Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

The need to be in a guild to sell through vendors should be removed.

  • Flaminir
    Flaminir
    ✭✭✭✭✭
    ✭✭
    hiyde wrote: »
    We purge about five people a week, maybe ten, with I believe a two week inactivity policy.

    Our roster remains fairly static though.
    My trading guild didn't form until late august of last year.

    I would challenge you to do the same under modern conditions.

    Actually, that was part of a post that I hadn't meant to save yet. (2 of my posts got combined into 1) Damn, you're quick, since that part was live for less than 30 secs before I deleted it lol.

    But I would *absolutely* argue that it would be easier to fill a new trade guild today, a week after the launch of TU than it was in August of 2014 when we were almost 5 months past launch population. That, combined with the release of addons such as Master Merchant, can really help a trade guild fine-tune its store.

    We went from 0-500 in 10 days because we promised (and delivered thanks to awesome officers and founding members) a really fun guild with a focus on trading.

    Anyone, on any day, can form a standout guild and eventually bid on (and win) any kiosk they'd like. It took us about 7 months to get to that point. I can't speak for every large trade guild GM but I know many personally that feel the same way I do: having a fun & helpful guild comes before kiosk location. Hopefully the former gets you the latter. It worked for us.

    I also don't believe ANY guild "owns" a location. Every Monday, we all bid and the highest bidder wins. If I win my bid, I consider myself very lucky. And if I don't, I focus on the guild having a great week in other ways.

    I really dislike when people generalize with statements such as "GMs embezzle are getting rich on the backs of members" or "Trade Guilds are worthless, nothing ever happens and there's no interaction". Are these statements true in some guilds? Sure!

    On the flipside, you have large trade guild GMs & Officers that spend dozens of hours of their time, whatever personal gold they can afford and even RL $$ as prizes. Whether it's weekly trivia, in-guild auctions, hide & seek, Horse Races in Cyrodiil, gigantic raffle prizes, the best guilds (trading or otherwise) make guild chat an entertaining place to be. If you desire that level of interactivity (not everyone does) there are MANY trade guilds doing much more than simply bidding on a kiosk every Monday!

    BLEAKROCK BARTER CO FTW

    This. @liammozzb16_ESO, just swallow your pride and ask the GM for an invite already. If you go in with an open mind, you will have fun, make money, and enjoy the game a whole lot more.

    It's not pride I refuse to join a flawed system that rewards the few over the many.

    It rewards those who engage with it.

    ZoS has been very up front that this is the way they see the trade / economy side of the game.

    So you have 2 choices... engage with it & be somebody who is rewarded, or don't bother & be left with basic tools & not have as much gold.

    Everything in the game rewards those who group / interact. Go solo by all means... but some stuff just won't be as good / open to you.

    You have the tools.... your refusal to use them is why others find it very easy to trade & you don't. I'm afraid none of us (ZoS included) can do anything to help you with that.


    P.S. SO much dodgy info in this thread about just a few worthwhile locations for traders & everything else is useless & may as well not bother..... you may be VERY surprised at how well some of the less obvious locations sell! ;) & you can pick up traders for as little as 100 gold each week.... so those saying there are only 20 worthwhile trading spots, and they cost millions each week... so much nonsense!!!

    Edited by Flaminir on April 8, 2015 6:32PM
    GM of the Unholy Legacy
    PC/EU/EP
  • Jaxsun
    Jaxsun
    ✭✭✭✭
    Current system is trash, only people defending it are doing so because they can get away with over charging new players.

    This is exactly right. +1 for being smart
  • liammozzb16_ESO
    liammozzb16_ESO
    ✭✭✭
    Flaminir wrote: »
    hiyde wrote: »
    We purge about five people a week, maybe ten, with I believe a two week inactivity policy.

    Our roster remains fairly static though.
    My trading guild didn't form until late august of last year.

    I would challenge you to do the same under modern conditions.

    Actually, that was part of a post that I hadn't meant to save yet. (2 of my posts got combined into 1) Damn, you're quick, since that part was live for less than 30 secs before I deleted it lol.

    But I would *absolutely* argue that it would be easier to fill a new trade guild today, a week after the launch of TU than it was in August of 2014 when we were almost 5 months past launch population. That, combined with the release of addons such as Master Merchant, can really help a trade guild fine-tune its store.

    We went from 0-500 in 10 days because we promised (and delivered thanks to awesome officers and founding members) a really fun guild with a focus on trading.

    Anyone, on any day, can form a standout guild and eventually bid on (and win) any kiosk they'd like. It took us about 7 months to get to that point. I can't speak for every large trade guild GM but I know many personally that feel the same way I do: having a fun & helpful guild comes before kiosk location. Hopefully the former gets you the latter. It worked for us.

    I also don't believe ANY guild "owns" a location. Every Monday, we all bid and the highest bidder wins. If I win my bid, I consider myself very lucky. And if I don't, I focus on the guild having a great week in other ways.

