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Lets Tell ZOS What These XP Potions Stats Should Be Like

Evarwyn
Evarwyn
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Friday's episode of "ESO Live" confirmed that XP Potions "..are coming to the game". However, the stats on the datamined screenshot are not final.

Ok, so if ZOS is going to ram this thing down our throats, we might as well accept it and have an open discussion on what ARE acceptable stats for these XP potions. I think most of us agree that the 50% XP from all source for 2hrs, with a 2hr cool down is NOT appropriate, not matter what the level/price of the item.

What should these stats look like?

Some factors to keep in mind:
1. ESO Plus Members get a +10% no matter what
2. Lots of players have the Rings of Mara
3. Without those, doing all the quests in zones already level you past the content by the time you're close to the end of your faction's story.
Edited by Evarwyn on March 29, 2015 4:00AM
  • Kalfis
    Kalfis
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    They should be 100% XP and stop working at VR14.

    And if you're going to get upset over that, you can jump off a bridge.
  • Sinthrax
    Sinthrax
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    Kalfis wrote: »
    They should be 100% XP and stop working at VR14.

    And if you're going to get upset over that, you can jump off a bridge.


    I wish they would make them instant VR14 so people would get bored and move on to destroy a different game.
  • Teiji
    Teiji
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    All my crowns will go onto experience potions. My ESO Plus membership will remain active, forever.

    I look forward to shaving of years in order to acquire all the champion points.

    Should I pass away, I shall adopt children to carry on my legacy with the goal of obtaining all champion points.

    Say yes to convenience, say yes to remote controls for your television, say yes to being able to order food that's delivered to your home, say yes to experience points potions, say yes to being able to spend less time on a videogame in order to acquire our old V14 power level.

    I personally believe experience potions should be 100% for 1 hour instead of 50% for 2 hours. Works out the same anyway, mathematically speaking of course. logo-png_53e2dfc6d5802.png

    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Smeag
    Smeag
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    I don't see a problem with 50% or even 100% xp potion bonus. If someone want's to pay to skip content and level twice as fast then that's their choice and it doesn't affect anyone else.

    Now let's talk champ points grinding:

    I don't know if you've ever tried grinding CP but it is incredibly boring and takes an incredibly long time. Even with all the xp bonuses available right now you would have to grind for 6 hours straight to earn 10 CP. A 50% increase will give you an extra 5 CP for all your hard work but it will also cost you crowns ( let's estimate xp pots are 500 each ). So you're paying $15 to grind for 6 hours without a break just to earn 15 CP.

    You'd need to pay $15 and grind 6 hours a day for 8 months straight to max out the champ system (3600 CP and $3600 and 1440 hours of your life spend grinding non-stop)

    Someone who did this without xp pots would get 2500 CP and be $3600 richer.

    As you can see, unless you're a retired millionaire than it's completely unreasonable to even attempt this. Bring on 100% XP increase potions!!


  • Khaldar
    Khaldar
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    I believe the XP potions should be 100%. 50% really isn't that enticing. I earn 320k an hour. So that is about 3 CP in 4 hours. 50% would only make that 4.5 CP in 4 hours. That still keeps the CP a HUGE grind. Anyway you slice it, it is a HUUUUGE grind... whether it is 25, 50 or 100%. I'm not trying to get to 3600 because a lot of those abilities won't help a specific build. I believe 1080 (or 1440 hours at my rate) is the realistic goal. And that is still miles away.

    Edited by Khaldar on March 29, 2015 5:15AM
  • Teiji
    Teiji
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    I love this game as much as the next person, but I'd prefer to use my time more efficiently as well as my out of game currency which I'll use to buy crowns with in order to buy experience points potions.

    The only thing I'll use my crowns to buy, is experience points potions.

    I want to be able to login and have my time be more mathematically valuable. Whether I play for an hour or maybe even four hours within a day, which isn't often but that's besides the point.

