Rune_Relic wrote: »Yes solo and group should both be viable means to achieve any objective.
1. The "MMO = group" is a strawman - massive multiplayer does not mean "group only". There is no group in there. It means lots of people sharing the same space. Wether to group, how many, who with is a personal CHOICE or a design decision.
2. The "because MMO" is also a strawman. Relying on previous game models to dictate how all future models shall be built is simply lame. ZOS has tried to create a unique product in the market place. If they mimicked everyone else they wouldn't have a unique product. They would just be a clone of <insert your bestest ancient MMO that everyone left because it was so awesome here>
3. The OP wasn't rude until everyone started chomping on his arse for the heathen suggestion of solo option in a game.
4. The group only model worked so well that everyone praised craglorn.....not!
I am quite surprised at some of the replies on this thread. There is obviously a lot of people here with preconceived ideas of what an MMO should be (based on years of baggage) rather than what it can be (to be welcoming to all and be inclusive rather than exclusive). I guess guilds are at risk if there is no group only agenda so it must be some kind of defence mechanism to generate such animosity.
VictoriaRachel wrote: »I did enjoy the solo 'end-game' instance offered by Wildstar. It was a fun activity though really no where near as challenging as it could have been (I only died on a jumping puzzle, and that never feels like a real death to me). I think it is something that can really add to a game, options are good. So I wouldn't mind if they added some solo story instances with some serious challenges. I want to wipe over and over on bosses just like progress raiding!
Gear-wise though it should never reward anything like the group content. I am not going to have the time nor skill in co-ordinating with a team to earn that, and that is exactly how it should be. I should not have the best gear if I am not the best at all aspects including group play.
LucyferLightbringer wrote: »Any content that requires features not provided by the game is flawed, plain and simple. ESO does not provide voice chat therefore it should not be required for any of its content. People should not have to install some strange third party software.
LucyferLightbringer wrote: »WraithAzraiel wrote: »Your solution is that they waste man hours and money creating something that would make the necessity for grouping obsolete. Grouping which is the bread and butter of an MMO.
Grouping is not bread and butter of MMO, many players playing online together and interacting in various ways is. Really cant wait for dlcs to show up, then we can start voting with wallets. We will see if developing solo content is waste of man hours and money, or maybe we will see that many people don't want to pay for forced group conten
Kingdinguhling wrote: »LucyferLightbringer wrote: »WraithAzraiel wrote: »Your solution is that they waste man hours and money creating something that would make the necessity for grouping obsolete. Grouping which is the bread and butter of an MMO.
Grouping is not bread and butter of MMO, many players playing online together and interacting in various ways is. Really cant wait for dlcs to show up, then we can start voting with wallets. We will see if developing solo content is waste of man hours and money, or maybe we will see that many people don't want to pay for forced group conten
WE HAVE ALREADY PROVEN THERE IS TOO MUCH SOLO CONTENT.
WE HAVE ALREADY PROVEN THE BEST SETS AND GEAR ARE CRAFTED WITH LITTLE HASSLE.
so honestly I don't understand why you are trying to make this point when it should be the otherway around.
there is only like 3 dungeons endgame.
and then dailys which can only be done once a day.
and PVP can be done ant any lvl.
WraithAzraiel wrote: »Rune_Relic wrote: »Yes solo and group should both be viable means to achieve any objective.
1. The "MMO = group" is a strawman - massive multiplayer does not mean "group only". There is no group in there. It means lots of people sharing the same space. Wether to group, how many, who with is a personal CHOICE or a design decision.
2. The "because MMO" is also a strawman. Relying on previous game models to dictate how all future models shall be built is simply lame. ZOS has tried to create a unique product in the market place. If they mimicked everyone else they wouldn't have a unique product. They would just be a clone of <insert your bestest ancient MMO that everyone left because it was so awesome here>
3. The OP wasn't rude until everyone started chomping on his arse for the heathen suggestion of solo option in a game.
4. The group only model worked so well that everyone praised craglorn.....not!
I am quite surprised at some of the replies on this thread. There is obviously a lot of people here with preconceived ideas of what an MMO should be (based on years of baggage) rather than what it can be (to be welcoming to all and be inclusive rather than exclusive). I guess guilds are at risk if there is no group only agenda so it must be some kind of defence mechanism to generate such animosity.
