liammozzb16_ESO wrote: »pugyourself wrote: »WraithAzraiel wrote: »golfer.dub17_ESO wrote: »We purge about five people a week, maybe ten, with I believe a two week inactivity policy.
Our roster remains fairly static though.My trading guild didn't form until late august of last year.
I would challenge you to do the same under modern conditions.
Actually, that was part of a post that I hadn't meant to save yet. (2 of my posts got combined into 1) Damn, you're quick, since that part was live for less than 30 secs before I deleted it lol.
But I would *absolutely* argue that it would be easier to fill a new trade guild today, a week after the launch of TU than it was in August of 2014 when we were almost 5 months past launch population. That, combined with the release of addons such as Master Merchant, can really help a trade guild fine-tune its store.
We went from 0-500 in 10 days because we promised (and delivered thanks to awesome officers and founding members) a really fun guild with a focus on trading.
Anyone, on any day, can form a standout guild and eventually bid on (and win) any kiosk they'd like. It took us about 7 months to get to that point. I can't speak for every large trade guild GM but I know many personally that feel the same way I do: having a fun & helpful guild comes before kiosk location. Hopefully the former gets you the latter. It worked for us.
I also don't believe ANY guild "owns" a location. Every Monday, we all bid and the highest bidder wins. If I win my bid, I consider myself very lucky. And if I don't, I focus on the guild having a great week in other ways.
I really dislike when people generalize with statements such as "GMs embezzle are getting rich on the backs of members" or "Trade Guilds are worthless, nothing ever happens and there's no interaction". Are these statements true in some guilds? Sure!
On the flipside, you have large trade guild GMs & Officers that spend dozens of hours of their time, whatever personal gold they can afford and even RL $$ as prizes. Whether it's weekly trivia, in-guild auctions, hide & seek, Horse Races in Cyrodiil, gigantic raffle prizes, the best guilds (trading or otherwise) make guild chat an entertaining place to be. If you desire that level of interactivity (not everyone does) there are MANY trade guilds doing much more than simply bidding on a kiosk every Monday!
BLEAKROCK BARTER CO FTW
This. @liammozzb16_ESO, just swallow your pride and ask the GM for an invite already. If you go in with an open mind, you will have fun, make money, and enjoy the game a whole lot more.
It's not pride I refuse to join a flawed system that rewards the few over the many.
Nivzruo_ESO wrote: »Current system is trash, only people defending it are doing so because they can get away with over charging new players.
liammozzb16_ESO wrote: »pugyourself wrote: »WraithAzraiel wrote: »golfer.dub17_ESO wrote: »We purge about five people a week, maybe ten, with I believe a two week inactivity policy.
Our roster remains fairly static though.My trading guild didn't form until late august of last year.
I would challenge you to do the same under modern conditions.
Actually, that was part of a post that I hadn't meant to save yet. (2 of my posts got combined into 1) Damn, you're quick, since that part was live for less than 30 secs before I deleted it lol.
But I would *absolutely* argue that it would be easier to fill a new trade guild today, a week after the launch of TU than it was in August of 2014 when we were almost 5 months past launch population. That, combined with the release of addons such as Master Merchant, can really help a trade guild fine-tune its store.
We went from 0-500 in 10 days because we promised (and delivered thanks to awesome officers and founding members) a really fun guild with a focus on trading.
Anyone, on any day, can form a standout guild and eventually bid on (and win) any kiosk they'd like. It took us about 7 months to get to that point. I can't speak for every large trade guild GM but I know many personally that feel the same way I do: having a fun & helpful guild comes before kiosk location. Hopefully the former gets you the latter. It worked for us.
I also don't believe ANY guild "owns" a location. Every Monday, we all bid and the highest bidder wins. If I win my bid, I consider myself very lucky. And if I don't, I focus on the guild having a great week in other ways.
I really dislike when people generalize with statements such as "GMs embezzle are getting rich on the backs of members" or "Trade Guilds are worthless, nothing ever happens and there's no interaction". Are these statements true in some guilds? Sure!
On the flipside, you have large trade guild GMs & Officers that spend dozens of hours of their time, whatever personal gold they can afford and even RL $$ as prizes. Whether it's weekly trivia, in-guild auctions, hide & seek, Horse Races in Cyrodiil, gigantic raffle prizes, the best guilds (trading or otherwise) make guild chat an entertaining place to be. If you desire that level of interactivity (not everyone does) there are MANY trade guilds doing much more than simply bidding on a kiosk every Monday!
