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Rise of the planet of the Sorcs

  • Keron
    Keron
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    Make it so that you can only stack shields coming from different resources. You have one ultimate (barrier), you have those weapon based ones (brawler, shield rush) and you have the plethora of magicka based ones.

    If you could only stack them if they are based on different resources and give sorcs an option to morph ward to stamina, it would still work, even without nerfs, but would prevent excessive stacking. Just an idea I just had, don't know if it would work out.

    EDIT: to elaborate a little further:
    If you do the above, the sorc would have to make a call whether to have a very strong shield that is based on the same resource as his offense abilities but forego the possibility of easily stacking shields or alternatively to move his strong shield that would then be not so very strong onto his secondary resource (thus making it much less strong and "synergizing") but retain the option of stacking it with e.g. healing ward or harness.
    Edited by Keron on March 21, 2015 5:44PM
  • Derra
    Derra
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    Teargrants wrote: »
    So, 3 of you not only couldn't kill one person, but you all got killed by that one person. I dunno bruh, sounds like a L2P issue to me. Regardless of class make up, any 3 equally skilled players will kill 1 player in a 3v1. Coming to the forums and complaining that you couldn't 3v1 someone doesn't help your case.

    Potatoes gonna potate.

    Oh get lost with your l2p crud. I been playin pvp b4 u were born. Read the post, read between the lines, not just the one line, b4 you retort with your cliche non-answer.

    I planted this post to get some insight, not noob-sight.

    Well he is right. No need to be b*tthurt about it. If three players regardless of class can´t fight a sorc in a 3v1 where the sorc does not streak away and seperates them and then beats three players in three seperate 1v1 - it´s a l2p issue. Simple as that.

    The issue most players have is targetting a bolting sorc actually. They´re not fast enough giving the sorc an edge bc they waste combat time not using skills (whereas the sorc is).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • PainfulFAFA
    PainfulFAFA
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    SORC <3
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Galalin
    Galalin
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    Galalin wrote: »
    Nerf sorcs.... nerf shield stacking.... kk ty. Ahh it feels good to cry for nerfs... now i see why everyone loved crying nerf for dk's

    DK SCRUB OUT

    Galalin, why don't you tell these guys how well my hardened ward protected me from lethal arrow and wrecking blows tonight.

    I just wanted to jump on a nerf thread for once instead of being the topic for once :)

    DK SCRUB OUT
  • Cinnamon_Spider
    Cinnamon_Spider
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    Galalin wrote: »
    Galalin wrote: »
    Nerf sorcs.... nerf shield stacking.... kk ty. Ahh it feels good to cry for nerfs... now i see why everyone loved crying nerf for dk's

    DK SCRUB OUT

    Galalin, why don't you tell these guys how well my hardened ward protected me from lethal arrow and wrecking blows tonight.

    I just wanted to jump on a nerf thread for once instead of being the topic for once :)

    DK SCRUB OUT

    Well, we can't have you feeling left out. Nerf Galalin!
    Edited by Cinnamon_Spider on March 21, 2015 8:04PM
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • SafiyerAmitora
    SafiyerAmitora
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    Galalin wrote: »
    Galalin wrote: »
    Nerf sorcs.... nerf shield stacking.... kk ty. Ahh it feels good to cry for nerfs... now i see why everyone loved crying nerf for dk's

    DK SCRUB OUT

    Galalin, why don't you tell these guys how well my hardened ward protected me from lethal arrow and wrecking blows tonight.

    I just wanted to jump on a nerf thread for once instead of being the topic for once :)

    DK SCRUB OUT

    Well, we can't have you feeling left out. Nerf Galalin!

    Where's that dang LOL button when you need it?!
    Legend || Mizery Records || Black Market Wares
    Aeilith ~ AD L50 Khajiit magicka NB dps/max crafter (NA)
    Naraiya ~ AD L50 Altmer magicka Sorc dps (NA)
    Dont Die Like I Did ~ DC L50 Khajiit magicka Templar heals (NA)
    Bring The Pain ~ AD L50 Dunmer magicka DK tank (NA)
    An Achílles Heal ~ AD L50 Breton magicka Templar heals (NA)
    One Two Gank A Few ~ EP L50 Bosmer stam NB dps (NA)
    Your Lást Mistáke ~ DC L50 Altmer magicka NB dps (NA)
    Rekts All Noobs ~ DC L50 Redguard stam DK dps (NA)
    Reaper of Salt ~ EP L50 Khajiit stam Sorc dps
    The Réktoning ~ AD L8 Dunmer magicka DK dps
    Avaraiya ~ AD L25 Altmer magicka Warden tank
    Nafatiri ~ EP L24 Argonian magicka Warden heals
    Once Upon An OP Magden ~ EP L3 Altmer magicka Warden dps (NA)
    Updated: 08/01/2018
    ***
    759 Champion Points || ESO Member since Apr 2014
  • Galalin
    Galalin
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    Galalin wrote: »
    Galalin wrote: »
    Nerf sorcs.... nerf shield stacking.... kk ty. Ahh it feels good to cry for nerfs... now i see why everyone loved crying nerf for dk's

