onlinegamer1 wrote: »50% XP boost:
- Enlightened CP = 66,666 XP
- Non-Enligntened CP = 266,666 XP
I think that's a little low. Should be a 100% boost (50k and 200k respectively).
Attorneyatlawl wrote: »onlinegamer1 wrote: »50% XP boost:
- Enlightened CP = 66,666 XP
- Non-Enligntened CP = 266,666 XP
I think that's a little low. Should be a 100% boost (50k and 200k respectively).
You're right! I think we should just cut straight to the chase and buy 5,000,000 percent xp potions so we can stomp all those noobs! I mean, you can already earn xp in game! So by that measurement it's all good! (I'll take a matching gold earnings Booster too please.)
onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »50% XP boost:
- Enlightened CP = 66,666 XP
- Non-Enligntened CP = 266,666 XP
I think that's a little low. Should be a 100% boost (50k and 200k respectively).
You're right! I think we should just cut straight to the chase and buy 5,000,000 percent xp potions so we can stomp all those noobs! I mean, you can already earn xp in game! So by that measurement it's all good! (I'll take a matching gold earnings Booster too please.)
Anyone buying the game 6 months from now and getting to lvl 50 will be at the same disadvantage.
What you're complaining about is the disparity inherent in the Champion System itself, not in XP potions.
Attorneyatlawl wrote: »onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »50% XP boost:
- Enlightened CP = 66,666 XP
- Non-Enligntened CP = 266,666 XP
I think that's a little low. Should be a 100% boost (50k and 200k respectively).
You're right! I think we should just cut straight to the chase and buy 5,000,000 percent xp potions so we can stomp all those noobs! I mean, you can already earn xp in game! So by that measurement it's all good! (I'll take a matching gold earnings Booster too please.)
Anyone buying the game 6 months from now and getting to lvl 50 will be at the same disadvantage.
What you're complaining about is the disparity inherent in the Champion System itself, not in XP potions.
That's normal enough, in an MMO. The problem comes in when two people are doing the exact same thing now, but one is consistently coughing up cash to get a huge buff to their rewards, and thus character power over those six months to boot.
onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »50% XP boost:
- Enlightened CP = 66,666 XP
- Non-Enligntened CP = 266,666 XP
I think that's a little low. Should be a 100% boost (50k and 200k respectively).
You're right! I think we should just cut straight to the chase and buy 5,000,000 percent xp potions so we can stomp all those noobs! I mean, you can already earn xp in game! So by that measurement it's all good! (I'll take a matching gold earnings Booster too please.)
Anyone buying the game 6 months from now and getting to lvl 50 will be at the same disadvantage.
What you're complaining about is the disparity inherent in the Champion System itself, not in XP potions.
That's normal enough, in an MMO. The problem comes in when two people are doing the exact same thing now, but one is consistently coughing up cash to get a huge buff to their rewards, and thus character power over those six months to boot.
That is not an actual problem, that is a perception problem (on your part). You perceive them to be equal, when there is no such thing. There is already a HUGE difference in CPs between Casual and "no lif.." I mean "hardcore" VR14s.
Again, the problem you speak of is called "the champion system" not "XP potions."
edit: typo
Attorneyatlawl wrote: »onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »50% XP boost:
- Enlightened CP = 66,666 XP
- Non-Enligntened CP = 266,666 XP
I think that's a little low. Should be a 100% boost (50k and 200k respectively).
You're right! I think we should just cut straight to the chase and buy 5,000,000 percent xp potions so we can stomp all those noobs! I mean, you can already earn xp in game! So by that measurement it's all good! (I'll take a matching gold earnings Booster too please.)
Anyone buying the game 6 months from now and getting to lvl 50 will be at the same disadvantage.
What you're complaining about is the disparity inherent in the Champion System itself, not in XP potions.
That's normal enough, in an MMO. The problem comes in when two people are doing the exact same thing now, but one is consistently coughing up cash to get a huge buff to their rewards, and thus character power over those six months to boot.
That is not an actual problem, that is a perception problem (on your part). You perceive them to be equal, when there is no such thing. There is already a HUGE difference in CPs between Casual and "no lif.." I mean "hardcore" VR14s.
