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Solo Endgame needed - Must Group Must End.

  • Hypertionb14_ESO
    Hypertionb14_ESO
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    then dont play ESO.

    this will be your issue even if they add something in the order of "endgame trials" like some want.. because there will always be stuff locked behind group content you wont want to play.
    I play every class in every situation. I love them all.
  • Soloeus
    Soloeus
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    then dont play ESO.

    this will be your issue even if they add something in the order of "endgame trials" like some want.. because there will always be stuff locked behind group content you wont want to play.

    And that problem will solve itself if there is equal quality stuff gated behind endgame solo content which can ONLY be obtained from Endgame Solo Content.

    Within; Without.
  • Kingdinguhling
    Kingdinguhling
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    As I said there is already way too much solo content from VR1-14 .... questing and grinding and crafting.

    this was the whole complaint about the VR ranks in the first place.

    As for your gear situation most have found 3-4 set bonuses from crafted sets are the way to go. you can easily get 2800 weapon damage on stamina DPS with just crafted sets.

    Hunding rage Morugs tong and Night silence. and if you want after you get some AP in PVP buy some Ravagers items and your be a walking killing machine.
  • WraithAzraiel
    WraithAzraiel
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    Okay here's a question. Is anyone using Trial gear in PvP?

    If all you want is PvP Gear, you can craft V14 sets depending on the build and playstyle you want and be effective enough to have fun.


    Boom, your problem is solved. Without anything needing to be designed just to fill whatever unrealistic niche' this thread is bringing to light.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Soloeus
    Soloeus
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    As I said there is already way too much solo content from VR1-14 .... questing and grinding and crafting.

    this was the whole complaint about the VR ranks in the first place.

    As for your gear situation most have found 3-4 set bonuses from crafted sets are the way to go. you can easily get 2800 weapon damage on stamina DPS with just crafted sets.

    Hunding rage Morugs tong and Night silence. and if you want after you get some AP in PVP buy some Ravagers items and your be a walking killing machine.

    1. All of this content is garbage because the items you are given are vastly inferior to the same level of items from group content.

    2. The best crafted item bonuses are limited to those who have 9 items, meaning crafting is relegated to group-only content too.

    3. And as more group only content is released and more crafting sets are released that depend on 9+ crafting items, the gap between Solo and Group will grow even wider.

    My goal is to narrow that gap so that come Cyrodil, players who put their time in will get their worth out of it - whether that time was invested into Group or Solo Content, the player should not be punished for not wanting to do Trials and DSA all day.

    Within; Without.
  • LameoveR
    LameoveR
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    You'll not get what you ask and will continue to suffer. >:)
  • Kingdinguhling
    Kingdinguhling
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    Soloeus wrote: »
    As I said there is already way too much solo content from VR1-14 .... questing and grinding and crafting.

    this was the whole complaint about the VR ranks in the first place.

    As for your gear situation most have found 3-4 set bonuses from crafted sets are the way to go. you can easily get 2800 weapon damage on stamina DPS with just crafted sets.

    Hunding rage Morugs tong and Night silence. and if you want after you get some AP in PVP buy some Ravagers items and your be a walking killing machine.

    1. All of this content is garbage because the items you are given are vastly inferior to the same level of items from group content.

    2. The best crafted item bonuses are limited to those who have 9 items, meaning crafting is relegated to group-only content too.

    3. And as more group only content is released and more crafting sets are released that depend on 9+ crafting items, the gap between Solo and Group will grow even wider.

    My goal is to narrow that gap so that come Cyrodil, players who put their time in will get their worth out of it - whether that time was invested into Group or Solo Content, the player should not be punished for not wanting to do Trials and DSA all day.


    your completely full of it..... do some research these aren't 9 trait crafted armors

    and like I said they are right up there in superiority as long as you upgrade them to epic or legendary. and you don't need a group to get any of these. you just need to lvl your crafting....... didn't you say you like solo play?
  • Soloeus
    Soloeus
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    Okay here's a question. Is anyone using Trial gear in PvP?

