YOU CAN JUMP RIGHT TO OUR RECENT POSTS FROM HERE
WARNING, WALL OF TEXT INCOMING!
The WEB is an international, English-speaking social (kind of) guild, founded in Spring 2015. Our main goal was to create a fun community based on thievery, sadly there weren't any content-elements implemented which would have helped this goal, so we reformed ourselves as a general guild.
About us, in short: we have players with characters from every class, race, role and playstyle, we have members from all of the alliances, while we are mainly PvE-oriented, so this won't carries anything importance. Our rules are about friendly behaviour, no-drama, no-rudeness etc. The players here are friendly, social, chatty and (mainly) mature guys (and girls
), lots of us with family, job and pet, so our frequent playing hours are in the evening. Our trial-events are announced on Tuesdays, Thursdays, Saturdays and Sundays.
We need more active players, it is better if you're over CP160, but it's not a problem if you're below it, we always try to involve those members, who were quite newbie (even if they were over lvl50). If you want to be our member you should be active in the evening hours, able and keen to do group content, do not be arrogant and disrespectful, try to not be childish while we aren't against humour. Have no fear if you're basic in English, we won't force you to use any voice-over-Internet Protocol (VoIP) software (while we have a free Discord server, for example our raid-calendar runs there); please just be quick in typing
The only exceptions are the trial runs: those need voice coordination, so at least you have to be able to listen and follow.
If you feel yourself tired of forced joining procedure, you never liked if you were regulated (but you can conduct yourself, and you are able to greet your guildmembers), and you think you would like to strengthen our thieves' "army", and want to be a part of a nice community (who own a cool guild-hall, with assistants, crafting stations, including a transmutation station
, and target dummies!), write a message here, but preferably in the game to @PainDragon
The "Rules of the Nest"
No. 1. Respect your mates! Greet others when coming online, say goodbye when going off. Do not disturb, offend and hurt others, neither in public, nor in private chats, or any other ways. Arguing, and unnecessary or continuous usage of profane words on guildchat is forbidden.
The hierarchy in the WEB
No. 2. Try to be helpful, generous and friendly, help others as you can, are able, until it doesn't hurt your own gameplay.
No. 3. Be honest with other players, even if you know them from former adventures, or just met them for the first time. In or out of the guild.
Rights for the various ranks:
Our "raiding policy" (Decalogue of the WEB )
Thread (newbie member):
- talking with the members in guild chat
- read member notes
- deposit their unwanted items in the Guild Bank for free
- list their unwanted items in the Guild Store for a price
Braid (member, who stays in the guild for at least 60 days, it's some of a 'respect-rank')
Knot (veteran member, who takes care of the guild, takes part in activities)
(all the above, plus:)
- ability to claim and release alliance forts and resources
- withdraw items from the Guild Bank
Glue (given to those members, who deserve it because of their enthusiasm in the guild; this is the rank of the members of our in-guild 'core trial group')
Spinner (officer rank):
(all the above, plus:)
- they can edit the "About Us" and the "Message of the Day (MotD) box on the guild-panel ("G")
- they can edit Member Notes
- they can invite other players to the WEB
- they can promote and demote members
- they have the right to hire guild traders at kiosks (only one at a time)
The Weaver: Guildmaster.
1. as I always inform you well before, about the correct date and time of our planned trial-runs (and later another activites, hopefully), it is important to prepare, and be ready for the announced start (try to be online with at least 30 minutes before starting)
Our former recruiting message:
2. we start the trial when we're at the door, so wait for all of the party-members to arrive
3. as we generally know the encounter, we are up against, we decide the needed roles and divide the team to groups (for the whole dungeon-run) before engaging the first fight (mainly before the start)
4. usually there are ready-checks, before bosses or dangerous trash pull, so be aware for them
5. the tank engages the fights always, except in particular cases, but this is rare
6. remove the "rush" word from your dictionary; stay calm and move together with the group, especially when there are players in it, who haven't been in the dungeon yet
7. in most cases we are discussing the mechanism of the upcoming boss-fight, sharing the tactics, like a short briefing
8. during the fights, you should be aware to what's happening, follow the tactics, do your "job", and do your very best to fight effectively
9. always be patient with your team, in the case of a wipe do not be furious and angry, instead try to share your thoughts about the reasons of getting defeated, give advices for the better performance
10. at the (successful) end of a dungeon-run, stay in the party for redistributing the loot, sharing your unwanted items with your mates, and hopefully earn some useful gear for yourself
(+1. greet your group when joining, you should thank the team-members their participation, and they should thank also, then say goodbye when leaving)
Welcome everyone to our resurrected recruiting thread!
Our guild, the WEB was born on a stormy evening, last year's Spring, just before the Justice System was implemented. That time we really thought the System will get more and more extensions; sadly we can see now that this dream haven't come true, and it never will. While we are impatiently waiting for the Thieves Guild DLC, we cannot cope with the cancellation of the plans about the Criminal-Enforcer System, and the Player-Stealing System.
We had our highs and downs, we quite quickly grew to 100 members (those were great days: creating our tabard, opening our Guild Bank then the Store etc.), and we kept this: as newcomers joined, we released our inactive members, because I honestly think that we won't worth more with 450 inactive members than 50, but the other 50 is active
Of course I've invited our former members back right after the kick, and more of them rejoined after they restarted playing.
We had some cool activities, even guild-events, I was really proud of some of our members (e.g. our top-thief, with the 1 million fenced gold achievement, or our mate who almost became emperor just from his own effort, without any groups or PvP-guilds), but sadly as our mates finished the content, more and more became bored, and went inactive. But life goes on, and we do not want to struggle with the inactivity of players, and we really want to try the never-done-yet group content, so we've opened our recruiting office again!
You surely want to know, who we are. Because this is a quite irregular opening, you can see our original background-message below, in the second post in this thread.
Which type of you, Honorable Players do we need?
- want to take part in the resurrection of a quite inactive (5-7 players online on evenings), but friendly "Justice System"-guild, whatever should it be now and in the future
- know how to greet your mates if you log in, and say farewell before logging out
- know the meaning of "LFG", and want to use it frequently on the guild chat
- need crafting partners, like to have generous end-game player-mates
- just want to spend their playtime in a calm, no-drama environment
That's it for the restart (what is not really a re-start, because we've never been dead since our foundation), you surely will meet me in the evenings, when posting our renewed recruiting message on the zone chats (mostly in the DC, because the LFG-tool was a pain to use, believe me: we tried it...) !
May all of you have light fingers and heavy purse!