Drachenfier wrote: »Drachenfier wrote: »Drachenfier wrote: »Drachenfier wrote: »AshySamurai wrote: »AshySamurai wrote: »So Ashy, what are your thoughts on an AH thenlol
I'm so tired of prooving why AH will kill all economic in game. Tired of providing links to ZOS's posts. It's even not funny anymore, it's rather sad. Sad that people think that no need to check previous discussion. Sad that they are too lazy and too unwise to keep this place constructive and civilian. Sad that most people don't use search tool and asking the same questions over and over and over and over and over again. This topic it totally useless.
I think you mean "sad that they hold a different opinion to you".
The OP is right. The guild store system does not provide an effective means of public trading, and its retention is only sought by those who belong to the guilds that corner the market in kiosks. Well, the rest of us would quite like to be able to sell stuff too, and have a lot less hassle finding the other stuff that we want to buy. Whether it's an AH or some other form of public trading, there needs to be a better system than the one we have currently. That's why it's an issue that comes up so frequently.
@Tandor nope, I'm absoultely fine if someone have different opinion. It make you to look different on the same question.Drachenfier wrote: »AshySamurai wrote: »
I have yet to see a single shred of proof to support this claim. Ever. I was big on this AH argument back at launch, and all I saw were nonsensical assertions and straw man arguments as reasons not to have one.
Auction House choose any link you want.
I don't see anything in any of those links to give evidence that auction houses ruin economies. What I do see is a bunch of people that want to corner markets without competition arguing against having them. Letting supply and demand do what it does naturally is a good thing. Artificially inducing inflated prices by limiting market access is a bad thing.
There are now 142 Guild traders in Tamriel (126 from before + 16 new ones in Outlaw Refuges). I don't see how anyone can "corner the market" in that set up.
What's the point then, of segregating the markets? If "so many guild traders" are readily available, then just centralize it and call it a day.
Why keep asking the same bloody question? You've heard why centralising is a bad idea. It breaks the economy.
No. it. does. not.
You and a couple others claiming it does over and over doesn't make it true.People undercut one another until there's absolutely nothing left, crafters are unable to make their money back, regular players are unable to make decent gold and STILL the best items get jacked up in price - leaving an entire population with little gold and no way to afford to buy the best stuff.
That's called supply and demand, killer, simple economics. Artificially inflating prices due to limited access does not "make a good economy".
I think it does end up breaking the economy. Supply and demand is not the end all beat all. With as little "regulation" as game mechanics allow for it's too ez for die-hard traders to "corner" markets when they have access to all possible supply with the click of a button. The current system simulates a real world economy better by input of geographic limitations. Your proposed system would make it WAY too easy for collusion among trading guilds to abuse the system AND THEY WOULD. See it in every MMO with a global system. ZoS's approach is a good middle ground for keeping traders honest and prices decent for the time and effort involved.
Don't try to minimize the supporters of the current system. We've seen this topic go on for over a year and the community support for the current system is overwhelmingly in our favor. I guarantee you there are more than a "couple" of people as you say that support the current system and REJECT the Lais ez Faire approach you pose for a global system.
This system breaks up the monopoly before it happens. That's why guilds are limited in size and access to goods are limited through location. The addons available that crunch number from guild sales is all the global access we really need. Subsequently prices are not "artificially inflated" because we can see what they are trading for across the board. Prices tend to be relative to location, the better locations bringing higher prices due to convenience and foot traffic.
Besides, I like the rat race of searching items and deals through vendor hopping. With the addon "awesome guild trader" it makes the experience even better so I don't have to retype my search anew with every vendor I visit.
The question I have for you is this. Why on Earth would I risk the satisfaction I and many others have with the current system on that which you propose? Since I seem to have as much access to goods as I need. I find whatever I'm looking for at a price that are typically agreeable. Sometimes the prices are high but usually due to location and I can move on to the next cart if I chose to do so. Other times I find great deals. Why change it if the system is actually working for me as a consumer?
Every single poll I've seen on this subject has shown majority support for adding an auction house. I'm not sure where you get your information. As for monopolies, they are more likely in this system than in an open market. There's nothing "lais ez faire" about an open market, the market by nature regulates itself. Common goods are cheap, rare goods are expensive, and this is dictated not by people, but by .....
supply and demand. Availability of goods. The system you're in favor of creates artificial limits that don't need to exist, for any reason.
I don't have the patience for playing the market, but I have made millions upon millions of credits in SWTOR just selling crafting mats that I outlevel/don't use or just plain have a surplus of. In ESO, i just vendor them. In this game, buyers are being deprived by a poor system.