    I seriously doubt that they'll reduce the price of experience potions by a really close value to the bonus reduced. If they're faced with "customer feedback", I see something similar to the removal of the 6 month subscription option, "We listened to your feedback and gave our customers less powerful experience potions, at the same price. We're sorry we wanted to give you more value for your hard earned money!"

    No, if anything, increase the cost of experience potions, but keep them worth buying. I'll buy them every week, no problem.

    Stop the nerfs, nerf nerfing. Please.
    Edited by Teiji on March 29, 2015 5:26AM
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Prizax
    Prizax
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    I'm sure there will be different XP potions and hope for one of them to be... 1 potion = 1 cp point and they are able to stack (just as the 12 day) and never run out (0 cooldown)... B)
  • Genomic
    Genomic
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    Hmm, I wonder if the CP system was purposefully designed as an extended, barely fun grind to hook people into buying XP boosts? Nah, couldn't be.


    "We understand micropaying, but can't the game hidden inside the charade just at least be fun?"

    "No no! It has to be just barely fun. If the game were too fun, then there would be no reason to micropay in order to make it more fun."
  • Xjcon
    Xjcon
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    If zos makes them, I may or may not use them, but I won't throw a tantrum like a child simply because I don't want other people to use them. Reminds me of that guy who drives in the fast lane at the speed limit and when someone gets behind him he feels like he has to set the pace. Move over already you don't have to hold others back.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Psychobunni
    Psychobunni
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    I want a pot that takes me v1-v14 in one pot! Otherwise will happily buy whatever they offer until they get rid of vet levels, stop nerfing skills bc pvp, re- "balance" sorc for pve, pvp be da****, seperate all skills pve vs pvp

    I can keep going but pointless
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Maudieu
    Maudieu
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    I am fine with 50% exp potions... as long as they don't affect champion points at all.
  • kongkim
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    Think 50% 2H is really good. Huge bonus in short sessions so people that don't play that much can get something good out of it.

    But maybe limit it it a one or two time use a day. if that was done even 100% would be fine.
    And not boosting CP at all only xp.

    The problem with a instant max level is you get alot of people not knowing their class at the end game.
    As well as taking people away from all the content så there are even less players to group with or find mid way items and loot to sell, Så not something i hope will happen.
    Edited by kongkim on March 29, 2015 6:30AM
  • Valymer
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    kongkim wrote: »
    The problem with a instant max level is you get alot of people not knowing their class at the end game.

    I ran a pug dungeon earlier where a VR12 dragonknight tank didn't know what Inner Fire was. Instant max level might exacerbate those problems but they definitely already exist :neutral:
  • Lionxoft
    Lionxoft
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    Fairly certain the existing and consolidated thread, which has already been created and as of this post has 26.7k views and 753 replies, might have some insight on what the community would like to see including their reactions and predictions of how this item and those like it can affect the game. From what I read, some people love them and some people dislike them while some people have no clue how it will affect the game and others fully understand from experience. Some want 50% or more for 2 hours or more and others think it should be less or non-existent. I don't think there is one solid voice regarding this divisive topic but that's totally ok in my opinion.

    In my opinion, if these "boosters" affect champion points then they are going to cater to the whales and ultra competitive player types. ZOS needs customers like that as their updates have been fairly off schedule and the actual content production has been barren. 3 large group pieces of content and a few small dungeons is not acceptable and players won't find value in their subscription. Let's be honest. Consoles are the target. Not PC. Just this year, another title that is ESO's direct MMO competition on PS4 and soon XBox One and which is also the top f2p title on PS4 released 3 two man dungeons, 9 four man dungeons and 9 eight man raids along with significant PvP, loot and housing systems updates. Also included were 12 new PvP Legends/Champions. That was considered a slow year too compared to what is slated for their new DLC and content/systems release structure.

    ESO cannot survive on their content production schedule that was displayed in practice this last year and that is why I believe they are looking at microtransactions to really take advantage of the whales in the community that will buy these items.

