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What do you think is missing in the game?

  • Mumnoch
    Mumnoch
    ✭✭✭
    Content is missing.
    Attractive looking female armor (plenty of armor for males, none for females).


    Quality workmanship in multiple area's. These guys fooled us, lied to us, and are ignoring us.
  • Zhoyzu
    Zhoyzu
    ✭✭✭✭✭
    The hell is my senche mount?
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Naor_Sarethi
    Naor_Sarethi
    ✭✭✭
    1. Something to replace Cadwells Silver & Gold, it's basically like being hit with a brick to the head after you hit v1.

    2. Racially oriented Content (quests, areas). Areas that are *really* dominated by one race and not the pact. Looking at you East Morrowind Coast & Vvardenfel.

    3. Other quests than "helping those people". I'm done "helping those people". I'm not a walking charity organisation.
    Let me join a Daedric cult and rain chaos and destruction on a village or something. Just seriously, stop it with the "dude who saves the world" idea.... it's fun for a while but doing it 2 times over just doesn't cut it.

    4. Open world feeling. It's kind of like, everything is there but nothing is really good. Quests are done and the world feels dead and artificial afterwards. I wanna come back and do more but there really isn't anything there anymore.

    5. Expand PvP to the world. Cyrodiil is fine but it's just not the same as raiding an enemy Coastal city with a warband. We NEED that.
    Edited by Naor_Sarethi on March 15, 2015 8:22PM
  • sarttsarttsarttub17_ESO
    I'm curious, what do people think is missing from the game at this moment?
    Be it class based, environmental based or quest based... just write it down.

    For me personally its a few of the following things:
    Templar:
    Healing magic that exceeds any other skill tree (no offence in the Restoring light tree, yet still below the Restoration staff tree that everyone else can access).

    Nightblade:
    Opening skills. Skills that deal a huge amount of bonus damage if the target is full health or within the first 25% of his life. We can all do sneak attacks, yet the Nightblade (an assassin type class) doesn't gain any bonus damage from this compared to other classes.

    Sorcerer:
    More summoning in the Deadric Summoning tree. Curses and Wards sounds like things you would find in Dark Magic, not in a tree that has summoning in the name.

    Dragonknight:
    (0% knowledge about this class, so nothing here)

    Soul Magic:
    More skills. You start the game, which lets you use 1 skill by default. You finish the game and you get your second skill. The skill ranks up from level 1 till 6, where are the skills for level 2,3,4 and 5?

    Main quest:
    Option to do the main quest during the Silver and Gold Playthrough. We beat Molag Bal at level 50, yet VR14 is the max level. Kind of sad knowing you beat the boss "halfway through the game".
    (Or just a general option to Fight him again ones a day or so... i wanna beat his ass again)

    The option to gain (level/ CP) exp through crafting.
    Some people like crafting more than combat, yet ones you maxes out the trees you have no real need to continue crafting.

    For me these are the first things that come to mind, what do other people think?
    (Don't start about Lag, no one wishes that)
    ... the rest of the game? >.>
  • glak
    glak
    ✭✭✭
    i think that instead of new classes, you should get class morphs. when you reach a specific level, you get to choose a different path. relativly same skills, but different elements and power animations.


    sorcerer would branch into atromancy or necromancy

    templar would branch to to paladin or druid/priest

    dragonknight would change to vanguard or spellsword

    nightblade would switch to assassin or illusionist
    O_O omg class quests and bonus tree based on path!
  • Iyas
    Iyas
    ✭✭✭✭✭
    A game free of lag
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • SteveCampsOut
    SteveCampsOut
    ✭✭✭✭✭
    ✭✭
    Decent Feckin' Loot!!!
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
    Steforax Soulstrong CH782 Sorcerer AD
    Grumpy Kahjiti CH782 Dragonknight AD
    Rheticia Le Drakisius CH782 Nightblade DC
    Razmuzan Thrasmas CH782 Templar EP
    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
    EU Server:
    Guildmaster of Pacrooti's Hirelings AD Based LGBT Friendly Guild.
    Stefrex Souliss CH701 Sorcerer AD
    Grumpy Kahjiti CH701 Dragonknight DC
    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    I'm curious, what do people think is missing from the game at this moment?
    Be it class based, environmental based or quest based... just write it down.

    For me personally its a few of the following things:
    Templar:
    Healing magic that exceeds any other skill tree (no offence in the Restoring light tree, yet still below the Restoration staff tree that everyone else can access).

    Nightblade:
    Opening skills. Skills that deal a huge amount of bonus damage if the target is full health or within the first 25% of his life. We can all do sneak attacks, yet the Nightblade (an assassin type class) doesn't gain any bonus damage from this compared to other classes.

    Sorcerer:
    More summoning in the Deadric Summoning tree. Curses and Wards sounds like things you would find in Dark Magic, not in a tree that has summoning in the name.

    Dragonknight:
    (0% knowledge about this class, so nothing here)

    Soul Magic:
    More skills. You start the game, which lets you use 1 skill by default. You finish the game and you get your second skill. The skill ranks up from level 1 till 6, where are the skills for level 2,3,4 and 5?