People keep throwing around terms like "straw man" and "ad hominulomulus" and "fallacy" when I don't think they truly understand the meaning and proper usage of these words.
How is decades of dogma "being presented to be easily refuted"? (TIP: THAT'S WHAT A STRAW MAN ARGUMENT IS - An argument given that can be easily refuted.)
Refute away.
LucyferLightbringer wrote: »Any content that requires features not provided by the game is flawed, plain and simple. ESO does not provide voice chat therefore it should not be required for any of its content. People should not have to install some strange third party software.
Kingdinguhling wrote: »LucyferLightbringer wrote: »WraithAzraiel wrote: »Your solution is that they waste man hours and money creating something that would make the necessity for grouping obsolete. Grouping which is the bread and butter of an MMO.
Grouping is not bread and butter of MMO, many players playing online together and interacting in various ways is. Really cant wait for dlcs to show up, then we can start voting with wallets. We will see if developing solo content is waste of man hours and money, or maybe we will see that many people don't want to pay for forced group conten
WE HAVE ALREADY PROVEN THERE IS TOO MUCH SOLO CONTENT.
WE HAVE ALREADY PROVEN THE BEST SETS AND GEAR ARE CRAFTED WITH LITTLE HASSLE.
so honestly I don't understand why you are trying to make this point when it should be the otherway around.
there is only like 3 dungeons endgame.
and then dailys which can only be done once a day.
and PVP can be done ant any lvl.
Kingdinguhling wrote: »LucyferLightbringer wrote: »WraithAzraiel wrote: »Your solution is that they waste man hours and money creating something that would make the necessity for grouping obsolete. Grouping which is the bread and butter of an MMO.
Grouping is not bread and butter of MMO, many players playing online together and interacting in various ways is. Really cant wait for dlcs to show up, then we can start voting with wallets. We will see if developing solo content is waste of man hours and money, or maybe we will see that many people don't want to pay for forced group conten
WE HAVE ALREADY PROVEN THERE IS TOO MUCH SOLO CONTENT.
WE HAVE ALREADY PROVEN THE BEST SETS AND GEAR ARE CRAFTED WITH LITTLE HASSLE.
so honestly I don't understand why you are trying to make this point when it should be the otherway around.
there is only like 3 dungeons endgame.
and then dailys which can only be done once a day.
and PVP can be done ant any lvl.
LucyferLightbringer wrote: »Kingdinguhling wrote: »LucyferLightbringer wrote: »WraithAzraiel wrote: »Your solution is that they waste man hours and money creating something that would make the necessity for grouping obsolete. Grouping which is the bread and butter of an MMO.
Grouping is not bread and butter of MMO, many players playing online together and interacting in various ways is. Really cant wait for dlcs to show up, then we can start voting with wallets. We will see if developing solo content is waste of man hours and money, or maybe we will see that many people don't want to pay for forced group conten
WE HAVE ALREADY PROVEN THERE IS TOO MUCH SOLO CONTENT.
WE HAVE ALREADY PROVEN THE BEST SETS AND GEAR ARE CRAFTED WITH LITTLE HASSLE.
so honestly I don't understand why you are trying to make this point when it should be the otherway around.
there is only like 3 dungeons endgame.
and then dailys which can only be done once a day.
and PVP can be done ant any lvl.
There is 0, none, nada endgame solo content. Solo players get stuck at vr 10-11 and thats game over.
Rescorla_ESO wrote: »LucyferLightbringer wrote: »Kingdinguhling wrote: »LucyferLightbringer wrote: »WraithAzraiel wrote: »Your solution is that they waste man hours and money creating something that would make the necessity for grouping obsolete. Grouping which is the bread and butter of an MMO.
Grouping is not bread and butter of MMO, many players playing online together and interacting in various ways is. Really cant wait for dlcs to show up, then we can start voting with wallets. We will see if developing solo content is waste of man hours and money, or maybe we will see that many people don't want to pay for forced group conten
WE HAVE ALREADY PROVEN THERE IS TOO MUCH SOLO CONTENT.
