Jessica Folsom wrote:It's a very grey area.
Nobody want's it nerfed because everyone is using it...
Topic: All weapons give you magicka or stamina back from heavy attacks. Resto staff has a passive that gives you 30% extra. No clue why that's is a big deal. It's a weapon for for heal and support, a role where magicka management is very important. Other weapons has passives that boost crit, ST and AoE dps instead.Nobody want's it nerfed because everyone is using it...
If resto staff heavy damage was close to other weapons then I could see nerfing the gain, as it is now you must sacrifice damage to gain magicka.
Nobody want's it nerfed because everyone is using it...
Quit asking to nerf things, I am tired of all the QQ for nerfing this that and the other. I play a Templar I do not run Radaint cause I use skills and weapons that do way more damge AND is available to all classes. I thought DK's were easy to kill before 1.6 and now they are even easier. Up until very recently I wore White armor (not the the color) and carried a green sword.. yes green (also not the color of the sword). Please, please, please learn to play. I think the magic return is fine as is. I say working as intended!
bellanca6561n wrote: »My goodness - perhaps the most perfect example of the Dunning Kruger effect I've encountered in a long, long time.
Well done, sir!
Do you RP?
Unless many, many players are really tired of "nerf" threads. They are really easy to troll with whether one intends to or not.Nobody want's it nerfed because everyone is using it...
Yepppp. That's how you know it's a problem.
When it instantly gets dozens of comments sayin how "perfectly fine" it is.
If it were perfectly fine, it would've been ignored and would be the 100th thread on the list with zero comments.
Actually what he posted includes people who assume that things are easy because they find it easy. He seemed complimenting your skill with the game and suggesting that not everyone is as good as you at playing it.bellanca6561n wrote: »My goodness - perhaps the most perfect example of the Dunning Kruger effect I've encountered in a long, long time.
Well done, sir!
Do you RP?
Just going to throw this out there...
Anyone that feels the need to create links to the "big words" they use, knew that link for a reason.
In fact, if you actually comprehended your own fancy word, you would realize that this post is aimed at it being entirely to easy. Rendering your failed attempt at word usage, useless.
bellanca6561n wrote: »My goodness - perhaps the most perfect example of the Dunning Kruger effect I've encountered in a long, long time.
Well done, sir!
Do you RP?
Just going to throw this out there...
Anyone that feels the need to create links to the "big words" they use, knew that link for a reason.
In fact, if you actually comprehended your own fancy word, you would realize that this post is aimed at it being entirely to easy. Rendering your failed attempt at word usage, useless.
tinythinker wrote: »Unless many, many players are really tired of "nerf" threads. They are really easy to troll with whether one intends to or not.Nobody want's it nerfed because everyone is using it...
Yepppp. That's how you know it's a problem.
When it instantly gets dozens of comments sayin how "perfectly fine" it is.
If it were perfectly fine, it would've been ignored and would be the 100th thread on the list with zero comments.Actually what he posted includes people who assume that things are easy because they find it easy. He seemed complimenting your skill with the game and suggesting that not everyone is as good as you at playing it.bellanca6561n wrote: »My goodness - perhaps the most perfect example of the Dunning Kruger effect I've encountered in a long, long time.
Well done, sir!
Do you RP?
Just going to throw this out there...
Anyone that feels the need to create links to the "big words" they use, knew that link for a reason.
In fact, if you actually comprehended your own fancy word, you would realize that this post is aimed at it being entirely to easy. Rendering your failed attempt at word usage, useless.
If resto staff heavy damage was close to other weapons then I could see nerfing the gain, as it is now you must sacrifice damage to gain magicka.
I get it, it's a super cool concept... And I use it. But the amount of magicka restored after a heavy attack is literally insane.
Do I want to use a resto staff as my 2nd weapon? Absolutely not. But, if I don't I'm gimping myself beyond belief (compared to everyone else).
If this were to be a balanced feature of the game, heavy attacks with melee weapons should restore the equivalent percentage of stamina. Although, I'm not asking for that at all.. What I would rather see is the percentage of magicka returned from a heavy attack with a resto staff lessened.
I get it, it's a super cool concept... And I use it. But the amount of magicka restored after a heavy attack is literally insane.
Do I want to use a resto staff as my 2nd weapon? Absolutely not. But, if I don't I'm gimping myself beyond belief (compared to everyone else).
If this were to be a balanced feature of the game, heavy attacks with melee weapons should restore the equivalent percentage of stamina. Although, I'm not asking for that at all.. What I would rather see is the percentage of magicka returned from a heavy attack with a resto staff lessened.
Yes! It's completely OP!
Please bring back the Tree of Life Passive that gives us 10% bonus damage instead!
tinythinker wrote: »Unless many, many players are really tired of "nerf" threads. They are really easy to troll with whether one intends to or not.Nobody want's it nerfed because everyone is using it...
Yepppp. That's how you know it's a problem.
When it instantly gets dozens of comments sayin how "perfectly fine" it is.
If it were perfectly fine, it would've been ignored and would be the 100th thread on the list with zero comments.Actually what he posted includes people who assume that things are easy because they find it easy. He seemed complimenting your skill with the game and suggesting that not everyone is as good as you at playing it.bellanca6561n wrote: »My goodness - perhaps the most perfect example of the Dunning Kruger effect I've encountered in a long, long time.
Well done, sir!
Do you RP?
Just going to throw this out there...
Anyone that feels the need to create links to the "big words" they use, knew that link for a reason.
In fact, if you actually comprehended your own fancy word, you would realize that this post is aimed at it being entirely to easy. Rendering your failed attempt at word usage, useless.
Negative ghostrider.
The only players that are "tired of nerf threads" are the people who take advantage of broken concepts.
This is true in the same respect that only bad people hate snitches.
It's what he does.Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
Find a templar friend and group with them. Stamina issue solved. You wont even lose dps like you would with using the resto staff.
I am a templar. lol
So why bring this up?
liquid_wolf wrote: »Healing is a different mechanic than damage... and Tanking.
Apples and Oranges and Bananas.
Damage Casters using it to restore their magica faster? I can see a problem with that. If that is the concern, then perhaps we need to set the requirement that the magicka gain from a restoration staff only happens after a person has casted healing spells.
Make it so the mechanic creates stacks, so that the more healing a person does, the greater the stacks build up. It should prevent a magicka-based damage dealer from abusing it.
liquid_wolf wrote: »Healing is a different mechanic than damage... and Tanking.
Apples and Oranges and Bananas.
Damage Casters using it to restore their magica faster? I can see a problem with that. If that is the concern, then perhaps we need to set the requirement that the magicka gain from a restoration staff only happens after a person has casted healing spells.
Make it so the mechanic creates stacks, so that the more healing a person does, the greater the stacks build up. It should prevent a magicka-based damage dealer from abusing it.
THIS. That is a solution to the problem.