    Now that's not a bad thing as they do need to make money but wouldn't we prefer them make quality content and game systems/features to win that business? Do items like this really need to be introduced into the notoriously grindy experience known as VRs instead of fixing that experience at it's core? I'd rather have an experience that doesn't feel too long and drawn out. It almost makes me feel as if making the progression as monotonous as possible was part of the strategy when they "listened" to the community regarding the other alliances. Who put this tin foil hat on my head? I'd be a fool to not acknowledge that potential truth though.

    I'm a part of the community that is waiting on Zenimax Online Studios to make a statement through their actions regarding whether they want this game to succeed long term or cater to the whales that are already in the community. I know for a fact that the PvP community wants more content yet it's being intentionally held back despite it's alleged completion prior to the guild summit. After being promised updates (See AvA FAQ sticky in the ESO AW forum under the final question) and new additions to Cyrodiil in the first few updates we have received none. NOT A SINGLE PVP CONTENT UPDATE. Adding more guards to keeps and removing forward camps/mercs are not content updates.

    I want to pay for a great game experience that is paced well. I don't want to pay extra to receive the well paced progression experience I should have received in the base game. Why are veteran ranks still a thing nearly a year later after the community displayed it's rightful disgust for them? That should have been a priority but instead of that I suppose mounts, costumes and other microtransactions to alleviate the "grindyness" of the game are more important? I'll answer that. Nope.

    Here is what I want. Give us a good gaming experience and we will pay you on a continual basis. Not releasing new content or systems but instead offering useless cosmetics is not what we want to pay for and is an entirely unacceptable decision which impacts the customers. Now, if they did that and offered quality content frequently then I see no problem with extras like cosmetics etc. However that is not the case at all.

    As of this writing it's March 2015. The last piece of end game PvE content (according to my data) was introduced was City of Ash on 11/04/14. It should be noted that is not competitive end game content which is something this game features via leaderboards and is what keeps players playing as some strive to be the best. City of Ash is not hard and will not keep people playing the game over and over. The last challenging piece of large and small group content was September 19th, 2014! Just over 6 months ago and that was on a subscription model where the update schedule expectation was 4-6 weeks...

    My rant is over. My money is in my pocket and it will remain there until I'm shown some actual gameplay content or an interesting or unique system that is worth purchasing.

    By the way... Where the heck is the Dark Brotherhood and Thieves Guild content? Those should have been staples to have included for launch.

    That big ole thread I mentioned at the beginning of this post.
    http://forums.elderscrollsonline.com/en/discussion/159182/screenshot-50-experience-booster-zos-can-we-get-a-confirmation-or-further-details
  • Epona222
    Epona222
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    The same % as whatever subscribers get. No more, no less. Otherwise, subscribers are being ****ed.
    Edited by Epona222 on March 29, 2015 9:29AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • DDuke
    DDuke
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    Either:
    a) Stops working at VR1
    or
    b) Does not count towards Champion Point gain rate (no idea how they'd do this but...)

    Rationale:
    If you want to get to the max level quicker & catch up to people who have been there for a while, I couldn't care less. If you want to spam them to achieve a competitive advantage over others, then there's a problem.

    Polls show the majority of people do not want P2W, so it'd be foolish of ZOS to bring it into the game.

    Better yet:
    Change how Champion System works, so it isn't a grind2win Vertical Progression, but a Horizontal "talent tree" that allows you to customize your character.
    Edited by DDuke on March 29, 2015 10:03AM
  • ItsGlaive
    ItsGlaive
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    Don't count towards CP, and 50% is fine in that case.

    Do count towards CP, 5% pots, no more.

    Also, some of these replies are really worryng, guess the "hardcore" grinders got in first.
    Allow cross-platform transfers and merges
  • ArconSeptim
    ArconSeptim
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    Kalfis wrote: »
    They should be 100% XP and stop working at VR14.

    And if you're going to get upset over that, you can jump off a bridge.

