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Lets Tell ZOS What These XP Potions Stats Should Be Like

  • DDuke
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    kongkim wrote: »
    DDuke wrote: »
    kongkim wrote: »
    DDuke wrote: »
    kongkim wrote: »
    DDuke wrote: »
    Either:
    a) Stops working at VR1
    or
    b) Does not count towards Champion Point gain rate (no idea how they'd do this but...)

    Rationale:
    If you want to get to the max level quicker & catch up to people who have been there for a while, I couldn't care less. If you want to spam them to achieve a competitive advantage over others, then there's a problem.

    Polls show the majority of people do not want P2W, so it'd be foolish of ZOS to bring it into the game.

    Better yet:
    Change how Champion System works, so it isn't a grind2win Vertical Progression, but a Horizontal "talent tree" that allows you to customize your character.

    The majority of what? the game or the small amout of people on the forum?

    The majority who voted on this poll: http://forums.elderscrollsonline.com/en/discussion/159484/do-you-want-p2w/p1

    How it represents the actual demographic? Simple, we add the margin of error (with 99% confidence it's 6.3% with 275 votes).
    72.7-84.3% of the population does not want P2W.
    Science.

    Works very much like pre-election polls, which can predict the outcome of the election itself with almost 100% confidence.
    Audigy wrote: »
    Who cares if they are 50%, 100% or 200%, its non of your business. If players want to use boosts then so be it.

    Just like many of the complainers here use ESO Plus, Rings of Mara and former grind spots, these new players can use their potions to catch up.

    That's where you're wrong. It is our business, when people with $$$ are able to ruin our gaming experience.

    Also, it's good to know your logic ends at "new players can use their potions to catch up".

    What about the players they want to catch up, are they unable to use the very same potions to maintain & make that gap even larger?

    Nope, didn't think so.

    Og ok so it is only the small amout of people on the forum. And also the most stupid poll ever as no one really like p2w but many people don't see xp potions as p2w as some also say in you poll.

    And which major poll represents every single person on the planet? The people on the forums are the representatives of people in game. Many different people & many different opinions (which you are just proving nicely).

    What margin of error does is, it creates the range of accuracy of the poll (as in, "what if everyone had voted?").


    Also, it has been pretty much scientifically proven that XP Boosters are P2W.

    Arguing to the contrary is arguing against facts. Feel free to provide evidence to the contrary however, if you have any (good luck arguing that XP Boosters in a game with virtually infinite leveling curve aren't P2W).

    LOL and LOL again. You are almost funny. Go read some of all the many other topics on way its not p2w.
    Its really funny that you talk about scientifically proven in this matter :D:D
    And yah we are representatives but long from the only ones. Be sure that most casual don't scream up as they really don't care and they will use it. So plz. don't say it the majority of people as you don't know and surly can't say out of your stupid non saying p2w poll.

    Sigh.

    Just like every other poll, these people who don't frequent the forums have 100% the right to vote on it and could do so any time. There are no restrictions on who is eligible to vote, or other kind of fraud happening.

    What you are saying is kind of like someone who's favorite candidate had lost an election going around spewing hatred about how the election "wasn't fair" & "how that & that group of people didn't vote".

    But hey, maybe in the next poll P2W wins.


    Also, I'm still waiting for that evidence/research that proves XP Boosters aren't P2W. There has already been plenty of evidence towards the contrary, for instance:
    • XP->CP=Power
    • The significance of the power granted by CPs
    • How players playing above 16 hours a day are mathematically impossible to catch by simply playing
    • Two players who were equal in terms of skill & time spent aren't equal any longer
    • Virtually infinite number of Champion Points

    As well as rebuttals of the arguments people in denial have:
    • "They will be used so casual players can catch up" - They are not used as catch up mechanics, simply because they are also available to people who you are trying to catch up (also, see the point about Champion System taking 9-10 years to maximize for average player)
    • "P2W is powerful gear you can purchase instantly, like in MMO X or Y" - Argumentum ad antiquitatem, appeal to tradition (a common fallacy). Just because it isn't P2W in similar fashion to other games, doesn't mean it isn't P2W.

