If guards are going to KoS stage 4 vamps or people in WW form, they're going to need to be killable first. The real soulless immortals are THEM. They're also going to need to unhook the guards from the Satelite communication array they use to instantaneously inform every guard on Nirn of a criminal via what I can only describe to be a neural uplink to the guard hive mind.
First fix the atrociously lazy justice system design, THEN make the obviously vile denizens KoS. Citizens would never fear a vampire or a werewolf when they all know full well a singular guard could stomp the ugly off Daedric prince's face, through its ass.
MornaBaine wrote: »stewart.leslie76b16_ESO wrote: »MornaBaine wrote: »stewart.leslie76b16_ESO wrote: »The only reason a guard would kill you on sight is if you acted like a maniac. There are plenty of vampires in the series where everyone knew they were vampires but just let them be because they didn't go on a murderous rampage when they wanted to go out for a pint. If everyone went off and killed the other because they looked like monsters then we'd only be playing Imperials, Redguard or Nord as every other race would be decimated for being monstrous looking or the ability to use magic better.
I'm all for realism, but I don't want the realism of medieval Europe and it's discriminatory practises.
The "problem" is that those "discriminatory" practices you decry are already firmly established in the game. In DC you have SEVERAL quests that pit you against vampires and bloodfiends. Count Verandis Ravenwatch, close friend of many years to High King Emeric, is forced to hide his vampirism by the King's command. Because even Emeric knows that, if Ravenwatch is discovered to be a vampire, he's a dead man. Vampires are rightly feared and mostly hated. The game mechanics we have to deal with as players should reflect this while at the same time giving us means to mitigate the worst of it. Like, you know, the ability to HIDE our vampirism just like Ravenwatch. But then if we fail to do so.... it's all about the pitchforks and torches.
And as this game is set before all the others, then it is logical to say that Count Ravenwatch actions here could have brought about the tolerance for Count Hassildor of Skingrad in Oblivion. Vampires still have free will, they still choose how they feed. If they choose to go to the tavern and slaughter everyone in it for a light snack, they they should expect the full force of the law to come down on them. Which is what a lot of the NPC vampires tend to choose to do in this game. Yet those that choose not to are tolerated.
Emeric DOES know Verandis is a vampire. That is made clear in the quest. Verandis hides his condition at Emeric's insistence. Because he doesn't want his good friend the vampire to be killed by a mob. Because he knows most people hate and fear vampires.
stewart.leslie76b16_ESO wrote: »MornaBaine wrote: »stewart.leslie76b16_ESO wrote: »MornaBaine wrote: »stewart.leslie76b16_ESO wrote: »The only reason a guard would kill you on sight is if you acted like a maniac. There are plenty of vampires in the series where everyone knew they were vampires but just let them be because they didn't go on a murderous rampage when they wanted to go out for a pint. If everyone went off and killed the other because they looked like monsters then we'd only be playing Imperials, Redguard or Nord as every other race would be decimated for being monstrous looking or the ability to use magic better.
I'm all for realism, but I don't want the realism of medieval Europe and it's discriminatory practises.
The "problem" is that those "discriminatory" practices you decry are already firmly established in the game. In DC you have SEVERAL quests that pit you against vampires and bloodfiends. Count Verandis Ravenwatch, close friend of many years to High King Emeric, is forced to hide his vampirism by the King's command. Because even Emeric knows that, if Ravenwatch is discovered to be a vampire, he's a dead man. Vampires are rightly feared and mostly hated. The game mechanics we have to deal with as players should reflect this while at the same time giving us means to mitigate the worst of it. Like, you know, the ability to HIDE our vampirism just like Ravenwatch. But then if we fail to do so.... it's all about the pitchforks and torches.
And as this game is set before all the others, then it is logical to say that Count Ravenwatch actions here could have brought about the tolerance for Count Hassildor of Skingrad in Oblivion. Vampires still have free will, they still choose how they feed. If they choose to go to the tavern and slaughter everyone in it for a light snack, they they should expect the full force of the law to come down on them. Which is what a lot of the NPC vampires tend to choose to do in this game. Yet those that choose not to are tolerated.
Emeric DOES know Verandis is a vampire. That is made clear in the quest. Verandis hides his condition at Emeric's insistence. Because he doesn't want his good friend the vampire to be killed by a mob. Because he knows most people hate and fear vampires.
