Tintinabula wrote: »I just got hit for 41000 fireballista one shot..how the f*** is that possible?
Tintinabula wrote: »I just got hit for 41000 fireballista one shot..how the f*** is that possible?
Tintinabula wrote: »I just got hit for 41000 fireballista one shot..how the f*** is that possible?
And finally, the No-Skill - A level 10 on siege one shotting players from max range.PeggymoeXD wrote: »Players should fight using their skills, not sit on siege (most likely on safe wall/bridge/gate) and spam high dmg with minimal risk. Only crappy players lacking any skills could possibly ask for siege doing more dmg, so they get that 1 tool that allow them kill other ppl instead learn the game mechanics and effectively use class/weapon/guild and all other skill lines. Also it only encourage zerging as its very easy to deploy siege weapon (it takes barely 1 second while should take much more) while safely staying behind blob.
Totally silly idea to increase siege dmg.
This is completely backwards. I can understand how someone with little skill can now serve a purpose in PvP may frustrate you, but I'd say the skilled players are happy, and the not-so-skilled players are unhappy.
To clarify:
Skilled - able to handle themselves against 1 or more enemy players and either escape them, or kill them. Understand tactics beyond blobbing and spamming.
Not-so-skilled - Stacking weapon/spell damage and nothing else. Has to rely on more than him/herself to survive. Spams.
ThyIronFist wrote: »Tintinabula wrote: »I just got hit for 41000 fireballista one shot..how the f*** is that possible?
You stood in a red circle.
Also... screenshots?
Anyone saying it will spread the fights out is ***. If a full raid group can't get into a keep because the defensive siege is too strong, are they going to split into two 12 man groups
Everyone has access . No points have to spent on Seige . Good ... Bad ... Doesn't matter to the one standing behind the Ballista .
PeggymoeXD wrote: »Seriously, and I've said this plenty of times, the only thing you should be mad about is that this damage wasn't implemented until now. It's siege. It's a 5 ton boulder dipped in oil and lit on fire, and it just hit you in the face at high speed
ScruffyWhiskers wrote: »PeggymoeXD wrote: »Seriously, and I've said this plenty of times, the only thing you should be mad about is that this damage wasn't implemented until now. It's siege. It's a 5 ton boulder dipped in oil and lit on fire, and it just hit you in the face at high speed
Well then, it's a good thing I can carry a dozen of those around in my magic backpack.
AssaultLemming wrote: »Might be worth looking at the siege engines ranges and area effect radius now to see if they need to be tweaked.
Seems like a blanket damage increase was a bad way to handle something like this.
Fire siege weapons should have got a smaller damage increase and a larger area radius. Stones should get a larger damage increase and lesser radius. Ballista should get a reduced range, trebs an increase etc.
It is hardly more effective than anything else.
- Siege weapons must be placed, you cant place them anywhere. It takes time.
- You cant move or heal yourself while shooting. Easy targets for any sniper.
- It is easy to evade a siegeweapon attack
Yes siegeweapons are very effective now, but only under the right circumstances.
1. Virtually everywhere in Cyrodiil I can take advantage of siege, even in towers, cubbies, open field. There are very limited places where I can not take advantage of siege.
2. Yes I can move and heal myself while shooting, only terrible players sit on a siege when its reloading. It takes about 1 second to activate your siege, fire it, then drop it and return to evading attacks, healing, etc. This is a terrible point only useful against bad players.
3. It is easy to evade siege weapon attack once again in only certain situations where you shouldn't be using siege anyway. I'll see you guys tonight where I get guaranteed siege hits, this whole point of "oh just don't get hit by siege" is laughable. When there is enough siege you cannot avoid it all and in many of the strongest cases it cannot be avoided, such as keep takes.
As for @woodsro we both want the same thing, but have very clearly different ideas on what this change will do. I give you that siege will make defending a keep easier with smaller numbers, no doubt about that. However, the zerg will overall benefit more from this change is my point as detailed in the other thread we commented on (and I created). Time will tell for sure, but I am highly skeptical of siege being the answer to zergs in keeps too since a big enough zerg makes siege not work.
Tintinabula wrote: »Hey its like this..if they don't change it..I can stand on a wall allll daaay looong and get my kill quests completed with siege..fine by me.
Tintinabula wrote: »Hey its like this..if they don't change it..I can stand on a wall allll daaay looong and get my kill quests completed with siege..fine by me.
Good luck doing that "all day long" if the attack force is competent.
Tintinabula wrote: »Tintinabula wrote: »Hey its like this..if they don't change it..I can stand on a wall allll daaay looong and get my kill quests completed with siege..fine by me.
Good luck doing that "all day long" if the attack force is competent.
Its what I did today. Couldn't have been easier to one shot ppl with fireballista and get my templars and sorcs and nightblades and dragon knights.
P.S. actually got it done faster than regular pvp..so..all good
Tintinabula wrote: »Tintinabula wrote: »Hey its like this..if they don't change it..I can stand on a wall allll daaay looong and get my kill quests completed with siege..fine by me.
Good luck doing that "all day long" if the attack force is competent.
Its what I did today. Couldn't have been easier to one shot ppl with fireballista and get my templars and sorcs and nightblades and dragon knights.
P.S. actually got it done faster than regular pvp..so..all good
A competent attack force would be counter sieging you with trebs/catapults/ballista, targeting you, or flanking you if out in the open. I'm glad you had fun. It's good that siege actually does enough damage to need to be avoided or really defended against. It's great to see it being used