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The resto staff magicka regeneration is out of control...

bg22
bg22
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I get it, it's a super cool concept... And I use it. But the amount of magicka restored after a heavy attack is literally insane.

Do I want to use a resto staff as my 2nd weapon? Absolutely not. But, if I don't I'm gimping myself beyond belief (compared to everyone else).

If this were to be a balanced feature of the game, heavy attacks with melee weapons should restore the equivalent percentage of stamina. Although, I'm not asking for that at all.. What I would rather see is the percentage of magicka returned from a heavy attack with a resto staff lessened.
  • Livvy
    Livvy
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    No thank you.
    ->--Willow--<-
  • olsborg
    olsborg
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    ✭✭✭✭✭
    I dont find it insane at all, infact I hardly ever use it even if it is my 2nd weapon, I use the lightning staff heavy because the dmg is much better with it and it still give me decent magicka. The restostaff dmg is much less.

    PC EU
    PvP only
  • radiostar
    radiostar
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    Please don't nerf, Z.
    "Billions upon Billions of Stars"
  • Huckdabuck
    Huckdabuck
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    The nerf this nerf that guy from launch is back I see. I'm guessing Archeage wasn't all that you thought it would be?
    Edited by Huckdabuck on March 20, 2015 6:09PM
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • bg22
    bg22
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    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
  • asteldian
    asteldian
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    The resto has a passive to increase the regen doesn't it? Would be pointless if other weapons gave same amount.
    To be fair, aside from healers no one really uses heavy attacks to regain resources anyway so it is not exactly gamebreaking. And frankly, I want my healer to have magicka, so no nerf please
  • bg22
    bg22
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    Huckdabuck wrote: »
    The nerf this nerf that guy from launch is back I see. I'm guessing Archeage wasn't all that you thought it would be?

    What's funny... Is everything that I mentioned needed fixing, has been fixed.

    Ironic that the game is 10x better off than it was.

    I guess my ideas weren't so terrible after all.
  • Merlin13KAGL
    Merlin13KAGL
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    ✭✭✭✭
    bg22 wrote: »
    I get it, it's a super cool concept... And I use it. But the amount of magicka restored after a heavy attack is literally insane.

    Do I want to use a resto staff as my 2nd weapon? Absolutely not. But, if I don't I'm gimping myself beyond belief (compared to everyone else).

    If this were to be a balanced feature of the game, heavy attacks with melee weapons should restore the equivalent percentage of stamina. Although, I'm not asking for that at all.. What I would rather see is the percentage of magicka returned from a heavy attack with a resto staff lessened.
    Uh, Heavy Attacks from other weapons do restore stamina, for about 3 major patches now, unless it changed and I missed it... :|

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • CNDTrae
    CNDTrae
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    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.

    Find a templar friend and group with them. Stamina issue solved. You wont even lose dps like you would with using the resto staff.

  • bg22
    bg22
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    asteldian wrote: »
    The resto has a passive to increase the regen doesn't it? Would be pointless if other weapons gave same amount.
    To be fair, aside from healers no one really uses heavy attacks to regain resources anyway so it is not exactly gamebreaking. And frankly, I want my healer to have magicka, so no nerf please

    I suppose you haven't been to Cyrodiil. Every player there uses a resto staff for the magicka regen, including me. It's lame.
  • bg22
    bg22
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    bg22 wrote: »
    I get it, it's a super cool concept... And I use it. But the amount of magicka restored after a heavy attack is literally insane.

    Do I want to use a resto staff as my 2nd weapon? Absolutely not. But, if I don't I'm gimping myself beyond belief (compared to everyone else).

    If this were to be a balanced feature of the game, heavy attacks with melee weapons should restore the equivalent percentage of stamina. Although, I'm not asking for that at all.. What I would rather see is the percentage of magicka returned from a heavy attack with a resto staff lessened.
    Uh, Heavy Attacks from other weapons do restore stamina, for about 3 major patches now, unless it changed and I missed it... :|

    They do, but it certainly doesn't seem that it restores nearly as much. Maybe I'm missing something tho?

  • bg22
    bg22
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    CNDTrae wrote: »
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.

    Find a templar friend and group with them. Stamina issue solved. You wont even lose dps like you would with using the resto staff.

    I am a templar. lol
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Resto Staff heavys are slower to finish. and have a passive to increase it..

    Thats fine.