Again, the problem you speak of is called "the champion system" not "XP potions."
edit: typo
Can't agree with that at all. The problem is having RMT be the defining factor of your character progress, rather than gameplay. VR14 is an easy mark to reach in a month's time, and everyone's on a level playing field in doing so. XP potions in the mix? You either plunk down cash or you may as well not bother: you'll always be an ever-growing amount further behind.
Also I have a pretty hard time taking the idea of saying people with VR14 character(s) are "no lifers" seriously, even if we disregard the concept of a hobby or the whole opinion factor of what a "life" is and take that at face value rather than an irrelevant insult (everyone has a personal way they enjoy living their own lives, for some that's a lot of family time, for others they plow into their work life, and for many they find a balance between leisure/hobby, work, and socialization, usually mixing them naturally. We're not in 1985 anymore where perhaps you could say the old "alone in the attic hunched over a glowing light on a keyboard tapping away on BBS impersonally" stereotype has any relevance to technology), given that if your concern is leveling you can literally already reach VR1 inside of 20 hours pretty easily on any class, and then get a veteran rank every 3.5 hours at a steady clip if you research where to play then. A total time spent on a hobby over the course of a couple of months of ~65-70 hours is hardly unrealistic.
onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »50% XP boost:
- Enlightened CP = 66,666 XP
- Non-Enligntened CP = 266,666 XP
I think that's a little low. Should be a 100% boost (50k and 200k respectively).
You're right! I think we should just cut straight to the chase and buy 5,000,000 percent xp potions so we can stomp all those noobs! I mean, you can already earn xp in game! So by that measurement it's all good! (I'll take a matching gold earnings Booster too please.)
Anyone buying the game 6 months from now and getting to lvl 50 will be at the same disadvantage.
What you're complaining about is the disparity inherent in the Champion System itself, not in XP potions.
That's normal enough, in an MMO. The problem comes in when two people are doing the exact same thing now, but one is consistently coughing up cash to get a huge buff to their rewards, and thus character power over those six months to boot.
That is not an actual problem, that is a perception problem (on your part). You perceive them to be equal, when there is no such thing. There is already a HUGE difference in CPs between Casual and "no lif.." I mean "hardcore" VR14s.
Again, the problem you speak of is called "the champion system" not "XP potions."
edit: typo
Can't agree with that at all. The problem is having RMT be the defining factor of your character progress, rather than gameplay. VR14 is an easy mark to reach in a month's time, and everyone's on a level playing field in doing so. XP potions in the mix? You either plunk down cash or you may as well not bother: you'll always be an ever-growing amount further behind.
Also I have a pretty hard time taking the idea of saying people with VR14 character(s) are "no lifers" seriously, even if we disregard the concept of a hobby or the whole opinion factor of what a "life" is and take that at face value rather than an irrelevant insult (everyone has a personal way they enjoy living their own lives, for some that's a lot of family time, for others they plow into their work life, and for many they find a balance between leisure/hobby, work, and socialization, usually mixing them naturally. We're not in 1985 anymore where perhaps you could say the old "alone in the attic hunched over a glowing light on a keyboard tapping away on BBS impersonally" stereotype has any relevance to technology), given that if your concern is leveling you can literally already reach VR1 inside of 20 hours pretty easily on any class, and then get a veteran rank every 3.5 hours at a steady clip if you research where to play then. A total time spent on a hobby over the course of a couple of months of ~65-70 hours is hardly unrealistic.
First, I didn't call "people with VR14s" no-lifers. Please re-read (and check my signature!). I said "casual and no-life VR14s" not "casuals" vs "no life vr14s." i.e. (rewritten) "huge difference between casual vr14s and nolife vr14s."
Second, you admit that new players can "catch up to" VR14s without a lot of time invested. Then, you admit that they cannot catch up to people with 3200 CPs. This has nothing whatsoever to do with XP potions, and everything to do with CP gain rate and the Champion System itself.
Attorneyatlawl wrote: »onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »50% XP boost:
- Enlightened CP = 66,666 XP
- Non-Enligntened CP = 266,666 XP
I think that's a little low. Should be a 100% boost (50k and 200k respectively).
You're right! I think we should just cut straight to the chase and buy 5,000,000 percent xp potions so we can stomp all those noobs! I mean, you can already earn xp in game! So by that measurement it's all good! (I'll take a matching gold earnings Booster too please.)