WE HAVE ALREADY PROVEN THE BEST SETS AND GEAR ARE CRAFTED WITH LITTLE HASSLE.
so honestly I don't understand why you are trying to make this point when it should be the otherway around.
there is only like 3 dungeons endgame.
and then dailys which can only be done once a day.
and PVP can be done ant any lvl.
There is 0, none, nada endgame solo content. Solo players get stuck at vr 10-11 and thats game over.
When you completed Cadwell's Gold, you won the solo PVE game. Now you just need to wait until ZOS decides to release new solo content. When they eventually do, I imagine they will provide some mechanism for solo players to upgrade their current gear. However good that new gear is, it should never come close in power to the gear that drops in the harder endgame trials and raids.
Emma_Eunjung wrote: »Rescorla_ESO wrote: »LucyferLightbringer wrote: »Kingdinguhling wrote: »LucyferLightbringer wrote: »WraithAzraiel wrote: »Your solution is that they waste man hours and money creating something that would make the necessity for grouping obsolete. Grouping which is the bread and butter of an MMO.
Grouping is not bread and butter of MMO, many players playing online together and interacting in various ways is. Really cant wait for dlcs to show up, then we can start voting with wallets. We will see if developing solo content is waste of man hours and money, or maybe we will see that many people don't want to pay for forced group conten
WE HAVE ALREADY PROVEN THERE IS TOO MUCH SOLO CONTENT.
WE HAVE ALREADY PROVEN THE BEST SETS AND GEAR ARE CRAFTED WITH LITTLE HASSLE.
so honestly I don't understand why you are trying to make this point when it should be the otherway around.
there is only like 3 dungeons endgame.
and then dailys which can only be done once a day.
and PVP can be done ant any lvl.
There is 0, none, nada endgame solo content. Solo players get stuck at vr 10-11 and thats game over.
When you completed Cadwell's Gold, you won the solo PVE game. Now you just need to wait until ZOS decides to release new solo content. When they eventually do, I imagine they will provide some mechanism for solo players to upgrade their current gear. However good that new gear is, it should never come close in power to the gear that drops in the harder endgame trials and raids.
What you've just described is a recipe for a massive financial failure. Why? As soon as all the new console players reach VR10, they're going to be just as unhappy as many PC players are now, and for all the same reasons. If Wrothgar/Orsinium is released without a solid endgame experience for solo players, including FULL itemization parity with group/raid players, I guarantee you there will be a REVOLT. Zenimax will NOT be able to recover their investment in the development of all this content without players who are willing to pay for DLC. If the DLC supposedly intended for solo players does not provide the experience those players are expecting, that DLC will not sell!
Rescorla_ESO wrote: »Emma_Eunjung wrote: »Rescorla_ESO wrote: »LucyferLightbringer wrote: »Kingdinguhling wrote: »LucyferLightbringer wrote: »WraithAzraiel wrote: »Your solution is that they waste man hours and money creating something that would make the necessity for grouping obsolete. Grouping which is the bread and butter of an MMO.
Grouping is not bread and butter of MMO, many players playing online together and interacting in various ways is. Really cant wait for dlcs to show up, then we can start voting with wallets. We will see if developing solo content is waste of man hours and money, or maybe we will see that many people don't want to pay for forced group conten
WE HAVE ALREADY PROVEN THERE IS TOO MUCH SOLO CONTENT.
WE HAVE ALREADY PROVEN THE BEST SETS AND GEAR ARE CRAFTED WITH LITTLE HASSLE.
so honestly I don't understand why you are trying to make this point when it should be the otherway around.
there is only like 3 dungeons endgame.
and then dailys which can only be done once a day.
and PVP can be done ant any lvl.
There is 0, none, nada endgame solo content. Solo players get stuck at vr 10-11 and thats game over.