Cervanteseric85ub17_ESO wrote: »what you fail to see is that in the real world retailers will not undercut in price so drastically as to lose profit in what they are selling. This happens all the time in MMOs that have server wide auction houses. People will undercut until profit is no longer available and are actually losing currency in said transaction, this is done in order just to make a quick sell. This kills crafters viability to sell their wares for a profit. So you see it doesn't function as it would in the real world because if you don't sell that item In your virtual world your character will not loose their business, they will not go hungry. Bottom line is that people don't see that the trading guild system creates a whole new mini game with in ESO, something that hasn't been seen since the days of older mmos such as SWG and UO. The global auction house system killed the trading game in mmos, I for one am glad ESO brought it back. Hell I say take it one step further and create a merchant class, one with skills and passives to improve crafting trading and socializing.
You have 5 guilds you can join, 5 hubs of people to keep in touch with. Other games, 1 guild, dwindling players
Here it keeps you intouch with people and if one guild gets to small for you, drop a note why AND JOIN ANOTHER!! Jesus, how lazy are some of these people ?
Cervanteseric85ub17_ESO wrote: »Drachenfier wrote: »Drachenfier wrote: »Drachenfier wrote: »Drachenfier wrote: »AshySamurai wrote: »AshySamurai wrote: »So Ashy, what are your thoughts on an AH thenlol
I'm so tired of prooving why AH will kill all economic in game. Tired of providing links to ZOS's posts. It's even not funny anymore, it's rather sad. Sad that people think that no need to check previous discussion. Sad that they are too lazy and too unwise to keep this place constructive and civilian. Sad that most people don't use search tool and asking the same questions over and over and over and over and over again. This topic it totally useless.
I think you mean "sad that they hold a different opinion to you".
The OP is right. The guild store system does not provide an effective means of public trading, and its retention is only sought by those who belong to the guilds that corner the market in kiosks. Well, the rest of us would quite like to be able to sell stuff too, and have a lot less hassle finding the other stuff that we want to buy. Whether it's an AH or some other form of public trading, there needs to be a better system than the one we have currently. That's why it's an issue that comes up so frequently.
@Tandor nope, I'm absoultely fine if someone have different opinion. It make you to look different on the same question.Drachenfier wrote: »AshySamurai wrote: »
I have yet to see a single shred of proof to support this claim. Ever. I was big on this AH argument back at launch, and all I saw were nonsensical assertions and straw man arguments as reasons not to have one.
Auction House choose any link you want.
I don't see anything in any of those links to give evidence that auction houses ruin economies. What I do see is a bunch of people that want to corner markets without competition arguing against having them. Letting supply and demand do what it does naturally is a good thing. Artificially inducing inflated prices by limiting market access is a bad thing.
There are now 142 Guild traders in Tamriel (126 from before + 16 new ones in Outlaw Refuges). I don't see how anyone can "corner the market" in that set up.
What's the point then, of segregating the markets? If "so many guild traders" are readily available, then just centralize it and call it a day.
Why keep asking the same bloody question? You've heard why centralising is a bad idea. It breaks the economy.
No. it. does. not.
You and a couple others claiming it does over and over doesn't make it true.People undercut one another until there's absolutely nothing left, crafters are unable to make their money back, regular players are unable to make decent gold and STILL the best items get jacked up in price - leaving an entire population with little gold and no way to afford to buy the best stuff.
That's called supply and demand, killer, simple economics. Artificially inflating prices due to limited access does not "make a good economy".
That is not called supply and demand.
It isYour complaint about prices being driven down by oversaturation is exactly the fundamental basis for how supply and demand works. Rare items are expensive, common items are not....Until you are able to artificially inflate the prices of common items by reducing market access, thereby making them less common, which is what we have in ESO. That doesn't really help anyone, because buyers end up paying more than they should, and sellers have less buyers to begin with.
what you fail to see is that in the real world retailers will not undercut in price so drastically as to lose profit in what they are selling. This happens all the time in MMOs that have server wide auction houses. People will undercut until profit is no longer available and are actually losing currency in said transaction, this is done in order just to make a quick sell. This kills crafters viability to sell their wares for a profit. So you see it doesn't function as it would in the real world because if you don't sell that item In your virtual world your character will not loose their business, they will not go hungry. Bottom line is that people don't see that the trading guild system creates a whole new mini game with in ESO, something that hasn't been seen since the days of older mmos such as SWG and UO. The global auction house system killed the trading game in mmos, I for one am glad ESO brought it back. Hell I say take it one step further and create a merchant class, one with skills and passives to improve crafting trading and socializing.