    DK SCRUB OUT

    Galalin, why don't you tell these guys how well my hardened ward protected me from lethal arrow and wrecking blows tonight.

    I just wanted to jump on a nerf thread for once instead of being the topic for once :)

    DK SCRUB OUT

    Well, we can't have you feeling left out. Nerf Galalin!

    If they nerf DK's anymore i will be nothing but a sorc's vanity pet to tote around :( hey maybe i could make some gold doing that :)

    DK SCRUB OUT
  • WRX
    WRX
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    So been a lot of QQ on here recently from sorcs.

    Funny how every campaign I tried tonight was infested with invincible sorcs zapping through the air and pwning everything in sight.

    Had a lame 3v1 and it was like fighting a Jedi until we were dead and he zapped his merry way like Santa on acid.

    Could I have the same nerf on my NB plz that the sorcs have been whining about, its seems to have done them wonders.

    The imagery in this post was spot on.

    Made me laugh
    Decibel GM

    GLUB GLUB
  • Snit
    Snit
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    Instant shield stacking is the real culprit here, its just that on a sorc one of the shields is based off their dps resource pool so they get a double benefit of offense and defense by stacking magika. This is what needs fixing.

    You mean, similar to the way Templar's Healing and Damage are based on the same resource pool? Or perhaps you mean, it's similar to the way every stamina build increases their ability to block and dodge roll? You're referring to how pretty much everyone can simultaneously build for DPS and Survivability?
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • AriBoh
    AriBoh
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    Snit wrote: »
    Instant shield stacking is the real culprit here, its just that on a sorc one of the shields is based off their dps resource pool so they get a double benefit of offense and defense by stacking magika. This is what needs fixing.

    You mean, similar to the way Templar's Healing and Damage are based on the same resource pool? Or perhaps you mean, it's similar to the way every stamina build increases their ability to block and dodge roll? You're referring to how pretty much everyone can simultaneously build for DPS and Survivability?

    I was referring to shields and dps specifically. All you whiny sorc ***** get your shield based off your magika pool. Who else gets another 10k hp pool by increasing their dps? And lets put a templar at the same stats the typical sorc has in cyrodiil - 20k hp 30k magika 10k stamina. that templar gets a measly 6k shield. 6000. thats 2 non crit crushing shocks or 1 non crit crystal frag from a sorc with the same stats. And you know what? that crystal frag will knock me on my ass too with no shield free for you to shock me into a little pile of ash. Even adding another shield into the fray wont help the templar more because even if you dont break the shields I'm continually having to refresh my 6 second blazing shield, which loses half of its dreaded utility for 'returning damage' cause its melee range and no sorc on this forum of min/maxing crybaby pc master race tosspots is even thinking about being melee cause then you couldn't hide behind your OP infinite shields and rake in the AP.
    Edited by AriBoh on March 22, 2015 1:42AM
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • Snit
    Snit
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    I was referring to shields and dps specifically. All you whiny sorc ***** get your shield based off your magika pool. Who else gets another 10k hp pool by increasing their dps?

    The purpose of HP is to not die. It's a survivability stat. Shields, Heals, Damage Mitigation/ Avoidance - they're all tools for the same thing, not dying.

    Most classes can stack a stat which increases both DPS and survivability. Sorcs being able to stack magicka for shields is no different from Templars stacking magicka (or spell damage) for heals. Or from stam builds stacking stamina for dodge rolls. In every case, the character raises one stat to simultaneously increase their DPS and the effective hit points.

    You have to look at class skills in context. Nobody has one skill on their bar.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Xsorus
    Xsorus
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    Snit wrote: »
    I was referring to shields and dps specifically. All you whiny sorc ***** get your shield based off your magika pool. Who else gets another 10k hp pool by increasing their dps?