    I really dislike when people generalize with statements such as "GMs embezzle are getting rich on the backs of members" or "Trade Guilds are worthless, nothing ever happens and there's no interaction". Are these statements true in some guilds? Sure!

    On the flipside, you have large trade guild GMs & Officers that spend dozens of hours of their time, whatever personal gold they can afford and even RL $$ as prizes. Whether it's weekly trivia, in-guild auctions, hide & seek, Horse Races in Cyrodiil, gigantic raffle prizes, the best guilds (trading or otherwise) make guild chat an entertaining place to be. If you desire that level of interactivity (not everyone does) there are MANY trade guilds doing much more than simply bidding on a kiosk every Monday!

    BLEAKROCK BARTER CO FTW

    This. @liammozzb16_ESO, just swallow your pride and ask the GM for an invite already. If you go in with an open mind, you will have fun, make money, and enjoy the game a whole lot more.

    It's not pride I refuse to join a flawed system that rewards the few over the many.

    It rewards those who engage with it.

    ZoS has been very up front that this is the way they see the trade / economy side of the game.

    So you have 2 choices... engage with it & be somebody who is rewarded, or don't bother & be left with basic tools & not have as much gold.

    Everything in the game rewards those who group / interact. Go solo by all means... but some stuff just won't be as good / open to you.

    You have the tools.... your refusal to use them is why others find it very easy to trade & you don't. I'm afraid none of us (ZoS included) can do anything to help you with that.


    Do as others want or you can't use the vendors. You wonder why I don't like the system.

    That's the exact reason I am against it. No player should be dictating how another player should play.

  • Flaminir
    Flaminir
    ✭✭✭✭✭
    ✭✭
    Jaxsun wrote: »
    Current system is trash, only people defending it are doing so because they can get away with over charging new players.

    This is exactly right. +1 for being smart

    This is exactly wrong!

    A million miles away in fact.

    -1 for having a very blinkered view.

    There are many people who go out of their way to help new players.

    To make a wildly sweeping statement & just say everybody defending the system is trying to get away with overcharging is bizarre at best. HAve you done the research... looked at every item, from every seller in every guild, watched how they behave, what they sell for?

    No.

    There will be some who overcharge... but many who don't. Just like the real world economy.
    GM of the Unholy Legacy
    PC/EU/EP
  • hiyde
    hiyde
    ✭✭✭✭✭

    The biggest inflationary effect on prices is the money required by trade guild to bid for a pitch.

    Not true. I'm not aware of a single guild that is saying 'raise your prices so we can afford a kiosk'. In the biggest trading hubs, the 3.5% sales tax guilds get covers a fraction of their kiosk cost.

    If their items are overpriced, people will shop elsewhere. With tools like Master Merchant, Price Tracker, etc, people have average pricing info at their fingertips. They'll even color-code the best deals in a store.

    What guilds do to make their bid is host contests, auctions and events in which the guild keeps a cut of to pay for the kiosk.
    I'm not aware of any still doing this, but some may have weekly 'dues' to cover bid.

    But I've seen ZERO evidence of Trade GMs & Officers requiring prices to be inflated to cover the bid. lol
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Jaxsun
    Jaxsun
    ✭✭✭✭
    sagitter wrote: »
    I like che current in game economy system.This system give the opportunity to all(even new players) to make good money, all you need is interactions and work. In a classic action house system, only grinders and old grinders player own the market economy with theire multiple inflated Goods.

    What you're talking about is what happens now. At most we have access to no more than 2500 people to sell to. The sellers have a captive market where they can charge more than they normally would because the buyers can't go elsewhere.
    Edited by Jaxsun on April 11, 2015 4:05AM
  • Flaminir
    Flaminir
    ✭✭✭✭✭
    ✭✭
    Flaminir wrote: »
    hiyde wrote: »
    We purge about five people a week, maybe ten, with I believe a two week inactivity policy.

    Our roster remains fairly static though.
    My trading guild didn't form until late august of last year.

    I would challenge you to do the same under modern conditions.

    Actually, that was part of a post that I hadn't meant to save yet. (2 of my posts got combined into 1) Damn, you're quick, since that part was live for less than 30 secs before I deleted it lol.

    But I would *absolutely* argue that it would be easier to fill a new trade guild today, a week after the launch of TU than it was in August of 2014 when we were almost 5 months past launch population. That, combined with the release of addons such as Master Merchant, can really help a trade guild fine-tune its store.

    We went from 0-500 in 10 days because we promised (and delivered thanks to awesome officers and founding members) a really fun guild with a focus on trading.

    Anyone, on any day, can form a standout guild and eventually bid on (and win) any kiosk they'd like. It took us about 7 months to get to that point. I can't speak for every large trade guild GM but I know many personally that feel the same way I do: having a fun & helpful guild comes before kiosk location. Hopefully the former gets you the latter. It worked for us.