When you completed Cadwell's Gold, you won the solo PVE game. Now you just need to wait until ZOS decides to release new solo content. When they eventually do, I imagine they will provide some mechanism for solo players to upgrade their current gear. However good that new gear is, it should never come close in power to the gear that drops in the harder endgame trials and raids.
What you've just described is a recipe for a massive financial failure. Why? As soon as all the new console players reach VR10, they're going to be just as unhappy as many PC players are now, and for all the same reasons. If Wrothgar/Orsinium is released without a solid endgame experience for solo players, including FULL itemization parity with group/raid players, I guarantee you there will be a REVOLT. Zenimax will NOT be able to recover their investment in the development of all this content without players who are willing to pay for DLC. If the DLC supposedly intended for solo players does not provide the experience those players are expecting, that DLC will not sell!
Is this your first MMO? I am not aware of any MMO ever made prior to TESO that had full itemization parity for solo players equal to group/raid players. Its really hard to take anyone who believes that is how a MMO should be designed seriously. Not one person who shares your opinion has even bothered to address the point I made earlier asking you why you NEED it. The solo content you play has had the difficulty nerfed so badly that if you actually had the Best in Slot endgame gear from trials and raids, your PVE solo content would be dumbed down to the point that it would be mind numbingly simple and boring.
Emma_Eunjung wrote: »Rescorla_ESO wrote: »Emma_Eunjung wrote: »Rescorla_ESO wrote: »LucyferLightbringer wrote: »Kingdinguhling wrote: »LucyferLightbringer wrote: »WraithAzraiel wrote: »Your solution is that they waste man hours and money creating something that would make the necessity for grouping obsolete. Grouping which is the bread and butter of an MMO.
Grouping is not bread and butter of MMO, many players playing online together and interacting in various ways is. Really cant wait for dlcs to show up, then we can start voting with wallets. We will see if developing solo content is waste of man hours and money, or maybe we will see that many people don't want to pay for forced group conten
WE HAVE ALREADY PROVEN THERE IS TOO MUCH SOLO CONTENT.
WE HAVE ALREADY PROVEN THE BEST SETS AND GEAR ARE CRAFTED WITH LITTLE HASSLE.
so honestly I don't understand why you are trying to make this point when it should be the otherway around.
there is only like 3 dungeons endgame.
and then dailys which can only be done once a day.
and PVP can be done ant any lvl.
There is 0, none, nada endgame solo content. Solo players get stuck at vr 10-11 and thats game over.
When you completed Cadwell's Gold, you won the solo PVE game. Now you just need to wait until ZOS decides to release new solo content. When they eventually do, I imagine they will provide some mechanism for solo players to upgrade their current gear. However good that new gear is, it should never come close in power to the gear that drops in the harder endgame trials and raids.
What you've just described is a recipe for a massive financial failure. Why? As soon as all the new console players reach VR10, they're going to be just as unhappy as many PC players are now, and for all the same reasons. If Wrothgar/Orsinium is released without a solid endgame experience for solo players, including FULL itemization parity with group/raid players, I guarantee you there will be a REVOLT. Zenimax will NOT be able to recover their investment in the development of all this content without players who are willing to pay for DLC. If the DLC supposedly intended for solo players does not provide the experience those players are expecting, that DLC will not sell!
Is this your first MMO? I am not aware of any MMO ever made prior to TESO that had full itemization parity for solo players equal to group/raid players. Its really hard to take anyone who believes that is how a MMO should be designed seriously. Not one person who shares your opinion has even bothered to address the point I made earlier asking you why you NEED it. The solo content you play has had the difficulty nerfed so badly that if you actually had the Best in Slot endgame gear from trials and raids, your PVE solo content would be dumbed down to the point that it would be mind numbingly simple and boring.
1) Who are YOU to decide for other players what gear they need or don't need? I think I'll decide for myself what gear I need. I say that solo players need best-in-slot gear as much as anyone, because the challenges we face when we try to solo "group" content are the HARDEST challenges in the game!
2) You make the false assumption that solo players only play solo content. I have news for you: the first thing many players do when the reach VR10 and finish Cadwell's Gold is go to Craglorn and try to finish leveling to VR14 there. Needless to say, most of the rewarding content is geared for 4 man groups (at least) and brutally difficult to solo, as are Veteran dungeons. Trials are physically IMPOSSIBLE to solo... by design!