    Main quest:
    Option to do the main quest during the Silver and Gold Playthrough. We beat Molag Bal at level 50, yet VR14 is the max level. Kind of sad knowing you beat the boss "halfway through the game".
    (Or just a general option to Fight him again ones a day or so... i wanna beat his ass again)

    The option to gain (level/ CP) exp through crafting.
    Some people like crafting more than combat, yet ones you maxes out the trees you have no real need to continue crafting.

    For me these are the first things that come to mind, what do other people think?
    (Don't start about Lag, no one wishes that)
    ... the rest of the game? >.>
    Don't really understand your question/ comment.

    Those were the things that popped up for me at a first thought.
    Although i started a bit before launch (early access), i still haven't done every quest yet (or maxed out, for that matter).
    Currently i'm VR 11, and at VR10 i returned to my starting area/ Faction to do all the quests i KNOW i missed (Map icons that were still black). So far i gotten 1 VR level and about 3 CP, and i'm only in the 3rd zone of my first Alliance. Still need to do 1 zone, Coldharbour, Lots of quests in Cadwell Silves (also lots back map icons) and close to all quests in Cadwells Gold. After that i still have Craglorn to quest through... so for me the game isn't really finished yet.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    The VR zones need polishing up. A nice storyline to go into each zone would be nice. Maybe in the first VR zone you have an uprising of the Worm Cult, trying to free Mannimarco from Cold Harbour and you have to stop them. A quest or two will be in each of the zones and will finish up when you reach the end of the first zone. (For AD that's EP... just as an example) In the last VR zones you have a Daedric Prince who is trying to take over where Molag failed and you must stop him. Just an extremely quick example of how to spice up the VR zones. It's a shame that the VR zones are just the other factions areas and not unique to your faction, but seems we're stuck with that. Imagine if, as AD, you traveled to Pyandonea to help rebel Maormer reclaim their Kingdom from a corrupt King? Or maybe a quest involving finally finding Falinesti?

    More classes to choose from. The Elder Scrolls games have many classes to choose. I say introduce two new classes, or at least one more. My suggestion- Probably something similar to Spellsword and Scout where they rely on nature-based magic, maybe even "calling" of some beasts to help you in fights. The other, maybe a Necromancer class or an actual Mage class.

    More to do in PvP, I've posted what I think in another thread but basically we need to be able to capture more things so groups can spread out. Give those new places (towns, abandoned mile gates etc.) boosts to keeps in the area or.. .weaken them if enemies take them.

    More things give XP. Stealing, crafting set items, lockpicking, pickpocketing etc. Should all give some form of XP. Right now hitting VR 1 is nice but when you look at the long road ahead to VR 14... it makes you just want to turn on another game.

    More random quests you can find in the wild.

    Love someone elses idea about quests based on your race and class, that would add some uniqueness to playing a class.

    A third weapon bar.

    A racial ability for each race. Make it even more meaningful to play each race and also make it more appealing for players to try out other races.
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    what do i think is missing from eso?

    Vvardenfell, morrowind!
    that is what i and many others were expecting would allready be in eso from before launch.

    I believe I am one of those "others" you are referring too, kind sir.
    Edited by nimander99 on March 16, 2015 2:29AM
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    1. Housing
    2. Quad Core Optimization
    3. More open world content
    4. Secrets and special events. something that makes people leave their main cities
  • Suntzu1414
    Suntzu1414
    ✭✭✭
    common sense.


    Kill Well.
    ST
    DC - NB VR15 - Khajit - DW / S+B / Bow
    DC - NB VR 15 - Wood Elf - S+B / Resto
    DC - TP VR 15 - Brenton - Resto / Dual Wield
    DC - SC VR 12 - High Elf - Desto / Dual Wield
    EP - TP VR 5 - Nord - 2hd / 2hd
    EP - DK 20 - Imperial - S+B / Desto / Bow
  • jwboudreau1b16_ESO
    jwboudreau1b16_ESO
    ✭✭✭
    1. Player housing, but that's supposed to be on the way at some point, anyway. Master level crafters should be able to craft parts for houses with rare drops. More of a reason to master the crafting trees!

    2. More things to do. Adding fun minigames would help keep players interested in the more social elements of the game.

    3. Arena!! There is so much potential. On one side, it's you and on the other is another player who's the same rank as you. It could work as a tournament style event and the winner could earn Arena specific gear/motif. SO MUCH POTENTIAL.

    4. Dueling system. This is one of the most requested features, but ZOS always seems to dismiss it. Yes, the fight should be against the other alliances, but you should be able to spar with a friend to get some experience. It could work very much the way that trading currently works between players. With the Champion System now in place, ZOS will have to find more creative ways to give players experience. This could be one.

    5. Quest creator of some sort. They did this in Neverwinter and likely other D&D type games, but I think that it would lend itself very well to an ES game. ZOS has already allowed players to exercise their creativity through the Tales of the Dead contests, why not make a mechanic around it? This would add so much replayability for many RP players.

