seriously guys, just go in here http://www.uesp.net/wiki/Lore:Vampire and start reading.
i mean...
"The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living.[1] Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations."
They should be killed on sight and there should be a way for all us who choose to not play a diseased character to be able to spot them even in our own alliances and be able to hunt them down. It makes perfectly sense.
@zos Please make this happen!
phreatophile wrote: »For what I've experienced and read on vampirism in the Elder Scrolls universe, not feeding is a completely valid option. As far as I know, you can't - according to lore - die of starvation as you are not a mortal.
Countess Rona Hassildor of Skingrad slipped into a coma because she refused to feed, so according to lore, there are consequences. In TES IV: Oblivion the quest to cure yourself requires you to find a cure for her. By this time she has been unfed and in a coma so long that the cure kills her as well as curing her vampirism.
So no, you cannot actually die from not feeding, you might linger in some sort of undead coma which is close enough.
Awesome. Didn't know that. Thanks!
I really need to play through Oblivion at some point... For more lore knowledge if for nothing else.
*Edit:
Found this passage on UESP:
"Blood may not be needed to stay "alive", but doing without it can cause a vampire to become extremely weak and rabid, though some types of vampires will instead become stronger and more vampiric. However, they will still become rabid after too long without blood."
Sources: Lore Books "Vampires of the Iliac Bay, Chapter II" and "Journal of the Lord Lovidicus"
Oh. Right. Kill people because it's tradition. Makes perfect sense. Not.
seriously guys, just go in here http://www.uesp.net/wiki/Lore:Vampire and start reading.
i mean...
"The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living.[1] Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations."
Hortator Mopa wrote: »In the game vampires are bad cursed rats and should be killed. Thus no, dont act like its a innocent being killed. Its a cursed creature who feeds on others being kos'ed.
Try harder to get the sympathy vote pls..
seriously guys, just go in here http://www.uesp.net/wiki/Lore:Vampire and start reading.
i mean...
"The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living.[1] Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations."
They should be killed on sight and there should be a way for all us who choose to not play a diseased character to be able to spot them even in our own alliances and be able to hunt them down. It makes perfectly sense.
@zos Please make this happen!
MornaBaine wrote: »Then you clearly do not have an understanding of vampire lore in a general sense nor in the TES tradition and lore. What doesn't make sense is throwing all that previous games lore out the window "because MMO."
MornaBaine wrote: »phreatophile wrote: »For what I've experienced and read on vampirism in the Elder Scrolls universe, not feeding is a completely valid option. As far as I know, you can't - according to lore - die of starvation as you are not a mortal.
Countess Rona Hassildor of Skingrad slipped into a coma because she refused to feed, so according to lore, there are consequences. In TES IV: Oblivion the quest to cure yourself requires you to find a cure for her. By this time she has been unfed and in a coma so long that the cure kills her as well as curing her vampirism.
So no, you cannot actually die from not feeding, you might linger in some sort of undead coma which is close enough.
Awesome. Didn't know that. Thanks!
I really need to play through Oblivion at some point... For more lore knowledge if for nothing else.
*Edit:
Found this passage on UESP:
"Blood may not be needed to stay "alive", but doing without it can cause a vampire to become extremely weak and rabid, though some types of vampires will instead become stronger and more vampiric. However, they will still become rabid after too long without blood."
Sources: Lore Books "Vampires of the Iliac Bay, Chapter II" and "Journal of the Lord Lovidicus"
All of this right here is exactly why the current system makes no sense. Although I know it would never happen, I think it would be awesome if after 3 hours in Stage 4 you lost control of your character and they DID try to start feeding on anything that moved.
seriously guys, just go in here http://www.uesp.net/wiki/Lore:Vampire and start reading.
i mean...
"The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living.[1] Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations."
You were saying?
Set aside lore, salt and all the other motivations for people posting in this thread, what makes you guys so adamant in having a part of the game unplayable?
In all seriousness, what else do you achieve by making "stage 4 vampires KOS" except for inconveniencing those that like to play a vampire and making their ultimate cost 7% more?
Is this worth making others lose their vampirism, the way they want to play, just for some strange and warped sense of righteousness and revenge?
Do you guys even listen to yourselves any more?Proud non-vampire who doesn't feel the need to force others' playstyles
seriously guys, just go in here http://www.uesp.net/wiki/Lore:Vampire and start reading.
i mean...