    I also don't believe ANY guild "owns" a location. Every Monday, we all bid and the highest bidder wins. If I win my bid, I consider myself very lucky. And if I don't, I focus on the guild having a great week in other ways.

    I really dislike when people generalize with statements such as "GMs embezzle are getting rich on the backs of members" or "Trade Guilds are worthless, nothing ever happens and there's no interaction". Are these statements true in some guilds? Sure!

    On the flipside, you have large trade guild GMs & Officers that spend dozens of hours of their time, whatever personal gold they can afford and even RL $$ as prizes. Whether it's weekly trivia, in-guild auctions, hide & seek, Horse Races in Cyrodiil, gigantic raffle prizes, the best guilds (trading or otherwise) make guild chat an entertaining place to be. If you desire that level of interactivity (not everyone does) there are MANY trade guilds doing much more than simply bidding on a kiosk every Monday!

    BLEAKROCK BARTER CO FTW

    This. @liammozzb16_ESO, just swallow your pride and ask the GM for an invite already. If you go in with an open mind, you will have fun, make money, and enjoy the game a whole lot more.

    It's not pride I refuse to join a flawed system that rewards the few over the many.

    It rewards those who engage with it.

    ZoS has been very up front that this is the way they see the trade / economy side of the game.

    So you have 2 choices... engage with it & be somebody who is rewarded, or don't bother & be left with basic tools & not have as much gold.

    Everything in the game rewards those who group / interact. Go solo by all means... but some stuff just won't be as good / open to you.

    You have the tools.... your refusal to use them is why others find it very easy to trade & you don't. I'm afraid none of us (ZoS included) can do anything to help you with that.


    Do as others want or you can't use the vendors. You wonder why I don't like the system.

    That's the exact reason I am against it. No player should be dictating how another player should play.

    So by the same logic do you feel that you shouldn't have to rely on other players to be able to access a large amount of the content? Group dungeons, trials, vet dungeons, arena? etc etc

    You're not doing as any other player wants in a trading guild..... switch off the chat... and then just list what you like, for whatever price you want. You would have literally zero interaction with anybody in the guild... there is nothing in that where you are doing as others want, or where any other player is dictating how you play or what you do.
    GM of the Unholy Legacy
    PC/EU/EP
  • liammozzb16_ESO
    liammozzb16_ESO
    ✭✭✭
    Flaminir wrote: »
    Jaxsun wrote: »
    Current system is trash, only people defending it are doing so because they can get away with over charging new players.

    This is exactly right. +1 for being smart

    This is exactly wrong!

    A million miles away in fact.

    -1 for having a very blinkered view.

    There are many people who go out of their way to help new players.

    To make a wildly sweeping statement & just say everybody defending the system is trying to get away with overcharging is bizarre at best. HAve you done the research... looked at every item, from every seller in every guild, watched how they behave, what they sell for?

    No.

    There will be some who overcharge... but many who don't. Just like the real world economy.

    What are your guild rules?
  • liammozzb16_ESO
    liammozzb16_ESO
    ✭✭✭
    Flaminir wrote: »
    Flaminir wrote: »
    hiyde wrote: »
    We purge about five people a week, maybe ten, with I believe a two week inactivity policy.

    Our roster remains fairly static though.
    My trading guild didn't form until late august of last year.

    I would challenge you to do the same under modern conditions.

    Actually, that was part of a post that I hadn't meant to save yet. (2 of my posts got combined into 1) Damn, you're quick, since that part was live for less than 30 secs before I deleted it lol.

    But I would *absolutely* argue that it would be easier to fill a new trade guild today, a week after the launch of TU than it was in August of 2014 when we were almost 5 months past launch population. That, combined with the release of addons such as Master Merchant, can really help a trade guild fine-tune its store.

    We went from 0-500 in 10 days because we promised (and delivered thanks to awesome officers and founding members) a really fun guild with a focus on trading.

    Anyone, on any day, can form a standout guild and eventually bid on (and win) any kiosk they'd like. It took us about 7 months to get to that point. I can't speak for every large trade guild GM but I know many personally that feel the same way I do: having a fun & helpful guild comes before kiosk location. Hopefully the former gets you the latter. It worked for us.

    I also don't believe ANY guild "owns" a location. Every Monday, we all bid and the highest bidder wins. If I win my bid, I consider myself very lucky. And if I don't, I focus on the guild having a great week in other ways.

    I really dislike when people generalize with statements such as "GMs embezzle are getting rich on the backs of members" or "Trade Guilds are worthless, nothing ever happens and there's no interaction". Are these statements true in some guilds? Sure!