BLEAKROCK BARTER CO FTW
This. @liammozzb16_ESO, just swallow your pride and ask the GM for an invite already. If you go in with an open mind, you will have fun, make money, and enjoy the game a whole lot more.
It's not pride I refuse to join a flawed system that rewards the few over the many.
It rewards those who engage with it.
ZoS has been very up front that this is the way they see the trade / economy side of the game.
So you have 2 choices... engage with it & be somebody who is rewarded, or don't bother & be left with basic tools & not have as much gold.
Everything in the game rewards those who group / interact. Go solo by all means... but some stuff just won't be as good / open to you.
You have the tools.... your refusal to use them is why others find it very easy to trade & you don't. I'm afraid none of us (ZoS included) can do anything to help you with that.
Nivzruo_ESO wrote: »Current system is trash, only people defending it are doing so because they can get away with over charging new players.
This is exactly right. +1 for being smart
Gandrhulf_Harbard wrote: »WraithAzraiel wrote: »
The biggest inflationary effect on prices is the money required by trade guild to bid for a pitch.
Not true. I'm not aware of a single guild that is saying 'raise your prices so we can afford a kiosk'. In the biggest trading hubs, the 3.5% sales tax guilds get covers a fraction of their kiosk cost.
If their items are overpriced, people will shop elsewhere. With tools like Master Merchant, Price Tracker, etc, people have average pricing info at their fingertips. They'll even color-code the best deals in a store.
What guilds do to make their bid is host contests, auctions and events in which the guild keeps a cut of to pay for the kiosk.
I'm not aware of any still doing this, but some may have weekly 'dues' to cover bid.
But I've seen ZERO evidence of Trade GMs & Officers requiring prices to be inflated to cover the bid. lol
I like che current in game economy system.This system give the opportunity to all(even new players) to make good money, all you need is interactions and work. In a classic action house system, only grinders and old grinders player own the market economy with theire multiple inflated Goods.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »pugyourself wrote: »WraithAzraiel wrote: »golfer.dub17_ESO wrote: »We purge about five people a week, maybe ten, with I believe a two week inactivity policy.
Our roster remains fairly static though.My trading guild didn't form until late august of last year.
I would challenge you to do the same under modern conditions.
Actually, that was part of a post that I hadn't meant to save yet. (2 of my posts got combined into 1) Damn, you're quick, since that part was live for less than 30 secs before I deleted it lol.
But I would *absolutely* argue that it would be easier to fill a new trade guild today, a week after the launch of TU than it was in August of 2014 when we were almost 5 months past launch population. That, combined with the release of addons such as Master Merchant, can really help a trade guild fine-tune its store.
We went from 0-500 in 10 days because we promised (and delivered thanks to awesome officers and founding members) a really fun guild with a focus on trading.
Anyone, on any day, can form a standout guild and eventually bid on (and win) any kiosk they'd like. It took us about 7 months to get to that point. I can't speak for every large trade guild GM but I know many personally that feel the same way I do: having a fun & helpful guild comes before kiosk location. Hopefully the former gets you the latter. It worked for us.
I also don't believe ANY guild "owns" a location. Every Monday, we all bid and the highest bidder wins. If I win my bid, I consider myself very lucky. And if I don't, I focus on the guild having a great week in other ways.
I really dislike when people generalize with statements such as "GMs embezzle are getting rich on the backs of members" or "Trade Guilds are worthless, nothing ever happens and there's no interaction". Are these statements true in some guilds? Sure!
On the flipside, you have large trade guild GMs & Officers that spend dozens of hours of their time, whatever personal gold they can afford and even RL $$ as prizes. Whether it's weekly trivia, in-guild auctions, hide & seek, Horse Races in Cyrodiil, gigantic raffle prizes, the best guilds (trading or otherwise) make guild chat an entertaining place to be. If you desire that level of interactivity (not everyone does) there are MANY trade guilds doing much more than simply bidding on a kiosk every Monday!
BLEAKROCK BARTER CO FTW
This. @liammozzb16_ESO, just swallow your pride and ask the GM for an invite already. If you go in with an open mind, you will have fun, make money, and enjoy the game a whole lot more.
It's not pride I refuse to join a flawed system that rewards the few over the many.
It rewards those who engage with it.
