or outskill the opposition.

    And neither of those two condition is lessened by the presence of PvE content in cyrodiil, because that content affects both sides equally.
  • Keron
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    I edited some more into that post to make my point clearer. Started before you posted but finished thereafter. Apologies.
    Edited by Keron on April 13, 2015 12:22PM
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