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Auction House ?

  • Crumpy
    Crumpy
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    Still no AH?!

    Jeez, no wonder it went b2p.
    Edited by Crumpy on March 20, 2015 7:02PM
    I lyke not this quill.
  • ItsGlaive
    ItsGlaive
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    Vizier wrote: »
    Xabien wrote: »
    AlnilamE wrote: »
    Tandor wrote: »
    P3ZZL3 wrote: »
    So Ashy, what are your thoughts on an AH then :cold_sweat: lol

    I'm so tired of prooving why AH will kill all economic in game. Tired of providing links to ZOS's posts. It's even not funny anymore, it's rather sad. Sad that people think that no need to check previous discussion. Sad that they are too lazy and too unwise to keep this place constructive and civilian. Sad that most people don't use search tool and asking the same questions over and over and over and over and over again. This topic it totally useless.

    I think you mean "sad that they hold a different opinion to you".

    The OP is right. The guild store system does not provide an effective means of public trading, and its retention is only sought by those who belong to the guilds that corner the market in kiosks. Well, the rest of us would quite like to be able to sell stuff too, and have a lot less hassle finding the other stuff that we want to buy. Whether it's an AH or some other form of public trading, there needs to be a better system than the one we have currently. That's why it's an issue that comes up so frequently.

    @Tandor nope, I'm absoultely fine if someone have different opinion. It make you to look different on the same question.
    P3ZZL3 wrote: »
    So Ashy, what are your thoughts on an AH then :cold_sweat: lol

    I'm so tired of prooving why AH will kill all economic in game.

    I have yet to see a single shred of proof to support this claim. Ever. I was big on this AH argument back at launch, and all I saw were nonsensical assertions and straw man arguments as reasons not to have one.

    Auction House choose any link you want.



    I don't see anything in any of those links to give evidence that auction houses ruin economies. What I do see is a bunch of people that want to corner markets without competition arguing against having them. Letting supply and demand do what it does naturally is a good thing. Artificially inducing inflated prices by limiting market access is a bad thing.

    There are now 142 Guild traders in Tamriel (126 from before + 16 new ones in Outlaw Refuges). I don't see how anyone can "corner the market" in that set up.

    What's the point then, of segregating the markets? If "so many guild traders" are readily available, then just centralize it and call it a day.

    Why keep asking the same bloody question? You've heard why centralising is a bad idea. It breaks the economy.

    No. it. does. not.

    You and a couple others claiming it does over and over doesn't make it true.
    People undercut one another until there's absolutely nothing left, crafters are unable to make their money back, regular players are unable to make decent gold and STILL the best items get jacked up in price - leaving an entire population with little gold and no way to afford to buy the best stuff.

    That's called supply and demand, killer, simple economics. Artificially inflating prices due to limited access does not "make a good economy".

    I think it does end up breaking the economy. Supply and demand is not the end all beat all. With as little "regulation" as game mechanics allow for it's too ez for die-hard traders to "corner" markets when they have access to all possible supply with the click of a button. The current system simulates a real world economy better by input of geographic limitations. Your proposed system would make it WAY too easy for collusion among trading guilds to abuse the system AND THEY WOULD. See it in every MMO with a global system. ZoS's approach is a good middle ground for keeping traders honest and prices decent for the time and effort involved.

    Don't try to minimize the supporters of the current system. We've seen this topic go on for over a year and the community support for the current system is overwhelmingly in our favor. I guarantee you there are more than a "couple" of people as you say that support the current system and REJECT the Lais ez Faire approach you pose for a global system.

    This system breaks up the monopoly before it happens. That's why guilds are limited in size and access to goods are limited through location. The addons available that crunch number from guild sales is all the global access we really need. Subsequently prices are not "artificially inflated" because we can see what they are trading for across the board. Prices tend to be relative to location, the better locations bringing higher prices due to convenience and foot traffic.

    Besides, I like the rat race of searching items and deals through vendor hopping. With the addon "awesome guild trader" it makes the experience even better so I don't have to retype my search anew with every vendor I visit.

