david.haypreub18_ESO wrote: »So, Gina's update today clarifies that after taking a look at the problem, it is not after all a bug, and nothing is going to be changed. Templars are simply supposed to be 'just slower... by design':
'Rushed Ceremony has a noticeable animation delay. The launch frame of this ability is just slower than some of the other abilities by design. Since Rushed Ceremony is already very powerful, we’re ok with the fact that part of the skill of using this ability effectively is being able to anticipate damage.'
Yolokin_Swagonborn wrote: »How many times has a bug been automagically turned into a "feature" after it gets "looked at" and determined it can't be fixed easily?
@ZOS_GinaBruno
Are you actually admitting to balancing the game with bugs?!?!?!?!?
"Meh, that one's a tricky one to fix. We could actually fix it but that would take a lot of effort and time. Let's just say it was intended! That's a powerful heal anyway, they can deal with a little delay. "
Here's the fatal flaw with pretending it was intended the whole time: IT WASN'T LIKE THAT IN 1.5!!!!! So if we were to suspend all common sense and disbelief for a second, then it was an intended nerf to templars in 1.6. And a ninja nerf, (the worst kind of nerf), at that. Or Templar is the only class that is balanced by bugs and broken abilities. Pick one.
Since the ability in action no longer matches the tooltip description, please make the following changes to the tooltip for Rushed Ceremony.
- Please change the name of this ability to "Lethargic Ceremony" since my character obviously isn't in any sort of rush.
- Please change the cast time from "instant" to the actual cast time. Put this in miliseconds or fractional seconds if needed.
- Please include all future nerfs to templar clearly in patch notes. Ninja nerfs are very frustrating and hurtful the the community. That and bugged abilities (cough...charge...cough) make me not want to log in and YOLO things anymore. It's that simple.