    Yes, I'd say it's scientifically proven.

    Not only is the majority of (all?) logic pointing towards it being true, but math as well.
    Edited by DDuke on March 29, 2015 1:48PM
  • yorzo
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    Screw it, just sell cp. May as well go full p2w instead of half assing it. In all seriousness, just limit how many you can use in a day to something like 1-3 at the current rate of 50% bonus xp for 2hours, and make it so you can't have more then 2-6hours of the bonus xp up at any given time, to prevent people from just stacking the time over a week.
  • GaldorP
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    My suggestion (which I've already posted in this thread) was:

    - Weekly limit of 5 XP potions per account
    - Potions are consumables and only work on the character that uses them
    - Only one potion active at a time on a character
    - 3 types of potions:
    • Bronze or Beginner's Potion: +100% XP for 2 hours (only for characters of lv 1-50; no effect on VR characters)
    • Silver or Veteran XP Potion: +50% XP for 2 hours (all characters; does NOT affect Champion XP)
    • Gold or Champion XP Potion: +25% XP and +25% Champion XP for 2 hours (can only be used by veteran characters)
    - All XP bonuses should stack in an additive way and not multiplicative. So when your character has +10% XP from ESO Plus, +10% bonus from Pledge of Mara, and +50% from a Silver XP Potion, the total bonus should be +70% and NOT +81.5%
    - Bonus XP from Bronze and Silver Potions should not affect Champion XP at all
    - The +25% Champion XP bonus from Gold Potions should be a fixed +25% that stacks additive and not multiplicative with the +300% Enlightenment bonus

    Formula suggestion for regular XP:
    basic XP + basic XP * ( Pledge of Mara bonus modifier + ESO Plus Member bonus modifier + potion bonus modifier )
    Basic XP would be the amount of XP a character would receive without any bonuses (but with increases or reductions based on group size and contribution already included).
    The Pledge of Mara bonus/ESO Plus Member bonus modifiers would be .1 (if the character has that specific bonus) or 0 (if the character doesn't have that bonus).
    The potion bonus modifiers would be 1 for Bronze Potions, .5 for Silver Potions, and .25 for Gold Potions (if the character has the effect of that specific potion) or 0 (if the character doesn't have the effect of any potion).
    Formula suggestion for Champion XP:
    basic XP + basic XP * ( Enlightenment modifier + Pledge of Mara bonus modifier + ESO Plus Member bonus modifier + Gold Potion bonus modifier )
    Basic XP would be the amount of XP a character would receive without any bonuses (but with increases or reductions based on group size and contribution already included).
    The Enlightenment modifier would be 3 (for enlightened characters) or 0 (for characters that are not currently enlightened).
    The Pledge of Mara bonus/ESO Plus Member bonus modifiers would be .1 (if the character has that specific bonus) or 0 (if the character doesn't have that bonus).
    The Gold Potion modifier would be .25 (if the character has that effect) or 0 (if the character doesn't have that effect).
    Examples:
    A veteran character without the Pledge of Mara bonus and without the ESO Plus bonus kills a monster that grants him or her 100 basic XP:
    - Without Enlightenment and without any XP Potion: 100 regular XP and 100 Champion XP
    - Without Enlightenment but with Silver XP Potion 150 regular XP and 100 Champion XP
    - Without Enlightenment but with Gold XP Potion 125 regular XP and 125 Champion XP
    - With Enlightenment but without any XP Potion: 100 regular XP and 400 Champion XP
    - With Enlightenment and with Silver Potion: 150 regular XP and 400 Champion XP
    - With Enlightenment and with Gold Potion: 125 regular XP and 425 Champion XP

    I'm aware that my suggestion is complicated and maybe counterintuitive to many, but I think the weekly limit, the moderate bonus for Champion XP, and the additive stacking of bonuses (instead of multiplicative) would make sure that things don't get out of hand.
    Edited by GaldorP on March 29, 2015 1:51PM
  • darthbelanb14_ESO
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    As I've said in all 1000 threads about this subject, which has already been discussed over and over and over again. So many times, in fact, that certainly didn't necessitate yet another thread to beat the dead horse with.