3) No, it's not my first MMO, and yes, it's true that most MMOs are just as bad or even worse than ESO when it comes to endgame content for solo players. Is that a good excuse for not trying to do better? In my opinion, every MMO made since WoW has been a disappointment or outright failure because old fashioned MMO design does not address the needs of the very large population of solo-oriented players.
.
Rescorla_ESO wrote: »Emma_Eunjung wrote: »Rescorla_ESO wrote: »Emma_Eunjung wrote: »Rescorla_ESO wrote: »LucyferLightbringer wrote: »Kingdinguhling wrote: »LucyferLightbringer wrote: »WraithAzraiel wrote: »Your solution is that they waste man hours and money creating something that would make the necessity for grouping obsolete. Grouping which is the bread and butter of an MMO.
Grouping is not bread and butter of MMO, many players playing online together and interacting in various ways is. Really cant wait for dlcs to show up, then we can start voting with wallets. We will see if developing solo content is waste of man hours and money, or maybe we will see that many people don't want to pay for forced group conten
WE HAVE ALREADY PROVEN THERE IS TOO MUCH SOLO CONTENT.
WE HAVE ALREADY PROVEN THE BEST SETS AND GEAR ARE CRAFTED WITH LITTLE HASSLE.
so honestly I don't understand why you are trying to make this point when it should be the otherway around.
there is only like 3 dungeons endgame.
and then dailys which can only be done once a day.
and PVP can be done ant any lvl.
There is 0, none, nada endgame solo content. Solo players get stuck at vr 10-11 and thats game over.
When you completed Cadwell's Gold, you won the solo PVE game. Now you just need to wait until ZOS decides to release new solo content. When they eventually do, I imagine they will provide some mechanism for solo players to upgrade their current gear. However good that new gear is, it should never come close in power to the gear that drops in the harder endgame trials and raids.
What you've just described is a recipe for a massive financial failure. Why? As soon as all the new console players reach VR10, they're going to be just as unhappy as many PC players are now, and for all the same reasons. If Wrothgar/Orsinium is released without a solid endgame experience for solo players, including FULL itemization parity with group/raid players, I guarantee you there will be a REVOLT. Zenimax will NOT be able to recover their investment in the development of all this content without players who are willing to pay for DLC. If the DLC supposedly intended for solo players does not provide the experience those players are expecting, that DLC will not sell!
Is this your first MMO? I am not aware of any MMO ever made prior to TESO that had full itemization parity for solo players equal to group/raid players. Its really hard to take anyone who believes that is how a MMO should be designed seriously. Not one person who shares your opinion has even bothered to address the point I made earlier asking you why you NEED it. The solo content you play has had the difficulty nerfed so badly that if you actually had the Best in Slot endgame gear from trials and raids, your PVE solo content would be dumbed down to the point that it would be mind numbingly simple and boring.
1) Who are YOU to decide for other players what gear they need or don't need? I think I'll decide for myself what gear I need. I say that solo players need best-in-slot gear as much as anyone, because the challenges we face when we try to solo "group" content are the HARDEST challenges in the game!
2) You make the false assumption that solo players only play solo content. I have news for you: the first thing many players do when the reach VR10 and finish Cadwell's Gold is go to Craglorn and try to finish leveling to VR14 there. Needless to say, most of the rewarding content is geared for 4 man groups (at least) and brutally difficult to solo, as are Veteran dungeons. Trials are physically IMPOSSIBLE to solo... by design!
3) No, it's not my first MMO, and yes, it's true that most MMOs are just as bad or even worse than ESO when it comes to endgame content for solo players. Is that a good excuse for not trying to do better? In my opinion, every MMO made since WoW has been a disappointment or outright failure because old fashioned MMO design does not address the needs of the very large population of solo-oriented players.
.