    The question I have for you is this. Why on Earth would I risk the satisfaction I and many others have with the current system on that which you propose? Since I seem to have as much access to goods as I need. I find whatever I'm looking for at a price that are typically agreeable. Sometimes the prices are high but usually due to location and I can move on to the next cart if I chose to do so. Other times I find great deals. Why change it if the system is actually working for me as a consumer?



    Every single poll I've seen on this subject has shown majority support for adding an auction house. I'm not sure where you get your information. As for monopolies, they are more likely in this system than in an open market. There's nothing "lais ez faire" about an open market, the market by nature regulates itself. Common goods are cheap, rare goods are expensive, and this is dictated not by people, but by .....

    supply and demand. Availability of goods. The system you're in favor of creates artificial limits that don't need to exist, for any reason.

    I don't have the patience for playing the market, but I have made millions upon millions of credits in SWTOR just selling crafting mats that I outlevel/don't use or just plain have a surplus of. In ESO, i just vendor them. In this game, buyers are being deprived by a poor system.

    The response to your flimsy, ongoing "free market" argument was summed up beautifully and succinctly here:
    what you fail to see is that in the real world retailers will not undercut in price so drastically as to lose profit in what they are selling. This happens all the time in MMOs that have server wide auction houses. People will undercut until profit is no longer available and are actually losing currency in said transaction, this is done in order just to make a quick sell. This kills crafters viability to sell their wares for a profit. So you see it doesn't function as it would in the real world because if you don't sell that item In your virtual world your character will not loose their business, they will not go hungry. Bottom line is that people don't see that the trading guild system creates a whole new mini game with in ESO, something that hasn't been seen since the days of older mmos such as SWG and UO. The global auction house system killed the trading game in mmos, I for one am glad ESO brought it back. Hell I say take it one step further and create a merchant class, one with skills and passives to improve crafting trading and socializing.

    And as for polls, they vary wildly. Sometimes neck and neck, sometimes one way, sometimes the other, I think it depends which side of the argument logs onto the forums that day :wink:

    Allow cross-platform transfers and merges
  • mrlee95b14_ESO
    Milktray wrote: »
    You have 5 guilds you can join, 5 hubs of people to keep in touch with. Other games, 1 guild, dwindling players

    Here it keeps you intouch with people and if one guild gets to small for you, drop a note why AND JOIN ANOTHER!! Jesus, how lazy are some of these people ?

    You can have the join 5 guilds and still have one main AH. There are a few MMO's that already do this.

    It's not about being lazy, it's a bad game design.

  • mrlee95b14_ESO
    Zorvan wrote: »
    Xabien wrote: »

    Why keep asking the same bloody question? You've heard why centralising is a bad idea. It breaks the economy.

    Try EvE Online, the biggest economic simulation in gaming. Which has an auction house and functions quite well.

    So, nope. You lose.

    And not to mention several other MMO's that have an Auction House and the economy is just fine.
    Stop saying that centralizing an AH is a bad idea when many other MMO's have done it and it works.
    AND it's a hell of a lot more convenient for the players.
  • Lirkin
    Lirkin
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    I don't use the current system because it's a pain. I tried it once and found it to much work. I make my own stuff and play. In other games having an AH was great. The current system keeps prices artificially high and hurts new players. I think if they put in an AH they would see more people trading and a better economy. No matter the system people will game it and the ones that are benefiting the most want the status quo.
  • Drachenfier
    Drachenfier
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    Xabien wrote: »
    Xabien wrote: »
    AlnilamE wrote: »
    Tandor wrote: »
    P3ZZL3 wrote: »
    So Ashy, what are your thoughts on an AH then :cold_sweat: lol

    I'm so tired of prooving why AH will kill all economic in game. Tired of providing links to ZOS's posts. It's even not funny anymore, it's rather sad. Sad that people think that no need to check previous discussion. Sad that they are too lazy and too unwise to keep this place constructive and civilian. Sad that most people don't use search tool and asking the same questions over and over and over and over and over again. This topic it totally useless.

    I think you mean "sad that they hold a different opinion to you".

