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Did a veteran dungeon for gold key today....surprising results!

Valn
Valn
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Spent about 45 agonizing minutes helping these new people go through the dungeon.

None of the bosses dropped any purple pieces. That was surprising to me.

I don't know why I bothered now.
  • pema
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    it depends on the lvl I guess. What lvl was it set to? If you are to far off you won't get any purples.
    Officer of Alith Legion
    Ebonheart Pact guild, EU server.
    Check out our site alithlegion.com
  • Valn
    Valn
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    pema wrote: »
    it depends on the lvl I guess. What lvl was it set to? If you are to far off you won't get any purples.

    I'm v14, everyone else was V14 but the dungeon was V12
  • AlnilamE
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    Some days the RNG just hates you...
    The Moot Councillor
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    and?
    Main character dk - Vanikifar whitestrike
  • Valn
    Valn
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    same thing again today...v12 dungeon with full v14 group...NO PURPLES.


  • jircris11
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    Welcome to RNG destroyer of faith in loot drops. Trust me after playing destiny ESO has a perfect drop system lol
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Rylana
    Rylana
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    The last 22 pledges I have done (yes I have kept count after I noticed it during a blitz of eight with my four v14s back to back in the same night) I have not gotten a single monster set shoulders. Nor did I get a single head drop in any either.

    not one. all gold keys, all v12 scaled...

    I am beginning to think PvE just hates me. I get better drops in PvP, not even joking.
    Edited by Rylana on March 19, 2015 11:55AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Guuge
    Guuge
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    It's all about luck... I did about 10-15 pledges in a row without any shoulder or head piece and then suddenly I got 2 heads and 2 shoulders within 4 days (=4 vet pledges).
    It's confusing.. frustrating... but it's all about luck i guess
  • Attorneyatlawl
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    Valn wrote: »
    same thing again today...v12 dungeon with full v14 group...NO PURPLES.


    Are you new to RPG titles as a game genre? Elder Scrolls Online is more forgiving on its loot drop systems than most co-op 4-player multiplayer games in the past, let alone other MMORPG's (which I haven't seen a friendlier system than ESO's, where the loot is instanced per-player, often bind on equip but always can be traded between characters on your account by banking it regardless, has relatively common drop rates for the "good" set items, and you don't have to roll against anyone for it in a raid of 20-40+ people even! and you can even run the Trials/vet dungeons for pieces from them as much as you want, which I like as a design system, instead of only once a week or so due to game-enforced lockout timers). EDIT: Oh, and the Trials/Vet dungeons are also pretty short, to boot!
    Edited by Attorneyatlawl on March 19, 2015 12:42PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Valn
    Valn
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    Guuge wrote: »
    It's all about luck... I did about 10-15 pledges in a row without any shoulder or head piece and then suddenly I got 2 heads and 2 shoulders within 4 days (=4 vet pledges).
    It's confusing.. frustrating... but it's all about luck i guess

    i mean i got literally no purple items of any sort from any boss 2 days in a row now
  • Valn
    Valn
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    Valn wrote: »
    same thing again today...v12 dungeon with full v14 group...NO PURPLES.


    Are you new to RPG titles as a game genre? Elder Scrolls Online is more forgiving on its loot drop systems than most co-op 4-player multiplayer games in the past, let alone other MMORPG's (which I haven't seen a friendlier system than ESO's, where the loot is instanced per-player, often bind on equip but always can be traded between characters on your account by banking it regardless, has relatively common drop rates for the "good" set items, and you don't have to roll against anyone for it in a raid of 20-40+ people even! and you can even run the Trials/vet dungeons for pieces from them as much as you want, which I like as a design system, instead of only once a week or so due to game-enforced lockout timers). EDIT: Oh, and the Trials/Vet dungeons are also pretty short, to boot!

    oh other games have loot drops worse? I guess that means ESO is fine and working perfectly! I guess nobody should complain about anything if other games have certain aspects worse!
  • Attorneyatlawl
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    Valn wrote: »
    Valn wrote: »
    same thing again today...v12 dungeon with full v14 group...NO PURPLES.


    Are you new to RPG titles as a game genre? Elder Scrolls Online is more forgiving on its loot drop systems than most co-op 4-player multiplayer games in the past, let alone other MMORPG's (which I haven't seen a friendlier system than ESO's, where the loot is instanced per-player, often bind on equip but always can be traded between characters on your account by banking it regardless, has relatively common drop rates for the "good" set items, and you don't have to roll against anyone for it in a raid of 20-40+ people even! and you can even run the Trials/vet dungeons for pieces from them as much as you want, which I like as a design system, instead of only once a week or so due to game-enforced lockout timers). EDIT: Oh, and the Trials/Vet dungeons are also pretty short, to boot!

    oh other games have loot drops worse? I guess that means ESO is fine and working perfectly! I guess nobody should complain about anything if other games have certain aspects worse!