Anyone buying the game 6 months from now and getting to lvl 50 will be at the same disadvantage.
What you're complaining about is the disparity inherent in the Champion System itself, not in XP potions.
That's normal enough, in an MMO. The problem comes in when two people are doing the exact same thing now, but one is consistently coughing up cash to get a huge buff to their rewards, and thus character power over those six months to boot.
That is not an actual problem, that is a perception problem (on your part). You perceive them to be equal, when there is no such thing. There is already a HUGE difference in CPs between Casual and "no lif.." I mean "hardcore" VR14s.
Again, the problem you speak of is called "the champion system" not "XP potions."
edit: typo
Can't agree with that at all. The problem is having RMT be the defining factor of your character progress, rather than gameplay. VR14 is an easy mark to reach in a month's time, and everyone's on a level playing field in doing so. XP potions in the mix? You either plunk down cash or you may as well not bother: you'll always be an ever-growing amount further behind.
Also I have a pretty hard time taking the idea of saying people with VR14 character(s) are "no lifers" seriously, even if we disregard the concept of a hobby or the whole opinion factor of what a "life" is and take that at face value rather than an irrelevant insult (everyone has a personal way they enjoy living their own lives, for some that's a lot of family time, for others they plow into their work life, and for many they find a balance between leisure/hobby, work, and socialization, usually mixing them naturally. We're not in 1985 anymore where perhaps you could say the old "alone in the attic hunched over a glowing light on a keyboard tapping away on BBS impersonally" stereotype has any relevance to technology), given that if your concern is leveling you can literally already reach VR1 inside of 20 hours pretty easily on any class, and then get a veteran rank every 3.5 hours at a steady clip if you research where to play then. A total time spent on a hobby over the course of a couple of months of ~65-70 hours is hardly unrealistic.
First, I didn't call "people with VR14s" no-lifers. Please re-read (and check my signature!). I said "casual and no-life VR14s" not "casuals" vs "no life vr14s." i.e. (rewritten) "huge difference between casual vr14s and nolife vr14s."
Second, you admit that new players can "catch up to" VR14s without a lot of time invested. Then, you admit that they cannot catch up to people with 3200 CPs. This has nothing whatsoever to do with XP potions, and everything to do with CP gain rate and the Champion System itself.
There's no difference between people with vr14's that are "casual" versus ones that are "hardcore" other than skill and playstyle, generally. ESO doesn't require much of a time investment to get the gear to compete at a high tier in the first place. So labelling people who care more about playing videogames well "no lifers" is saying the exact same thing, and that's what I responded to that you wrote.
I said absolutely nothing about being unable to catch up to people who have more champion points. In fact, I said if you take XP potions out of the equation that you must buy with cold hard cash to progress at the base tier of XP gain for anything you do in the game (and let's get real, when a severely beneficial buy-to-win item like a 50-60%+ XP boost comes into play in a long-term progression system, you aren't choosing whether to pay up or not to have "convenience". You're choosing whether to smell the roses or be competitive at the baseline that everyone else is using.), it becomes essentially impossible to ever catch up due to the disparity in rewards you get for playing as a result.
If two guys are good players, and generally play an average of 3-4 hours a day as "softcore" competitors ie those who want to do as well as possible but don't have the time to sit there all day, unless the guy not paying up constantly for boosters plays an extra couple of hours a day, he will continually and perpetually fall further and further behind as time goes on due to that 60% gap. Using the 4 hour number, paying through the official RMT cash shop system would make the person not coughing it up have to play for around 6.5 (six and a half) hours just to make the same progress. That brings it from instead of playing a moderate amount and having a level playing field based on skill, to "who is both willing to pay for a constant XP boost with cash and is skilled" instead. Similar to those cutesy little mobile games with multiplayer that sell achievement unlocks and currency, the game integrity is out the window completely. It goes from "he played to earn that" to "That's pretty neat... assuming he didn't just pay to get it easily".
onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »Attorneyatlawl wrote: »onlinegamer1 wrote: »50% XP boost:
- Enlightened CP = 66,666 XP
- Non-Enligntened CP = 266,666 XP
I think that's a little low. Should be a 100% boost (50k and 200k respectively).
You're right! I think we should just cut straight to the chase and buy 5,000,000 percent xp potions so we can stomp all those noobs! I mean, you can already earn xp in game! So by that measurement it's all good! (I'll take a matching gold earnings Booster too please.)