"The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living.[1] Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations."
You were saying?Set aside lore, salt and all the other motivations for people posting in this thread, what makes you guys so adamant in having a part of the game unplayable?
In all seriousness, what else do you achieve by making "stage 4 vampires KOS" except for inconveniencing those that like to play a vampire and making their ultimate cost 7% more?
Is this worth making others lose their vampirism, the way they want to play, just for some strange and warped sense of righteousness and revenge?
Do you guys even listen to yourselves any more?Proud non-vampire who doesn't feel the need to force others' playstyles
Because this game need more consequences and stuff for people to pick sides on. Im tired of the " come lets make a bonfire and sing kumbaya all together"-mentality surrounding this game atm.
seriously guys, just go in here http://www.uesp.net/wiki/Lore:Vampire and start reading.
i mean...
"The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living.[1] Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations."
You were saying?Set aside lore, salt and all the other motivations for people posting in this thread, what makes you guys so adamant in having a part of the game unplayable?
In all seriousness, what else do you achieve by making "stage 4 vampires KOS" except for inconveniencing those that like to play a vampire and making their ultimate cost 7% more?
Is this worth making others lose their vampirism, the way they want to play, just for some strange and warped sense of righteousness and revenge?
Do you guys even listen to yourselves any more?Proud non-vampire who doesn't feel the need to force others' playstyles
Because this game need more consequences and stuff for people to pick sides on. Im tired of the " come lets make a bonfire and sing kumbaya all together"-mentality surrounding this game atm.
If you want conflict and aggression, there are other games for that. I can think of one MOBA and one FPS franchise that have pretty aggressive communities.
If vampires are KoS and if WW transformations are also KoS there should be Vamp enclaves and WW gatherings that they can go to. Well if it's only KoS vamps for being in vampire stage 4 then maybe no enclaves needed.
seriously guys, just go in here http://www.uesp.net/wiki/Lore:Vampire and start reading.
i mean...
"The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living.[1] Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations."
They should be killed on sight and there should be a way for all us who choose to not play a diseased character to be able to spot them even in our own alliances and be able to hunt them down. It makes perfectly sense.
@zos Please make this happen!
Cherry picking much? I can play that game, too.
"..misunderstood by the living.."
"..considered abominations.."
Once again, prejudice and bigotry. Vampires did nothing wrong except exist. If a vamp goes on a killing spree, sure, put that sucker down. In fact, that's what the Justice System is all about. But leave the rest alone.
Cherry picking much? I can play that game, too.
"..misunderstood by the living.."
"..considered abominations.."
Once again, prejudice and bigotry. Vampires did nothing wrong except exist. If a vamp goes on a killing spree, sure, put that sucker down. In fact, that's what the Justice System is all about. But leave the rest alone.
Hmm no, doesnt seem you can play that game at all really.
My points for having vampires killed on sight in the game is written in solid rock. Your contribution? none.
WraithAzraiel wrote: »seriously guys, just go in here http://www.uesp.net/wiki/Lore:Vampire and start reading.
i mean...
"The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living.[1] Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations."
They should be killed on sight and there should be a way for all us who choose to not play a diseased character to be able to spot them even in our own alliances and be able to hunt them down. It makes perfectly sense.
@zos Please make this happen!
Only when I can hunt you and turn you against your will. Turnabout is fair play.
WraithAzraiel wrote: »
Cherry picking much? I can play that game, too.
"..misunderstood by the living.."
"..considered abominations.."
Once again, prejudice and bigotry. Vampires did nothing wrong except exist. If a vamp goes on a killing spree, sure, put that sucker down. In fact, that's what the Justice System is all about. But leave the rest alone.
Hmm no, doesnt seem you can play that game at all really.
My points for having vampires killed on sight in the game is written in solid rock. Your contribution? none.
I think your definition of "solid rock" and the rest of the world's, differ greatly.
WraithAzraiel wrote: »seriously guys, just go in here http://www.uesp.net/wiki/Lore:Vampire and start reading.
i mean...
"The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living.[1] Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations."
They should be killed on sight and there should be a way for all us who choose to not play a diseased character to be able to spot them even in our own alliances and be able to hunt them down. It makes perfectly sense.
@zos Please make this happen!
