nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
The pledge yes but in general there isn't really any reward.
No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.
Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.
Literally impossible.
You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.
Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.
It's all about luck... I did about 10-15 pledges in a row without any shoulder or head piece and then suddenly I got 2 heads and 2 shoulders within 4 days (=4 vet pledges).
It's confusing.. frustrating... but it's all about luck i guess
i mean i got literally no purple items of any sort from any boss 2 days in a row now
Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
The pledge yes but in general there isn't really any reward.
No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.
Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.
Literally impossible.
You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.
Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.
Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
The pledge yes but in general there isn't really any reward.
No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.
Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.
Literally impossible.
You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.
Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.
Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
The pledge yes but in general there isn't really any reward.
No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.
Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.
Literally impossible.
You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.
Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.
Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.
No, it works correctly. You just don't like how it works.
The only loot even worth having in dungeons is the undaunted 2 piece sets and the grand soul gems.
Everything else is just vendor or decon trash anyway.
Makes it very difficult to motivate people to do anything outside of a gold key pledge. And even then the drop rate from a gold key needs to be heavily improved.
Playing in Australian prime time as a dps it is incredibly difficult to even find a group for the Vet pledge most nights. I either have the option of sitting in my undaunted city for 2 hours or more to try and put together a sub par group or I might get lucky and find an invite to a group which happens maybe 2 out of every 5 week days.
Perhaps if the dungeons were a more rewarding experience in terms of tangible rewards then the pve side of this game might become worth doing. Hell even just adding the shoulders from the two piece sets to the loot table would be enough for a start.
Cervanteseric85ub17_ESO wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
The pledge yes but in general there isn't really any reward.
No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.
Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.
Literally impossible.
You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.
Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.
Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.
Something is being rewarded as it was pointed out by myself and others in this thread, the fact of the matter is that your not getting what YOU want. I'm sorry good sir but you simply do not understand how a RNG system works. One mans trash is another mans treasure, so just because you don't care about the reward system doesn't mean others like myself do not appreciate it. I mean what more do you all want ? With 1.6 they made the shoulder drop rates from chest much higher, and they took traits like sturdy off the loot table.
Cervanteseric85ub17_ESO wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
The reward is a chance at a boss helm and shoulder piece. Undaunted XP of your not maxed already and what ever gold you make from loot.
Attorneyatlawl wrote: »same thing again today...v12 dungeon with full v14 group...NO PURPLES.
Are you new to RPG titles as a game genre? Elder Scrolls Online is more forgiving on its loot drop systems than most co-op 4-player multiplayer games in the past, let alone other MMORPG's (which I haven't seen a friendlier system than ESO's, where the loot is instanced per-player, often bind on equip but always can be traded between characters on your account by banking it regardless, has relatively common drop rates for the "good" set items, and you don't have to roll against anyone for it in a raid of 20-40+ people even! and you can even run the Trials/vet dungeons for pieces from them as much as you want, which I like as a design system, instead of only once a week or so due to game-enforced lockout timers). EDIT: Oh, and the Trials/Vet dungeons are also pretty short, to boot!
oh other games have loot drops worse? I guess that means ESO is fine and working perfectly! I guess nobody should complain about anything if other games have certain aspects worse!
SteveCampsOut wrote: »I suspect the OP of not being the 18+ crowd....there are now 12 year olds playing this game I'm afraid. Mature game gone bye bye nappy time...
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
The pledge yes but in general there isn't really any reward.
No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.
Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.
Literally impossible.
You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.
Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.
Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.
No, it works correctly. You just don't like how it works.
That's just your opinion though. The current system simply doesn't work.
That's just your opinion though. The current system simply doesn't work.
Back in my wow days, it was pretty normal to go 20 bosses w/o any purples.
Attorneyatlawl wrote: »That's just your opinion though. The current system simply doesn't work.
On the contrary, it works completely perfectly as designed. This is an objective, inarguable fact. Subjectively, it is a more than fair system that most people agree upon. Your opinion, @Valn, is that it "doesn't work", but you've as of yet provided no evidence or facts to support your claims.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
The pledge yes but in general there isn't really any reward.
No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.
Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.
Literally impossible.
You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.
Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.
Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.
No, it works correctly. You just don't like how it works.
That's just your opinion though. The current system simply doesn't work.
On the contrary.
The system is working exactly as it's supposed to. That is a fact about how RNG systems work.
You don't like how the system works. That is an opinion.