Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

What do you think is missing in the game?

  • Contraptions
    Contraptions
    ✭✭✭✭✭
    More repeatable solo content meant for v14s. Spending ages waiting for a group to form for pledges and DSA etc. just because I live in a diff time zone gets old really quickly.
    Patroller and Editor at UESP
  • wraithguknub18_ESO
    wraithguknub18_ESO
    ✭✭✭
    While I love the "megaserver".

    I would love to see another server that has "open-world" pvp zones like Archeage does.

    Arene's please.

    End-Game raids that matter. That people want to do and have great loot to do them.

    Dueling please

    Inventory is a joke

    *yes I know im gonna get slammed but* a world wide AH because I HATE spending 30min running to different guild vendors to try to find "hide" or lower mats (just 1 expample)

    A better grouping system.

    Not all negative please dont get me wrong. I LOVE the world. I LOVE the graphics. I left 6 months ago because of the bugs/pvp lag/lack of end game content. I am starting over with a NEW account just so I can feel like im starting from scratch.

    I think this game is headed in the right directions (which is why I came back) I just hope it continues to do so. My original plan was to play this game with people I got to know for YEARS like I did eq1 and then 2 but so many people leave etc.

    Thanks for the game its getting better, Keep up the good work.
  • deleted221205-002626
    deleted221205-002626
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    OMG an all out pvp server would be kewl actually.. open world etc. I wonder if that would improve the lag?
    Edited by deleted221205-002626 on March 30, 2015 3:52PM
  • LIQUID741
    LIQUID741
    ✭✭✭
    LFG system.
    Solid-Nightblade of AD
  • C3N50R3D
    C3N50R3D
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    Xabien wrote: »
    • Reliable performance
    • More PVE content
    • More PVP content
    • Housing
    • Cosmetic System (seleting armour skins to use as a costume)
    • Character edits (changing character appearance, body, face)
    • Better looking armours
    • Some more sandbox elements for longevity. Maybe guild territories to capture and fight over, sailing, trade pack runs.

    Edit: Forgot to add - the ability to hide shoulders and the flappy bits on armour

    Yep and more crafting guild slots or some centralized selling system that makes joining crafting guilds unnecessary and more opportunities for skill points without having to resort to crafting mules.
  • stimpy986b14_ESO
    stimpy986b14_ESO
    ✭✭✭✭
    Necromancer class or skill line

    Thieve's guild and Dark Brotherhood quest chains and skill lines

    Daedric Artifacts (could be handled the same as Dawnbreaker)

    Spellsword weapon type (1h melee weapon + 1h spell weapon)
  • RSram
    RSram
    ✭✭✭✭✭
    1) An UNDO or CANCEL button when you screw up and pick the wrong skill. I'm old and suffer from ADHD.

    2) Pets that swim with you instead of popping in and out of existence when you cross water.

    3) Underwater quests and exploration like in Skyrim and Oblivion.

    4) Dynamic and random effects that affects players in the towns.

    5) No invisible barriers around the landscape. I like exploring every everything.

    6) Need guild instancing in the PVE areas, so guild events are not screwed up by party crashers,

    7) Need to be able to craft jewelry

    8) A persistence swap bar so abilities like pets only have to be slotted ONCE!

    9) A persistence junk option where items always remain tagged as junk until I change my junk rule.

    10) A monthly PVP contest where individuals can complete with each other for prizes.

    11) Player housing.

    12) Weapons that wear out like the armor does.

    13) More diversity in the layout and difficulty of the solo dungeons.

    14) A stamina regen Mundus stone.

    15) Better Skins for the summoned pets

    16) Smarter pets that avoid the red zones of death, and pets that don't freeze.

    17) To be able to use food and drink at the same time.

    18) To be able to use negative potions on weapons.

    19) Force follow through on skills and weapon attacks where antimation canceling reduces the power and criticle hits of the attack. In reality if you cancel a follow through the effect is lessened.

    20) Dynamic quests where your actions have consequences. I only seen one time travel quest that did change the outcome of the quest - slightly.

    21) Harder PVE content. Smarter NPC's. An option to increase PVE difficulty during character creation which also gives more XP than the standard game. Players in this mode would be in a different phase as the casual players in the PVE.

    22) Closer more realistic melee combat; kinda weird that I can hit an enemy with a sword from three meters.

    23) Be able to dye weapons and shields.

    24) The race bonus should be so high that they can't be duplicated by another race artificially.

    25) Skill points earned by achievements, not by just finding a skyshard.

    26) True night and day where you need some type of illumination at night or in dark dungeons.

    27) True flying predictors that swoops down from the tree tops, or cliffs to attack you; not the hovering ones currently in the game.

    28) NPC's that will chase you in water; why don't crocodiles swim after you?

    29) What everyone else posted - I want it all!
  • KitLightning
    KitLightning
    ✭✭✭✭
    la_ssistant__thx_092__by_kitlightning-d6pr42q.gif more la_ssistant__thx_017__by_kitlightning-d6pr42y.gif emotes la_ssistant__thx_007__by_kitlightning-d6pr42t.gif
    "I'd rather be insane in a sane world, than sane in an insane world!" ~Me
    Warning - This is a spoiler and looking at it for too long may cause irrecoverable eyesight issues.
    ◔̯◔

    MechWarrior: Living Legends – Total conversion modification for Crysis Wars.

    kitlightning.deviantart
  • Chuggernaut
    Chuggernaut
    ✭✭✭
    • The character sheet lacks useful info, like if your racial passives work or not, and missing tool tips for items in buff area
    • The ootb ui doesn't have timers to let you know what buff is active or when it is going to end
    • Grouping is almost pointless since all parts of missions need to be completed by all members. I don't even know how many times I've been in a group and someone didn't get credit because they missed clicking on something while running with the party
    • Spell Crafting
    • Thieves Guild
    • No way to preview crafted items
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    drogon1 wrote: »
    Did the OP just knock the Templar class healing skills with the Resto staff skill ones? Am I playing the same game?
    Pretty much.