ZoS has been very up front that this is the way they see the trade / economy side of the game.
So you have 2 choices... engage with it & be somebody who is rewarded, or don't bother & be left with basic tools & not have as much gold.
Everything in the game rewards those who group / interact. Go solo by all means... but some stuff just won't be as good / open to you.
You have the tools.... your refusal to use them is why others find it very easy to trade & you don't. I'm afraid none of us (ZoS included) can do anything to help you with that.
Do as others want or you can't use the vendors. You wonder why I don't like the system.
That's the exact reason I am against it. No player should be dictating how another player should play.
Nivzruo_ESO wrote: »Current system is trash, only people defending it are doing so because they can get away with over charging new players.
This is exactly right. +1 for being smart
This is exactly wrong!
A million miles away in fact.
-1 for having a very blinkered view.
There are many people who go out of their way to help new players.
To make a wildly sweeping statement & just say everybody defending the system is trying to get away with overcharging is bizarre at best. HAve you done the research... looked at every item, from every seller in every guild, watched how they behave, what they sell for?
No.
There will be some who overcharge... but many who don't. Just like the real world economy.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »pugyourself wrote: »WraithAzraiel wrote: »golfer.dub17_ESO wrote: »We purge about five people a week, maybe ten, with I believe a two week inactivity policy.
Our roster remains fairly static though.My trading guild didn't form until late august of last year.
I would challenge you to do the same under modern conditions.
Actually, that was part of a post that I hadn't meant to save yet. (2 of my posts got combined into 1) Damn, you're quick, since that part was live for less than 30 secs before I deleted it lol.
But I would *absolutely* argue that it would be easier to fill a new trade guild today, a week after the launch of TU than it was in August of 2014 when we were almost 5 months past launch population. That, combined with the release of addons such as Master Merchant, can really help a trade guild fine-tune its store.
We went from 0-500 in 10 days because we promised (and delivered thanks to awesome officers and founding members) a really fun guild with a focus on trading.
Anyone, on any day, can form a standout guild and eventually bid on (and win) any kiosk they'd like. It took us about 7 months to get to that point. I can't speak for every large trade guild GM but I know many personally that feel the same way I do: having a fun & helpful guild comes before kiosk location. Hopefully the former gets you the latter. It worked for us.
I also don't believe ANY guild "owns" a location. Every Monday, we all bid and the highest bidder wins. If I win my bid, I consider myself very lucky. And if I don't, I focus on the guild having a great week in other ways.
I really dislike when people generalize with statements such as "GMs embezzle are getting rich on the backs of members" or "Trade Guilds are worthless, nothing ever happens and there's no interaction". Are these statements true in some guilds? Sure!
On the flipside, you have large trade guild GMs & Officers that spend dozens of hours of their time, whatever personal gold they can afford and even RL $$ as prizes. Whether it's weekly trivia, in-guild auctions, hide & seek, Horse Races in Cyrodiil, gigantic raffle prizes, the best guilds (trading or otherwise) make guild chat an entertaining place to be. If you desire that level of interactivity (not everyone does) there are MANY trade guilds doing much more than simply bidding on a kiosk every Monday!
BLEAKROCK BARTER CO FTW
This. @liammozzb16_ESO, just swallow your pride and ask the GM for an invite already. If you go in with an open mind, you will have fun, make money, and enjoy the game a whole lot more.
It's not pride I refuse to join a flawed system that rewards the few over the many.
It rewards those who engage with it.
ZoS has been very up front that this is the way they see the trade / economy side of the game.
So you have 2 choices... engage with it & be somebody who is rewarded, or don't bother & be left with basic tools & not have as much gold.
Everything in the game rewards those who group / interact. Go solo by all means... but some stuff just won't be as good / open to you.
You have the tools.... your refusal to use them is why others find it very easy to trade & you don't. I'm afraid none of us (ZoS included) can do anything to help you with that.
Do as others want or you can't use the vendors. You wonder why I don't like the system.
That's the exact reason I am against it. No player should be dictating how another player should play.
So by the same logic do you feel that you shouldn't have to rely on other players to be able to access a large amount of the content? Group dungeons, trials, vet dungeons, arena? etc etc
You're not doing as any other player wants in a trading guild..... switch off the chat... and then just list what you like, for whatever price you want. You would have literally zero interaction with anybody in the guild... there is nothing in that where you are doing as others want, or where any other player is dictating how you play or what you do.
liammozzb16_ESO wrote: »Nivzruo_ESO wrote: »Current system is trash, only people defending it are doing so because they can get away with over charging new players.