    The OP is right. The guild store system does not provide an effective means of public trading, and its retention is only sought by those who belong to the guilds that corner the market in kiosks. Well, the rest of us would quite like to be able to sell stuff too, and have a lot less hassle finding the other stuff that we want to buy. Whether it's an AH or some other form of public trading, there needs to be a better system than the one we have currently. That's why it's an issue that comes up so frequently.

    @Tandor nope, I'm absoultely fine if someone have different opinion. It make you to look different on the same question.
    P3ZZL3 wrote: »
    So Ashy, what are your thoughts on an AH then :cold_sweat: lol

    I'm so tired of prooving why AH will kill all economic in game.

    I have yet to see a single shred of proof to support this claim. Ever. I was big on this AH argument back at launch, and all I saw were nonsensical assertions and straw man arguments as reasons not to have one.

    Auction House choose any link you want.



    I don't see anything in any of those links to give evidence that auction houses ruin economies. What I do see is a bunch of people that want to corner markets without competition arguing against having them. Letting supply and demand do what it does naturally is a good thing. Artificially inducing inflated prices by limiting market access is a bad thing.

    There are now 142 Guild traders in Tamriel (126 from before + 16 new ones in Outlaw Refuges). I don't see how anyone can "corner the market" in that set up.

    What's the point then, of segregating the markets? If "so many guild traders" are readily available, then just centralize it and call it a day.

    Why keep asking the same bloody question? You've heard why centralising is a bad idea. It breaks the economy.

    No. it. does. not.

    You and a couple others claiming it does over and over doesn't make it true.
    People undercut one another until there's absolutely nothing left, crafters are unable to make their money back, regular players are unable to make decent gold and STILL the best items get jacked up in price - leaving an entire population with little gold and no way to afford to buy the best stuff.

    That's called supply and demand, killer, simple economics. Artificially inflating prices due to limited access does not "make a good economy".

    That is not called supply and demand.

    It is :) Your complaint about prices being driven down by oversaturation is exactly the fundamental basis for how supply and demand works. Rare items are expensive, common items are not....Until you are able to artificially inflate the prices of common items by reducing market access, thereby making them less common, which is what we have in ESO. That doesn't really help anyone, because buyers end up paying more than they should, and sellers have less buyers to begin with.

    what you fail to see is that in the real world retailers will not undercut in price so drastically as to lose profit in what they are selling. This happens all the time in MMOs that have server wide auction houses. People will undercut until profit is no longer available and are actually losing currency in said transaction, this is done in order just to make a quick sell. This kills crafters viability to sell their wares for a profit. So you see it doesn't function as it would in the real world because if you don't sell that item In your virtual world your character will not loose their business, they will not go hungry. Bottom line is that people don't see that the trading guild system creates a whole new mini game with in ESO, something that hasn't been seen since the days of older mmos such as SWG and UO. The global auction house system killed the trading game in mmos, I for one am glad ESO brought it back. Hell I say take it one step further and create a merchant class, one with skills and passives to improve crafting trading and socializing.

    Real world retailers most certainly do undercut their competitors, and this is the natural course of price deflation. When new product is constantly being added at reduced price, then the market for said product is saturated, which naturally drives the value down. Again, this is basic economics, people. You can't expect to sell Common Redundant Item A at a set price all the time, that's just common sense. I know you WANT to do that, and by, again, artificially inducing trade limits you CAN do that, but its just a poor system. I know you *think* your crafted swords are special, but the 50,000 other sword crafters disagree with you. If you want to make a killing, you have to sell what people will buy, and you have to sell it at the price people will pay for it. The only thing I'm getting from your argument is that you want to continue to charge more for an item than its worth.
  • Drachenfier
    Drachenfier
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    Xabien wrote: »
    The response to your flimsy, ongoing "free market" argument was summed up beautifully and succinctly here:


    No, it really wasn't. Just another price gouger dreaming about taking potential buyers to the cleaners.