    I personally think that the skills you get with restoring Light are below par, compared to the Resto Staff.
    We got some good skills, i won't deny that, but when it comes to sustain healing Templars got nothing. We got a very good group heal. I think it would be nice to have healing on the same level (sustain and healing wise) as you get with the Restoration staff tree, but without the need of actually wielding a restoration staff.

    (Healing Ritual and Restoring aura aren't really worth it, would love to swap those for something more useful like a Stationary Healing Springs or any other of the Restoration staff skills).
    Gix wrote: »
    Nightblade:
    Opening skills. Skills that deal a huge amount of bonus damage if the target is full health or within the first 25% of his life. We can all do sneak attacks, yet the Nightblade (an assassin type class) doesn't gain any bonus damage from this compared to other classes.
    I would rather they get more ranged options. The Assassination line (direct damage) seems too melee focused for my liking.
    Ranged or close combat. An opener is an opener.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • timborggrenlarsenb16_ESO
    Well i like to see stuff like this, and this is only some of the changes i like to see to the game. Then time will tell if I also get band from here, as well as I am on facebook. :wink: And sorry for the english :smiley:

    Armor need to be balanced more.
    1. Cloth shold not be able to take any physical damge at all, and 25% to magical damage.
    2. Medium should not be able to take any magical damage at all, and have 25% to physical damage.
    3. Heavy should have 50% physical damage and 50% to magical.

    Abilities.
    1. All CC's like skills should have a fare higher cost, at this point more like 10K.
    2. All Escape like skills should have a fare higher cost, at this point more like 10K.
    3. All Evac like skills should have a fare higher cost, at this point more like 5K.
    4. Ultimative need to cost fare more, like 500 for all, and there should we only be able to gain ultimatives through H and L attacks.

    Classes.
    1. Should be removed, in the sense that any class should be able to get the skills from other classes, through the class guild system(There should never have been classes to start with).
    2. I like to see other ingame, ncp class types implantet in the guild system aswell, personal the more darkísh classes(And now that the justice system are there, and we can be as evil as we like it's time to lift the release lore of the game). And even maby make it possible for players at end storyline, to join other npc factions.

    NPC/MOBS in the world.
    1. They should scale to the characters level, or the group leader all through the world, open world, public, group dungeons and other end game contents.
    2. They should have a far more agro / alliance range, so they don't just stand there and see there friends / alliance are getting killed.

    Adventuring and Achievements.
    1. There should be far more random drops, for the player or group leaders level, that also count for the high end drops. Also so that all players dont have to stay in the end game zone farming the same x spots, but have the freedom to explore the world and get rewarded for it.
    2. Achievements rewards should be more then just a color for show, this is one of the great ways to implant unique skills / abilities or stuff in the game. And will give the player other ways to have the "Elder Scrolls feeling" and to shwo off there adventure trough the game.
    3. Implant under water system for the now added water areas. And take it with on to future expansions.

    Crafting.
    1. All gathering system like the new motifs system, just not only as a one spot drop system.
    2. Fishing should have a more rewarded system, or be a crafting system by it self. And have a random ability for unique drops.
    3. The should be hood / no hood robes, for guilds dryable and with emblem opportunity and for the single player dryable.
    4. Crafting armor should have the abilities for creating hole armor sets, not all this pre-set armor.
    5. Give the ablative with letter coming spellcrafting to be able to create own skills, abilities and armor and weapon procs.

    Pvp.
    1. There should be added far more npcs/mobs out there, and they cut even be faction based.
    2. The resources lines now ingame should be the contact between the keeps for carrans that transport this, and there should be a limited stock.(As it is seen in GW2 this days).
    3. Crowned Imper, should be a one time thing(Giving the player a chance to have a new set of skills based for pve and pvp). And instead leave the control for the period of time to guilds that work the hardest.
    4. Make side - battlegrounds as in DAOC. Its outfall should add to the faction buffs, but not give the player the same amount of Alliance points for pvp stuff. But it will give the players other ways to gain "xp" and to learn the rules off pvp.
    5. Raise the npcs / mobs to max level, and there drop rate both unique and to same level. Giving the players other ways to explore the world.
    FFFRRREEEDDDOOOMMM!!!
    - Be Anyone.
    - Do Anything.
    - Go Anywhere.
  • AbraXuSeXile
    AbraXuSeXile
    ✭✭✭✭✭
    I wouldnt add anymore content till the game is fixed
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    glak wrote: »
    Lag testing/QA is missing.

    qft
  • doggie
    doggie
    ✭✭✭
    * Active Crafting system, other than provisoning the crafting is very passive, mostly waiting for weeks or months at a time. Make it more active so you can seek out progression in dungeons and zones.

    * Bigger zones, something like Cyrodil just PvE, and less A->B quests.

    * Functional Dungeon Finder

    * New dungeons

    * Get rid og Veteran Ranks.

    * More economy(more items)

    *Factions you can join in the game, and level up for and gain rewards.
  • yiunko
    yiunko
    ✭✭
    PvP arena, Battlegrounds, and dueling.
  • Livvy
    Livvy
    ✭✭✭✭✭
    #1 thing missing for me is definitely Housing.
    ->--Willow--<-
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