    ESO is really, really lenient, in some ways nicely (transferring drops between your characters on the same account is nice since you can bring what the raid needs instead of a specific character that needs the drop), and in some ways not so nicely. Other games were tougher with them but still well-designed. ESO is absolutely fine, and probably hurts a little from having it be as relatively easy as it currently is and has been.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Valn
    Valn
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    ESO is absolutely fine, and probably hurts a little from having it be as relatively easy as it currently is and has been.

    oh boy that's really made things clear!

    ESO is fine compared to other games! Gosh don't we have it lucky! No need for complaints anymore people!!
  • Attorneyatlawl
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    Valn wrote: »
    ESO is absolutely fine, and probably hurts a little from having it be as relatively easy as it currently is and has been.

    oh boy that's really made things clear!

    ESO is fine compared to other games! Gosh don't we have it lucky! No need for complaints anymore people!!

    I'm not sure if you're quite getting what is being said in my posts. To put it more plainly, ESO's loot system is great for player-friendliness, all on its own in isolation from anything else.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • nerevarine1138
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    You had two days of bad luck (well, normal luck). You might even have another day without that drop you want. That's how RNG works.

    If it's really that much of an issue, I suggest never going to Vegas.
    ----
    Murray?
  • Valn
    Valn
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    I'm not sure if you're quite getting what is being said in my posts. To put it more plainly, ESO's loot system is great for player-friendliness, all on its own in isolation from anything else.

    Well thanks for sharing your personal opinion.
  • Robbmrp
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    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
    NA Server - Kildair
  • Tonnopesce
    Tonnopesce
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    and?

    Kookies!!!
    Signature


  • nerevarine1138
    nerevarine1138
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    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
    ----
    Murray?
  • Darklord_Tiberius
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    What is the point of this thread? I run 3-4 vet dungeons a day and clear each in 10-15 minutes. Find a guild to join and stop pugging, or make friends. I have all the Undaunted sets I need, yet still help friends/guild mates. This game needs to make you work for gear, this isnt Elder Handouts Online sorry to tell you.
  • Valn
    Valn
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    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....
  • Valn
    Valn
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    What is the point of this thread? I run 3-4 vet dungeons a day and clear each in 10-15 minutes. Find a guild to join and stop pugging, or make friends. I have all the Undaunted sets I need, yet still help friends/guild mates. This game needs to make you work for gear, this isnt Elder Handouts Online sorry to tell you.

    "work for gear". This isn't a job. It's a video game.

    How can you "work " for something when you have the possibility of never getting rewarded? Someone could do 1000 dungeons and get no items but someone who runs 5 dungeons gets all the items.
  • nerevarine1138
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    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
    ----
    Murray?
  • Thavie
    Thavie
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    I received two purple pieces of Hircine's Veneer set from just one run today. So?..
    "We grew under a bad sun"
  • Valn
    Valn
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    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.

    However you must understand some people like to be rewarded after doing dungeons....

    in before "playing is your reward"
  • nerevarine1138
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    Valn wrote: »
    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.

    However you must understand some people like to be rewarded after doing dungeons....

    in before "playing is your reward"

    You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
    ----
    Murray?
  • Valn
    Valn
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    Valn wrote: »
    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.

    However you must understand some people like to be rewarded after doing dungeons....

    in before "playing is your reward"

    You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.

    The pledge yes but in general there isn't really any reward.
  • nerevarine1138
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    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.

    However you must understand some people like to be rewarded after doing dungeons....

    in before "playing is your reward"

    You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.

    The pledge yes but in general there isn't really any reward.

    No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.
    ----
    Murray?
  • Valn
    Valn
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    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.

    However you must understand some people like to be rewarded after doing dungeons....

    in before "playing is your reward"

    You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.

    The pledge yes but in general there isn't really any reward.

    No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.

    Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.
  • nerevarine1138
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    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.

    However you must understand some people like to be rewarded after doing dungeons....

    in before "playing is your reward"

    You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.

    The pledge yes but in general there isn't really any reward.

    No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.

    Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.

    Literally impossible.

    You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.

    Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.
    ----
    Murray?
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