    The purpose of HP is to not die. It's a survivability stat. Shields, Heals, Damage Mitigation/ Avoidance - they're all tools for the same thing, not dying.

    Most classes can stack a stat which increases both DPS and survivability. Sorcs being able to stack magicka for shields is no different from Templars stacking magicka (or spell damage) for heals. Or from stam builds stacking stamina for dodge rolls. In every case, the character raises one stat to simultaneously increase their DPS and the effective hit points.

    You have to look at class skills in context. Nobody has one skill on their bar.

    This isn't true, you need hp on both the Templar and the stamina user in your comparison becauses heals are reactive and shields are proactive. You can't preheal in this game basically. So you need hp or in sorcs case shields to give you time to cast said heals

    If you think you can stack just one stat in the Templar or stamina user, go try it, see how long you last with no shields and 13k-17k hp
    Edited by Xsorus on March 22, 2015 2:22AM
  • Skafsgaard
    Skafsgaard
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    Teargrants wrote: »
    So, 3 of you not only couldn't kill one person, but you all got killed by that one person. I dunno bruh, sounds like a L2P issue to me. Regardless of class make up, any 3 equally skilled players will kill 1 player in a 3v1. Coming to the forums and complaining that you couldn't 3v1 someone doesn't help your case.

    Potatoes gonna potate.

    Oh get lost with your l2p crud. I been playin pvp b4 u were born. Read the post, read between the lines, not just the one line, b4 you retort with your cliche non-answer.

    I planted this post to get some insight, not noob-sight.

    Every class has a screw sorc option and if you slot it and use it, most sorcs will run away looking for an easier target. Templar: eclipse. DK: scales. NB: fear.

    Templar eclipse is bugged, see this thread; http://forums.elderscrollsonline.com/en/discussion/159654/13-of-templar-abilities-have-game-breaking-bugs#latest

    If I cast eclipse on sorc, I get to cast nothing for the duration of 6 secs - which is why I rely on defensive stance, as a magicka templar. This makes it feel like I at least have a fighting chance against unskilled/unfocused sorc.

    And fear is not anti sorc, it's just anti every damn build you would ever encounter.

    also - introduce dispels to the game /thread
    Edited by Skafsgaard on March 22, 2015 2:59AM
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • ToRelax
    ToRelax
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    Snit wrote: »
    Instant shield stacking is the real culprit here, its just that on a sorc one of the shields is based off their dps resource pool so they get a double benefit of offense and defense by stacking magika. This is what needs fixing.

    You mean, similar to the way Templar's Healing and Damage are based on the same resource pool? Or perhaps you mean, it's similar to the way every stamina build increases their ability to block and dodge roll? You're referring to how pretty much everyone can simultaneously build for DPS and Survivability?

    I was referring to shields and dps specifically. All you whiny sorc ***** get your shield based off your magika pool. Who else gets another 10k hp pool by increasing their dps? And lets put a templar at the same stats the typical sorc has in cyrodiil - 20k hp 30k magika 10k stamina. that templar gets a measly 6k shield. 6000. thats 2 non crit crushing shocks or 1 non crit crystal frag from a sorc with the same stats. And you know what? that crystal frag will knock me on my ass too with no shield free for you to shock me into a little pile of ash. Even adding another shield into the fray wont help the templar more because even if you dont break the shields I'm continually having to refresh my 6 second blazing shield, which loses half of its dreaded utility for 'returning damage' cause its melee range and no sorc on this forum of min/maxing crybaby pc master race tosspots is even thinking about being melee cause then you couldn't hide behind your OP infinite shields and rake in the AP.