    On the flipside, you have large trade guild GMs & Officers that spend dozens of hours of their time, whatever personal gold they can afford and even RL $$ as prizes. Whether it's weekly trivia, in-guild auctions, hide & seek, Horse Races in Cyrodiil, gigantic raffle prizes, the best guilds (trading or otherwise) make guild chat an entertaining place to be. If you desire that level of interactivity (not everyone does) there are MANY trade guilds doing much more than simply bidding on a kiosk every Monday!

    BLEAKROCK BARTER CO FTW

    This. @liammozzb16_ESO, just swallow your pride and ask the GM for an invite already. If you go in with an open mind, you will have fun, make money, and enjoy the game a whole lot more.

    It's not pride I refuse to join a flawed system that rewards the few over the many.

    It rewards those who engage with it.

    ZoS has been very up front that this is the way they see the trade / economy side of the game.

    So you have 2 choices... engage with it & be somebody who is rewarded, or don't bother & be left with basic tools & not have as much gold.

    Everything in the game rewards those who group / interact. Go solo by all means... but some stuff just won't be as good / open to you.

    You have the tools.... your refusal to use them is why others find it very easy to trade & you don't. I'm afraid none of us (ZoS included) can do anything to help you with that.


    Do as others want or you can't use the vendors. You wonder why I don't like the system.

    That's the exact reason I am against it. No player should be dictating how another player should play.

    So by the same logic do you feel that you shouldn't have to rely on other players to be able to access a large amount of the content? Group dungeons, trials, vet dungeons, arena? etc etc

    You're not doing as any other player wants in a trading guild..... switch off the chat... and then just list what you like, for whatever price you want. You would have literally zero interaction with anybody in the guild... there is nothing in that where you are doing as others want, or where any other player is dictating how you play or what you do.

    Do I have to go through a guild a group? Nope

    Do I have to go though a guild to use a vendor? Yep.

    You can't compare the two.
  • Flaminir
    Flaminir
    ✭✭✭✭✭
    ✭✭
    Flaminir wrote: »
    Jaxsun wrote: »
    Current system is trash, only people defending it are doing so because they can get away with over charging new players.

    This is exactly right. +1 for being smart

    This is exactly wrong!

    A million miles away in fact.

    -1 for having a very blinkered view.

    There are many people who go out of their way to help new players.

    To make a wildly sweeping statement & just say everybody defending the system is trying to get away with overcharging is bizarre at best. HAve you done the research... looked at every item, from every seller in every guild, watched how they behave, what they sell for?

    No.

    There will be some who overcharge... but many who don't. Just like the real world economy.

    What are your guild rules?

    For trading?

    None.

    We let people sell what they like, don't fix any prices, I cover the extra cost of the trader if needs be (As a lot of GM's do by the way!) We have a good spot that does almost as well as the supposed 'best' locations of RawlKha, Craglorn, Mournhold etc but at a fraction of what they cost.

    I'm also in several other trade/general guilds who usually have traders in the main areas, and none of them have rules that you have to stick to either.

    No forced pricing.
    No manditory donations.
    No random rules.

    Some I ignore the chat on, one I keep up as its a really friendly & helpful guild with some great people.

    I engaged with the system... found some great guilds... made lots of honest profit very easily & made a fair few new friends in the process.

    So yes, whilst the system def needs some changes & tweaks to help some.... overall its not broken at all & def should not be ripped out & replaced entirely.

    Edited by Flaminir on April 8, 2015 6:49PM
    GM of the Unholy Legacy
    PC/EU/EP
  • Flaminir
    Flaminir
    ✭✭✭✭✭
    ✭✭
    Flaminir wrote: »
    Flaminir wrote: »
    hiyde wrote: »
    We purge about five people a week, maybe ten, with I believe a two week inactivity policy.

    Our roster remains fairly static though.
    My trading guild didn't form until late august of last year.

    I would challenge you to do the same under modern conditions.

    Actually, that was part of a post that I hadn't meant to save yet. (2 of my posts got combined into 1) Damn, you're quick, since that part was live for less than 30 secs before I deleted it lol.

    But I would *absolutely* argue that it would be easier to fill a new trade guild today, a week after the launch of TU than it was in August of 2014 when we were almost 5 months past launch population. That, combined with the release of addons such as Master Merchant, can really help a trade guild fine-tune its store.

    We went from 0-500 in 10 days because we promised (and delivered thanks to awesome officers and founding members) a really fun guild with a focus on trading.

    Anyone, on any day, can form a standout guild and eventually bid on (and win) any kiosk they'd like. It took us about 7 months to get to that point. I can't speak for every large trade guild GM but I know many personally that feel the same way I do: having a fun & helpful guild comes before kiosk location. Hopefully the former gets you the latter. It worked for us.

    I also don't believe ANY guild "owns" a location. Every Monday, we all bid and the highest bidder wins. If I win my bid, I consider myself very lucky. And if I don't, I focus on the guild having a great week in other ways.

    I really dislike when people generalize with statements such as "GMs embezzle are getting rich on the backs of members" or "Trade Guilds are worthless, nothing ever happens and there's no interaction". Are these statements true in some guilds? Sure!

