I always like to believe that Dunning and Kruger were on different ends of the Dunning Kruger effect... Like one of them was really bad at psychology, but thought he was great, while the other was really skilled at it, but thought that it was just because it was easy for everyone.bellanca6561n wrote: »My goodness - perhaps the most perfect example of the Dunning Kruger effect I've encountered in a long, long time.
Well done, sir!
Do you RP?
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I always like to believe that Dunning and Kruger were on different ends of the Dunning Kruger effect... Like one of them was really bad at psychology, but thought he was great, while the other was really skilled at it, but thought that it was just because it was easy for everyone.bellanca6561n wrote: »My goodness - perhaps the most perfect example of the Dunning Kruger effect I've encountered in a long, long time.
Well done, sir!
Do you RP?
Ok, don't nerf it. Then give me the equivalent in stamina when I use a melee weapon. I don't want to be forced to use a staff to be competitive, and as it stands that's the case.
Merlin13KAGL wrote: »Uh, Heavy Attacks from other weapons do restore stamina, for about 3 major patches now, unless it changed and I missed it...I get it, it's a super cool concept... And I use it. But the amount of magicka restored after a heavy attack is literally insane.
Do I want to use a resto staff as my 2nd weapon? Absolutely not. But, if I don't I'm gimping myself beyond belief (compared to everyone else).
If this were to be a balanced feature of the game, heavy attacks with melee weapons should restore the equivalent percentage of stamina. Although, I'm not asking for that at all.. What I would rather see is the percentage of magicka returned from a heavy attack with a resto staff lessened.
They do, but it certainly doesn't seem that it restores nearly as much. Maybe I'm missing something tho?
Only problem with this is that when initiating a Heavy Restro attack, you are casting a healing spell...liquid_wolf wrote: »Healing is a different mechanic than damage... and Tanking.
Apples and Oranges and Bananas.
Damage Casters using it to restore their magica faster? I can see a problem with that. If that is the concern, then perhaps we need to set the requirement that the magicka gain from a restoration staff only happens after a person has casted healing spells.
Make it so the mechanic creates stacks, so that the more healing a person does, the greater the stacks build up. It should prevent a magicka-based damage dealer from abusing it.
THIS. That is a solution to the problem.