Did I dispute Emeric knows about Verandis? No, however, I doubt the Mages Guild, the Fighters Guild and every other person in a position of authority does. Unlike Count Hassildor where his condition is known to others and the attitude is "If he steps out of line we'll lynch him, until then he's doing a good job". Now that tolerance for Count Hassildor had to start somewhere, why can't it start with the relationship between Emeric and Verandis and Verandis actions?
If Verandis is getting protection from the faction leader, then why not a player character who is a werewolf or a vampire? After all they are doing deeds to further the cause of the faction, as long as you're not breaking the law, the leader doesn't care.
You want to play the Paladin, go ahead and slay the evil monsters. Just remember to follow it on by going after the orcs and Argonians next. Then the Dunmer for being slave traders, then the High Elves and Bretons for their practise of magic, then the Bosmer for their unholy Green Pact. All so everyone can be the big dashing hero with the sparkly teeth.
If you are going to add an inconvenience to a class like that, then there needs to be a perk to playing the class. One of the downfalls of Star Wars Galaxies was the introduction of the Jedi class, which at first DID have a perma-death repercussion for such an OP class but that was removed and was the first mistake.
I know there's a separate debate whether vampires in PvP are OP, but if they are KOS to guards then that should come with some reward/perk.
stewart.leslie76b16_ESO wrote: »If Verandis is getting protection from the faction leader, then why not a player character who is a werewolf or a vampire? After all they are doing deeds to further the cause of the faction, as long as you're not breaking the law, the leader doesn't care.
You want to play the Paladin, go ahead and slay the evil monsters. Just remember to follow it on by going after the orcs and Argonians next. Then the Dunmer for being slave traders, then the High Elves and Bretons for their practise of magic, then the Bosmer for their unholy Green Pact. All so everyone can be the big dashing hero with the sparkly teeth.
WraithAzraiel wrote: »Yesterday, just for funzies, I snuck up behind a guard and fed on it. Was hilarious.
Just so we're clear, did you just accuse Morna of wanting to be a Paladin? Are you feeling okay? Have you been concussed lately? Did someone steal your account?
Sphinx2318 wrote: »I happen to be a lover of TES universe and the single player games. I have even created and released mods on the Nexus.
That said....At some point players are going to have to realize that the game mechanics for this MMO are not ever going to be like the mechanics of the single player installments.
OP, its awesome that you care about lore and the ES universe, however, what you are requesting will create an experience that is far too hindering and annoying for the average MMO player. Your suggestion just cannot happen unfortunately with the game built as it is.
MornaBaine wrote: »Those who have played the earlier single player incarnations of this game often lament that nobody but other players seem to notice that their vampires are vampires. They have further lamented that Stage 4 vampires are free to walk around completely unmolested whereas in the earlier games they would have been attacked and vendors would refuse to deal with them.
Therefore several players have advocated that, as part of the upcoming justice system, that vampires who allow themselves to slip into Stage 4 should be KOS to city and town guards and NPC vendors should refuse to deal with them. Further, they have advocated that vampires be able to feed on Townies but should incur a bounty, flagging them for PvP, if they get caught/seen by another player, or the bounty should be automatic for this activity.
What do you think about these ideas? What effect would they have on PvP? Can you think of what would need to be done to implement such a system fairly? Are you for or against such a system? Please try to be clear in your replies and avoid insults and general flaming. That means please don't start your post with something like, "This is a stupid idea because..." but rather something more along the lines of, "I feel this is a bad idea because..." Thank you.
7788b14_ESO wrote: »It's funny I can walk into a bar as a vampire or werewolf and become an Undaunted, professional monster killers, when I'm a monster. I can even transform into a werewolf right in front of them and they ignore it.
Zos should sell daywalker rings in the store and bat transformation disguises.
Vampires and werewolves should KoS for guards at any stage, even on stage 1. Just IMO.
Vampires and werewolves should KoS for guards at any stage, even on stage 1. Just IMO.
s7732425ub17_ESO wrote: »No, this idea is terrible. As a Vamp, you WANT to be Stage 4. There is no reason to ever stay in the lower stages. Also, you want to be able to play the game as normal. Having to sneak everywhere gets very annoying and tiring after the first few days. If you don't believe me, go get a 50k bounty, and try to play the game for a week. You will never do it again.
Aoife32001 wrote: »No reason I should be forced to experience it.
Part of being a vampire is being "forced" to experience aspects of being one, from fire vulnerability to appearance to, lore-wise, being KoS by guards dedicated to protecting citizens against murder. Like I just said above, there are ways to mitigate this for you rather than requiring you to feed every two hours, but it would clearly be more immersive and lore-friendly if they were KoS in such a state.