    2 hours isn't much, most people derp around and waste more than half that time. Doing the requirements for one quest chain, inventory issues having to go back and forth to a town to manage, and so on. To get any meaningful use out of it, they should up the time to 4 hours. Whether it should stop at VR 14 is up for debate.
    Edited by darthbelanb14_ESO on March 29, 2015 1:37PM
  • Rune_Relic
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    Sinthrax wrote: »
    Kalfis wrote: »
    They should be 100% XP and stop working at VR14.

    And if you're going to get upset over that, you can jump off a bridge.


    I wish they would make them instant VR14 so people would get bored and move on to destroy a different game.

    Use the 'give them enough rope to hang themselves' philosophy eh ?
    lol
    Anything that can be exploited will be exploited
  • Rune_Relic
    Rune_Relic
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    How about XP boosters only work on the 1st character and don't apply to CS ?
    Whats the difference between a time saving to hit level 50...V14...or CP3600 ?
    Edited by Rune_Relic on March 29, 2015 1:49PM
    Anything that can be exploited will be exploited
  • Audigy
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    Rune_Relic wrote: »
    How about XP boosters only work on the 1st character and don't apply to CS ?
    Whats the difference between a time saving to hit level 50...V14...or CP3600 ?

    XP Potions are coming to close the gap between those with 200 CP and new players. ZOS must offer a way to catch up and they decided that this way are the potions.
  • Audigy
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    Xabien wrote: »
    Audigy wrote: »
    Who cares if they are 50%, 100% or 200%, its non of your business. If players want to use boosts then so be it.

    Just like many of the complainers here use ESO Plus, Rings of Mara and former grind spots, these new players can use their potions to catch up.

    Catch up with who exactly? You don't think everyone who cares about CP is also going to be using them? Thus actually widening the gap?

    Same argument in every thread on this, I've yet to see anyone actually acknowledge or address it.

    In every MMO new players need a way to catch up. I am not sure how much experience you have in MMO´s but this is how it is. Most MMOs offer resets, so that old gear and stats become meaningless. Others offer free chars, xp boosts or whatever the currency at max level is.
    You can not change a genre just because you want to stay on top forever. Lets face it, a game doesn't survive because of some oldschool gamers, games survive because new players are constantly joining in and how is this ever supposed to work if they see other players with 1k CP´s, a currency that would take several years to acquire after all the xp nerfs?

    Its a logical move with the catch up, either accept it or find an MMO that doesn't offer catch up mechanisms, which btw. you wont find except maybe in Asia.

    I remember how people demanded free 70 CP or even more for their VR 14s, how they demanded a strong xp bonus for their sub. People got their wish, but it had consequences as we see now. The gap has become a serious issue already and it will only get worse every week.

    It always backfires guys and I said this already last year in those threads. You will never be able to gain something over others, without any sacrifices and those are now the potions.
    Edited by Audigy on March 29, 2015 2:08PM
  • DDuke
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    Audigy wrote: »
    Xabien wrote: »
    Audigy wrote: »
    Who cares if they are 50%, 100% or 200%, its non of your business. If players want to use boosts then so be it.

    Just like many of the complainers here use ESO Plus, Rings of Mara and former grind spots, these new players can use their potions to catch up.

    Catch up with who exactly? You don't think everyone who cares about CP is also going to be using them? Thus actually widening the gap?

    Same argument in every thread on this, I've yet to see anyone actually acknowledge or address it.

    In every MMO new players need a way to catch up. I am not sure how much experience you have in MMO´s but this is how it is. Most MMOs offer resets, so that old gear and stats become meaningless. Others offer free chars, xp boosts or whatever the currency at max level is.
    You can not change a genre just because you want to stay on top forever. Lets face it, a game doesn't survive because of some oldschool gamers, games survive because new players are constantly joining in and how is this ever supposed to work if they see other players with 1k CP´s, a currency that would take several years to acquire after all the xp nerfs?