The response to your flimsy, ongoing "free market" argument was summed up beautifully and succinctly here:
Cervanteseric85ub17_ESO wrote: »Bottom line is that people don't see that the trading guild system creates a whole new mini game with in ESO, something that hasn't been seen since the days of older mmos such as SWG and UO. The global auction house system killed the trading game in mmos, I for one am glad ESO brought it back. Hell I say take it one step further and create a merchant class, one with skills and passives to improve crafting trading and socializing.
Drachenfier wrote: »
And again, every poll I've seen has ended in favor of adding an auction house.
@P3ZZL3 & @Xabien
Greetings....
... I think you guys are wrong, (and I say this with respect) but you have a bank account right, and that doesn't affect the socializing aspect of the game neither. You have your bank, you can buy bank slot to put your stuff in, but you still have the option to be socialize person and write in chat for trading or go to guild trading, having another option like house doesn't seem to be any difference. Is all about space and being able to really have another place beside bank and guild trading to put our stuff. We have chat trading and selling, we have guild trading and selling and if it is possible we will have house trading and selling (if that would be possible) or just to have more space to put stuff in. I don't see why the heck not.
P.s. Cheers.
I think you misunderstand the topic, perhaps due to language problems. It's not about player housing, it's about the trading system and the use of an Auction House as opposed to Guild Stores. We're discussing where to buy and sell stuff, not where to put it for storage.
Thank you, @Soulshine ^^There is no Auction House in ESO, we still use the Guild Store system. There are also trade guilds to buy/sell your items that way.
AleriSadasIndoril wrote: »Thank you, @Soulshine ^^There is no Auction House in ESO, we still use the Guild Store system. There are also trade guilds to buy/sell your items that way.
sorry, but there is no need and the never ending call for a Auction House is getting boring.
Emma_Eunjung wrote: »Drachenfier wrote: »Drachenfier wrote: »Drachenfier wrote: »AshySamurai wrote: »AshySamurai wrote: »So Ashy, what are your thoughts on an AH thenlol
I'm so tired of prooving why AH will kill all economic in game. Tired of providing links to ZOS's posts. It's even not funny anymore, it's rather sad. Sad that people think that no need to check previous discussion. Sad that they are too lazy and too unwise to keep this place constructive and civilian. Sad that most people don't use search tool and asking the same questions over and over and over and over and over again. This topic it totally useless.
I think you mean "sad that they hold a different opinion to you".
The OP is right. The guild store system does not provide an effective means of public trading, and its retention is only sought by those who belong to the guilds that corner the market in kiosks. Well, the rest of us would quite like to be able to sell stuff too, and have a lot less hassle finding the other stuff that we want to buy. Whether it's an AH or some other form of public trading, there needs to be a better system than the one we have currently. That's why it's an issue that comes up so frequently.
@Tandor nope, I'm absoultely fine if someone have different opinion. It make you to look different on the same question.Drachenfier wrote: »AshySamurai wrote: »
I have yet to see a single shred of proof to support this claim. Ever. I was big on this AH argument back at launch, and all I saw were nonsensical assertions and straw man arguments as reasons not to have one.
Auction House choose any link you want.
I don't see anything in any of those links to give evidence that auction houses ruin economies. What I do see is a bunch of people that want to corner markets without competition arguing against having them. Letting supply and demand do what it does naturally is a good thing. Artificially inducing inflated prices by limiting market access is a bad thing.
There are now 142 Guild traders in Tamriel (126 from before + 16 new ones in Outlaw Refuges). I don't see how anyone can "corner the market" in that set up.
What's the point then, of segregating the markets? If "so many guild traders" are readily available, then just centralize it and call it a day.
Why keep asking the same bloody question? You've heard why centralising is a bad idea. It breaks the economy.
No. it. does. not.
You and a couple others claiming it does over and over doesn't make it true.People undercut one another until there's absolutely nothing left, crafters are unable to make their money back, regular players are unable to make decent gold and STILL the best items get jacked up in price - leaving an entire population with little gold and no way to afford to buy the best stuff.
That's called supply and demand, killer, simple economics. Artificially inflating prices due to limited access does not "make a good economy".
That is not called supply and demand. You forget, in the real world there are multiple outlets. Much like in game come to think of it. And even on places such as Amazon, pricing is generally done with the idea of staying in business in mind, it's NOT a race to the bottom like it is with global AHs in mmos.