    If all you want is PvP Gear, you can craft V14 sets depending on the build and playstyle you want and be effective enough to have fun.


    Boom, your problem is solved. Without anything needing to be designed just to fill whatever unrealistic niche' this thread is bringing to light.

    And, Solo Players aren't just an unrealistic niche - we are the most common type of gamer. We aren't common in MMO's because Group Only mechanics drive us out of them. That doesn't mean we don't want the perks of an MMO - a living world, with actual players to interact with when you want to. We just don't want to be forced to depend on these "others" for everything once we hit endgame.

    ESO does a good job of balancing this act in the low levels. The "Public Dungeons" are amazing because if you find someone you can tag along for a bit, get a little work done and go your separate ways. I would like more content like this. Solo Dungeons which are hard and must be completed alone - would be a good thing. And, making it so you can ONLY get certain content through Solo Play would make it even better.

    Within; Without.
  • Majic
    Majic
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    Solution: Soloable content that scales up in challenge and reward with more players.

    Alternative: Forum cannibalism.
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • Kingdinguhling
    Kingdinguhling
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    done trying to help you. you obviously don't want to lvl your crafting or interact with anyone within in a MMO. seems like you don't even want to do solo PVP either to get ravagers.

    LIKE I SAID ALMOST ALL THE CRAFTED SETS ARE BETTER THAN THE TRIAL GEAR. you get more weapon power and spell power. you just have to collect your traits which isn't hard just takes time to research.
  • WraithAzraiel
    WraithAzraiel
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    Soloeus wrote: »
    As I said there is already way too much solo content from VR1-14 .... questing and grinding and crafting.

    this was the whole complaint about the VR ranks in the first place.

    As for your gear situation most have found 3-4 set bonuses from crafted sets are the way to go. you can easily get 2800 weapon damage on stamina DPS with just crafted sets.

    Hunding rage Morugs tong and Night silence. and if you want after you get some AP in PVP buy some Ravagers items and your be a walking killing machine.

    1. All of this content is garbage because the items you are given are vastly inferior to the same level of items from group content.

    2. The best crafted item bonuses are limited to those who have 9 items, meaning crafting is relegated to group-only content too.

    3. And as more group only content is released and more crafting sets are released that depend on 9+ crafting items, the gap between Solo and Group will grow even wider.

    My goal is to narrow that gap so that come Cyrodil, players who put their time in will get their worth out of it - whether that time was invested into Group or Solo Content, the player should not be punished for not wanting to do Trials and DSA all day.

    I'm starting to think you're arguing now just for the sake of arguing.

    The 9 trait required crafted set is garbage. Twice-born Star or whatever it's called. Utter trash.

    I suggest you look here http://dulfy.net/2014/05/18/eso-set-bonus-crafting-stations and figure out some crafted sets that work for you.

    I'm using a crafted sets and purchased set jewelry and I play just fine.


    Just because you don't do Trials doesn't mean you're forced to use V10 gear. Branch out, explore crafting.
    Edited by WraithAzraiel on March 26, 2015 6:59AM
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Knootewoot
    Knootewoot
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    Soloeus wrote: »
    I don't enjoy raids/trails and impatient rude people. I also don't enjoy rushing through content, and I don't like it when entering into a piece of content pre-obligates a large block of my time. Unfortunately, this means I cannot even compete in PVP. My items get weaker every few weeks/months (because stronger stuff comes out that I cannot get), and any fun or challenge is removed because I can just rely on the others to cover my weaknesses (challenge), and the people grouping up are hardly fun to group with.

    I also do not participate in group PvE endgame content. But I do PvP. The argument "my items get weaker..." is not valid. Most people, me included, run around in crafted sets you also have access to as solo player. Hunding( 6 traits) and ashen (2 traits) is still considered good gear for PvP. I even run weaker sets like nights silence (2 traits) most of the times.

    All divines trait I use, not nirnhorned so solo friendly.

    There are, of course, players running around in the pledges and trials gear. But they do not Pwn on the battlefield.

    Also as a solo PvP player you can AP from which you can buy PvP gear from vendors if you don't like crafting. There are some good sets out there.