    And again, every poll I've seen has ended in favor of adding an auction house.
    Edited by Drachenfier on March 20, 2015 8:21PM
  • Tandor
    Tandor
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    ✭✭✭✭✭
    Bottom line is that people don't see that the trading guild system creates a whole new mini game with in ESO, something that hasn't been seen since the days of older mmos such as SWG and UO. The global auction house system killed the trading game in mmos, I for one am glad ESO brought it back. Hell I say take it one step further and create a merchant class, one with skills and passives to improve crafting trading and socializing.

    Ah yes, the whole new mini game called "Travel the world and search the traders". Plus the gambling mini game known as "Guess which of your five guilds may win a kiosk this week".

    I'm sorry if you haven't felt able to partake of the trading systems in any MMOs since the early days of SWG ( not that early an MMO) and UO, but I've participated very happily as both seller and buyer in a good many MMOs both during and since the early days. The "trading game" as you call it is still very much alive and well in them, and reports of the death of their economies have been greatly exaggerated.

    However, I've played no part in the so-called public trading system in ESO because it's utterly broken and as a buyer I won't pay prices inflated by artificially restricted supply (on the rare occasion I've been able to find the item I was wanting), and as a seller I'd rather dump stuff on a NPC merchant than be forced to join the trading guild merry-go-round.

    However, I do like the idea of a merchant class :smiley: !

    Meanwhile, perhaps one idea would be for NPC traders to be accessible in all the main locations to non-guild players for the sale of their crafted goods only. That would go some way to meeting the complaints of those opposed to the present guild-based system as well as boosting crafting.

    Oh hang on, that would mean existing guild-based crafters having to open up their trading outside their existing cartels, with the danger of a closer correlation between demand and supply. That would never do, so they'll reject the idea and campaign to keep their present restrictive practices!
    Edited by Tandor on March 20, 2015 8:24PM
  • Donum-Dei
    Donum-Dei
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    @P3ZZL3 & @Xabien

    Greetings....

    ... I think you guys are wrong, (and I say this with respect) but you have a bank account right, and that doesn't affect the socializing aspect of the game neither. You have your bank, you can buy bank slot to put your stuff in, but you still have the option to be socialize person and write in chat for trading or go to guild trading, having another option like house doesn't seem to be any difference. Is all about space and being able to really have another place beside bank and guild trading to put our stuff. We have chat trading and selling, we have guild trading and selling and if it is possible we will have house trading and selling (if that would be possible) or just to have more space to put stuff in. I don't see why the heck not.

    P.s. Cheers.

    ;)

  • b_archaonpreeb18_ESO

    And again, every poll I've seen has ended in favor of adding an auction house.

    Yeah, i've seen those polls:
    1)we need a true auction house: 20%
    2)current system is fine: 20%
    3)current system need a few changes: 20%
    4)current system needs some changes: 20%
    5)pie: 20%

    Obviously, from the above results, 80% of the playerbase (as in everyone in the forums o/c) doesn't like the lack of an auction house. So 80% are in favor of an AH. That's the unbiased result of this unbiased poll.






    [/sarcasm]
  • Tandor
    Tandor
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    ✭✭✭✭✭
    DanniBoi wrote: »
    @P3ZZL3 & @Xabien

    Greetings....

    ... I think you guys are wrong, (and I say this with respect) but you have a bank account right, and that doesn't affect the socializing aspect of the game neither. You have your bank, you can buy bank slot to put your stuff in, but you still have the option to be socialize person and write in chat for trading or go to guild trading, having another option like house doesn't seem to be any difference. Is all about space and being able to really have another place beside bank and guild trading to put our stuff. We have chat trading and selling, we have guild trading and selling and if it is possible we will have house trading and selling (if that would be possible) or just to have more space to put stuff in. I don't see why the heck not.

    P.s. Cheers.

    ;)

    I think you misunderstand the topic, perhaps due to language problems. It's not about player housing, it's about the trading system and the use of an Auction House as opposed to Guild Stores. We're discussing where to buy and sell stuff, not where to put it for storage.
  • Donum-Dei
    Donum-Dei
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    Tandor wrote: »
    I think you misunderstand the topic, perhaps due to language problems. It's not about player housing, it's about the trading system and the use of an Auction House as opposed to Guild Stores. We're discussing where to buy and sell stuff, not where to put it for storage.