    Templars can use Harness magicka and every other shield but Conjured Ward that the Sorc can use just as well.
    In fact, Blazing shield is better against melee (both magicka and stamina) than Hardened Ward. When stacked with Harness Magicka, magicka melee doesn't have much of a chance against a Templar.
    Against ranged magicka users, it's not much of a difference as you want to use Harness Magicka as much as possible, and the shield is big enough to absorb most damage, np with the teplar healing at all.
    Against ranged stamina, Hardened Ward is better than Blazing Shield in most cases, even though the templar has much better healing and cleansing capabilities than the sorcerer, the Sorc will survive bursts easier and be able to do more pressure.
    And all that is nothing new, was the same in 1.5 already.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Phoenix99
    Phoenix99
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    so the main problem with sorc from day 1 was the how broken is bolt escape in a PvP situation. Ability to engage and disengage at will is huge and unless you snare the dude in the magic null blob ultimate you kind of have to rely on some heavy burst... it was always the story, no wonder that once dks and vamps were put to more balanced state there is a lot of sorc spam *shrug* and on top of superior mobility they can dish out huge burst dmg, what's not to love? you engage if you don't burst, you disengage, then regen, and then engage again and fish for a crit on a crystal shard for 15k+ dmg so then you can finish your target with other spells
  • Galalin
    Galalin
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    Phoenix99 wrote: »
    so the main problem with sorc from day 1 was the how broken is bolt escape in a PvP situation. Ability to engage and disengage at will is huge and unless you snare the dude in the magic null blob ultimate you kind of have to rely on some heavy burst... it was always the story, no wonder that once dks and vamps were put to more balanced state there is a lot of sorc spam *shrug* and on top of superior mobility they can dish out huge burst dmg, what's not to love? you engage if you don't burst, you disengage, then regen, and then engage again and fish for a crit on a crystal shard for 15k+ dmg so then you can finish your target with other spells

    ^^^^^ this
  • AriBoh
    AriBoh
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    Snit wrote: »
    I was referring to shields and dps specifically. All you whiny sorc ***** get your shield based off your magika pool. Who else gets another 10k hp pool by increasing their dps?

    The purpose of HP is to not die. It's a survivability stat. Shields, Heals, Damage Mitigation/ Avoidance - they're all tools for the same thing, not dying.

    Most classes can stack a stat which increases both DPS and survivability. Sorcs being able to stack magicka for shields is no different from Templars stacking magicka (or spell damage) for heals. Or from stam builds stacking stamina for dodge rolls. In every case, the character raises one stat to simultaneously increase their DPS and the effective hit points.

    You have to look at class skills in context. Nobody has one skill on their bar.

    Heals are not as useful as shields ever, how can taking precious seconds restoring hp be better than that hp not getting hit at all? I suppose you'll say 'you can heal with a shield up' yeah I can add more than double to my resource usage to heal away under a shield that by the time I'm finished healing you will have either broken again because mine is based off hp and can't be as effective as yours unless I want to do half my dps, or it's pathetic duration will have expired so I have to spend more resources recasting it and more time with you getting free hits in.

    And if you are so focused on pushing other skills into a discussion about shields, bolt escape is the best mitigation in the game just don't be in the fight anymore take no damage to hp or shields.
    You have burst heals from your pets unsummon, but sorcs moan and complain about being 'toglemancers' and wont even use something, even if not optimal, that could bolster an area in which they are sorely lacking.

    And go on then, make a templar and stack just magika see how you do. Enjoy those 3k blazing shields you have to cast constantly and healing through the 7-12k hits that will get though while you do. All 2 of them.
    ToRelax wrote: »
    Snit wrote: »
    Instant shield stacking is the real culprit here, its just that on a sorc one of the shields is based off their dps resource pool so they get a double benefit of offense and defense by stacking magika. This is what needs fixing.

    You mean, similar to the way Templar's Healing and Damage are based on the same resource pool? Or perhaps you mean, it's similar to the way every stamina build increases their ability to block and dodge roll? You're referring to how pretty much everyone can simultaneously build for DPS and Survivability?

    I was referring to shields and dps specifically. All you whiny sorc ***** get your shield based off your magika pool. Who else gets another 10k hp pool by increasing their dps? And lets put a templar at the same stats the typical sorc has in cyrodiil - 20k hp 30k magika 10k stamina. that templar gets a measly 6k shield. 6000. thats 2 non crit crushing shocks or 1 non crit crystal frag from a sorc with the same stats. And you know what? that crystal frag will knock me on my ass too with no shield free for you to shock me into a little pile of ash. Even adding another shield into the fray wont help the templar more because even if you dont break the shields I'm continually having to refresh my 6 second blazing shield, which loses half of its dreaded utility for 'returning damage' cause its melee range and no sorc on this forum of min/maxing crybaby pc master race tosspots is even thinking about being melee cause then you couldn't hide behind your OP infinite shields and rake in the AP.