    But if you don't like PvP, yes then I am afraid TESO has little to offer for solo players since Craglorn is completely group orientated. But I fail to see how to implement solo endgame content. You mean like a solo raid?
    Edited by Knootewoot on March 26, 2015 7:07AM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Kingdinguhling
    Kingdinguhling
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    hes thinking that crafted is garbage or what we are suggesting are 9 trait sets lol. hes obviously just not to educated.

    he needs to do some research.
  • AngryNord
    AngryNord
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    As I said there is already way too much solo content from VR1-14 .... questing and grinding and crafting.

    I have vr12s in one of my Guilds that have never done a Group Dungeon...
  • Kingdinguhling
    Kingdinguhling
    ✭✭✭
    AngryNord wrote: »
    As I said there is already way too much solo content from VR1-14 .... questing and grinding and crafting.

    I have vr12s in one of my Guilds that have never done a Group Dungeon...

    I can very much believe this

  • Prospero_ESO
    Prospero_ESO
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    Soloeus wrote: »
    I don't enjoy raids/trails and impatient rude people.
    I also don't enjoy rushing through content,
    I don't like it when entering into a piece of content pre-obligates a large block of my time.
    I don't like Teamspeak - I understand why people use it, but my living situation doesn't permit it.

    In short you don´t like MMORPG´s . You should think of what the first two M´s mean in that and what makes up these kind of games.
    Soloeus wrote: »
    The solution?

    This is really simple. You should consider playing another solo friendly game because what you want is some single player game with chat and that´s not the focus or purpose of MMORPG development. Try consider Skyrim oder wait until May 19´th and try Witcher 3, ESO is clearly not your cup of tea.
  • WraithAzraiel
    WraithAzraiel
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    Soloeus wrote: »
    Okay here's a question. Is anyone using Trial gear in PvP?

    If all you want is PvP Gear, you can craft V14 sets depending on the build and playstyle you want and be effective enough to have fun.


    Boom, your problem is solved. Without anything needing to be designed just to fill whatever unrealistic niche' this thread is bringing to light.

    And, Solo Players aren't just an unrealistic niche - we are the most common type of gamer. We aren't common in MMO's because Group Only mechanics drive us out of them. That doesn't mean we don't want the perks of an MMO - a living world, with actual players to interact with when you want to. We just don't want to be forced to depend on these "others" for everything once we hit endgame.

    ESO does a good job of balancing this act in the low levels. The "Public Dungeons" are amazing because if you find someone you can tag along for a bit, get a little work done and go your separate ways. I would like more content like this. Solo Dungeons which are hard and must be completed alone - would be a good thing. And, making it so you can ONLY get certain content through Solo Play would make it even better.

    There are 19 zones worth of solo-able content. With another one designed specifically for max level characters in the works. Though because it'll be a DLC it'll be available to EVERYONE because battle-leveling or some such.

    All the tools for success are at your and the rest of the solo-gamer's fingertips. Take them.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Audigy
    Audigy
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    I think its a pity that each of those threads turns into a battle between Solo and Premade players.

    In my opinion both things can co-exist in a well thought out MMO. Sure WOW and others don't serve this argument justice as they focus in groups, but hey there are other games too ;)

    The first step to give a solo player something for their money is accessibility. Craglorn, Trials, VR dungeons are inaccessible right now, either due the broken LFG, but also the sheer insane demands by people in chats. It would help to soften these obstacles, so that everyone who wants to go to Craglorn or a Trial will be able to do so. Same applies to guild traders, where only members can sell - same procedure of inaccessibility drives many solo gamers away from that content.

    But if we turn our eyes away from Trials & Co. then there could be solo quest chains, chains that takes weeks to complete like at SWG. These then serve the solo gamer as a second way to reach high end items, new crafting traits etc.

    The Trials are quicker, but they are based on luck still. Those quest chains would take much longer, but guarantee the solo player who would still use the benefits of an MMO (like in public dungeons now) access. This procedure would help them to get away from wrestling group leaders about spots and being excluded due their available time or personal sacrifices for guild memberships or TS.