    6. More to do in Cyrodiil. It just kind of feels barren, atm. Sure, you can go and slaughter others, but it would be cool if they offered actual things to do.

    7. Revisiting Vvardenfell. The first thing I though of when ESO was announced was "Yes! I can go back to Morrowind". However, the closest thing we get is Mournhold and that's not really Morrowind. It will surely be an area at some point, but I really want it to happen. I will be sad if it's not.
  • rasman
    rasman
    Soul Shriven
    I'd like to see:

    1. Scaling vet dungeons - allow for more than 4 people to do veteran dungeons (maybe also increase difficulty and loot with this).

    2. More guild love - more options to control access to guild bank (i.e. multiple tabs in bank - allowing members to access some areas of bank but not all).

    3. 1v1 dueling or pvp (you can always allow for players to auto-block dueling requests if they want). It'd be fun to have dueling contests with friends though, also good for trying out a build.

    4. General bug fixes for things that don't work (group finder, certain delves where the shards don't activate or can't be tapped).

    5. Flying dragon mounts! (just kidding).
  • Gix
    Gix
    ✭✭✭✭
    Nightblade:
    Opening skills. Skills that deal a huge amount of bonus damage if the target is full health or within the first 25% of his life. We can all do sneak attacks, yet the Nightblade (an assassin type class) doesn't gain any bonus damage from this compared to other classes.
    I would rather they get more ranged options. The Assassination line (direct damage) seems too melee focused for my liking.
  • deleted221205-002626
    deleted221205-002626
    ✭✭✭✭✭
    FULL frontal nudity!

    I shouldmt be allowed on the forums after a few drinks!!! lol
    Edited by deleted221205-002626 on March 30, 2015 3:13PM
  • Nivzruo_ESO
    Nivzruo_ESO
    ✭✭✭✭
    Small scale death match style pvp, 2v2 4v4 8v8. Fix stuffs.
    Nelgyntc- V14 NB
  • drogon1
    drogon1
    ✭✭✭✭
    Did the OP just knock the Templar class healing skills with the Resto staff skill ones? Am I playing the same game?


    Edited by drogon1 on March 30, 2015 3:21PM
  • martinocub17_ESO
    Fix the group finder interface, it really sucks....I also play DDO and it's quest finder is great, lets you see all the quests being posted. Something like this would be great.

    Housing and special items from raids or just casual exploring like they do in LOTRO where you can display it at your house with pride.

    Better dungeons, they all seem to look alike.. I really like them and the effort that went into them but some of them seem to be just the same old loop...

    There is more but can't think right now of anything else.. I have been playing since beta and love the game...
  • Anilahation
    Anilahation
    ✭✭✭✭✭
    The option to duel other players.


    thought this was a AAA game and I can't even duel my friends for fun?
    it's Destiny all over again :/
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    sheogorath_for_governor_by_frogger1093-d4s2cgf.png

    It's missing Wisconsin.
  • Cavedog
    Cavedog
    ✭✭✭✭✭
    Add a shrine that will allow us to change a characters name.
  • deleted221205-002626
    deleted221205-002626
    ✭✭✭✭✭
    sheogorath_for_governor_by_frogger1093-d4s2cgf.png

    It's missing Wisconsin.

    ROFL!!!!
  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    My list

    More usable abilities (ie, more hotkeys available)
    Battlegrounds/Warzones
    LFG tool
    Auction House
    Better Inventory
    More classes/subclasses
    Necromancer

  • Cavedog
    Cavedog
    ✭✭✭✭✭
    Add an option to change a characters name.
  • deleted221205-002626
    deleted221205-002626
    ✭✭✭✭✭
    Cavedog wrote: »
    Add an option to change a characters name.

    THIS I would really like actually and reduce the amount of toons per account so MAYBE we have a chance at having one in our own language that isn't a whole sentence long! =p
  • Holycannoli
    Holycannoli
    ✭✭✭✭✭
    ✭✭
    - An auction house (yes I had to go there)

    - More varied summons. Where's the early level summons like flame atronachs or those ghosts in Morrowind?

    - A functional, informative UI. We all use addons to give us the UI we expect in an MMO but what will the console players do?

    - Vengeance in Daggerfall

    - Halt in Daggerfall

    - Player Housing, even though I'm confident it will be added in the future. It's an Elder Scrolls staple.



    Edited by Holycannoli on March 30, 2015 3:37PM
  • eNumbra
    eNumbra
    ✭✭✭✭✭
    I'm curious, what do people think is missing from the game at this moment?

    Dark Brotherhood
    Thieves' Guild
    Jewelry Crafting
    Working and balanced Stealth system
    More low level group content
    More high level solo content
    There's a wayshrine on Eyevea but i can still only port to it via the Mage's guild
    less clunky guild store UI
    Less clunky UI in general
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
    ✭✭✭✭✭
    ✭✭✭✭✭
    New adventure zones.
    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2540+
  • Ley
    Ley
    ✭✭✭✭✭
    Dark Brotherhood quest line and skill tree.

    Thieves guild quest line and expanded legerdemain skill tree.

    A functioning grouping mechanism
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
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