    Its a logical move with the catch up, either accept it or find an MMO that doesn't offer catch up mechanisms, which btw. you wont find except maybe in Asia.

    I remember how people demanded free 70 CP or even more for their VR 14s, how they demanded a strong xp bonus for their sub. People got their wish, but it had consequences as we see now. The gap has become a serious issue already and it will only get worse every week.

    It always backfires guys and I said this already last year in those threads. You will never be able to gain something over others, without any sacrifices and those are now the potions.

    Do most MMOs also feature virtually infinite leveling process?

    I don't think you fully realize how long it takes to get 3600 CPs. It's not like leveling 1-100 in WoW, 1-65 in Rift, 1-100 in LOTRO or 1-60 in SWTOR. It's 1-3600 (with more likely released before anyone even gets close to that).
    It takes 9-10 years for average player to reach the current cap, not one or two weeks like other MMOs.

    You will never catch up if the people you are trying to catch up are also using the potions.
    How could I explain this obvious fact in a way that you can understand it?
    Edited by DDuke on March 29, 2015 2:22PM
  • Lionxoft
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    Audigy wrote: »
    Just like many of the complainers here use ESO Plus, Rings of Mara and former grind spots, these new players can use their potions to catch up.

    Game systems such as Enlightenment until Champion Rank (X) is achieved in the future should be in place for newer players to catch up. Forcing them to spend cash in microtransactions to catch up is just silly and will turn off a lot of players. Sure, newer players should not be as strong as a Veteran but keeping that gap so far later down the road is silly. There should be a gap but not a huge one.
  • Attorneyatlawl
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    Two solutions to make them even acceptable, bearing in mind the 10% bonus just for subscribing which gives crowns you can then stack these on with:

    -A 10% bonus that lasts for six hours of being logged in, and has a 5 day re-use timer aka cool down. This one can apply to champion point gains and veteran rank experience.

    Or

    -A 20% bonus that lasts for 2 hours of being logged in, and has a 12 hour re-use timer. This one should NOT apply to champion point gains or veteran rank experience. This would provide a nice boost for people looking to catch up in levels a bit more quickly but not impact the power balance.
    Edited by Attorneyatlawl on March 29, 2015 7:34PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
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    Audigy wrote: »
    Rune_Relic wrote: »
    How about XP boosters only work on the 1st character and don't apply to CS ?
    Whats the difference between a time saving to hit level 50...V14...or CP3600 ?

    XP Potions are coming to close the gap between those with 200 CP and new players. ZOS must offer a way to catch up and they decided that this way are the potions.

    I don't get the feeling you understand what is being discussed here. Buy to win xp potions can then be used by anyone and will widen any potential gap between any two players as the better one will see their relative gains vs the worse player further embellished by the additional percentage granted by the buy to win xp potions for their earnings. There also is little need at this point in the game's lifespan to offer a large catch up mechanism, which would only work if it were restricted to use under veteran rank 1 aka level 50.

    The fact of the matter is that the kind of player who would want to get up to speed on a game coming in later after launch is going to already research the best ways to do so and will find they can hit level 50 inside of 20 hours rather readily, and then go through Cadwell's Almanac for extra skill points and xp plus champ xp, knowing they will end up with enough skill points for their builds anyways as they have read up on the facts. This player will spend perhaps an additional 60 to 70 hours of gameplay including earning undaunted line xp for the 6% health, magicka, and stamina passive, to reach vr14, saving their pledge gold keys to use when they reach vr14 to get chances at max rank shoulder items. Then they will leap into trials, pvp, vDSA, and other stuff on a strong footing, buying some crafted gear to fill in until they get the things they want.