This is exactly right. +1 for being smart
This is exactly wrong!
A million miles away in fact.
-1 for having a very blinkered view.
There are many people who go out of their way to help new players.
To make a wildly sweeping statement & just say everybody defending the system is trying to get away with overcharging is bizarre at best. HAve you done the research... looked at every item, from every seller in every guild, watched how they behave, what they sell for?
No.
There will be some who overcharge... but many who don't. Just like the real world economy.
What are your guild rules?
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »pugyourself wrote: »WraithAzraiel wrote: »golfer.dub17_ESO wrote: »We purge about five people a week, maybe ten, with I believe a two week inactivity policy.
Our roster remains fairly static though.My trading guild didn't form until late august of last year.
I would challenge you to do the same under modern conditions.
Actually, that was part of a post that I hadn't meant to save yet. (2 of my posts got combined into 1) Damn, you're quick, since that part was live for less than 30 secs before I deleted it lol.
But I would *absolutely* argue that it would be easier to fill a new trade guild today, a week after the launch of TU than it was in August of 2014 when we were almost 5 months past launch population. That, combined with the release of addons such as Master Merchant, can really help a trade guild fine-tune its store.
We went from 0-500 in 10 days because we promised (and delivered thanks to awesome officers and founding members) a really fun guild with a focus on trading.
Anyone, on any day, can form a standout guild and eventually bid on (and win) any kiosk they'd like. It took us about 7 months to get to that point. I can't speak for every large trade guild GM but I know many personally that feel the same way I do: having a fun & helpful guild comes before kiosk location. Hopefully the former gets you the latter. It worked for us.
I also don't believe ANY guild "owns" a location. Every Monday, we all bid and the highest bidder wins. If I win my bid, I consider myself very lucky. And if I don't, I focus on the guild having a great week in other ways.
I really dislike when people generalize with statements such as "GMs embezzle are getting rich on the backs of members" or "Trade Guilds are worthless, nothing ever happens and there's no interaction". Are these statements true in some guilds? Sure!
On the flipside, you have large trade guild GMs & Officers that spend dozens of hours of their time, whatever personal gold they can afford and even RL $$ as prizes. Whether it's weekly trivia, in-guild auctions, hide & seek, Horse Races in Cyrodiil, gigantic raffle prizes, the best guilds (trading or otherwise) make guild chat an entertaining place to be. If you desire that level of interactivity (not everyone does) there are MANY trade guilds doing much more than simply bidding on a kiosk every Monday!
BLEAKROCK BARTER CO FTW
This. @liammozzb16_ESO, just swallow your pride and ask the GM for an invite already. If you go in with an open mind, you will have fun, make money, and enjoy the game a whole lot more.
It's not pride I refuse to join a flawed system that rewards the few over the many.
It rewards those who engage with it.
ZoS has been very up front that this is the way they see the trade / economy side of the game.
So you have 2 choices... engage with it & be somebody who is rewarded, or don't bother & be left with basic tools & not have as much gold.
Everything in the game rewards those who group / interact. Go solo by all means... but some stuff just won't be as good / open to you.
You have the tools.... your refusal to use them is why others find it very easy to trade & you don't. I'm afraid none of us (ZoS included) can do anything to help you with that.
Do as others want or you can't use the vendors. You wonder why I don't like the system.
That's the exact reason I am against it. No player should be dictating how another player should play.
So by the same logic do you feel that you shouldn't have to rely on other players to be able to access a large amount of the content? Group dungeons, trials, vet dungeons, arena? etc etc
You're not doing as any other player wants in a trading guild..... switch off the chat... and then just list what you like, for whatever price you want. You would have literally zero interaction with anybody in the guild... there is nothing in that where you are doing as others want, or where any other player is dictating how you play or what you do.
Do I have to go through a guild a group? Nope
Do I have to go though a guild to use a vendor? Yep.
You can't compare the two.
Nivzruo_ESO wrote: »Current system is trash, only people defending it are doing so because they can get away with over charging new players.
This is exactly right. +1 for being smart
Nivzruo_ESO wrote: »Current system is trash, only people defending it are doing so because they can get away with over charging new players.