    I think they should sell finished characters with everything unlocked so far, is that good idea for you?
  • olsborg
    olsborg
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    Id be happy if they release pots with 50% more xp for 2 hours, just as the picture. Anything more then that and its a bonus. Lessen the grind wichever way you look at it.

    PC EU
    PvP only
  • Audigy
    Audigy
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    Who cares if they are 50%, 100% or 200%, its non of your business. If players want to use boosts then so be it.

    Just like many of the complainers here use ESO Plus, Rings of Mara and former grind spots, these new players can use their potions to catch up.
  • WhiskyBob
    WhiskyBob
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    The only way XP boost would work for me is NOT AFFECTING CP.
  • Dymence
    Dymence
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    Xabien wrote: »
    Don't count towards CP, and 50% is fine in that case.

    Do count towards CP, 5% pots, no more.

    Also, some of these replies are really worryng, guess the "hardcore" grinders got in first.

    Agreed with this.
  • kongkim
    kongkim
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    DDuke wrote: »
    Either:
    a) Stops working at VR1
    or
    b) Does not count towards Champion Point gain rate (no idea how they'd do this but...)

    Rationale:
    If you want to get to the max level quicker & catch up to people who have been there for a while, I couldn't care less. If you want to spam them to achieve a competitive advantage over others, then there's a problem.

    Polls show the majority of people do not want P2W, so it'd be foolish of ZOS to bring it into the game.

    Better yet:
    Change how Champion System works, so it isn't a grind2win Vertical Progression, but a Horizontal "talent tree" that allows you to customize your character.

    The majority of what? the game or the small amout of people on the forum?
  • Nivzruo_ESO
    Nivzruo_ESO
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    300% would be nice.
    Nelgyntc- V14 NB
  • DDuke
    DDuke
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    kongkim wrote: »
    DDuke wrote: »
    Either:
    a) Stops working at VR1
    or
    b) Does not count towards Champion Point gain rate (no idea how they'd do this but...)

    Rationale:
    If you want to get to the max level quicker & catch up to people who have been there for a while, I couldn't care less. If you want to spam them to achieve a competitive advantage over others, then there's a problem.

    Polls show the majority of people do not want P2W, so it'd be foolish of ZOS to bring it into the game.

    Better yet:
    Change how Champion System works, so it isn't a grind2win Vertical Progression, but a Horizontal "talent tree" that allows you to customize your character.

    The majority of what? the game or the small amout of people on the forum?

    The majority who voted on this poll: http://forums.elderscrollsonline.com/en/discussion/159484/do-you-want-p2w/p1

    How it represents the actual demographic? Simple, we add the margin of error (with 99% confidence it's 6.3% with 275 votes).
    72.7-84.3% of the population does not want P2W.
    Science.

    Works very much like pre-election polls, which can predict the outcome of the election itself with almost 100% confidence.
    Audigy wrote: »
    Who cares if they are 50%, 100% or 200%, its non of your business. If players want to use boosts then so be it.

    Just like many of the complainers here use ESO Plus, Rings of Mara and former grind spots, these new players can use their potions to catch up.

    That's where you're wrong. It is our business, when people with $$$ are able to ruin our gaming experience.

    Also, it's good to know your logic ends at "new players can use their potions to catch up".

    What about the players they want to catch up, are they unable to use the very same potions to maintain & make that gap even larger?

    Nope, didn't think so.
    Edited by DDuke on March 29, 2015 12:51PM
  • kongkim
    kongkim
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    DDuke wrote: »
    kongkim wrote: »
    DDuke wrote: »
    Either:
    a) Stops working at VR1
    or
    b) Does not count towards Champion Point gain rate (no idea how they'd do this but...)

    Rationale:
    If you want to get to the max level quicker & catch up to people who have been there for a while, I couldn't care less. If you want to spam them to achieve a competitive advantage over others, then there's a problem.