    The kind of player that thinks giving everyone buy to win xp potions that help skilled players advance even faster who are already playing, will act as a catch up mechanism... well, to be blunt, they probably don't really know or care what it takes to get up to the higher tiers of gameplay in the first place. The 'mursion quester everyone runs to defend (not intended as a bad term, but rather as a label for completionists and lore hounds :))? He certainly doesn't care, he's already out leveling the zones he's trying to complete and play fully.
    Edited by Attorneyatlawl on March 29, 2015 8:26PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • RedTalon
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    200 percent for five hours and sell for 30 dollars a pop
  • Audigy
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    Lionxoft wrote: »
    Audigy wrote: »
    Just like many of the complainers here use ESO Plus, Rings of Mara and former grind spots, these new players can use their potions to catch up.

    Game systems such as Enlightenment until Champion Rank (X) is achieved in the future should be in place for newer players to catch up. Forcing them to spend cash in microtransactions to catch up is just silly and will turn off a lot of players. Sure, newer players should not be as strong as a Veteran but keeping that gap so far later down the road is silly. There should be a gap but not a huge one.

    Not sure if all of them would be forced to buy them, it depends a lot on what said player wants to achieve in this game. Someone who is just playing casually wouldn't mind being a few hundred CP behind. However, someone who wants to get intro Trials or serious AVA must have a way and those yes, they will most likely get these potions and the sub to catch up. Same applies to friends who join, they don't want to be behind for years either, but play with those who invited them.

    This issue isn't new at MMOs and I would assume ZOS didn't calculate that in when they made the CS. In my opinion and I base this on games such as Wildstar, these systems always have a catch. The catch of not being there from the start, of missing out due being offline.

    It creates a huge pressure on players who don't want to be behind or just join later. Progression is something wonderful in games, but its also one of the most tricky things to design. You must in theory give those who play long more so that they stay due the benefits of being a vet, while you still need to motivate all those outsiders to join your game and not feel hopelessly behind.

    In the past MMO´s offered veterans a better economy like own shops, housing, special crafting traits ... Most of those things were just cosmetics or better put, didn't had a huge impact on the strength of your char. Nowadays however, MMOs are all about how strong your char is, we don't have cosmetic content and this is why we have those issues now. Our Chars only identify itself due their strength and this is a very thin line to walk on as a designer.

    I did always hope ESO wouldn't go that way and that veteran players would just have a bigger house, more treasure or special mounts & pets.
    Audigy wrote: »
    Rune_Relic wrote: »
    How about XP boosters only work on the 1st character and don't apply to CS ?
    Whats the difference between a time saving to hit level 50...V14...or CP3600 ?

    XP Potions are coming to close the gap between those with 200 CP and new players. ZOS must offer a way to catch up and they decided that this way are the potions.

    I don't get the feeling you understand what is being discussed here. Buy to win xp potions can then be used by anyone and will widen any potential gap between any two players as the better one will see their relative gains vs the worse player further embellished by the additional percentage granted by the buy to win xp potions for their earnings. There also is little need at this point in the game's lifespan to offer a large catch up mechanism, which would only work if it were restricted to use under veteran rank 1 aka level 50.

    These potions have nothing to do with buy 2 win as many users already tried to explain. I would advice to stop using this term as you will label ESO as a game that it isn't. ;)
    B2W is found at GW2, SWTOR and other games - at ESO however, B2W doesn't exist yet and these potions wont change that.

    Only if ZOS offers something in their shop that is unavailable in game, such as more bank space, new item sets, new dungeons with better drops ... then we can talk about B2W. Until then I would be very careful with that term, especially now that we have very strict forum rules ;)

    These potions will serve those who need them and I think that's a fair deal. Nobody must use them, I for sure wont. But if you have friends coming over then they will be glad to find a catch up mechanism so that you can all play together after a while. I would also suspect that hardcore raid guilds use them, at least this is what they usually do in other MMOs. In the end the price and the "need" will define who buys them or refuses to.

    Unfortunately, ZOS didn't calculate newcomers, casuals and competitive players in when they made the CP system so powerful and in the end its about repairing the damage now and I am sure they would be very interested in hearing your way of fixing the current situation, so maybe you could share your idea´s in regards of that issue?

    It sure would help a lot more than complaining about these potions, as they will come and I bet more will follow, maybe even flat out CP packages, who knows.

