... the rest of the game? >.>Fizzlewizzle wrote: »I'm curious, what do people think is missing from the game at this moment?
Be it class based, environmental based or quest based... just write it down.
For me personally its a few of the following things:
Templar:
Healing magic that exceeds any other skill tree (no offence in the Restoring light tree, yet still below the Restoration staff tree that everyone else can access).
Nightblade:
Opening skills. Skills that deal a huge amount of bonus damage if the target is full health or within the first 25% of his life. We can all do sneak attacks, yet the Nightblade (an assassin type class) doesn't gain any bonus damage from this compared to other classes.
Sorcerer:
More summoning in the Deadric Summoning tree. Curses and Wards sounds like things you would find in Dark Magic, not in a tree that has summoning in the name.
Dragonknight:
(0% knowledge about this class, so nothing here)
Soul Magic:
More skills. You start the game, which lets you use 1 skill by default. You finish the game and you get your second skill. The skill ranks up from level 1 till 6, where are the skills for level 2,3,4 and 5?
Main quest:
Option to do the main quest during the Silver and Gold Playthrough. We beat Molag Bal at level 50, yet VR14 is the max level. Kind of sad knowing you beat the boss "halfway through the game".
(Or just a general option to Fight him again ones a day or so... i wanna beat his ass again)
The option to gain (level/ CP) exp through crafting.
Some people like crafting more than combat, yet ones you maxes out the trees you have no real need to continue crafting.
For me these are the first things that come to mind, what do other people think?
(Don't start about Lag, no one wishes that)
O_O omg class quests and bonus tree based on path!bloodenragedb14_ESO wrote: »i think that instead of new classes, you should get class morphs. when you reach a specific level, you get to choose a different path. relativly same skills, but different elements and power animations.
sorcerer would branch into atromancy or necromancy
templar would branch to to paladin or druid/priest
dragonknight would change to vanguard or spellsword
nightblade would switch to assassin or illusionist
Don't really understand your question/ comment.sarttsarttsarttub17_ESO wrote: »... the rest of the game? >.>Fizzlewizzle wrote: »I'm curious, what do people think is missing from the game at this moment?
Be it class based, environmental based or quest based... just write it down.
For me personally its a few of the following things:
Templar:
Healing magic that exceeds any other skill tree (no offence in the Restoring light tree, yet still below the Restoration staff tree that everyone else can access).
Nightblade:
Opening skills. Skills that deal a huge amount of bonus damage if the target is full health or within the first 25% of his life. We can all do sneak attacks, yet the Nightblade (an assassin type class) doesn't gain any bonus damage from this compared to other classes.
Sorcerer:
More summoning in the Deadric Summoning tree. Curses and Wards sounds like things you would find in Dark Magic, not in a tree that has summoning in the name.
Dragonknight:
(0% knowledge about this class, so nothing here)
Soul Magic:
More skills. You start the game, which lets you use 1 skill by default. You finish the game and you get your second skill. The skill ranks up from level 1 till 6, where are the skills for level 2,3,4 and 5?
Main quest:
Option to do the main quest during the Silver and Gold Playthrough. We beat Molag Bal at level 50, yet VR14 is the max level. Kind of sad knowing you beat the boss "halfway through the game".
(Or just a general option to Fight him again ones a day or so... i wanna beat his ass again)
The option to gain (level/ CP) exp through crafting.
Some people like crafting more than combat, yet ones you maxes out the trees you have no real need to continue crafting.
For me these are the first things that come to mind, what do other people think?
(Don't start about Lag, no one wishes that)
dwemer_paleologist wrote: »what do i think is missing from eso?
Vvardenfell, morrowind!
that is what i and many others were expecting would allready be in eso from before launch.
I would rather they get more ranged options. The Assassination line (direct damage) seems too melee focused for my liking.Fizzlewizzle wrote: »Nightblade:
Opening skills. Skills that deal a huge amount of bonus damage if the target is full health or within the first 25% of his life. We can all do sneak attacks, yet the Nightblade (an assassin type class) doesn't gain any bonus damage from this compared to other classes.
Fizzlewizzle wrote: »I'm curious, what do people think is missing from the game at this moment?