    Oh I see, i see... I get it now I was thinking in a different perspective of the topic, perhaps is because I do not know much about A.H. at all. But yeah for trading option only, the guild trading is more than sufficient and besides, that gives any player the opportunity to be part of guilds. And keep out those "money farmers"

    P.s. Anyways cheers. :)
    Edited by Donum-Dei on March 21, 2015 2:36PM
  • Gidorick
    Gidorick
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    I am now advocating for there to be an Auction Horse in ESO. Here is my thread: http://forums.elderscrollsonline.com/en/discussion/159594/eso-needs-an-auction-horse
    AUCTION HORSE!
    AUCTION HORSE!
    AUCTION HORSE!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • AleriSadasIndoril
    AleriSadasIndoril
    ✭✭✭
    Soulshine wrote: »
    There is no Auction House in ESO, we still use the Guild Store system. There are also trade guilds to buy/sell your items that way.
    Thank you, @Soulshine ^^

    sorry, but there is no need and the never ending call for a Auction House is getting boring. :'(
    Aleri Sadas Indoril: - Sorcerer - Dunmer- Ebonheart Pact
    Aléri Sadas Indoril: - Templar -Dunmer- Ebonheart Pact
    Valérie Sadas Indoril: - Templar - Dunmer- Daggerfall Covenant
    Valérie Colomba: - Dragonknight - Redguard- Daggerfall Covenant
    S'sháni: - Nightblade - Khajiit - Aldmeri Dominion
    Shánij: - Templar - Khajiit - Aldmeri Dominion - Werewolf (immer einen Biss frei)
    Valéri Indoril - Templar - Dunmer - Aldmeri Dominion
  • Kalfis
    Kalfis
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    The terrible guild store interface needs to be fixed before any kind of AH is implemented.
  • Soulshine
    Soulshine
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    Soulshine wrote: »
    There is no Auction House in ESO, we still use the Guild Store system. There are also trade guilds to buy/sell your items that way.
    Thank you, @Soulshine ^^

    sorry, but there is no need and the never ending call for a Auction House is getting boring. :'(

    Yw. I wasn't calling for it, was merely answering OPs question.
  • Milktray
    Milktray
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    Xabien wrote: »
    Xabien wrote: »
    AlnilamE wrote: »
    Tandor wrote: »
    P3ZZL3 wrote: »
    So Ashy, what are your thoughts on an AH then :cold_sweat: lol

    I'm so tired of prooving why AH will kill all economic in game. Tired of providing links to ZOS's posts. It's even not funny anymore, it's rather sad. Sad that people think that no need to check previous discussion. Sad that they are too lazy and too unwise to keep this place constructive and civilian. Sad that most people don't use search tool and asking the same questions over and over and over and over and over again. This topic it totally useless.

    I think you mean "sad that they hold a different opinion to you".

    The OP is right. The guild store system does not provide an effective means of public trading, and its retention is only sought by those who belong to the guilds that corner the market in kiosks. Well, the rest of us would quite like to be able to sell stuff too, and have a lot less hassle finding the other stuff that we want to buy. Whether it's an AH or some other form of public trading, there needs to be a better system than the one we have currently. That's why it's an issue that comes up so frequently.

    @Tandor nope, I'm absoultely fine if someone have different opinion. It make you to look different on the same question.
    P3ZZL3 wrote: »
    So Ashy, what are your thoughts on an AH then :cold_sweat: lol

    I'm so tired of prooving why AH will kill all economic in game.

    I have yet to see a single shred of proof to support this claim. Ever. I was big on this AH argument back at launch, and all I saw were nonsensical assertions and straw man arguments as reasons not to have one.

    Auction House choose any link you want.



    I don't see anything in any of those links to give evidence that auction houses ruin economies. What I do see is a bunch of people that want to corner markets without competition arguing against having them. Letting supply and demand do what it does naturally is a good thing. Artificially inducing inflated prices by limiting market access is a bad thing.

    There are now 142 Guild traders in Tamriel (126 from before + 16 new ones in Outlaw Refuges). I don't see how anyone can "corner the market" in that set up.