You may not like lore and immersion, but they are part and parcel of the Elder Scrolls franchise.
Aoife32001 wrote: »No reason I should be forced to experience it.
Part of being a vampire is being "forced" to experience aspects of being one, from fire vulnerability to appearance to, lore-wise, being KoS by guards dedicated to protecting citizens against murder. Like I just said above, there are ways to mitigate this for you rather than requiring you to feed every two hours, but it would clearly be more immersive and lore-friendly if they were KoS in such a state.
You may not like lore and immersion, but they are part and parcel of the Elder Scrolls franchise.
Well if we really are going to go full Elder Scrolls vamps, where is my frost, poison, and disease immunity?
Ah yes, so it seems like perhaps the people complaining about vampires aren't being entirely honest either. So why don't we all just agree to leave things as they are, yes?
WraithAzraiel wrote: »Yesterday, just for funzies, I snuck up behind a guard and fed on it. Was hilarious.stewart.leslie76b16_ESO wrote: »MornaBaine wrote: »stewart.leslie76b16_ESO wrote: »MornaBaine wrote: »stewart.leslie76b16_ESO wrote: »The only reason a guard would kill you on sight is if you acted like a maniac. There are plenty of vampires in the series where everyone knew they were vampires but just let them be because they didn't go on a murderous rampage when they wanted to go out for a pint. If everyone went off and killed the other because they looked like monsters then we'd only be playing Imperials, Redguard or Nord as every other race would be decimated for being monstrous looking or the ability to use magic better.
I'm all for realism, but I don't want the realism of medieval Europe and it's discriminatory practises.
The "problem" is that those "discriminatory" practices you decry are already firmly established in the game. In DC you have SEVERAL quests that pit you against vampires and bloodfiends. Count Verandis Ravenwatch, close friend of many years to High King Emeric, is forced to hide his vampirism by the King's command. Because even Emeric knows that, if Ravenwatch is discovered to be a vampire, he's a dead man. Vampires are rightly feared and mostly hated. The game mechanics we have to deal with as players should reflect this while at the same time giving us means to mitigate the worst of it. Like, you know, the ability to HIDE our vampirism just like Ravenwatch. But then if we fail to do so.... it's all about the pitchforks and torches.
And as this game is set before all the others, then it is logical to say that Count Ravenwatch actions here could have brought about the tolerance for Count Hassildor of Skingrad in Oblivion. Vampires still have free will, they still choose how they feed. If they choose to go to the tavern and slaughter everyone in it for a light snack, they they should expect the full force of the law to come down on them. Which is what a lot of the NPC vampires tend to choose to do in this game. Yet those that choose not to are tolerated.
Emeric DOES know Verandis is a vampire. That is made clear in the quest. Verandis hides his condition at Emeric's insistence. Because he doesn't want his good friend the vampire to be killed by a mob. Because he knows most people hate and fear vampires.
Did I dispute Emeric knows about Verandis? No, however, I doubt the Mages Guild, the Fighters Guild and every other person in a position of authority does. Unlike Count Hassildor where his condition is known to others and the attitude is "If he steps out of line we'll lynch him, until then he's doing a good job". Now that tolerance for Count Hassildor had to start somewhere, why can't it start with the relationship between Emeric and Verandis and Verandis actions?
If Verandis is getting protection from the faction leader, then why not a player character who is a werewolf or a vampire? After all they are doing deeds to further the cause of the faction, as long as you're not breaking the law, the leader doesn't care.
You want to play the Paladin, go ahead and slay the evil monsters. Just remember to follow it on by going after the orcs and Argonians next. Then the Dunmer for being slave traders, then the High Elves and Bretons for their practise of magic, then the Bosmer for their unholy Green Pact. All so everyone can be the big dashing hero with the sparkly teeth.
Just so we're clear, did you just accuse Morna of wanting to be a Paladin? Are you feeling okay? Have you been concussed lately? Did someone steal your account?
Also, long live Foamy.
Not all vamps are feral or evil creatures. My characters embrace Vampirism as a blessing. It has made them stronger through hardship. Good-guy Vampires unite! Say "no" to vampire discrimination!
FadedJeans wrote: »Not all vamps are feral or evil creatures. My characters embrace Vampirism as a blessing. It has made them stronger through hardship. Good-guy Vampires unite! Say "no" to vampire discrimination!
I posit that non-feral vamps take the time to feed and don't go romping about the town square looking like a hungry lich on training wheels.
I love playing my vamp, but I think Stage 3 and 4 should illicit terror in the average citizenry.