    On the flipside, you have large trade guild GMs & Officers that spend dozens of hours of their time, whatever personal gold they can afford and even RL $$ as prizes. Whether it's weekly trivia, in-guild auctions, hide & seek, Horse Races in Cyrodiil, gigantic raffle prizes, the best guilds (trading or otherwise) make guild chat an entertaining place to be. If you desire that level of interactivity (not everyone does) there are MANY trade guilds doing much more than simply bidding on a kiosk every Monday!

    BLEAKROCK BARTER CO FTW

    This. @liammozzb16_ESO, just swallow your pride and ask the GM for an invite already. If you go in with an open mind, you will have fun, make money, and enjoy the game a whole lot more.

    It's not pride I refuse to join a flawed system that rewards the few over the many.

    It rewards those who engage with it.

    ZoS has been very up front that this is the way they see the trade / economy side of the game.

    So you have 2 choices... engage with it & be somebody who is rewarded, or don't bother & be left with basic tools & not have as much gold.

    Everything in the game rewards those who group / interact. Go solo by all means... but some stuff just won't be as good / open to you.

    You have the tools.... your refusal to use them is why others find it very easy to trade & you don't. I'm afraid none of us (ZoS included) can do anything to help you with that.


    Do as others want or you can't use the vendors. You wonder why I don't like the system.

    That's the exact reason I am against it. No player should be dictating how another player should play.

    So by the same logic do you feel that you shouldn't have to rely on other players to be able to access a large amount of the content? Group dungeons, trials, vet dungeons, arena? etc etc

    You're not doing as any other player wants in a trading guild..... switch off the chat... and then just list what you like, for whatever price you want. You would have literally zero interaction with anybody in the guild... there is nothing in that where you are doing as others want, or where any other player is dictating how you play or what you do.

    Do I have to go through a guild a group? Nope

    Do I have to go though a guild to use a vendor? Yep.

    You can't compare the two.

    You can still sell without a guild, just as you can group without one too yes.

    My point is both are easier with a guild.

    The real question is why are you so dead set against guilds?

    What is the reason behind not wanting to be in one so badly? As I say... just switch the chat off... you'd never know they were there then.
    GM of the Unholy Legacy
    PC/EU/EP
  • sagitter
    sagitter
    ✭✭✭✭✭
    Jaxsun wrote: »
    Current system is trash, only people defending it are doing so because they can get away with over charging new players.

    This is exactly right. +1 for being smart

    Over charging new players is not correct, because even new players can make good money playing a bit. Let me explain : i m a new player and i find an imperiale motif,or I dropped something rare, i have the chance to sell it for a really good price,100k. With an AH the grinders and old players own the market with their multiple inflated goods, allowing a new player to sell the rare item for much less.
  • Leeric
    Leeric
    ✭✭✭✭
    Jaxsun wrote: »
    Current system is trash, only people defending it are doing so because they can get away with over charging new players.

    This is exactly right. +1 for being smart

    Over charging new players? On items? Get Master Merchant or ask for price check in zone. Problem solved.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
    ✭✭✭✭✭
    ✭✭
    sagitter wrote: »
    With an AH the grinders and old players own the market with their multiple inflated goods, allowing a new player to sell the rare item for much less.

    That makes no sense, and is economically illiterate.

    If the "old players and grinders" have inflated the prices of goods surely you can sell your goods for more, not less.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Leeric
    Leeric
    ✭✭✭✭
    Alright, my name is the same as it is in game. There are 10 spots left in an NA guild I am a mod of.
    If you dont send me a message in game, except for you tallenn, and are still complaining that you cant find a guild that doesn't require you to pay, that isnt just a trade guild, and has a good location, then no one can help you.

    Ill say it again, SEND ME A REQUEST VIA MAIL IN GAME, and ill invite you.

    There should be no reason for anyone to be complaining then...

    A few things
    The guild is family friendly
    I am not the leader but one of 20 mods that help guild members
    It is not a trade guild, we do it all
    There are special events and giveaways
    No one is required to pay money to the guild to stay
    2 week inactive policy
    very active guild, i am usually the one on at the late, extreme early hours, we dont fall below 35 people online at anytime from what I have seen. (47 online now including myself and the leader)

    Other perks ill tell you upon being a guild member....

    @tallenn if your name was the same in game i sent you a mail
    Edited by Leeric on April 8, 2015 7:21PM
  • AaronMB
    AaronMB
    ✭✭✭

    Do I have to go through a guild a group? Nope

    Do I have to go though a guild to use a b]guild[/b vendor? Yep.

    You can't compare the two.

    Notice the addition above in [bold].


    As suggested a few pages back...

    You don't have to go through a guild to find a group but it's more effective.

    You don't have to go through a Guild Merchant to sell things but it's more effective.