    Polls show the majority of people do not want P2W, so it'd be foolish of ZOS to bring it into the game.

    Better yet:
    Change how Champion System works, so it isn't a grind2win Vertical Progression, but a Horizontal "talent tree" that allows you to customize your character.

    The majority of what? the game or the small amout of people on the forum?

    The majority who voted on this poll: http://forums.elderscrollsonline.com/en/discussion/159484/do-you-want-p2w/p1

    How it represents the actual demographic? Simple, we add the margin of error (with 99% confidence it's 6.3% with 275 votes).
    72.7-84.3% of the population does not want P2W.
    Science.

    Works very much like pre-election polls, which can predict the outcome of the election itself with almost 100% confidence.
    Audigy wrote: »
    Who cares if they are 50%, 100% or 200%, its non of your business. If players want to use boosts then so be it.

    Just like many of the complainers here use ESO Plus, Rings of Mara and former grind spots, these new players can use their potions to catch up.

    That's where you're wrong. It is our business, when people with $$$ are able to ruin our gaming experience.

    Also, it's good to know your logic ends at "new players can use their potions to catch up".

    What about the players they want to catch up, are they unable to use the very same potions to maintain & make that gap even larger?

    Nope, didn't think so.

    Ok so it is only the small amout of people on the forum. And also the most stupid poll ever as no one really like p2w but many people don't see xp potions as p2w as some also say in you poll.
    Edited by kongkim on March 29, 2015 12:57PM
  • DDuke
    DDuke
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    kongkim wrote: »
    DDuke wrote: »
    kongkim wrote: »
    DDuke wrote: »
    Either:
    a) Stops working at VR1
    or
    b) Does not count towards Champion Point gain rate (no idea how they'd do this but...)

    Rationale:
    If you want to get to the max level quicker & catch up to people who have been there for a while, I couldn't care less. If you want to spam them to achieve a competitive advantage over others, then there's a problem.

    Polls show the majority of people do not want P2W, so it'd be foolish of ZOS to bring it into the game.

    Better yet:
    Change how Champion System works, so it isn't a grind2win Vertical Progression, but a Horizontal "talent tree" that allows you to customize your character.

    The majority of what? the game or the small amout of people on the forum?

    The majority who voted on this poll: http://forums.elderscrollsonline.com/en/discussion/159484/do-you-want-p2w/p1

    How it represents the actual demographic? Simple, we add the margin of error (with 99% confidence it's 6.3% with 275 votes).
    72.7-84.3% of the population does not want P2W.
    Science.

    Works very much like pre-election polls, which can predict the outcome of the election itself with almost 100% confidence.
    Audigy wrote: »
    Who cares if they are 50%, 100% or 200%, its non of your business. If players want to use boosts then so be it.

    Just like many of the complainers here use ESO Plus, Rings of Mara and former grind spots, these new players can use their potions to catch up.

    That's where you're wrong. It is our business, when people with $$$ are able to ruin our gaming experience.

    Also, it's good to know your logic ends at "new players can use their potions to catch up".

    What about the players they want to catch up, are they unable to use the very same potions to maintain & make that gap even larger?

    Nope, didn't think so.

    Og ok so it is only the small amout of people on the forum. And also the most stupid poll ever as no one really like p2w but many people don't see xp potions as p2w as some also say in you poll.

    And which major poll represents every single person on the planet? The people on the forums are the representatives of people in game. Many different people & many different opinions (which you are just proving nicely).

    What margin of error does is, it creates the range of accuracy of the poll (as in, "what if everyone had voted?").


    Also, it has been pretty much scientifically proven that XP Boosters are P2W.

    Arguing to the contrary is arguing against facts. Feel free to provide evidence to the contrary however, if you have any (good luck arguing that XP Boosters in a game with virtually infinite leveling curve aren't P2W).
  • kongkim
    kongkim
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    DDuke wrote: »
    kongkim wrote: »
    DDuke wrote: »
    kongkim wrote: »
    DDuke wrote: »
    Either:
    a) Stops working at VR1
    or
    b) Does not count towards Champion Point gain rate (no idea how they'd do this but...)