    Baseline all heavys should restore the same relative amount per second... but the Increase passive on Restoration staff is currently fine as it is.
    Edited by Hypertionb14_ESO on March 20, 2015 6:18PM
    I play every class in every situation. I love them all.
  • CNDTrae
    CNDTrae
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    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.

    Find a templar friend and group with them. Stamina issue solved. You wont even lose dps like you would with using the resto staff.

    I am a templar. lol

    So why bring this up?

  • Huntler
    Huntler
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    bg22 wrote: »
    asteldian wrote: »
    The resto has a passive to increase the regen doesn't it? Would be pointless if other weapons gave same amount.
    To be fair, aside from healers no one really uses heavy attacks to regain resources anyway so it is not exactly gamebreaking. And frankly, I want my healer to have magicka, so no nerf please

    I suppose you haven't been to Cyrodiil. Every player there uses a resto staff for the magicka regen, including me. It's lame.

    Someone clearly hasn't been to Cyrodiil recently since 1.6 since everyone is using a stamina based weapon....
  • Huckdabuck
    Huckdabuck
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    bg22 wrote: »
    Huckdabuck wrote: »
    The nerf this nerf that guy from launch is back I see. I'm guessing Archeage wasn't all that you thought it would be?

    What's funny... Is everything that I mentioned needed fixing, has been fixed.

    Ironic that the game is 10x better off than it was.

    I guess my ideas weren't so terrible after all.

    Well do us all a favor and start your new stay here with calling for NERFS to the LAG. If ZOS really listens to you as attentively as you think, then maybe....just maybe....we can have a lag free experience once again. Also, if you think this game is 10X better off than it was.....a George Strait song comes to mind.
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • ElliottXO
    ElliottXO
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    bg22 wrote: »
    I get it, it's a super cool concept... And I use it. But the amount of magicka restored after a heavy attack is literally insane.

    Do I want to use a resto staff as my 2nd weapon? Absolutely not. But, if I don't I'm gimping myself beyond belief (compared to everyone else).

    If this were to be a balanced feature of the game, heavy attacks with melee weapons should restore the equivalent percentage of stamina. Although, I'm not asking for that at all.. What I would rather see is the percentage of magicka returned from a heavy attack with a resto staff lessened.

    Heavy attacks with other weapons do restore e.g. stamina...
  • bg22
    bg22
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    CNDTrae wrote: »
    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.

    Find a templar friend and group with them. Stamina issue solved. You wont even lose dps like you would with using the resto staff.

    I am a templar. lol

    So why bring this up?

    Because it's ridiculous. I'm a stam spec'd, 7/7 medium templar, and unable to run out of magicka when using a staff and spamming magicka abilities. That shouldn't be the case. If I can run endless shields with this set up, I can't imagine how insanely easy it would be if I were LA spec'd.

    I guess I'm a minority with not wanting a corny easy-mode game where resource management is a laughable matter. My DK buddies agree that it's equally as laughable... GDB+resto=laughably unkillable for days. Just as Shield+resto= laughably unkillable for days.

    Take the magicka staff regen out of the equation and there's no way to accomplish the same relative task. Thus, as I said earlier, I'm forced to run a staff to be competitive. That should not be the case.

  • Huntler
    Huntler
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    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.

    Find a templar friend and group with them. Stamina issue solved. You wont even lose dps like you would with using the resto staff.

    I am a templar. lol

    So why bring this up?

    Because it's ridiculous. I'm a stam spec'd, 7/7 medium templar, and unable to run out of magicka when using a staff and spamming magicka abilities. That shouldn't be the case. If I can run endless shields with this set up, I can't imagine how insanely easy it would be if I were LA spec'd.

    I guess I'm a minority with not wanting a corny easy-mode game where resource management is a laughable matter. My DK buddies agree that it's equally as laughable... GDB+resto=laughably unkillable for days. Just as Shield+resto= laughably unkillable for days.

    Take the magicka staff regen out of the equation and there's no way to accomplish the same relative task. Thus, as I said earlier, I'm forced to run a staff to be competitive. That should not be the case.

    Ah now I see, stam bias is biased. You wanna know how I know you're lying?
  • bg22
    bg22
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    Huntler wrote: »
    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.

    Find a templar friend and group with them. Stamina issue solved. You wont even lose dps like you would with using the resto staff.

    I am a templar. lol

    So why bring this up?