Only when I can hunt you and turn you against your will. Turnabout is fair play.WraithAzraiel wrote: »
Cherry picking much? I can play that game, too.
"..misunderstood by the living.."
"..considered abominations.."
Once again, prejudice and bigotry. Vampires did nothing wrong except exist. If a vamp goes on a killing spree, sure, put that sucker down. In fact, that's what the Justice System is all about. But leave the rest alone.
Hmm no, doesnt seem you can play that game at all really.
My points for having vampires killed on sight in the game is written in solid rock. Your contribution? none.
I think your definition of "solid rock" and the rest of the world's, differ greatly.
I dont claim to know how everyone else in the world defines "solid rock" - thats true. You dont know either.
Did you have any points to be made regarding if vampires should be killed on sight or not or you just mindlessy protecting your baby?
There are nord bandits in the world, do you go around killing every nord because of that? There are evil vampires in the world, that doesn't mean everyone with pointy fangs and pale skin is one.
DanielMaxwell wrote: »Stage 4 vampires should be KOS by guards , but also werewolves that transform in town should also be flagged as KOS . This should be part of the implementation of the PvP portion of the justice system and the guards would have to become mortal for it to be even remotely balanced.
WraithAzraiel wrote: »WraithAzraiel wrote: »seriously guys, just go in here http://www.uesp.net/wiki/Lore:Vampire and start reading.
i mean...
"The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living.[1] Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations."
They should be killed on sight and there should be a way for all us who choose to not play a diseased character to be able to spot them even in our own alliances and be able to hunt them down. It makes perfectly sense.
@zos Please make this happen!
Only when I can hunt you and turn you against your will. Turnabout is fair play.WraithAzraiel wrote: »
Cherry picking much? I can play that game, too.
"..misunderstood by the living.."
"..considered abominations.."
Once again, prejudice and bigotry. Vampires did nothing wrong except exist. If a vamp goes on a killing spree, sure, put that sucker down. In fact, that's what the Justice System is all about. But leave the rest alone.
Hmm no, doesnt seem you can play that game at all really.
My points for having vampires killed on sight in the game is written in solid rock. Your contribution? none.
I think your definition of "solid rock" and the rest of the world's, differ greatly.
I dont claim to know how everyone else in the world defines "solid rock" - thats true. You dont know either.
Did you have any points to be made regarding if vampires should be killed on sight or not or you just mindlessy protecting your baby?
I've made my points on KoS for vamps time and time again, I'm all for it. Within reason, and that reason is along the lines of Morna's original post.
I'm completely OK with Stage 4 Vampires and transformed Werewolves, incurring a bounty and being Attack on Sight by Guards. But as it stands, and likely never considering the recent AMA with Brian Wheeler, having other players jump on Stage 4 Vampires is a no go. You have Cyrodiil for that.
Don't get it twisted, I'll defend Vamp all day every day, but not blindly. I'm not against making it more dynamic and robust, (to include, but not limited to, MORE CONSEQUENCES) within the confines of what would work within an MMO. Not at all.
But I am against things like the knuckleheads that cried for Vampire to be nerfed time and time again because of Ultimate Cost Reduction stacking in PvP in the early months of the game.
If it had been ANY other Ultimate that could be brought down to THAT LOW of an Ultimate cost it would've been that Ultimate that would stamped for nerf by the whiners. But they went the extra mile, insisting that Vampire was the problem and not the fact that there was NO HARD CAP on how much you could reduce the cost of your Ultimates.
As far as the lore is concerned, if ZOS put it in the game, and has yet to change it, it's an addition/expansion to the lore provided by previous Elder Scrolls titles that are set far in Tamriel future.
Like I told Horator, who flat out refuses to read posts for the words written and instead tries to find ammunition with which to devalue the statements of others to suite his own agenda, I don't know enough about the lore surrounding Vampires in game to use it to suite my own agenda.
All I know, is what ZOS has given me to work with, that's good enough for me. Whether it's contradictory to something that's within a game set hundreds of years in the future or not, makes no nevermind to me.
So, contrary to the accusation by the aforementioned individual that I'm using "the lore when it benefits me and ignoring it when it doesn't" the above statement should clear up any and all accusations.
I'm not here to debate what-if's and should-have-been's, I'm here to point out how it doesn't matter what you or I say is "lore" ZOS has a position within it's hierarchy that does that for us.
Capisce?