The resto staff magicka regeneration is out of control...

  • Huckdabuck
    Huckdabuck
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    Orchish wrote: »
    Nobody want's it nerfed because everyone is using it...

    O_o
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  • eliisra
    eliisra
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    Orchish wrote: »
    Nobody want's it nerfed because everyone is using it...

    I only use it when I'm healing :open_mouth:

    For dps I use bow, destro staff, DW or 2-Hander, depending on what character I'm using.

    Topic: All weapons give you magicka or stamina back from heavy attacks. Resto staff has a passive that gives you 30% extra. No clue why that's is a big deal. It's a weapon for for heal and support, a role where magicka management is very important. Other weapons has passives that boost crit, ST and AoE dps instead.
  • RainfeatherUK
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    Huntler wrote: »
    Ah now I see, stam bias is biased. You wanna know how I know you're lying?

    Dont bother, this guy is hopeless. As he proved last time he was here, Its the same tired nerf crap every time.
  • firewatch
    firewatch
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    eliisra wrote: »
    Orchish wrote: »
    Nobody want's it nerfed because everyone is using it...
    Topic: All weapons give you magicka or stamina back from heavy attacks. Resto staff has a passive that gives you 30% extra. No clue why that's is a big deal. It's a weapon for for heal and support, a role where magicka management is very important. Other weapons has passives that boost crit, ST and AoE dps instead.

    I not sure why an extra 30% would be considered OP and deserve a nerf unless its not working properly and returning significantly more than that. If it is, fix it.
  • Xjcon
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    If resto staff heavy damage was close to other weapons then I could see nerfing the gain, as it is now you must sacrifice damage to gain magicka.
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  • DHale
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    Quit asking to nerf things, I am tired of all the QQ for nerfing this that and the other. I play a Templar I do not run Radaint cause I use skills and weapons that do way more damge AND is available to all classes. I thought DK's were easy to kill before 1.6 and now they are even easier. Up until very recently I wore White armor (not the the color) and carried a green sword.. yes green (also not the color of the sword). Please, please, please learn to play. I think the magic return is fine as is. I say working as intended!
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  • bellanca6561n
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    My goodness - perhaps the most perfect example of the Dunning Kruger effect I've encountered in a long, long time.

    Well done, sir!

    Do you RP?
  • tinythinker
    tinythinker
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    Xjcon wrote: »
    If resto staff heavy damage was close to other weapons then I could see nerfing the gain, as it is now you must sacrifice damage to gain magicka.

    Yes, some players stopped using a resto staff after the Cycle of Life passive was changed from "Deals 1% damage for every 20%/10% health you have" to "Causes your complete heavy attacks to restore an additional 15%/30% Magicka". In other words the extra magicka you get back now is compensation for the loss of damage. Then in Update 6 they changed the Restoration Master passive from "Increases all healing done by 3%/5%" which included healing from all sources to "Increases healing with Restoration Staff spells by 3%/5%".
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  • bg22
    bg22
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    Orchish wrote: »
    Nobody want's it nerfed because everyone is using it...

    Yepppp. That's how you know it's a problem.

    When it instantly gets dozens of comments sayin how "perfectly fine" it is.

    If it were perfectly fine, it would've been ignored and would be the 100th thread on the list with zero comments. ;)
    Edited by bg22 on March 20, 2015 8:28PM
  • bg22
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    DHale wrote: »
    Quit asking to nerf things, I am tired of all the QQ for nerfing this that and the other. I play a Templar I do not run Radaint cause I use skills and weapons that do way more damge AND is available to all classes. I thought DK's were easy to kill before 1.6 and now they are even easier. Up until very recently I wore White armor (not the the color) and carried a green sword.. yes green (also not the color of the sword). Please, please, please learn to play. I think the magic return is fine as is. I say working as intended!

    Cool story bro.
  • bg22
    bg22
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    My goodness - perhaps the most perfect example of the Dunning Kruger effect I've encountered in a long, long time.

    Well done, sir!

    Do you RP?

    Just going to throw this out there...

    Anyone that feels the need to create links to the "big words" they use, knew that link for a reason.

    In fact, if you actually comprehended your own fancy word, you would realize that this post is aimed at it being entirely to easy. Rendering your failed attempt at word usage, useless.
  • tinythinker
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    bg22 wrote: »
    Orchish wrote: »
    Nobody want's it nerfed because everyone is using it...

    Yepppp. That's how you know it's a problem.

    When it instantly gets dozens of comments sayin how "perfectly fine" it is.

    If it were perfectly fine, it would've been ignored and would be the 100th thread on the list with zero comments. ;)
    Unless many, many players are really tired of "nerf" threads. They are really easy to troll with whether one intends to or not.

    bg22 wrote: »
    My goodness - perhaps the most perfect example of the Dunning Kruger effect I've encountered in a long, long time.

    Well done, sir!

    Do you RP?

    Just going to throw this out there...

    Anyone that feels the need to create links to the "big words" they use, knew that link for a reason.

