nothing2591 wrote: »Just becasue death recap shows you 24k fire balista does not mean it hit you for 24000, it hit you for 12k and then the dot ticks from 12k aswell, same with radiant destruction and all other dots
Took a nice 22k fire balista 1 shot( not a vamp) earlier, mayb it was my fault for not noticing the red circle while in the middle of a reasonable sized fight, also 1 shot many ppl with fire treb's. While an increase in siege damage was needed being able to 1 shot ppl seems a bit much, mayb seige should be changed to do a % of health ? to avoid the possibilities of being able to 1 shot ppl.
nothing2591 wrote: »Just becasue death recap shows you 24k fire balista does not mean it hit you for 24000, it hit you for 12k and then the dot ticks from 12k aswell, same with radiant destruction and all other dots
A lot of people don't understand this and you're going to see countless posts with death recaps showing big siege damage. There are many ways to avoid it as listed way above this post. Last night we used zone chat to help people cope with it and most had a great time. We lost a lot of keeps but mainly that was due to being considerably outnumbered (as usual). At the end it was the lag that finally caused many to rage and quit, not the siege. And of course an AD group spamming healing springs etc. on the flags at Chal showing off what great skills they have..
Rune_Relic wrote: »nothing2591 wrote: »Just becasue death recap shows you 24k fire balista does not mean it hit you for 24000, it hit you for 12k and then the dot ticks from 12k aswell, same with radiant destruction and all other dots
A lot of people don't understand this and you're going to see countless posts with death recaps showing big siege damage. There are many ways to avoid it as listed way above this post. Last night we used zone chat to help people cope with it and most had a great time. We lost a lot of keeps but mainly that was due to being considerably outnumbered (as usual). At the end it was the lag that finally caused many to rage and quit, not the siege. And of course an AD group spamming healing springs etc. on the flags at Chal showing off what great skills they have..
Yep annoying....but its a strategy...it worked. Get some venom arrow interrupts going or drop fear on the flag ?
And ofc it skipped PTS so was no option to see how they will break game. Finally game get some good patch with champ system and just after such bs.
The death recap is summarizing each player activity but gets confusing beyond burst.nothing2591 wrote: »Just becasue death recap shows you 24k fire balista does not mean it hit you for 24000, it hit you for 12k and then the dot ticks from 12k aswell, same with radiant destruction and all other dots
And ofc it skipped PTS so was no option to see how they will break game. Finally game get some good patch with champ system and just after such bs.
It doesn't break the game. You may not like the changes and it may may make things difficult for you until you figure out how to adapt but it does not break the game. It makes it better.
And ofc it skipped PTS so was no option to see how they will break game. Finally game get some good patch with champ system and just after such bs.
It doesn't break the game. You may not like the changes and it may may make things difficult for you until you figure out how to adapt but it does not break the game. It makes it better.
Yes it does. Only baddie sitting his whole time in pvp on siege could disagree with that. Play with your fkin character skills, theres plenty of them.
And argument that it help less skilled or not so good geared players is silly. If they get cheap tool to 1 shot ppl, they wont try even improve their gaming skills thanks to that but sit on siege whole day long feeling proud.
And ofc it skipped PTS so was no option to see how they will break game. Finally game get some good patch with champ system and just after such bs.
It doesn't break the game. You may not like the changes and it may may make things difficult for you until you figure out how to adapt but it does not break the game. It makes it better.
Yes it does. Only baddie sitting his whole time in pvp on siege could disagree with that. Play with your fkin character skills, theres plenty of them.
And argument that it help less skilled or not so good geared players is silly. If they get cheap tool to 1 shot ppl, they wont try even improve their gaming skills thanks to that but sit on siege whole day long feeling proud.
Good, it's incredibly easy to flank siege equipment. Only a crown-train-zergball baddie could disagree with that.
well many of us, like gravord or me playing solo pvp 16h/day and it's a totally *** that while i'm killing some1 i recive a 30k instadeath. i repeat, i've atm the best ingamequip not missing anything. now i removed vampirism but still too much dmg.
well many of us, like gravord or me playing solo pvp 16h/day and it's a totally *** that while i'm killing some1 i recive a 30k instadeath. i repeat, i've atm the best ingamequip not missing anything. now i removed vampirism but still too much dmg.
PvP is not always about equip..
You can block or dodge the siege dmg, this shouldn't be a problem for you, since you run a Stamina Build.
I think many here need some "don't stand in red circle" - training.
well many of us, like gravord or me playing solo pvp 16h/day and it's a totally *** that while i'm killing some1 i recive a 30k instadeath. i repeat, i've atm the best ingamequip not missing anything. now i removed vampirism but still too much dmg.
PvP is not always about equip..
You can block or dodge the siege dmg, this shouldn't be a problem for you, since you run a Stamina Build.
I think many here need some "don't stand in red circle" - training.
You really dont get it...
Again, like for dummy: You are already fighting with somebody, can be good fight can be nothing special but its in progress. Baddie aproaching, seeing you fighting. He pulls out balista out of his ass in 1 second. Aim, fire. While you are absorbed in combat you receive 20k+ hit. Pure bs.
Either rollback this dmg or increase deployment times so it wont be spammed in every combat.
well many of us, like gravord or me playing solo pvp 16h/day and it's a totally *** that while i'm killing some1 i recive a 30k instadeath. i repeat, i've atm the best ingamequip not missing anything. now i removed vampirism but still too much dmg.
PvP is not always about equip..
You can block or dodge the siege dmg, this shouldn't be a problem for you, since you run a Stamina Build.
I think many here need some "don't stand in red circle" - training.
You really dont get it...
Again, like for dummy: You are already fighting with somebody, can be good fight can be nothing special but its in progress. Baddie aproaching, seeing you fighting. He pulls out balista out of his ass in 1 second. Aim, fire. While you are absorbed in combat you receive 20k+ hit. Pure bs.
Either rollback this dmg or increase deployment times so it wont be spammed in every combat.
You still see a circle or you hear the sound of it.
Block or dodge and you don't receive a 20k+ hit.
Maybe you don't get it.