    Templars can use Harness magicka and every other shield but Conjured Ward that the Sorc can use just as well.
    In fact, Blazing shield is better against melee (both magicka and stamina) than Hardened Ward. When stacked with Harness Magicka, magicka melee doesn't have much of a chance against a Templar.
    Against ranged magicka users, it's not much of a difference as you want to use Harness Magicka as much as possible, and the shield is big enough to absorb most damage, np with the teplar healing at all.
    Against ranged stamina, Hardened Ward is better than Blazing Shield in most cases, even though the templar has much better healing and cleansing capabilities than the sorcerer, the Sorc will survive bursts easier and be able to do more pressure.
    And all that is nothing new, was the same in 1.5 already.

    Templar and Sorc with like for like stats sorc comes ahead with a shield stack by up to 5k in most cases and has a minimum of 20 seconds of stacked shielding compared to a 6 second stack on a templar. So sorc gets both size, duration and because of how often a templar has to recast his/her shield the sorc wins in resources spent as well.

    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • rfennell_ESO
    rfennell_ESO
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    When I see these threads I automatically translate everything into "I was spamming uppercut and it's not fair that other players sometimes move".

    Maybe you should check with the DC ganksquad that seems to be able to use melee abilities from range and see what their trick is.
  • Galalin
    Galalin
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    When I see these threads I automatically translate everything into "I was spamming uppercut and it's not fair that other players sometimes move".

    Maybe you should check with the DC ganksquad that seems to be able to use melee abilities from range and see what their trick is.

    I'm not quite sure you posted in the right thread because nothing you have said pertains to it

    DK SCRUB OUT
  • Tankqull
    Tankqull
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    Snit wrote: »
    I was referring to shields and dps specifically. All you whiny sorc ***** get your shield based off your magika pool. Who else gets another 10k hp pool by increasing their dps?

    The purpose of HP is to not die. It's a survivability stat. Shields, Heals, Damage Mitigation/ Avoidance - they're all tools for the same thing, not dying.

    Most classes can stack a stat which increases both DPS and survivability. Sorcs being able to stack magicka for shields is no different from Templars stacking magicka (or spell damage) for heals. Or from stam builds stacking stamina for dodge rolls. In every case, the character raises one stat to simultaneously increase their DPS and the effective hit points.

    You have to look at class skills in context. Nobody has one skill on their bar.

    This isn't true, you need hp on both the Templar and the stamina user in your comparison becauses heals are reactive and shields are proactive. You can't preheal in this game basically. So you need hp or in sorcs case shields to give you time to cast said heals

    If you think you can stack just one stat in the Templar or stamina user, go try it, see how long you last with no shields and 13k-17k hp

    its funny how a stamina user stacking stamina has 13-17k hp while a sorc stacking magicka allways has somthing like 20k++ health in these discussions :P
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Tankqull
    Tankqull
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    Heals are not as useful as shields ever, how can taking precious seconds restoring hp be better than that hp not getting hit at all?

    how is losing precious seconds in preperation to not lose hitpoints any better than losing seconds to recover your lost HP?

    or in other words why is dealing dmg from the beginning and heal back up after the fight is over worse than losing time shielding up while beeing smacked at refreshing you shields over and over as every attack depletes it to the point that not refreshing it results in a onehit death?

    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Singular
    Singular
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    Mumyo wrote: »
    These guys just won't be happy until our only skill line is AP Piñata.

    The best proof is that suddenly there are 100% more sorcs in pvp now, even the persons that played other classes for very long time.
    Ôh i forgot, they only play it because they want to play hardmode and they accidently gained so much skill now with that broken class that they oneshit people. Dayum, imagine those player on another class.

    I actually just returned from dropping my sub a long while back b/c it's b2p. So...I'm sure I suck as a sorc :) but here I am, contributing to the rise of sorcs in your imagination!
    War, give me war, give me war.
  • Singular
    Singular
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    Talcyndl wrote: »
    Talcyndl wrote: »
    Without sacrifice? Hmm, my 17k hp pool suggests otherwise...

    Except that its not really 17K hp against most damage when you have shields up. Yes, against certain builds and certain attacks, those shields are less useful, but for a lot of the time in Cyrodiil, you really have 30K+ hp.

    Coming from a DK that has multiple forms of active defense, this is both funny and ironic. You have Green Dragon Blood, Reflective Scales, and Ignenous Shield, all of which "extend" your HP far past what your stat sheet says when putting it the same way that you do and all of which take a different approach to dealing with.

    DKs just had it so good for so long that they forgot (never knew?) what it was like to actively think about how to deal with other class' abilities.