    It really is simple if your desire is to be a more effective/efficient seller: find a guild or two that doesn't have restrictions with which you do not agree and sell your wares in that guild store. You have a few invitations above; you ought to check them out. Do know that there are good guilds that have guild merchants in good locations that aren't lead by crooks.

    I'm curious if you're attempting to mirror the play style you have on other MMOs (from what I gathered from your other posts, you may want to just sell stuff, make money, and not quest or partake in most other aspects of this game)?

    Edited by AaronMB on April 8, 2015 7:15PM
  • Victus
    Victus
    ✭✭✭
    Yeah I was going to say I'm in a similar trade guild with no rules other than an inactivity policy. I am hoping he hits one of these up and realizes that it's not all bad.
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
    vanquishguild.com
  • pugyourself
    pugyourself
    ✭✭✭✭
    hiyde wrote: »

    Do you know how hard that it to believe, if you are having to your going out of pocket to keep it running then there's no profit in it so why would you stay it's counter intuitive.

    It's very clear from all of your posts that you will not believe this, but:

    There are a lot of Guild (trading and other) GMs and Officers that draw enjoyment from creating a fun & successful atmosphere and aren't in it to personally profit.

    Many of us LIKE coming up with contests, raffles & events for our guildmates to enjoy.

    If I wanted to make a pile of gold in game, leading a large trade guild is the *last* way I'd go about it lol.


    If anything then you just proved the system is broken if you can't profit from it.

    You keep confusing the guild with its members. The guild is aseparate entity that is composed of and run by its members. This means the guild can be profitable without guild leaders profiting from it. You might want to read a Wikipedia page about corporations to see how a business can bea separate entity from its leaders. Same concept with guilds.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?

    Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.

    Same thing goes for doing Dungeons or trials.

    I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.

    Just asking if you and others would support this Trader Market daily Event (placing it into your thread)
    http://forums.elderscrollsonline.com/en/discussion/163831/server-wide-auction-house-trade-markets-occurring-daily-user-directed#latest
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MasterFUNG_ESO
    MasterFUNG_ESO
    ✭✭✭
    P3ZZL3 wrote: »
    [So screw over more than half the player base to keep it uneven so a few can get better deals?

    Please enlighten me where these 50+% people are. Because at best, the forum polls show 50/50 on the AH saga.

    To be honest, if you want to go and play a single player game, go get bloodborne :)

    The day every player who plays the game comes to the forum and vote in a poll is the day I strip naked and run through the high street.

    150,000 games sold on steam we will use that.

    Cut it down the middle for EU/US servers.

    So 75,000 players.

    There's about 20 key guild vendors people want. The top 20 guilds have them week in week out. So that's 2500 players all getting a good location to sell. Which leaves 72,500 players in the dog house relying on crap locations no one bothers with or no place at all.

    That's how the majority of the play base gets screwed over.

    I belong to 4 trading guilds and none of them have these so called "top 20 spots" and i make money just fine. I think you need to simply give the system an honest try. You might find it works just fine. I also don't socialize with anyone in said guilds nor am i demanded to meet certain quotas or play raffles. I also joined all these guilds from zone chat, just keep an eye open for a trading guild with at least 20 pages in their store and you'll be fine.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thymos wrote: »
    @Shadesofkin but the big arguers here don't want to acknowledge the fact that the in-game economy is quite stable right now.

    Its stable, but useless.

    As a new player, just starting out in any other MMO I can trade, I can afford to buy from the AH to make my crafting go a little quicker and be on par with my level so I can make useful items (which is the point of crafting).

    In ESO I can't trade.
    I can't afford to buy from the kiosks because a) the price of everything is inflated by the guild costs incurred in bidding for a lucrative pitch, and b) because trade slots are limited just about everything I may wish to buy is only available in full stacks (putting them even further out of reach).

    An in-game economy that only works for the percentage of players already in well-established trade guilds is, on any appropriate metric you care to measure, dysfunctional at best, and not fit for purpose at worst.

    That established players can't see just how bad this is for the new influx of players is equally disheartening. It smack of that old saying "I'm alright Jack but can .....".

    Players who genuinely care about the game will know that new players need to be catered for as well, because every player hitting the stupid "trade wall" and not finding a solution to it is a player not spending any more money on the game.

    All The Best

    This has hit the nail on the head.

    It comes across in every topic on this subject that the only players supporting the present trading system are those profiting hugely from it. I'm also willing to bet they have high level characters. We need an effective trading system that players can participate in at all levels including the lower ones at which their attachment to the game is formed.

    I fail to see why I need to belong to a guild in order to participate in the game's economy, and why I need to run around a host of kiosks across alts in different alliances to look for items that are rarely there. At the very least there needs to be a central search function, and there also needs to be a kiosk "run" by NPCs that will, at a higher commission rate, sell on behalf of those who don't belong to a guild or whose guild has been unsuccessful with the kiosk bidding that particular week. Perhaps that kiosk could be located in the Outlaws' Refuge, alongside the fence and moneylender.
  • Grao
    Grao
    ✭✭✭✭✭
    Glurin wrote: »
    Imagine just walking into Walmart and setting up a table to sell your stuff. You think they would put up with that?

