same thing again today...v12 dungeon with full v14 group...NO PURPLES.
It's all about luck... I did about 10-15 pledges in a row without any shoulder or head piece and then suddenly I got 2 heads and 2 shoulders within 4 days (=4 vet pledges).
It's confusing.. frustrating... but it's all about luck i guess
Attorneyatlawl wrote: »same thing again today...v12 dungeon with full v14 group...NO PURPLES.
Are you new to RPG titles as a game genre? Elder Scrolls Online is more forgiving on its loot drop systems than most co-op 4-player multiplayer games in the past, let alone other MMORPG's (which I haven't seen a friendlier system than ESO's, where the loot is instanced per-player, often bind on equip but always can be traded between characters on your account by banking it regardless, has relatively common drop rates for the "good" set items, and you don't have to roll against anyone for it in a raid of 20-40+ people even! and you can even run the Trials/vet dungeons for pieces from them as much as you want, which I like as a design system, instead of only once a week or so due to game-enforced lockout timers). EDIT: Oh, and the Trials/Vet dungeons are also pretty short, to boot!
Attorneyatlawl wrote: »same thing again today...v12 dungeon with full v14 group...NO PURPLES.
Are you new to RPG titles as a game genre? Elder Scrolls Online is more forgiving on its loot drop systems than most co-op 4-player multiplayer games in the past, let alone other MMORPG's (which I haven't seen a friendlier system than ESO's, where the loot is instanced per-player, often bind on equip but always can be traded between characters on your account by banking it regardless, has relatively common drop rates for the "good" set items, and you don't have to roll against anyone for it in a raid of 20-40+ people even! and you can even run the Trials/vet dungeons for pieces from them as much as you want, which I like as a design system, instead of only once a week or so due to game-enforced lockout timers). EDIT: Oh, and the Trials/Vet dungeons are also pretty short, to boot!
oh other games have loot drops worse? I guess that means ESO is fine and working perfectly! I guess nobody should complain about anything if other games have certain aspects worse!
Attorneyatlawl wrote: »ESO is absolutely fine, and probably hurts a little from having it be as relatively easy as it currently is and has been.
Attorneyatlawl wrote: »ESO is absolutely fine, and probably hurts a little from having it be as relatively easy as it currently is and has been.
oh boy that's really made things clear!
ESO is fine compared to other games! Gosh don't we have it lucky! No need for complaints anymore people!!
Attorneyatlawl wrote: »
I'm not sure if you're quite getting what is being said in my posts. To put it more plainly, ESO's loot system is great for player-friendliness, all on its own in isolation from anything else.
Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
Darklord_Tiberius wrote: »What is the point of this thread? I run 3-4 vet dungeons a day and clear each in 10-15 minutes. Find a guild to join and stop pugging, or make friends. I have all the Undaunted sets I need, yet still help friends/guild mates. This game needs to make you work for gear, this isnt Elder Handouts Online sorry to tell you.
nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
The pledge yes but in general there isn't really any reward.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
The pledge yes but in general there isn't really any reward.
No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
The pledge yes but in general there isn't really any reward.
No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.
Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.