- Reliable performance
- More PVE content
- More PVP content
- Housing
- Cosmetic System (seleting armour skins to use as a costume)
- Character edits (changing character appearance, body, face)
- Better looking armours
- Some more sandbox elements for longevity. Maybe guild territories to capture and fight over, sailing, trade pack runs.
Edit: Forgot to add - the ability to hide shoulders and the flappy bits on armour
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Pretty much.Did the OP just knock the Templar class healing skills with the Resto staff skill ones? Am I playing the same game?
Ranged or close combat. An opener is an opener.I would rather they get more ranged options. The Assassination line (direct damage) seems too melee focused for my liking.Fizzlewizzle wrote: »Nightblade:
Opening skills. Skills that deal a huge amount of bonus damage if the target is full health or within the first 25% of his life. We can all do sneak attacks, yet the Nightblade (an assassin type class) doesn't gain any bonus damage from this compared to other classes.