    What?

    I can sell on the Internet with no bothering anyone. So that point is a bit moot.

    Divad Zarn wrote: »
    So don't go, no one forcing you to do so, there are more ways to trade besides of guild store. Or join guild where guild leader don't gets a cut from sales.

    Show me one way I can sell my goods while being offline like the guild vendors can, without being forced into a guild.

    The guild is selling your items when you are offline, so they do deserve a cut from what you make pal. Don't forget, those vendors are not free, actually, they are really, really expensive.
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    sagitter wrote: »
    Jaxsun wrote: »
    Current system is trash, only people defending it are doing so because they can get away with over charging new players.

    This is exactly right. +1 for being smart

    Over charging new players is not correct, because even new players can make good money playing a bit. Let me explain : i m a new player and i find an imperiale motif,or I dropped something rare, i have the chance to sell it for a really good price,100k. With an AH the grinders and old players own the market with their multiple inflated goods, allowing a new player to sell the rare item for much less.

    So you're saying you can gouge and artificially raise the price of something by not allowing your competition to sell right there with you side by side. NICE.

    And that's the second time you've mentioned grinders "owning" the market, like that's a bad thing? If players grind certain items and flood the supply:
    1) It makes it cheaper for the buyers.
    2) It makes it less desireable to grind
    Oh that sounds just AWFUL!

    You make it sound like it screws over the people that don't grind. No, they get fair market value for it.

    But at least they aren't condoning what you are. Which is monopolistic practice, minimize or remove competition, and gouge buyers for it.

    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Tandor wrote: »
    Thymos wrote: »
    @Shadesofkin but the big arguers here don't want to acknowledge the fact that the in-game economy is quite stable right now.

    Its stable, but useless.

    As a new player, just starting out in any other MMO I can trade, I can afford to buy from the AH to make my crafting go a little quicker and be on par with my level so I can make useful items (which is the point of crafting).

    In ESO I can't trade.
    I can't afford to buy from the kiosks because a) the price of everything is inflated by the guild costs incurred in bidding for a lucrative pitch, and b) because trade slots are limited just about everything I may wish to buy is only available in full stacks (putting them even further out of reach).

    An in-game economy that only works for the percentage of players already in well-established trade guilds is, on any appropriate metric you care to measure, dysfunctional at best, and not fit for purpose at worst.

    That established players can't see just how bad this is for the new influx of players is equally disheartening. It smack of that old saying "I'm alright Jack but can .....".

    Players who genuinely care about the game will know that new players need to be catered for as well, because every player hitting the stupid "trade wall" and not finding a solution to it is a player not spending any more money on the game.

    All The Best

    This has hit the nail on the head.

    It comes across in every topic on this subject that the only players supporting the present trading system are those profiting hugely from it. I'm also willing to bet they have high level characters. We need an effective trading system that players can participate in at all levels including the lower ones at which their attachment to the game is formed.

    You would have to be either blind or have chat turned off to NOT be able to join any number of trading guilds that are CONSTANTLY advertising for recruitment in the low level zones.


  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alphashado wrote: »
    Tandor wrote: »
    Thymos wrote: »
    @Shadesofkin but the big arguers here don't want to acknowledge the fact that the in-game economy is quite stable right now.

    Its stable, but useless.

    As a new player, just starting out in any other MMO I can trade, I can afford to buy from the AH to make my crafting go a little quicker and be on par with my level so I can make useful items (which is the point of crafting).

    In ESO I can't trade.
    I can't afford to buy from the kiosks because a) the price of everything is inflated by the guild costs incurred in bidding for a lucrative pitch, and b) because trade slots are limited just about everything I may wish to buy is only available in full stacks (putting them even further out of reach).

    An in-game economy that only works for the percentage of players already in well-established trade guilds is, on any appropriate metric you care to measure, dysfunctional at best, and not fit for purpose at worst.

    That established players can't see just how bad this is for the new influx of players is equally disheartening. It smack of that old saying "I'm alright Jack but can .....".

    Players who genuinely care about the game will know that new players need to be catered for as well, because every player hitting the stupid "trade wall" and not finding a solution to it is a player not spending any more money on the game.

    All The Best

    This has hit the nail on the head.

    It comes across in every topic on this subject that the only players supporting the present trading system are those profiting hugely from it. I'm also willing to bet they have high level characters. We need an effective trading system that players can participate in at all levels including the lower ones at which their attachment to the game is formed.

    You would have to be either blind or have chat turned off to NOT be able to join any number of trading guilds that are CONSTANTLY advertising for recruitment in the low level zones.