    Because it's ridiculous. I'm a stam spec'd, 7/7 medium templar, and unable to run out of magicka when using a staff and spamming magicka abilities. That shouldn't be the case. If I can run endless shields with this set up, I can't imagine how insanely easy it would be if I were LA spec'd.

    I guess I'm a minority with not wanting a corny easy-mode game where resource management is a laughable matter. My DK buddies agree that it's equally as laughable... GDB+resto=laughably unkillable for days. Just as Shield+resto= laughably unkillable for days.

    Take the magicka staff regen out of the equation and there's no way to accomplish the same relative task. Thus, as I said earlier, I'm forced to run a staff to be competitive. That should not be the case.

    Ah now I see, stam bias is biased. You wanna know how I know you're lying?

    I want to know why you THINK I'm lying.

    But I assure you, I'm not.

    For the same reason that other things I've complained about have been fixed... I don't complain about things that aren't conceptually broken.
  • Huckdabuck
    Huckdabuck
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    bg22 wrote: »
    Huntler wrote: »
    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.

    Find a templar friend and group with them. Stamina issue solved. You wont even lose dps like you would with using the resto staff.

    I am a templar. lol

    So why bring this up?

    Because it's ridiculous. I'm a stam spec'd, 7/7 medium templar, and unable to run out of magicka when using a staff and spamming magicka abilities. That shouldn't be the case. If I can run endless shields with this set up, I can't imagine how insanely easy it would be if I were LA spec'd.

    I guess I'm a minority with not wanting a corny easy-mode game where resource management is a laughable matter. My DK buddies agree that it's equally as laughable... GDB+resto=laughably unkillable for days. Just as Shield+resto= laughably unkillable for days.

    Take the magicka staff regen out of the equation and there's no way to accomplish the same relative task. Thus, as I said earlier, I'm forced to run a staff to be competitive. That should not be the case.

    Ah now I see, stam bias is biased. You wanna know how I know you're lying?

    I want to know why you THINK I'm lying.

    But I assure you, I'm not.

    For the same reason that other things I've complained about have been fixed... I don't complain about things that aren't conceptually broken.

    Please start complaining about the LAG in Cyrodiil then!
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Gorthax
    Gorthax
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    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.

    Find a templar friend and group with them. Stamina issue solved. You wont even lose dps like you would with using the resto staff.

    I am a templar. lol

    So why bring this up?

    Because it's ridiculous. I'm a stam spec'd, 7/7 medium templar, and unable to run out of magicka when using a staff and spamming magicka abilities. That shouldn't be the case. If I can run endless shields with this set up, I can't imagine how insanely easy it would be if I were LA spec'd.

    I guess I'm a minority with not wanting a corny easy-mode game where resource management is a laughable matter. My DK buddies agree that it's equally as laughable... GDB+resto=laughably unkillable for days. Just as Shield+resto= laughably unkillable for days.

    Take the magicka staff regen out of the equation and there's no way to accomplish the same relative task. Thus, as I said earlier, I'm forced to run a staff to be competitive. That should not be the case.

    if you are stamina based templar and have LOW magicka, OFC a heavy attack from resto would SEEM to give you a crap ton of magicka back lol silly people are silly.......this is coming from the same guy who cant figure out how xp pots are pay to win. gg people
  • Rydik
    Rydik
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    Do we see hundreds of unkillable guys with resto in PvP, no? Interesting why...
    Edited by Rydik on March 20, 2015 7:01PM
  • tinythinker
    tinythinker
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    ✭✭✭✭✭
    bg22 wrote: »
    Take the magicka staff regen out of the equation and there's no way to accomplish the same relative task. Thus, as I said earlier, I'm forced to run a staff to be competitive. That should not be the case.

    It sounds as if you want to min-max everything to be the best, which somehow equates to being competitive, but in doing so find the game too easy. If you find the game to be on easy mode with a resto staff, don't use one. They aren't compulsory, and you can play at the level of challenge you think the game should be at. You said you are "gimped" without it, yet plenty of players do well in all areas of the game without using that weapon. I don't agree with the implication that your notion of what competitive means should be used as the measuring stick for game balance.
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  • Gorthax
    Gorthax
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    Rydik wrote: »
    Do we see hundreds of unkillable guys with resto in PvP, no? Interesting why...

    sure as hell dont lol The people who used to brag about being unkillable are now fleeing for their lives in encounters. Wonder why that is.....
  • bg22
    bg22
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    Huckdabuck wrote: »
    bg22 wrote: »
    Huntler wrote: »
    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.