    WOW has XP boosts of all kind since many years and the influence on the game was pretty much non noticeable. I doubt that it will play a huge role at ESO either, at least for the Casual Joe. Some will use them to catch up with friends, others to gain an edge, but the most will just ignore them.

    I would just let this topic rest, play the game without if you want, just like I do. There is no need to get crazy about these things, as long XP is freely available still, we don't lose anything if we don't buy. Once they sell bank slots, char slots or access to dungeons and AVA I will be very happy to join you in your B2W argument. Until then, its just a boost nothing more, nothing less.
  • Xelphos
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    I just like to add that ZOS doesn't care what any of us say about these potions, if it will make them money, they will do it. Even if all the current players left, new players would join and buy these items from the Crown Store.

    Just so that my post has something relating to the topic, I think the potions should be 100% for 2 hours with a two hour cool down after the effect ends, and they should affect CP. Otherwise the grind will kill it for a lot of people, and I think with the recent move to B2P shows that ESO could not fund it's self on the current subscriber base.
    Edited by Xelphos on March 29, 2015 9:35PM
  • skillastat
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    As long as they don't affect CP gain, I'm okay with XP pots.
    (PC NA)
    -Saulo Stamina Sorcerer
    -skillastat Stamina Nightblade
    -a blade spirit Stamina Templar
    -Ultima Online I Magicka Dragonknight
    -'Solo DC* Stamina Sorcerer
    -'Ultima Online Stamina Dragonknight
    -Nerd Dk Tank Dragonknight
    -Solochi Magicka Sorcerer
    -Solo Lucci Magicka Nightblade
    -Sølomon Magicka Warden

    *All characters are EP, except for one DC.


    French Canadian!
  • Natjur
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    I have no issues with 50%, 100% or even 200% exp bonus potions, as long as there is a limit to how many you can use per week.

    This allows the 'weekend' only players to pay for a 'catchup' without allowing the very rich to get to 3600cp within a month

    If it was only effecting under L50 players, I don't see theses selling, its easy to power level to 50. You can get from L1 to L15 in 15 mins with a full set of L1 exploration armor and just port from way shrine to way shrine (high level mate port to the way shrine, you port them get exp and repeat for every way shrine in the first 5 zones)

    Once at L15, there are grind spots that are good for 10 levels and if no one else is already there, you should be at L45 in under 7 hrs if you do not die from boredom. (quest is more fun, some just want to try a new race)
    Edited by Natjur on March 29, 2015 10:01PM
  • MisterBigglesworth
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    Using the 10 year estimate as a reference, I made this rough sketch (emphasis: VERY rough) of the power difference between two players, who both grind or spend the same amount of time doing the same activities in game, except one of them buys a constant supply of XP boosters.

    VKZIrrT.jpg

    In general, you can expect to see a huge gap early on which will last for years, but slowly close back to equal player power, due to the diminishing returns in the Champ System after all the 120 point passives get unlocked.
    Edited by MisterBigglesworth on March 29, 2015 10:18PM
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • maryriv
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    1% 20$ per potion.
  • Forestd16b14_ESO
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    Still complaining about EXP potions? Really ?? Who cares there just gonna be a 10% or 20% boost. What you guys rather ZoS do what WoW does and charge real life money for in game levels cause that's what they do. 10$ means gain 10 in game levels that what WoW and Blizzard do what ZoS is doing has been done countless times in mmorpgs. Plus EXP potions don't matter when some one can just grind for a few hours at a spot to gain like 10 levels.
  • BesMaster
    BesMaster
    I think that should be different xp potions on sale, which increase by 50%, 200%, and 400% in 1 hour with a 1 hour cooldown. These 3 kinds of cans must be naturally vary greatly in price. Enlightenment is better to make 2 points a day to forum whiners didn't blow our brains whining about p2p.
  • King Bozo
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    Make them strong like my coffee. Make it worth my crowns.
  • Gidorick
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    What I want to know is how far can we stack these?