This is exactly right. +1 for being smart
With an AH the grinders and old players own the market with their multiple inflated goods, allowing a new player to sell the rare item for much less.
liammozzb16_ESO wrote: »
Do I have to go through a guild a group? Nope
Do I have to go though a guild to use a b]guild[/b vendor? Yep.
You can't compare the two.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »
Do you know how hard that it to believe, if you are having to your going out of pocket to keep it running then there's no profit in it so why would you stay it's counter intuitive.
It's very clear from all of your posts that you will not believe this, but:
There are a lot of Guild (trading and other) GMs and Officers that draw enjoyment from creating a fun & successful atmosphere and aren't in it to personally profit.
Many of us LIKE coming up with contests, raffles & events for our guildmates to enjoy.
If I wanted to make a pile of gold in game, leading a large trade guild is the *last* way I'd go about it lol.
If anything then you just proved the system is broken if you can't profit from it.
liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
liammozzb16_ESO wrote: »liammozzb16_ESO wrote: »[So screw over more than half the player base to keep it uneven so a few can get better deals?
Please enlighten me where these 50+% people are. Because at best, the forum polls show 50/50 on the AH saga.
To be honest, if you want to go and play a single player game, go get bloodborne
The day every player who plays the game comes to the forum and vote in a poll is the day I strip naked and run through the high street.
150,000 games sold on steam we will use that.
Cut it down the middle for EU/US servers.
So 75,000 players.
There's about 20 key guild vendors people want. The top 20 guilds have them week in week out. So that's 2500 players all getting a good location to sell. Which leaves 72,500 players in the dog house relying on crap locations no one bothers with or no place at all.
That's how the majority of the play base gets screwed over.
Gandrhulf_Harbard wrote: »@Shadesofkin but the big arguers here don't want to acknowledge the fact that the in-game economy is quite stable right now.
Its stable, but useless.
As a new player, just starting out in any other MMO I can trade, I can afford to buy from the AH to make my crafting go a little quicker and be on par with my level so I can make useful items (which is the point of crafting).
In ESO I can't trade.
I can't afford to buy from the kiosks because a) the price of everything is inflated by the guild costs incurred in bidding for a lucrative pitch, and b) because trade slots are limited just about everything I may wish to buy is only available in full stacks (putting them even further out of reach).
An in-game economy that only works for the percentage of players already in well-established trade guilds is, on any appropriate metric you care to measure, dysfunctional at best, and not fit for purpose at worst.
That established players can't see just how bad this is for the new influx of players is equally disheartening. It smack of that old saying "I'm alright Jack but can .....".
Players who genuinely care about the game will know that new players need to be catered for as well, because every player hitting the stupid "trade wall" and not finding a solution to it is a player not spending any more money on the game.
All The Best
liammozzb16_ESO wrote: »Imagine just walking into Walmart and setting up a table to sell your stuff. You think they would put up with that?
What?
I can sell on the Internet with no bothering anyone. So that point is a bit moot.Divad Zarn wrote: »So don't go, no one forcing you to do so, there are more ways to trade besides of guild store. Or join guild where guild leader don't gets a cut from sales.
Show me one way I can sell my goods while being offline like the guild vendors can, without being forced into a guild.
Nivzruo_ESO wrote: »Current system is trash, only people defending it are doing so because they can get away with over charging new players.
This is exactly right. +1 for being smart
Over charging new players is not correct, because even new players can make good money playing a bit. Let me explain : i m a new player and i find an imperiale motif,or I dropped something rare, i have the chance to sell it for a really good price,100k. With an AH the grinders and old players own the market with their multiple inflated goods, allowing a new player to sell the rare item for much less.
Gandrhulf_Harbard wrote: »@Shadesofkin but the big arguers here don't want to acknowledge the fact that the in-game economy is quite stable right now.
Its stable, but useless.
As a new player, just starting out in any other MMO I can trade, I can afford to buy from the AH to make my crafting go a little quicker and be on par with my level so I can make useful items (which is the point of crafting).
In ESO I can't trade.
I can't afford to buy from the kiosks because a) the price of everything is inflated by the guild costs incurred in bidding for a lucrative pitch, and b) because trade slots are limited just about everything I may wish to buy is only available in full stacks (putting them even further out of reach).
An in-game economy that only works for the percentage of players already in well-established trade guilds is, on any appropriate metric you care to measure, dysfunctional at best, and not fit for purpose at worst.
That established players can't see just how bad this is for the new influx of players is equally disheartening. It smack of that old saying "I'm alright Jack but can .....".