    The issue with ESO is that we have no group content from 1-VR10 and then all of a sudden the game is only playable in them. Same mistake WOW did with Wrath and it is still considered the biggest mistake of Blizzard in history.

    A good MMO needs solo and group content, equally spread with similar achievements to gain. Excluding one or the other is bad.
  • DrHarper
    DrHarper
    To the OP
    You were talking about rude people in groups/trials... And you are right, sometimes you can meet really nasty people in game.
    But right now the most rude guy here is...you.
    If you want to provide feedback or new ideas how about being polite to other players on forums?
    From Tamriel with love <3
  • WraithAzraiel
    WraithAzraiel
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    Audigy wrote: »
    I think its a pity that each of those threads turns into a battle between Solo and Premade players.

    In my opinion both things can co-exist in a well thought out MMO. Sure WOW and others don't serve this argument justice as they focus in groups, but hey there are other games too ;)

    The first step to give a solo player something for their money is accessibility. Craglorn, Trials, VR dungeons are inaccessible right now, either due the broken LFG, but also the sheer insane demands by people in chats. It would help to soften these obstacles, so that everyone who wants to go to Craglorn or a Trial will be able to do so. Same applies to guild traders, where only members can sell - same procedure of inaccessibility drives many solo gamers away from that content.

    But if we turn our eyes away from Trials & Co. then there could be solo quest chains, chains that takes weeks to complete like at SWG. These then serve the solo gamer as a second way to reach high end items, new crafting traits etc.

    The Trials are quicker, but they are based on luck still. Those quest chains would take much longer, but guarantee the solo player who would still use the benefits of an MMO (like in public dungeons now) access. This procedure would help them to get away from wrestling group leaders about spots and being excluded due their available time or personal sacrifices for guild memberships or TS.


    The issue with ESO is that we have no group content from 1-VR10 and then all of a sudden the game is only playable in them. Same mistake WOW did with Wrath and it is still considered the biggest mistake of Blizzard in history.

    A good MMO needs solo and group content, equally spread with similar achievements to gain. Excluding one or the other is bad.

    Taking a page out of SWG's book with the long ass quest chains for solo-ers would be nice. But offering Trial-grade gear for solo content won't ever end well.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Kingdinguhling
    Kingdinguhling
    ✭✭✭
    Audigy wrote: »
    I think its a pity that each of those threads turns into a battle between Solo and Premade players.

    In my opinion both things can co-exist in a well thought out MMO. Sure WOW and others don't serve this argument justice as they focus in groups, but hey there are other games too ;)

    The first step to give a solo player something for their money is accessibility. Craglorn, Trials, VR dungeons are inaccessible right now, either due the broken LFG, but also the sheer insane demands by people in chats. It would help to soften these obstacles, so that everyone who wants to go to Craglorn or a Trial will be able to do so. Same applies to guild traders, where only members can sell - same procedure of inaccessibility drives many solo gamers away from that content.

    But if we turn our eyes away from Trials & Co. then there could be solo quest chains, chains that takes weeks to complete like at SWG. These then serve the solo gamer as a second way to reach high end items, new crafting traits etc.

    The Trials are quicker, but they are based on luck still. Those quest chains would take much longer, but guarantee the solo player who would still use the benefits of an MMO (like in public dungeons now) access. This procedure would help them to get away from wrestling group leaders about spots and being excluded due their available time or personal sacrifices for guild memberships or TS.


    The issue with ESO is that we have no group content from 1-VR10 and then all of a sudden the game is only playable in them. Same mistake WOW did with Wrath and it is still considered the biggest mistake of Blizzard in history.

    A good MMO needs solo and group content, equally spread with similar achievements to gain. Excluding one or the other is bad.

    Taking a page out of SWG's book with the long ass quest chains for solo-ers would be nice. But offering Trial-grade gear for solo content won't ever end well.

    Honestly a lot of enthusiast are angry atm because trial gear isn't really all that good compared to crafted sets atm.