    Rationale:
    If you want to get to the max level quicker & catch up to people who have been there for a while, I couldn't care less. If you want to spam them to achieve a competitive advantage over others, then there's a problem.

    Polls show the majority of people do not want P2W, so it'd be foolish of ZOS to bring it into the game.

    Better yet:
    Change how Champion System works, so it isn't a grind2win Vertical Progression, but a Horizontal "talent tree" that allows you to customize your character.

    The majority of what? the game or the small amout of people on the forum?

    The majority who voted on this poll: http://forums.elderscrollsonline.com/en/discussion/159484/do-you-want-p2w/p1

    How it represents the actual demographic? Simple, we add the margin of error (with 99% confidence it's 6.3% with 275 votes).
    72.7-84.3% of the population does not want P2W.
    Science.

    Works very much like pre-election polls, which can predict the outcome of the election itself with almost 100% confidence.
    Audigy wrote: »
    Who cares if they are 50%, 100% or 200%, its non of your business. If players want to use boosts then so be it.

    Just like many of the complainers here use ESO Plus, Rings of Mara and former grind spots, these new players can use their potions to catch up.

    That's where you're wrong. It is our business, when people with $$$ are able to ruin our gaming experience.

    Also, it's good to know your logic ends at "new players can use their potions to catch up".

    What about the players they want to catch up, are they unable to use the very same potions to maintain & make that gap even larger?

    Nope, didn't think so.

    Og ok so it is only the small amout of people on the forum. And also the most stupid poll ever as no one really like p2w but many people don't see xp potions as p2w as some also say in you poll.

    And which major poll represents every single person on the planet? The people on the forums are the representatives of people in game. Many different people & many different opinions (which you are just proving nicely).

    What margin of error does is, it creates the range of accuracy of the poll (as in, "what if everyone had voted?").


    Also, it has been pretty much scientifically proven that XP Boosters are P2W.

    Arguing to the contrary is arguing against facts. Feel free to provide evidence to the contrary however, if you have any (good luck arguing that XP Boosters in a game with virtually infinite leveling curve aren't P2W).

    LOL and LOL again. You are almost funny. Go read some of all the many other topics on way its not p2w.
    Its really funny that you talk about scientifically proven in this matter :D:D
    And yah we are representatives but long from the only ones. Be sure that most casual don't scream up as they really don't care and they will use it. So plz. don't say it the majority of people as you don't know and surly can't say out of your stupid non saying p2w poll.
    Edited by kongkim on March 29, 2015 1:08PM
  • ItsGlaive
    ItsGlaive
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    Audigy wrote: »
    Who cares if they are 50%, 100% or 200%, its non of your business. If players want to use boosts then so be it.

    Just like many of the complainers here use ESO Plus, Rings of Mara and former grind spots, these new players can use their potions to catch up.

    Catch up with who exactly? You don't think everyone who cares about CP is also going to be using them? Thus actually widening the gap?

    Same argument in every thread on this, I've yet to see anyone actually acknowledge or address it.
    Allow cross-platform transfers and merges
  • Khaldar
    Khaldar
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    DDuke wrote: »
    Either:
    a) Stops working at VR1
    or
    b) Does not count towards Champion Point gain rate (no idea how they'd do this but...)

    Rationale:
    If you want to get to the max level quicker & catch up to people who have been there for a while, I couldn't care less. If you want to spam them to achieve a competitive advantage over others, then there's a problem.

    Polls show the majority of people do not want P2W, so it'd be foolish of ZOS to bring it into the game.

    Better yet:
    Change how Champion System works, so it isn't a grind2win Vertical Progression, but a Horizontal "talent tree" that allows you to customize your character.

    I can't wait to hear you whine even louder once these go live. ZOS is looking to make money.
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