    Right. I'm a tank. A balanced game design (which was not the case for DKs for a while, but IMO was "fixed" many patches ago) gives tank builds high survivability while limiting their dps.

    The issue people have with Sorcs atm is that there is little tradeoff. A sorc can stack shields (and be in some situations MORE tanky than a tank build) while also maintaining the ability to burst dps.

    Oh, and also having the most annoying escape ability ever devised. :dizzy:

    How long do shields last? 20 seconds? What's the big deal?
    War, give me war, give me war.
  • synnerman
    synnerman
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    Instant shield stacking is the real culprit here, its just that on a sorc one of the shields is based off their dps resource pool so they get a double benefit of offense and defense by stacking magika. This is what needs fixing.


    And Stacking stamina allows you to dodge roll more , heal more(vigor) and block more should that be fixed aswell??
  • MADshadowman
    MADshadowman
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    Mumyo wrote: »
    These guys just won't be happy until our only skill line is AP Piñata.

    The best proof is that suddenly there are 100% more sorcs in pvp now, even the persons that played other classes for very long time.
    Ôh i forgot, they only play it because they want to play hardmode and they accidently gained so much skill now with that broken class that they oneshit people. Dayum, imagine those player on another class.

    b78.jpg

    Did someone say my name?
  • MADshadowman
    MADshadowman
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    Yoohoooo @xsorusb14_ESO !

    I remember our 1v1 and how you said "they should really nerf resto heavy attacks"

    Anything else you want nerfed?
  • EskimoBrother
    EskimoBrother
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    Yoohoooo @xsorusb14_ESO !

    I remember our 1v1 and how you said "they should really nerf resto heavy attacks"

    Anything else you want nerfed?

    anything that works against him needs to be nerfed. dudes been crying all over the forums for nerfs, sounds like he's just being outplayed. Instead of working to get better he just gets on the forums to cry about it.


    -Clayton Bigsby
    -EskimoBrother

    YogurtSlingerFC

  • MADshadowman
    MADshadowman
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    Yoohoooo @xsorusb14_ESO !

    I remember our 1v1 and how you said "they should really nerf resto heavy attacks"

    Anything else you want nerfed?

    anything that works against him needs to be nerfed. dudes been crying all over the forums for nerfs, sounds like he's just being outplayed. Instead of working to get better he just gets on the forums to cry about it.

    yeah, seems so
  • Silverminken
    Silverminken
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    Snit wrote: »
    I was referring to shields and dps specifically. All you whiny sorc ***** get your shield based off your magika pool. Who else gets another 10k hp pool by increasing their dps?

    The purpose of HP is to not die. It's a survivability stat. Shields, Heals, Damage Mitigation/ Avoidance - they're all tools for the same thing, not dying.

    Most classes can stack a stat which increases both DPS and survivability. Sorcs being able to stack magicka for shields is no different from Templars stacking magicka (or spell damage) for heals. Or from stam builds stacking stamina for dodge rolls. In every case, the character raises one stat to simultaneously increase their DPS and the effective hit points.

    You have to look at class skills in context. Nobody has one skill on their bar.

    Heals are not as useful as shields ever, how can taking precious seconds restoring hp be better than that hp not getting hit at all? I suppose you'll say 'you can heal with a shield up' yeah I can add more than double to my resource usage to heal away under a shield that by the time I'm finished healing you will have either broken again because mine is based off hp and can't be as effective as yours unless I want to do half my dps, or it's pathetic duration will have expired so I have to spend more resources recasting it and more time with you getting free hits in.

    And if you are so focused on pushing other skills into a discussion about shields, bolt escape is the best mitigation in the game just don't be in the fight anymore take no damage to hp or shields.
    You have burst heals from your pets unsummon, but sorcs moan and complain about being 'toglemancers' and wont even use something, even if not optimal, that could bolster an area in which they are sorely lacking.

    And go on then, make a templar and stack just magika see how you do. Enjoy those 3k blazing shields you have to cast constantly and healing through the 7-12k hits that will get though while you do. All 2 of them.
    ToRelax wrote: »
    Snit wrote: »
    Instant shield stacking is the real culprit here, its just that on a sorc one of the shields is based off their dps resource pool so they get a double benefit of offense and defense by stacking magika. This is what needs fixing.