You are really having a hard time coming to grasp with the differences between NEED and WANT. ZOS decides what you NEED to complete the PVE solo content. Between crafted gear, mobs drops, and quest rewards, the quality of your gear that is easily acquirable is high enough to meet you NEEDS. Your problem is you WANT better gear (that you don't NEED in order to do solo PVE content) that you haven't earned and you don't want to put in the same level of effort that the players who are willing to do raids and trails are willing to put it.
Rune_Relic wrote: »
So explain to me the difference between giving 100% when playing solo and giving 100% when playing in a group ?
How is one any harder than the other ?
Rune_Relic wrote: »
So explain to me the difference between giving 100% when playing solo and giving 100% when playing in a group ?
How is one any harder than the other ?
Group content requires organisation, communication, teamwork, cooperation, adaptability, class and role composition, knowledge and execution of group mechanics and use of synergies, to name a few.
Go spend an hour on Mantikora and Serpent, then go spend an hour soloing. It should be pretty obvious why one is harder than the other.
Emma_Eunjung wrote: »Rescorla_ESO wrote: »Emma_Eunjung wrote: »Rescorla_ESO wrote: »Emma_Eunjung wrote: »Rescorla_ESO wrote: »LucyferLightbringer wrote: »Kingdinguhling wrote: »LucyferLightbringer wrote: »WraithAzraiel wrote: »Your solution is that they waste man hours and money creating something that would make the necessity for grouping obsolete. Grouping which is the bread and butter of an MMO.
Grouping is not bread and butter of MMO, many players playing online together and interacting in various ways is. Really cant wait for dlcs to show up, then we can start voting with wallets. We will see if developing solo content is waste of man hours and money, or maybe we will see that many people don't want to pay for forced group conten
WE HAVE ALREADY PROVEN THERE IS TOO MUCH SOLO CONTENT.
WE HAVE ALREADY PROVEN THE BEST SETS AND GEAR ARE CRAFTED WITH LITTLE HASSLE.
so honestly I don't understand why you are trying to make this point when it should be the otherway around.
there is only like 3 dungeons endgame.
and then dailys which can only be done once a day.
and PVP can be done ant any lvl.
There is 0, none, nada endgame solo content. Solo players get stuck at vr 10-11 and thats game over.
When you completed Cadwell's Gold, you won the solo PVE game. Now you just need to wait until ZOS decides to release new solo content. When they eventually do, I imagine they will provide some mechanism for solo players to upgrade their current gear. However good that new gear is, it should never come close in power to the gear that drops in the harder endgame trials and raids.
What you've just described is a recipe for a massive financial failure. Why? As soon as all the new console players reach VR10, they're going to be just as unhappy as many PC players are now, and for all the same reasons. If Wrothgar/Orsinium is released without a solid endgame experience for solo players, including FULL itemization parity with group/raid players, I guarantee you there will be a REVOLT. Zenimax will NOT be able to recover their investment in the development of all this content without players who are willing to pay for DLC. If the DLC supposedly intended for solo players does not provide the experience those players are expecting, that DLC will not sell!
Is this your first MMO? I am not aware of any MMO ever made prior to TESO that had full itemization parity for solo players equal to group/raid players. Its really hard to take anyone who believes that is how a MMO should be designed seriously. Not one person who shares your opinion has even bothered to address the point I made earlier asking you why you NEED it. The solo content you play has had the difficulty nerfed so badly that if you actually had the Best in Slot endgame gear from trials and raids, your PVE solo content would be dumbed down to the point that it would be mind numbingly simple and boring.
1) Who are YOU to decide for other players what gear they need or don't need? I think I'll decide for myself what gear I need. I say that solo players need best-in-slot gear as much as anyone, because the challenges we face when we try to solo "group" content are the HARDEST challenges in the game!
2) You make the false assumption that solo players only play solo content. I have news for you: the first thing many players do when the reach VR10 and finish Cadwell's Gold is go to Craglorn and try to finish leveling to VR14 there. Needless to say, most of the rewarding content is geared for 4 man groups (at least) and brutally difficult to solo, as are Veteran dungeons. Trials are physically IMPOSSIBLE to solo... by design!
