ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
Shhhhhhvyndral13preub18_ESO wrote: »I have to be reading that wrong? The solution to the lag at the begining of a skill is to put a cast time on it, so the Actual problem is just hidden?
@ZOS_GinaBruno i think i like youZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
@MissBizz , about that pitchfork..TEMPLARS! We must unite in these rocky times! We must come together...
*reads*ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
*slowly sets down pitchfork and tears well up in eyes*
Thank you Gina. You are amazing.
April fools was awhile ago though.. you shouldn't worry us like this lol
david.haypreub18_ESO wrote: »So, Gina's update today clarifies that after taking a look at the problem, it is not after all a bug, and nothing is going to be changed. Templars are simply supposed to be 'just slower... by design':
'Rushed Ceremony has a noticeable animation delay. The launch frame of this ability is just slower than some of the other abilities by design. Since Rushed Ceremony is already very powerful, we’re ok with the fact that part of the skill of using this ability effectively is being able to anticipate damage.'
@MissBizz , about that pitchfork..TEMPLARS! We must unite in these rocky times! We must come together...
*reads*ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
*slowly sets down pitchfork and tears well up in eyes*
Thank you Gina. You are amazing.
April fools was awhile ago though.. you shouldn't worry us like this lol