Anyone buying the game 6 months from now and getting to lvl 50 will be at the same disadvantage.
What you're complaining about is the disparity inherent in the Champion System itself, not in XP potions.
That's normal enough, in an MMO. The problem comes in when two people are doing the exact same thing now, but one is consistently coughing up cash to get a huge buff to their rewards, and thus character power over those six months to boot.
That is not an actual problem, that is a perception problem (on your part). You perceive them to be equal, when there is no such thing. There is already a HUGE difference in CPs between Casual and "no lif.." I mean "hardcore" VR14s.
Again, the problem you speak of is called "the champion system" not "XP potions."
edit: typo
Can't agree with that at all. The problem is having RMT be the defining factor of your character progress, rather than gameplay. VR14 is an easy mark to reach in a month's time, and everyone's on a level playing field in doing so. XP potions in the mix? You either plunk down cash or you may as well not bother: you'll always be an ever-growing amount further behind.
Also I have a pretty hard time taking the idea of saying people with VR14 character(s) are "no lifers" seriously, even if we disregard the concept of a hobby or the whole opinion factor of what a "life" is and take that at face value rather than an irrelevant insult (everyone has a personal way they enjoy living their own lives, for some that's a lot of family time, for others they plow into their work life, and for many they find a balance between leisure/hobby, work, and socialization, usually mixing them naturally. We're not in 1985 anymore where perhaps you could say the old "alone in the attic hunched over a glowing light on a keyboard tapping away on BBS impersonally" stereotype has any relevance to technology), given that if your concern is leveling you can literally already reach VR1 inside of 20 hours pretty easily on any class, and then get a veteran rank every 3.5 hours at a steady clip if you research where to play then. A total time spent on a hobby over the course of a couple of months of ~65-70 hours is hardly unrealistic.
First, I didn't call "people with VR14s" no-lifers. Please re-read (and check my signature!). I said "casual and no-life VR14s" not "casuals" vs "no life vr14s." i.e. (rewritten) "huge difference between casual vr14s and nolife vr14s."
Second, you admit that new players can "catch up to" VR14s without a lot of time invested. Then, you admit that they cannot catch up to people with 3200 CPs. This has nothing whatsoever to do with XP potions, and everything to do with CP gain rate and the Champion System itself.
There's no difference between people with vr14's that are "casual" versus ones that are "hardcore" other than skill and playstyle, generally. ESO doesn't require much of a time investment to get the gear to compete at a high tier in the first place. So labelling people who care more about playing videogames well "no lifers" is saying the exact same thing, and that's what I responded to that you wrote.
I said absolutely nothing about being unable to catch up to people who have more champion points. In fact, I said if you take XP potions out of the equation that you must buy with cold hard cash to progress at the base tier of XP gain for anything you do in the game (and let's get real, when a severely beneficial buy-to-win item like a 50-60%+ XP boost comes into play in a long-term progression system, you aren't choosing whether to pay up or not to have "convenience". You're choosing whether to smell the roses or be competitive at the baseline that everyone else is using.), it becomes essentially impossible to ever catch up due to the disparity in rewards you get for playing as a result.
If two guys are good players, and generally play an average of 3-4 hours a day as "softcore" competitors ie those who want to do as well as possible but don't have the time to sit there all day, unless the guy not paying up constantly for boosters plays an extra couple of hours a day, he will continually and perpetually fall further and further behind as time goes on due to that 60% gap. Using the 4 hour number, paying through the official RMT cash shop system would make the person not coughing it up have to play for around 6.5 (six and a half) hours just to make the same progress. That brings it from instead of playing a moderate amount and having a level playing field based on skill, to "who is both willing to pay for a constant XP boost with cash and is skilled" instead. Similar to those cutesy little mobile games with multiplayer that sell achievement unlocks and currency, the game integrity is out the window completely. It goes from "he played to earn that" to "That's pretty neat... assuming he didn't just pay to get it easily".
And there is your perception issue. You are so caught up in comparing these two "guys", that you are completely ignoring the new player who just bought the game. By the time 6 months goes by, any new lvl 50+ will be unable to "catch" the 500+ CP players, no matter how much they play.
That disparity is a disparity in the Champion System itself. It has literally nothing whatsoever to do with XP potions.