    In fact, if you actually comprehended your own fancy word, you would realize that this post is aimed at it being entirely to easy. Rendering your failed attempt at word usage, useless.
    Actually what he posted includes people who assume that things are easy because they find it easy. He seemed complimenting your skill with the game and suggesting that not everyone is as good as you at playing it.
    Edited by tinythinker on March 20, 2015 8:37PM
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  • Armitas
    Armitas
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    I would rather them make it interruptible like it used to be.
    Retired.
    Nord mDK
  • bellanca6561n
    bellanca6561n
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    bg22 wrote: »
    My goodness - perhaps the most perfect example of the Dunning Kruger effect I've encountered in a long, long time.

    Well done, sir!

    Do you RP?

    Just going to throw this out there...

    Anyone that feels the need to create links to the "big words" they use, knew that link for a reason.

    In fact, if you actually comprehended your own fancy word, you would realize that this post is aimed at it being entirely to easy. Rendering your failed attempt at word usage, useless.

    Hahahahaha!!! Stop.....it hurts!

  • bg22
    bg22
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    bg22 wrote: »
    Orchish wrote: »
    Nobody want's it nerfed because everyone is using it...

    Yepppp. That's how you know it's a problem.

    When it instantly gets dozens of comments sayin how "perfectly fine" it is.

    If it were perfectly fine, it would've been ignored and would be the 100th thread on the list with zero comments. ;)
    Unless many, many players are really tired of "nerf" threads. They are really easy to troll with whether one intends to or not.

    bg22 wrote: »
    My goodness - perhaps the most perfect example of the Dunning Kruger effect I've encountered in a long, long time.

    Well done, sir!

    Do you RP?

    Just going to throw this out there...

    Anyone that feels the need to create links to the "big words" they use, knew that link for a reason.

    In fact, if you actually comprehended your own fancy word, you would realize that this post is aimed at it being entirely to easy. Rendering your failed attempt at word usage, useless.
    Actually what he posted includes people who assume that things are easy because they find it easy. He seemed complimenting your skill with the game and suggesting that not everyone is as good as you at playing it.

    Negative ghostrider.

    The only players that are "tired of nerf threads" are the people who take advantage of broken concepts.

    This is true in the same respect that only bad people hate snitches.
  • bg22
    bg22
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    Armitas wrote: »
    I would rather them make it interruptible like it used to be.

    Another viable solution to the imbalance. ^^
  • Panda244
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    It's not OP, if you have a small mana pool it returns a large amount, if you have a large mana pool, it returns basically nothing. It returns the same amount no matter what, it just looks like it restores more, a completed restoration heavy attack restores just enough magicka to use one skill, and leaves you entirely open to all forms of CC while you're doing it.

    Anyone who thinks that is blatantly OP is blatantly an idiot. Sorry if I sound rude @bg22 but every single stun ability in the game is a counter to this, and therefor it's not viable.

    As @Armitas pointed out, I'd rather have all forms of channeled abilities interrupt-able again, this includes Wrecking Blow, Restoration Heavy Attack, Puncturing Sweep/Biting Jabs, Jesus Beam, Soul Assault, everything that's channeled.
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  • Flaminir
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    Xjcon wrote: »
    If resto staff heavy damage was close to other weapons then I could see nerfing the gain, as it is now you must sacrifice damage to gain magicka.

    This guy gets it.

    You sacrifice damage to RESTORE extra magicka.

    It's called a RESTORATION staff...

    Clue's in the name! ;)
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  • Tonnopesce
    Tonnopesce
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    Well... you want more stamina return from an heavy attak?
    There is a whole passive in the champion sistem for this, try it dude and then come here and prove me that you are winning because of this... Pffffffffffffffffff


    Miss so much the lol option...
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  • Ezareth
    Ezareth
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    bg22 wrote: »
    I get it, it's a super cool concept... And I use it. But the amount of magicka restored after a heavy attack is literally insane.

    Do I want to use a resto staff as my 2nd weapon? Absolutely not. But, if I don't I'm gimping myself beyond belief (compared to everyone else).

    If this were to be a balanced feature of the game, heavy attacks with melee weapons should restore the equivalent percentage of stamina. Although, I'm not asking for that at all.. What I would rather see is the percentage of magicka returned from a heavy attack with a resto staff lessened.

    Yes! It's completely OP!

    Please bring back the Tree of Life Passive that gives us 10% bonus damage instead!
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  • Tonnopesce
    Tonnopesce
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    Ezareth wrote: »
    bg22 wrote: »
    I get it, it's a super cool concept... And I use it. But the amount of magicka restored after a heavy attack is literally insane.

    Do I want to use a resto staff as my 2nd weapon? Absolutely not. But, if I don't I'm gimping myself beyond belief (compared to everyone else).

    If this were to be a balanced feature of the game, heavy attacks with melee weapons should restore the equivalent percentage of stamina. Although, I'm not asking for that at all.. What I would rather see is the percentage of magicka returned from a heavy attack with a resto staff lessened.