    What's the point then, of segregating the markets? If "so many guild traders" are readily available, then just centralize it and call it a day.

    Why keep asking the same bloody question? You've heard why centralising is a bad idea. It breaks the economy.

    No. it. does. not.

    You and a couple others claiming it does over and over doesn't make it true.
    People undercut one another until there's absolutely nothing left, crafters are unable to make their money back, regular players are unable to make decent gold and STILL the best items get jacked up in price - leaving an entire population with little gold and no way to afford to buy the best stuff.

    That's called supply and demand, killer, simple economics. Artificially inflating prices due to limited access does not "make a good economy".

    That is not called supply and demand. You forget, in the real world there are multiple outlets. Much like in game come to think of it. And even on places such as Amazon, pricing is generally done with the idea of staying in business in mind, it's NOT a race to the bottom like it is with global AHs in mmos.

    Just to add - if you'd like to see a global AH on a large server in action, looking at pricing in GW2.

    Yes, there are mutliple outlets in the real world, millions of them, but it only takes me 30 seconds to search for the best deal on a Vizio TV, for example. Searching all the guild stores in Tamriel for the best deal on a Warlock ring takes HOURS.

    See the difference?

    The guild stores themselves wouldn't be so bad if there was a way to search ALL stores at once, from a single location. Then maybe you could pay for the item ahead of time and go pick it up at the kiosk.

    Now think of how long it would take in those times to look up items and have them sent to you, if you want it like the real world maybe we should set mail, AH etc to be like then?

    :-)
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • AleriSadasIndoril
    AleriSadasIndoril
    ✭✭✭
    I'm sorry for the misunderstanding, I agree with you @Soulshine
    Aleri Sadas Indoril: - Sorcerer - Dunmer- Ebonheart Pact
    Aléri Sadas Indoril: - Templar -Dunmer- Ebonheart Pact
    Valérie Sadas Indoril: - Templar - Dunmer- Daggerfall Covenant
    Valérie Colomba: - Dragonknight - Redguard- Daggerfall Covenant
    S'sháni: - Nightblade - Khajiit - Aldmeri Dominion
    Shánij: - Templar - Khajiit - Aldmeri Dominion - Werewolf (immer einen Biss frei)
    Valéri Indoril - Templar - Dunmer - Aldmeri Dominion
  • Grapdjan
    Grapdjan
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    Yes, lets set it like the real world that's a great idea. When you want something you go online, look at all the options till you find the best version of what you want, best price, then pay for it and the next morning it gets delivered.
  • Krayor
    Krayor
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    P3ZZL3 wrote: »
    So Ashy, what are your thoughts on an AH then :cold_sweat: lol

    I'm so tired of prooving why AH will kill all economic in game.

    I have yet to see a single shred of proof to support this claim. Ever. I was big on this AH argument back at launch, and all I saw were nonsensical assertions and straw man arguments as reasons not to have one.

    Ditto. I know what you mean.

    This issue is the thorn in the side of what is otherwise a pretty awesome game. Probably a neat idea on paper, but not realistically feasible and more trouble than its worth. Finding active trade guilds today is tougher than it was at launch. Most of them are full or inactive. Kiosks seem interesting, but are too spread out with very limited stock. Every area I've visited was pretty much a waste land. More people hang out at the banks still. Even the functionality of the current system is pretty inadequate without the use of 2 UI add-ons.

    It's a pretty depressing system, but not something I'd consider a deal breaker like the OP. To each their own.


    There seems to be this whole paranoid theory by those who refuse to participate that trading guilds are trying to "corner the market" and kind of hoard things. It's not that way at all.

    >post right after
    It promotes arbitrage and bargains. Sellers can corner their part of the market, buying cheap and selling higher, without having to compete with every other seller on the server.

    You couldn't make this stuff up, folks. :tongue:
    Edited by Krayor on March 23, 2015 6:32PM
    The ESO Economy screams, "major afterthought with little effort put into it!"
  • wOOOOt_of_SD
    wOOOOt_of_SD
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    The system as it is now is like picking up 10.000 lego bricks from the floor, but you are only allowed to take 1 at a time, and you have a blindfold on.