Just to add - if you'd like to see a global AH on a large server in action, looking at pricing in GW2.
Yes, there are mutliple outlets in the real world, millions of them, but it only takes me 30 seconds to search for the best deal on a Vizio TV, for example. Searching all the guild stores in Tamriel for the best deal on a Warlock ring takes HOURS.
See the difference?
The guild stores themselves wouldn't be so bad if there was a way to search ALL stores at once, from a single location. Then maybe you could pay for the item ahead of time and go pick it up at the kiosk.
Drachenfier wrote: »AshySamurai wrote: »
I have yet to see a single shred of proof to support this claim. Ever. I was big on this AH argument back at launch, and all I saw were nonsensical assertions and straw man arguments as reasons not to have one.
One No AH Supporter wrote:There seems to be this whole paranoid theory by those who refuse to participate that trading guilds are trying to "corner the market" and kind of hoard things. It's not that way at all.
Another No AH Supporter wrote:It promotes arbitrage and bargains. Sellers can corner their part of the market, buying cheap and selling higher, without having to compete with every other seller on the server.
wOOOOt_of_SD wrote: »It needst to be changed - we need an auctionhouse. Most other major MMO's have it too. Its a nessesary Tool for trade, just like chatroom is nessesary for communication.
Trading in ESO is like if there was no general chat, and all communication was only to run up to others, and choose whisper on the stupid ui Wheel.
wOOOOt_of_SD wrote: »It needst to be changed - we need an auctionhouse. Most other major MMO's have it too. Its a nessesary Tool for trade, just like chatroom is nessesary for communication.
Trading in ESO is like if there was no general chat, and all communication was only to run up to others, and choose whisper on the stupid ui Wheel.
To you. You missed a 'to you'. And many 'I's. They have the numbers they have more information on the subject than you could possibly have, or I could possibly have. I like the current system. And not for any reason as I sell a whole lot or price things high or anything like that. I like the immersive nature of the system, the social nature of the system, and the fact that it's *not* just the same. There are enhancements and improvements that can be made, sure. But that's no reason to throw the baby out with the bathwater and just go back to the same thing just because it's what is the norm. With that kind of thinking, no new ideas would ever take off, and rewarding safety stifles innovation.
I am now advocating for there to be an Auction Horse in ESO. Here is my thread: http://forums.elderscrollsonline.com/en/discussion/159594/eso-needs-an-auction-horseAUCTION HORSE!
AUCTION HORSE!
AUCTION HORSE!
Drachenfier wrote: »wOOOOt_of_SD wrote: »It needst to be changed - we need an auctionhouse. Most other major MMO's have it too. Its a nessesary Tool for trade, just like chatroom is nessesary for communication.
Trading in ESO is like if there was no general chat, and all communication was only to run up to others, and choose whisper on the stupid ui Wheel.
To you. You missed a 'to you'. And many 'I's. They have the numbers they have more information on the subject than you could possibly have, or I could possibly have. I like the current system. And not for any reason as I sell a whole lot or price things high or anything like that. I like the immersive nature of the system, the social nature of the system, and the fact that it's *not* just the same. There are enhancements and improvements that can be made, sure. But that's no reason to throw the baby out with the bathwater and just go back to the same thing just because it's what is the norm. With that kind of thinking, no new ideas would ever take off, and rewarding safety stifles innovation.
This idea isn't "new", its been failing for a year. Time to go with what works.
Most of the time the botters and GS ruin the economy because they can gather a huge amount of mats and selling them with minimal profit and preventing the average Joe to sell anything to make money..
Drachenfier wrote: »Most of the time the botters and GS ruin the economy because they can gather a huge amount of mats and selling them with minimal profit and preventing the average Joe to sell anything to make money..
This is a fallacy. The mats that bots flood the market with are already common, and players do the same thing. Just because you want to try to make more money off of people for common stuff than it's worth, doesn't mean that you should, as a matter of fact, its just plain greedy. Every single person i've seen try to defend this terrible system has been more concerned with their ability to fleece buyers and not being able to overcharge for crap that's commonly available.
Drachenfier wrote: »Most of the time the botters and GS ruin the economy because they can gather a huge amount of mats and selling them with minimal profit and preventing the average Joe to sell anything to make money..
This is a fallacy. The mats that bots flood the market with are already common, and players do the same thing. Just because you want to try to make more money off of people for common stuff than it's worth, doesn't mean that you should, as a matter of fact, its just plain greedy. Every single person i've seen try to defend this terrible system has been more concerned with their ability to fleece buyers and not being able to overcharge for crap that's commonly available.