3) No, it's not my first MMO, and yes, it's true that most MMOs are just as bad or even worse than ESO when it comes to endgame content for solo players. Is that a good excuse for not trying to do better? In my opinion, every MMO made since WoW has been a disappointment or outright failure because old fashioned MMO design does not address the needs of the very large population of solo-oriented players.
.
You are really having a hard time coming to grasp with the differences between NEED and WANT. ZOS decides what you NEED to complete the PVE solo content. Between crafted gear, mobs drops, and quest rewards, the quality of your gear that is easily acquirable is high enough to meet you NEEDS. Your problem is you WANT better gear (that you don't NEED in order to do solo PVE content) that you haven't earned and you don't want to put in the same level of effort that the players who are willing to do raids and trails are willing to put it.
Did you even read my post? I didn't say I needed best-in-slot gear to complete "solo pve" content. I've ALREADY done all that stuff. I DO need the best possible gear to complete all the OTHER content, the content intended for groups. Currently I've been working on builds to farm Veteran Dungeons... solo. I'm not the only one doing this, either; see for yourself HERE.
If you don't think solo players put in the same level of effort as group players, you are simply wrong. Anything you can do with a tank and a bunch of healers covering your a**, we try to do ALL BY OURSELVES. You apparently have no idea how insanely difficult it is to solo end-game MMO content designed for groups, or you wouldn't be spouting this nonsense.
.
Rescorla_ESO wrote: »Emma_Eunjung wrote: »Rescorla_ESO wrote: »Emma_Eunjung wrote: »Rescorla_ESO wrote: »Emma_Eunjung wrote: »Rescorla_ESO wrote: »LucyferLightbringer wrote: »Kingdinguhling wrote: »LucyferLightbringer wrote: »WraithAzraiel wrote: »Your solution is that they waste man hours and money creating something that would make the necessity for grouping obsolete. Grouping which is the bread and butter of an MMO.
Grouping is not bread and butter of MMO, many players playing online together and interacting in various ways is. Really cant wait for dlcs to show up, then we can start voting with wallets. We will see if developing solo content is waste of man hours and money, or maybe we will see that many people don't want to pay for forced group conten
WE HAVE ALREADY PROVEN THERE IS TOO MUCH SOLO CONTENT.
WE HAVE ALREADY PROVEN THE BEST SETS AND GEAR ARE CRAFTED WITH LITTLE HASSLE.
so honestly I don't understand why you are trying to make this point when it should be the otherway around.
there is only like 3 dungeons endgame.
and then dailys which can only be done once a day.
and PVP can be done ant any lvl.
There is 0, none, nada endgame solo content. Solo players get stuck at vr 10-11 and thats game over.
When you completed Cadwell's Gold, you won the solo PVE game. Now you just need to wait until ZOS decides to release new solo content. When they eventually do, I imagine they will provide some mechanism for solo players to upgrade their current gear. However good that new gear is, it should never come close in power to the gear that drops in the harder endgame trials and raids.
What you've just described is a recipe for a massive financial failure. Why? As soon as all the new console players reach VR10, they're going to be just as unhappy as many PC players are now, and for all the same reasons. If Wrothgar/Orsinium is released without a solid endgame experience for solo players, including FULL itemization parity with group/raid players, I guarantee you there will be a REVOLT. Zenimax will NOT be able to recover their investment in the development of all this content without players who are willing to pay for DLC. If the DLC supposedly intended for solo players does not provide the experience those players are expecting, that DLC will not sell!
Is this your first MMO? I am not aware of any MMO ever made prior to TESO that had full itemization parity for solo players equal to group/raid players. Its really hard to take anyone who believes that is how a MMO should be designed seriously. Not one person who shares your opinion has even bothered to address the point I made earlier asking you why you NEED it. The solo content you play has had the difficulty nerfed so badly that if you actually had the Best in Slot endgame gear from trials and raids, your PVE solo content would be dumbed down to the point that it would be mind numbingly simple and boring.
1) Who are YOU to decide for other players what gear they need or don't need? I think I'll decide for myself what gear I need. I say that solo players need best-in-slot gear as much as anyone, because the challenges we face when we try to solo "group" content are the HARDEST challenges in the game!