    You mean, similar to the way Templar's Healing and Damage are based on the same resource pool? Or perhaps you mean, it's similar to the way every stamina build increases their ability to block and dodge roll? You're referring to how pretty much everyone can simultaneously build for DPS and Survivability?

    I was referring to shields and dps specifically. All you whiny sorc ***** get your shield based off your magika pool. Who else gets another 10k hp pool by increasing their dps? And lets put a templar at the same stats the typical sorc has in cyrodiil - 20k hp 30k magika 10k stamina. that templar gets a measly 6k shield. 6000. thats 2 non crit crushing shocks or 1 non crit crystal frag from a sorc with the same stats. And you know what? that crystal frag will knock me on my ass too with no shield free for you to shock me into a little pile of ash. Even adding another shield into the fray wont help the templar more because even if you dont break the shields I'm continually having to refresh my 6 second blazing shield, which loses half of its dreaded utility for 'returning damage' cause its melee range and no sorc on this forum of min/maxing crybaby pc master race tosspots is even thinking about being melee cause then you couldn't hide behind your OP infinite shields and rake in the AP.

    Templars can use Harness magicka and every other shield but Conjured Ward that the Sorc can use just as well.
    In fact, Blazing shield is better against melee (both magicka and stamina) than Hardened Ward. When stacked with Harness Magicka, magicka melee doesn't have much of a chance against a Templar.
    Against ranged magicka users, it's not much of a difference as you want to use Harness Magicka as much as possible, and the shield is big enough to absorb most damage, np with the teplar healing at all.
    Against ranged stamina, Hardened Ward is better than Blazing Shield in most cases, even though the templar has much better healing and cleansing capabilities than the sorcerer, the Sorc will survive bursts easier and be able to do more pressure.
    And all that is nothing new, was the same in 1.5 already.

    Templar and Sorc with like for like stats sorc comes ahead with a shield stack by up to 5k in most cases and has a minimum of 20 seconds of stacked shielding compared to a 6 second stack on a templar. So sorc gets both size, duration and because of how often a templar has to recast his/her shield the sorc wins in resources spent as well.


    If being attacked, shields does NOT last 20 seconds (or more for that matter)...

    Here is a little tip on how shields work... they act as a buffer for damage, so instead of you taking the damage, the shield soak up the damage and if the incoming damage is LESS than then shield (or shields used) you take no damage, but your shield have taken damage, so the next attack, has less of a shield to overcome! So once the shield is starting to be used, that 20 second duration does not mean much, as you constantly have to refresh it every 1 to 2 attacks suffered. So the only real good thing is that you when you are not getting hit, do not need to refresh as often....



    By reading your posts, it is easy to get the impression that shields protects against every attack of shield maximum value for the "entire" duration of the said shield...
    So that 20 second Hardened Ward, for 9k, would soak up to 9k of EVERY attack during the 20 second duration, so any attacks that is over 9k would not harm you, which is NOT how it works. IF shields would work like this, then I agree that the 20 second duration is very powerful.





    Then you are also missing out that your Templar shield also deals damage! which the Sorcerer shield does not... Would you give up that damage dealing property for longer shield duration? I know I would love to have a reflect melee damage to my shield... (compare to DK's Reflective Scales reflect "projectiles")...



    Then on a side note, how long does it take a Templar to regain full health from below 50% health? And then tell how long it takes for a Sorcerer to do the same? What class skill does a Sorcerer have to help with this? Surge? the one that only takes Crit damage with a hefty 0.25 second cooldown between crit attacks? And also only gives back a maximum of 50% of the crit damage done... and sadly many of the DoTs do Crit, and triggers Surge heal... so pre 1.6 Crit Surge could heal in excess of 1500 per second while in the same situation in 1.6 Surge heal is more in the range of 700 per second...
    [edit]
    This was in PvE where Critical Surge actually worked, since Impenetrable stopped you from criting in PvP, and thus made Critical Surge very unreliable, since most of the players would run with a couple of Impenetrable gear in PvP.
    So what I mean to say, is that you cannot take single part out and say look how unfair it is... without looking at the whole picture. Because in that case, the same arguments can be called upon to seriously nerf Templars healing tree for instance... When just looking at the unique healing capabilities these offers that is far superior to what the other classes have as an example, it gets even more powerful if you compare to Sorcerers...

    Edited by Silverminken on March 22, 2015 2:06PM
  • Lava_Croft
    Lava_Croft
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    You are not allowed to mention DK2.0.
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