    Shopping in ESO is terrible. Something that could be simple, effective and fast with an auction house,
    is in ESO slow, frustrating and ineffective.

    Last night I spent 2½ hours looking for 5-6 set items. I started in one end and worked my way through the 2-6 guild vendors in each larger city. I got through Aldmeri and craglorn. Did only find 2 pieces i need, and have no idea if I could get them at better prices in maybe Daggerfall.

    This game is about story, battle, questing, crafting, pvp, pve and raiding. Its not "The big MMO of vendor browsing"
    This is so time consuming, and it takes us away from the important and FUN parts of the game.
    It will take me like 6 hours to check all the vendors for 5-6 items. Thats 2-3 evenings of gametime for me.

    With an auction house I could do the same every day ant it would take me 5-10 minutes. And Then I could spend my time in the game having fun in pvp or pve instead.

    It needst to be changed - we need an auctionhouse. Most other major MMO's have it too. Its a nessesary Tool for trade, just like chatroom is nessesary for communication.
    Trading in ESO is like if there was no general chat, and all communication was only to run up to others, and choose whisper on the stupid ui Wheel.

    AH now please.
  • wraith808
    wraith808
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    It needst to be changed - we need an auctionhouse. Most other major MMO's have it too. Its a nessesary Tool for trade, just like chatroom is nessesary for communication.
    Trading in ESO is like if there was no general chat, and all communication was only to run up to others, and choose whisper on the stupid ui Wheel.

    To you. You missed a 'to you'. And many 'I's. They have the numbers they have more information on the subject than you could possibly have, or I could possibly have. I like the current system. And not for any reason as I sell a whole lot or price things high or anything like that. I like the immersive nature of the system, the social nature of the system, and the fact that it's *not* just the same. There are enhancements and improvements that can be made, sure. But that's no reason to throw the baby out with the bathwater and just go back to the same thing just because it's what is the norm. With that kind of thinking, no new ideas would ever take off, and rewarding safety stifles innovation.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Drachenfier
    Drachenfier
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    wraith808 wrote: »
    It needst to be changed - we need an auctionhouse. Most other major MMO's have it too. Its a nessesary Tool for trade, just like chatroom is nessesary for communication.
    Trading in ESO is like if there was no general chat, and all communication was only to run up to others, and choose whisper on the stupid ui Wheel.

    To you. You missed a 'to you'. And many 'I's. They have the numbers they have more information on the subject than you could possibly have, or I could possibly have. I like the current system. And not for any reason as I sell a whole lot or price things high or anything like that. I like the immersive nature of the system, the social nature of the system, and the fact that it's *not* just the same. There are enhancements and improvements that can be made, sure. But that's no reason to throw the baby out with the bathwater and just go back to the same thing just because it's what is the norm. With that kind of thinking, no new ideas would ever take off, and rewarding safety stifles innovation.

    This idea isn't "new", its been failing for a year. Time to go with what works.
  • Valije
    Valije
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    As a member of 3 merchant guilds I would say it's not failing at all since they added the vendors. On past MMORG I played there was always the same problem: prices were so low that there was no profit.

    Most of the time the botters and GS ruin the economy because they can gather a huge amount of mats and selling them with minimal profit and preventing the average Joe to sell anything to make money.

    Right now you can get decent prices for almost everyting because you are not getting undercut all the time. If you search just a bit you can probably find what you want. Don't be so lazy, explore the world like IRL. Best prices are for those who spend a bit of time searching.

    And before anyone thinks I have all day to play the game I would like to add that I have a full time job and I am not insomniac ;).
  • minnisville
    minnisville
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    For me, and this is a total opinion, I find the current system a lot more enjoyable. I play a "Role Play"ing game to get out of my own world for a bit. And, to be honest, I always hated the AH's of other mmo's.

    Because, it totally destroys my immersion. You have 30-70 ppl, all crowded around a single point. Letting off their bells and whistles, dancing like fools, hoping around. I spend 2min trying to hit the damn button to find, search, buy or sale, because people are getting in the way.