2) You make the false assumption that solo players only play solo content. I have news for you: the first thing many players do when the reach VR10 and finish Cadwell's Gold is go to Craglorn and try to finish leveling to VR14 there. Needless to say, most of the rewarding content is geared for 4 man groups (at least) and brutally difficult to solo, as are Veteran dungeons. Trials are physically IMPOSSIBLE to solo... by design!
3) No, it's not my first MMO, and yes, it's true that most MMOs are just as bad or even worse than ESO when it comes to endgame content for solo players. Is that a good excuse for not trying to do better? In my opinion, every MMO made since WoW has been a disappointment or outright failure because old fashioned MMO design does not address the needs of the very large population of solo-oriented players.
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You are really having a hard time coming to grasp with the differences between NEED and WANT. ZOS decides what you NEED to complete the PVE solo content. Between crafted gear, mobs drops, and quest rewards, the quality of your gear that is easily acquirable is high enough to meet you NEEDS. Your problem is you WANT better gear (that you don't NEED in order to do solo PVE content) that you haven't earned and you don't want to put in the same level of effort that the players who are willing to do raids and trails are willing to put it.
Did you even read my post? I didn't say I needed best-in-slot gear to complete "solo pve" content. I've ALREADY done all that stuff. I DO need the best possible gear to complete all the OTHER content, the content intended for groups. Currently I've been working on builds to farm Veteran Dungeons... solo. I'm not the only one doing this, either; see for yourself HERE.
If you don't think solo players put in the same level of effort as group players, you are simply wrong. Anything you can do with a tank and a bunch of healers covering your a**, we try to do ALL BY OURSELVES. You apparently have no idea how insanely difficult it is to solo end-game MMO content designed for groups, or you wouldn't be spouting this nonsense.
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What a completely asinine, silly argument that has absolutely nothing to do with what the OP is asking for. The thread is about solo PVE content and now you are trying to change the subject to wanting better gear that will allow you to solo PVE content that is clearly designed for group. Since you claim to have already completed the raids/trials, then you already have access to the best gear in the game. Did you ever take the time to consider that since the best gear in the game still doesn't allow you to solo group PVE content, that perhaps ZOS never intended to give players that capability?
Rune_Relic wrote: »
So explain to me the difference between giving 100% when playing solo and giving 100% when playing in a group ?
How is one any harder than the other ?
Group content requires organisation, communication, teamwork, cooperation, adaptability, class and role composition, knowledge and execution of group mechanics and use of synergies, to name a few.
Go spend an hour on Mantikora and Serpent, then go spend an hour soloing. It should be pretty obvious why one is harder than the other.
Rune_Relic wrote: »Rune_Relic wrote: »
So explain to me the difference between giving 100% when playing solo and giving 100% when playing in a group ?
How is one any harder than the other ?
Group content requires organisation, communication, teamwork, cooperation, adaptability, class and role composition, knowledge and execution of group mechanics and use of synergies, to name a few.
Go spend an hour on Mantikora and Serpent, then go spend an hour soloing. It should be pretty obvious why one is harder than the other.
Still doesn't explain the difference between giving 100% solo and giving 100% in a group.
How are you suddenly performing better and deserving more ?
Granted you are using a different skill set. You have new rules to learn. You still cant put I any more than 100% effort though.
The reward should simply depend on content difficulty...be that solo or group.
YOUR Reward depends on how much effort YOU put into it.
Nothing more and nothing less.
You fail solo you wipe. There is no room for failure....no room for mistakes. No one to watch your back. No one to carry you weaknesses in any area. No there isn't the coordination required for groups. I would say groups don't need the instense concentration and versatile builds of HARD solo content. You have to be good at everything...with considerably more limited skill slot variety and no uber power get out of jail free synergies.
It really is jack of all trade versatile builds [solo] vs specialist role builds [group].
They are two completely different playstyles and mentalities.
Could a solo dungeon be made that is just as hard to complete for that individual as a 12 man group trial is for 12 people ?
Emma_Eunjung wrote: »2) You make the false assumption that solo players only play solo content.