    Yes! It's completely OP!

    Please bring back the Tree of Life Passive that gives us 10% bonus damage instead!

    No no no no no no no no no just NO!
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  • tinythinker
    tinythinker
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    bg22 wrote: »
    bg22 wrote: »
    Orchish wrote: »
    Nobody want's it nerfed because everyone is using it...

    Yepppp. That's how you know it's a problem.

    When it instantly gets dozens of comments sayin how "perfectly fine" it is.

    If it were perfectly fine, it would've been ignored and would be the 100th thread on the list with zero comments. ;)
    Unless many, many players are really tired of "nerf" threads. They are really easy to troll with whether one intends to or not.

    bg22 wrote: »
    My goodness - perhaps the most perfect example of the Dunning Kruger effect I've encountered in a long, long time.

    Well done, sir!

    Do you RP?

    Just going to throw this out there...

    Anyone that feels the need to create links to the "big words" they use, knew that link for a reason.

    In fact, if you actually comprehended your own fancy word, you would realize that this post is aimed at it being entirely to easy. Rendering your failed attempt at word usage, useless.
    Actually what he posted includes people who assume that things are easy because they find it easy. He seemed complimenting your skill with the game and suggesting that not everyone is as good as you at playing it.

    Negative ghostrider.

    The only players that are "tired of nerf threads" are the people who take advantage of broken concepts.

    This is true in the same respect that only bad people hate snitches.

    Nah, I doubt you believe that is always the case. You just seem to be having fun with this thread and the reactions to your suggestion/complaint.

    But if you don't believe me, try posting "Draining Terror needs to be nerfed" as a new post. That skill doesn't exist, but before someone who knows every skill line by heart, even the abilities in Update 6, figures that out there will be calls against nerfing it and after someone figures it out a mod will lock the thread as anything deemed to be baiting, trolling, and flaming is not only disallowed but has been receiving heightened/quicker enforcement.
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  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    stop trying to balance ***, for gods sakes, and add content. i dont care if this class is more powerful than another class, i just want more fracking things to do dammit
  • Wing
    Wing
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    yo-***-*** and a bottle of no

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  • DeLindsay
    DeLindsay
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    Absolutely NO, NO, NO. I don't care that you aren't winning in PvP people need to stop asking for nerfs that hurt PvE (i.e. those silly little folks that HEAL you in Trials, DSA, etc). It's bad enough that ZoS dropped how much return you get per Heavy attack by a good 30-40% (so you could add it back in the CS) there is no need whatsoever to nerf it further.
  • Kragorn
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    CNDTrae wrote: »
    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.

    Find a templar friend and group with them. Stamina issue solved. You wont even lose dps like you would with using the resto staff.

    I am a templar. lol

    So why bring this up?
    It's what he does.
  • Tabbycat
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    Resto staff has already been nerfed. It no longer provides damage bonus like it used to.
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  • liquid_wolf
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    Healing is a different mechanic than damage... and Tanking.

    Apples and Oranges and Bananas.

    Damage Casters using it to restore their magica faster? I can see a problem with that. If that is the concern, then perhaps we need to set the requirement that the magicka gain from a restoration staff only happens after a person has casted healing spells.

    Make it so the mechanic creates stacks of some kind of magicka-gain-buff, so that the more healing a person does, the greater the stacks build up and the more magicka you gain back. It should prevent a magicka-based damage dealer from abusing it.
    Edited by liquid_wolf on March 20, 2015 10:16PM
  • bg22
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    Healing is a different mechanic than damage... and Tanking.

    Apples and Oranges and Bananas.

    Damage Casters using it to restore their magica faster? I can see a problem with that. If that is the concern, then perhaps we need to set the requirement that the magicka gain from a restoration staff only happens after a person has casted healing spells.

    Make it so the mechanic creates stacks, so that the more healing a person does, the greater the stacks build up. It should prevent a magicka-based damage dealer from abusing it.

    THIS. That is a solution to the problem.
  • tinythinker
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    bg22 wrote: »
    Healing is a different mechanic than damage... and Tanking.

    Apples and Oranges and Bananas.

    Damage Casters using it to restore their magica faster? I can see a problem with that. If that is the concern, then perhaps we need to set the requirement that the magicka gain from a restoration staff only happens after a person has casted healing spells.

    Make it so the mechanic creates stacks, so that the more healing a person does, the greater the stacks build up. It should prevent a magicka-based damage dealer from abusing it.

    THIS. That is a solution to the problem.

    It's definitely better than the other suggestions. The people who are "nerfed out" still wouldn't like it but maybe some of the healers wouldn't hate it as much. That's still assuming there is a significant perception that the magicka return for the Cycle of Life passive is unbalanced, which doesn't seem to be the case so far. On the other hand it adds another set of calculations/checks to run through when people use the weapon.
    Edited by tinythinker on March 20, 2015 10:19PM
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