    Like I said best gear in game for most builds is crafted.

    Edited by Kingdinguhling on March 26, 2015 7:17AM
  • Soloeus
    Soloeus
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    done trying to help you. you obviously don't want to lvl your crafting or interact with anyone within in a MMO. seems like you don't even want to do solo PVP either to get ravagers.

    LIKE I SAID ALMOST ALL THE CRAFTED SETS ARE BETTER THAN THE TRIAL GEAR. you get more weapon power and spell power. you just have to collect your traits which isn't hard just takes time to research.

    You were not helpful anyway. My crafting is maxed on 3 different characters. And the best trials sets? And making sets that are competitive with the best traits and combinations? That requires all 9.
    DrHarper wrote: »
    To the OP
    You were talking about rude people in groups/trials... And you are right, sometimes you can meet really nasty people in game.
    But right now the most rude guy here is...you.
    If you want to provide feedback or new ideas how about being polite to other players on forums?

    Of course I am being rude. I stated my preferences, and snarky people started invading my thread to harass me. Of course I am rude. I don't really want feedback from naysayers - I don't really care what anybody thinks, even people who agree with me. The one thing I do care about is this topic getting attention from ZOS.

    They HAVE changed their minds on other design choices. More than a few times. My hopes is they realize how much more money they could make if players who aren't into Trials/Raids gameplay were allowed to play on the same level, meaning having access to the same quality of items. Whether that is crafting or otherwise.


    As for 2-Week Quests... I understand that wouldn't appeal to the Group Only players - it would appeal to people like me. We could start and stop in increments as we wanted to, and starting a game doesn't pre-obligate your next several hours.

    Within; Without.
  • Soloeus
    Soloeus
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    hes thinking that crafted is garbage or what we are suggesting are 9 trait sets lol. hes obviously just not to educated.

    he needs to do some research.

    The 9 trait sets are better than the 8 trait sets. As more content appears creating 10 piece sets, for example, how will they compare in power to the 8 or 9 piece sets? How will you get the crafting mats or gear to decon for traits? If it only comes from Group Content, the gap is widened again.

    Crafted is not Garbage - but to be competitive you have to have all the traits researched. Especially as more are added.

    Within; Without.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Wrothgar is coming. Its a place that can be solo or group whatever you choose. Like all the other zones except for craglorn. Noone likes craglorn.
  • Kingdinguhling
    Kingdinguhling
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    there is only 1 set that is a 9 trait set ..... and it blows.

    most of the good sets are 3-6 trait sets and as I said trial gear is not as good..... look at PTS forums there is several threads about how the best sets are crafted. ZOS has also stated on several occasions that the best gear will always be crafted.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    This game does need some solo endgame. Hel, id be happy if they just added a non-pvp instance of cyrodiil. that would be awsome for endgame. All those town hubs, all those quests, daily repeat, ZERO threat of being ganked by some leet-ist douchnozzle
  • pronkg
    pronkg
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    Repeatable solo dungeons which are extremely difficult.

    At the least 2 man dungeons, loads of people play as a duo

    For gods sake a good group finder...
  • Powtreeman
    Powtreeman
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    This would welcome BOTTERS back into ESO. Hello more websites offering items and gold for cash.
  • WraithAzraiel
    WraithAzraiel
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    Soloeus wrote: »
    hes thinking that crafted is garbage or what we are suggesting are 9 trait sets lol. hes obviously just not to educated.

    he needs to do some research.

    The 9 trait sets are better than the 8 trait sets. As more content appears creating 10 piece sets, for example, how will they compare in power to the 8 or 9 piece sets? How will you get the crafting mats or gear to decon for traits? If it only comes from Group Content, the gap is widened again.

    Crafted is not Garbage - but to be competitive you have to have all the traits researched. Especially as more are added.

    The only 9 trait set in the game that I know of is the Twice-Born Star set. And it's garbage compared to all the other sets.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • AngryNord
    AngryNord
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    Noone likes craglorn.

    Guess I'm noone then...
    Of course, that means I'm Perfect, since noone is Perfect...
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