    But, with this system, Im a lone traveler. I come riding into town, I need "x" to make "X", or I just need a little "x" for "x". Now, I can walk easily from guild store, to guild store, searching through their wares and find what I want at a price Im willing to pay.
    I feel like Im window shopping in real stores. Without being aggravated by "Cameltoe Joe", who's only reason even being there is to bug people.

    And really, you should ask yourself, are you really wanting a AH for "reason"?...Or, just for a easy instant gratification "reason"? There is too much instant gratification games out there already....
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    I am now advocating for there to be an Auction Horse in ESO. Here is my thread: http://forums.elderscrollsonline.com/en/discussion/159594/eso-needs-an-auction-horse
    AUCTION HORSE!
    AUCTION HORSE!
    AUCTION HORSE!

    I like this guy's idea. :smirk:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • wraith808
    wraith808
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    wraith808 wrote: »
    It needst to be changed - we need an auctionhouse. Most other major MMO's have it too. Its a nessesary Tool for trade, just like chatroom is nessesary for communication.
    Trading in ESO is like if there was no general chat, and all communication was only to run up to others, and choose whisper on the stupid ui Wheel.

    To you. You missed a 'to you'. And many 'I's. They have the numbers they have more information on the subject than you could possibly have, or I could possibly have. I like the current system. And not for any reason as I sell a whole lot or price things high or anything like that. I like the immersive nature of the system, the social nature of the system, and the fact that it's *not* just the same. There are enhancements and improvements that can be made, sure. But that's no reason to throw the baby out with the bathwater and just go back to the same thing just because it's what is the norm. With that kind of thinking, no new ideas would ever take off, and rewarding safety stifles innovation.

    This idea isn't "new", its been failing for a year. Time to go with what works.

    The to you isn't present in your statement, I notice. It's not failing for a lot of people. It's just your perception.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Drachenfier
    Drachenfier
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    Valije wrote: »
    Most of the time the botters and GS ruin the economy because they can gather a huge amount of mats and selling them with minimal profit and preventing the average Joe to sell anything to make money.

    ;).

    This is a fallacy. The mats that bots flood the market with are already common, and players do the same thing. Just because you want to try to make more money off of people for common stuff than it's worth, doesn't mean that you should, as a matter of fact, its just plain greedy. Every single person i've seen try to defend this terrible system has been more concerned with their ability to fleece buyers and not being able to overcharge for crap that's commonly available.
    Edited by Drachenfier on March 25, 2015 4:40PM
  • wraith808
    wraith808
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    Valije wrote: »
    Most of the time the botters and GS ruin the economy because they can gather a huge amount of mats and selling them with minimal profit and preventing the average Joe to sell anything to make money.

    ;).

    This is a fallacy. The mats that bots flood the market with are already common, and players do the same thing. Just because you want to try to make more money off of people for common stuff than it's worth, doesn't mean that you should, as a matter of fact, its just plain greedy. Every single person i've seen try to defend this terrible system has been more concerned with their ability to fleece buyers and not being able to overcharge for crap that's commonly available.

    But... people aren't. Everything is going for a lot less than the recommended price in terms of mats- below half in some cases.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • ItsGlaive
    ItsGlaive
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    Valije wrote: »
    Most of the time the botters and GS ruin the economy because they can gather a huge amount of mats and selling them with minimal profit and preventing the average Joe to sell anything to make money.

    ;).

    This is a fallacy. The mats that bots flood the market with are already common, and players do the same thing. Just because you want to try to make more money off of people for common stuff than it's worth, doesn't mean that you should, as a matter of fact, its just plain greedy. Every single person i've seen try to defend this terrible system has been more concerned with their ability to fleece buyers and not being able to overcharge for crap that's commonly available.

    How do you know that's what their concern is? You're making wild assumptions now. I've found people to be very fair traders and incredibly conscious about pricing. Most of our active members use a pricing addon so they can accurately gauge the going rate, and many ask in chat what a fair price is before listing.

    Stop making assumptions, give it a try instead, you might surprise yourself and enjoy it.
    Allow cross-platform transfers and merges
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