    What we know:
    10% ESO Plus + 10% Mara Ring + 50% XP Potion = 70% Bonus

    What we don't know:
    Can we, in theory, add as many XP potions as we want... so... if we wanted to buy.. lets say 4 potions would they stack to be 200% XP bonus?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Lionxoft
    Lionxoft
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    Gidorick wrote: »
    What I want to know is how far can we stack these?

    What we know:
    10% ESO Plus + 10% Mara Ring + 50% XP Potion = 70% Bonus

    What we don't know:
    Can we, in theory, add as many XP potions as we want... so... if we wanted to buy.. lets say 4 potions would they stack to be 200% XP bonus?

    The 2 hour cooldown in the tooltip answers your question.

    Drink potion->initiates 2hr cooldown->Cannot drink another until the current potion wears off.
  • Lionxoft
    Lionxoft
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    Still complaining about EXP potions? Really ?? Who cares there just gonna be a 10% or 20% boost. What you guys rather ZoS do what WoW does and charge real life money for in game levels cause that's what they do. 10$ means gain 10 in game levels that what WoW and Blizzard do what ZoS is doing has been done countless times in mmorpgs. Plus EXP potions don't matter when some one can just grind for a few hours at a spot to gain like 10 levels.

    From the information we have from the item tip in-game they are 50% for 2 hours.
  • Eliteseraph
    Eliteseraph
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    Make them tradeable and let players hash out the economy of them. Also randomly have them drop from bosses or somethinf.
    "What a sad world we live in, where politeness is mistaken for weakness." - Usagi Yojimbo
  • maryriv
    maryriv
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    Using the 10 year estimate as a reference, I made this rough sketch (emphasis: VERY rough) of the power difference between two players, who both grind or spend the same amount of time doing the same activities in game, except one of them buys a constant supply of XP boosters.

    VKZIrrT.jpg

    In general, you can expect to see a huge gap early on which will last for years, but slowly close back to equal player power, due to the diminishing returns in the Champ System after all the 120 point passives get unlocked.

    This graph is backwards.
  • Attorneyatlawl
    Attorneyatlawl
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    @audigy, the whole pay to win/buy to win thing isn't only about getting stuff otherwise unavailable in game. It's honestly a pretty simple concept. If I can pay to get a much larger reward which directly impacts character power such as champion points for doing the exact same thing as someone not paying, that is a clear cut example of it. The insistence that "unless it can't be obtained in game, it's fine!" is a very obvious logical fallacy and ignores the problems posed by RMT progression entirely. By your logic, it would be super great and dandy to be able to plunk down a stack of cash for emperor or a ticket for 100 million gold, since it's "already available anyway". That's the same you are advocating here, demonstrating a lack of understanding the issues as mentioned before.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    Xelphos wrote: »
    I just like to add that ZOS doesn't care what any of us say about these potions, if it will make them money, they will do it. Even if all the current players left, new players would join and buy these items from the Crown Store.

    Just so that my post has something relating to the topic, I think the potions should be 100% for 2 hours with a two hour cool down after the effect ends, and they should affect CP. Otherwise the grind will kill it for a lot of people, and I think with the recent move to B2P shows that ESO could not fund it's self on the current subscriber base.
    Actually not correct. Why would anyone buy tons of stuff to get ahead in a game no one plays ;)? Voicing that you're perfectly happy to pay up to win factors into market research, just as surely as other statistics to gauge the risk of damaging the game's ongoing profitability versus the potential reward of how many would buy for how much and how long. If they drive away the main core playerbase their community collapses along with most everyone who plays competitively leaving only the pay to win crowd lingering about, and no one wants to shell out cash for an advantage in a game no one isn't doing that in, making it into a requirement instead of an advantage ;).
    Edited by Attorneyatlawl on March 30, 2015 1:32PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • onlinegamer1
    onlinegamer1
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    50% XP boost:
    - Enlightened CP = 66,666 XP
    - Non-Enligntened CP = 266,666 XP

    I think that's a little low. Should be a 100% boost (50k and 200k respectively).
This discussion has been closed.