    Find a templar friend and group with them. Stamina issue solved. You wont even lose dps like you would with using the resto staff.

    I am a templar. lol

    So why bring this up?

    Because it's ridiculous. I'm a stam spec'd, 7/7 medium templar, and unable to run out of magicka when using a staff and spamming magicka abilities. That shouldn't be the case. If I can run endless shields with this set up, I can't imagine how insanely easy it would be if I were LA spec'd.

    I guess I'm a minority with not wanting a corny easy-mode game where resource management is a laughable matter. My DK buddies agree that it's equally as laughable... GDB+resto=laughably unkillable for days. Just as Shield+resto= laughably unkillable for days.

    Take the magicka staff regen out of the equation and there's no way to accomplish the same relative task. Thus, as I said earlier, I'm forced to run a staff to be competitive. That should not be the case.

    Ah now I see, stam bias is biased. You wanna know how I know you're lying?

    I want to know why you THINK I'm lying.

    But I assure you, I'm not.

    For the same reason that other things I've complained about have been fixed... I don't complain about things that aren't conceptually broken.

    Please start complaining about the LAG in Cyrodiil then!

    This would fall on def ears... They know it's a problem. It's been recognized by a thousand players, over and over and over again.

    It's a terrible problem. One of the worst. And I'm sure they're TRYING to fix it... But to no avail. Which bafles me be that in beta, you could have 500 ppl on screen and there wasn't an issue. Now, if you have 40 people on screen fighting, the game implodes. Twice.

    I would think that since they claim to have had 1,000,000 subscribers, x $15/month would equate to the funds to have the best servers on the planet. I suppose I'm wrong.

    Since that's not going to be fixed any time soon... I'd rather complain about little things that really irritate a LOT of players. Hence this topic.
  • Folkb
    Folkb
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    da ***?!
  • Gorthax
    Gorthax
    ✭✭✭✭✭
    bg22 wrote: »
    Huckdabuck wrote: »
    bg22 wrote: »
    Huntler wrote: »
    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.

    Find a templar friend and group with them. Stamina issue solved. You wont even lose dps like you would with using the resto staff.

    I am a templar. lol

    So why bring this up?

    Because it's ridiculous. I'm a stam spec'd, 7/7 medium templar, and unable to run out of magicka when using a staff and spamming magicka abilities. That shouldn't be the case. If I can run endless shields with this set up, I can't imagine how insanely easy it would be if I were LA spec'd.

    I guess I'm a minority with not wanting a corny easy-mode game where resource management is a laughable matter. My DK buddies agree that it's equally as laughable... GDB+resto=laughably unkillable for days. Just as Shield+resto= laughably unkillable for days.

    Take the magicka staff regen out of the equation and there's no way to accomplish the same relative task. Thus, as I said earlier, I'm forced to run a staff to be competitive. That should not be the case.

    Ah now I see, stam bias is biased. You wanna know how I know you're lying?

    I want to know why you THINK I'm lying.

    But I assure you, I'm not.

    For the same reason that other things I've complained about have been fixed... I don't complain about things that aren't conceptually broken.

    Please start complaining about the LAG in Cyrodiil then!

    This would fall on def ears... They know it's a problem. It's been recognized by a thousand players, over and over and over again.

    It's a terrible problem. One of the worst. And I'm sure they're TRYING to fix it... But to no avail. Which bafles me be that in beta, you could have 500 ppl on screen and there wasn't an issue. Now, if you have 40 people on screen fighting, the game implodes. Twice.

    I would think that since they claim to have had 1,000,000 subscribers, x $15/month would equate to the funds to have the best servers on the planet. I suppose I'm wrong.

    Since that's not going to be fixed any time soon... I'd rather complain about little things that really irritate a LOT of players. Hence this topic.

    by a lot of players you mean just you? Not trying to sound like a D, but I hardly ever see stamina people running around with restos to be competitive lol
  • Orchish
    Orchish
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    Nobody want's it nerfed because everyone is using it...
  • AlnilamE
    AlnilamE
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    bg22 wrote: »
    CNDTrae wrote: »
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
    bg22 wrote: »
    Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.

    Find a templar friend and group with them. Stamina issue solved. You wont even lose dps like you would with using the resto staff.

    I am a templar. lol

    Yeah, but the shards synergy doesn't work on yourself.
    The Moot Councillor
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