Players who genuinely care about the game will know that new players need to be catered for as well, because every player hitting the stupid "trade wall" and not finding a solution to it is a player not spending any more money on the game.
All The Best
This has hit the nail on the head.
It comes across in every topic on this subject that the only players supporting the present trading system are those profiting hugely from it. I'm also willing to bet they have high level characters. We need an effective trading system that players can participate in at all levels including the lower ones at which their attachment to the game is formed.
Alphashado wrote: »Gandrhulf_Harbard wrote: »@Shadesofkin but the big arguers here don't want to acknowledge the fact that the in-game economy is quite stable right now.
Its stable, but useless.
As a new player, just starting out in any other MMO I can trade, I can afford to buy from the AH to make my crafting go a little quicker and be on par with my level so I can make useful items (which is the point of crafting).
In ESO I can't trade.
I can't afford to buy from the kiosks because a) the price of everything is inflated by the guild costs incurred in bidding for a lucrative pitch, and b) because trade slots are limited just about everything I may wish to buy is only available in full stacks (putting them even further out of reach).
An in-game economy that only works for the percentage of players already in well-established trade guilds is, on any appropriate metric you care to measure, dysfunctional at best, and not fit for purpose at worst.
That established players can't see just how bad this is for the new influx of players is equally disheartening. It smack of that old saying "I'm alright Jack but can .....".
Players who genuinely care about the game will know that new players need to be catered for as well, because every player hitting the stupid "trade wall" and not finding a solution to it is a player not spending any more money on the game.
All The Best
This has hit the nail on the head.
It comes across in every topic on this subject that the only players supporting the present trading system are those profiting hugely from it. I'm also willing to bet they have high level characters. We need an effective trading system that players can participate in at all levels including the lower ones at which their attachment to the game is formed.
You would have to be either blind or have chat turned off to NOT be able to join any number of trading guilds that are CONSTANTLY advertising for recruitment in the low level zones.
Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
You mean like the few large trading guilds that have cornered the market?
liammozzb16_ESO wrote: »
No player should be dictating how another player should play.
Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
You mean like the few large trading guilds that have cornered the market?
Hasn't happened, because smaller guilds have stripped those guilds of their kiosks from time to time and sometimes those guilds never recover. Remember when Merchant's Circle was a near constant presence in Rawl? with a near permanent spot near the waypoint? They were displaced and now operate out of Elden Root. Iron Bank of Bravos also has shifted spots due to being outbid and my trading guild has lost their trader multiple times in heated bidding wars over a Kiosk
The current system pits guilds against each other in fierce competition. You can't control the market.
starkerealm wrote: »Alphashado wrote: »Gandrhulf_Harbard wrote: »@Shadesofkin but the big arguers here don't want to acknowledge the fact that the in-game economy is quite stable right now.
Its stable, but useless.
As a new player, just starting out in any other MMO I can trade, I can afford to buy from the AH to make my crafting go a little quicker and be on par with my level so I can make useful items (which is the point of crafting).
In ESO I can't trade.
I can't afford to buy from the kiosks because a) the price of everything is inflated by the guild costs incurred in bidding for a lucrative pitch, and b) because trade slots are limited just about everything I may wish to buy is only available in full stacks (putting them even further out of reach).
An in-game economy that only works for the percentage of players already in well-established trade guilds is, on any appropriate metric you care to measure, dysfunctional at best, and not fit for purpose at worst.
That established players can't see just how bad this is for the new influx of players is equally disheartening. It smack of that old saying "I'm alright Jack but can .....".
Players who genuinely care about the game will know that new players need to be catered for as well, because every player hitting the stupid "trade wall" and not finding a solution to it is a player not spending any more money on the game.
All The Best
This has hit the nail on the head.
It comes across in every topic on this subject that the only players supporting the present trading system are those profiting hugely from it. I'm also willing to bet they have high level characters. We need an effective trading system that players can participate in at all levels including the lower ones at which their attachment to the game is formed.
You would have to be either blind or have chat turned off to NOT be able to join any number of trading guilds that are CONSTANTLY advertising for recruitment in the low level zones.
And Vet zones. Trading guilds are one of the few that consistently advertizes wherever you go.
Alphashado wrote: »You would have to be either blind or have chat turned off to NOT be able to join any number of trading guilds that are CONSTANTLY advertising for recruitment in the low level zones.