    And Vet zones. Trading guilds are one of the few that consistently advertizes wherever you go.
  • Arato
    Arato
    ✭✭✭✭✭
    Tandor wrote: »
    Arato wrote: »
    Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.

    You mean like the few large trading guilds that have cornered the market?

    Hasn't happened, because smaller guilds have stripped those guilds of their kiosks from time to time and sometimes those guilds never recover. Remember when Merchant's Circle was a near constant presence in Rawl? with a near permanent spot near the waypoint? They were displaced and now operate out of Elden Root. Iron Bank of Bravos also has shifted spots due to being outbid and my trading guild has lost their trader multiple times in heated bidding wars over a Kiosk

    The current system pits guilds against each other in fierce competition. You can't control the market.
  • Thymos
    Thymos
    ✭✭✭✭✭
    .

    No player should be dictating how another player should play.

    Then stop dictating how I should have an auction house.
    The Older Gamers Recruitment Thread
    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
    http://www.theoldergamers.com/
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭
    Arato wrote: »
    Tandor wrote: »
    Arato wrote: »
    Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.

    You mean like the few large trading guilds that have cornered the market?

    Hasn't happened, because smaller guilds have stripped those guilds of their kiosks from time to time and sometimes those guilds never recover. Remember when Merchant's Circle was a near constant presence in Rawl? with a near permanent spot near the waypoint? They were displaced and now operate out of Elden Root. Iron Bank of Bravos also has shifted spots due to being outbid and my trading guild has lost their trader multiple times in heated bidding wars over a Kiosk

    The current system pits guilds against each other in fierce competition. You can't control the market.

    Just one more thing that makes it a pain and inconsistency not only for the selling guild but also for the regular customers to track down a particular guild merchant if it moves or even exists from week to week.
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Arato
    Arato
    ✭✭✭✭✭
    Alphashado wrote: »
    Tandor wrote: »
    Thymos wrote: »
    @Shadesofkin but the big arguers here don't want to acknowledge the fact that the in-game economy is quite stable right now.

    Its stable, but useless.

    As a new player, just starting out in any other MMO I can trade, I can afford to buy from the AH to make my crafting go a little quicker and be on par with my level so I can make useful items (which is the point of crafting).

    In ESO I can't trade.
    I can't afford to buy from the kiosks because a) the price of everything is inflated by the guild costs incurred in bidding for a lucrative pitch, and b) because trade slots are limited just about everything I may wish to buy is only available in full stacks (putting them even further out of reach).

    An in-game economy that only works for the percentage of players already in well-established trade guilds is, on any appropriate metric you care to measure, dysfunctional at best, and not fit for purpose at worst.

    That established players can't see just how bad this is for the new influx of players is equally disheartening. It smack of that old saying "I'm alright Jack but can .....".

    Players who genuinely care about the game will know that new players need to be catered for as well, because every player hitting the stupid "trade wall" and not finding a solution to it is a player not spending any more money on the game.

    All The Best

    This has hit the nail on the head.

    It comes across in every topic on this subject that the only players supporting the present trading system are those profiting hugely from it. I'm also willing to bet they have high level characters. We need an effective trading system that players can participate in at all levels including the lower ones at which their attachment to the game is formed.

    You would have to be either blind or have chat turned off to NOT be able to join any number of trading guilds that are CONSTANTLY advertising for recruitment in the low level zones.


    And Vet zones. Trading guilds are one of the few that consistently advertizes wherever you go.

    This is truth, I always see trading guilds advertise even in vet zones. Occasionally I see dedicated PVP guilds advertise, and if I'm in a low level zone I see social guilds and "helping new players" guilds advertise.

    You know what I never see and I wish I saw more of because I need one? PVE guilds that do trials DSA and pledges

    I don't want to PuG these things.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
    ✭✭✭✭✭
    ✭✭
    Alphashado wrote: »
    You would have to be either blind or have chat turned off to NOT be able to join any number of trading guilds that are CONSTANTLY advertising for recruitment in the low level zones.


    But what if he doesn't want to be in a guild?

    What then?

    Yup, totally locked out of the trade system.

    Any MMO that fails to meet the needs of solo players is an MMO that is failing to tap into the fastest growing demographic in MMO games - the casual solo player.

    For the record I usually level my 1st toon in any game to cap without joining a guild, so that when I do join a guild I'll remember just how bad "lone wolf" players have it. In my other main MMORPG LOTRO I am in a guild, but I go out of my way to help those who aren't when they need it. In LOTRO across 8 toons I have in excess of 1,000 bank slots, mainly full with crafting mats so anytime I see a new player asking in chat for help with crafting and often getting responses like we see in this thread "join a guild or tough!" I can send them a half-stack of basic mats for their chosen craft and they can get the help they need.

    All The Best
    Edited by Gandrhulf_Harbard on April 8, 2015 7:46PM
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
Sign In or Register to comment.