nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
The pledge yes but in general there isn't really any reward.
No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.
Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.
Literally impossible.
You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.
Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.
Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.
No, it works correctly. You just don't like how it works.
That's just your opinion though. The current system simply doesn't work.
On the contrary.
The system is working exactly as it's supposed to. That is a fact about how RNG systems work.
You don't like how the system works. That is an opinion.
It's literally just your opinion that it works. If you can prove to me that it works perfectly, then your personal opinion would be fact. Thanks
nerevarine1138 wrote: »
ESO works on a fully functioning RNG system.
nerevarine1138 wrote: »
ESO works on a fully functioning RNG system.
This is what you don't understand. The RNG system is not "fully functioning".
I think this is going to be my last attempt to help you understand but clearly nothing is getting through to you.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Spent about 45 agonizing minutes helping these new people go through the dungeon.
None of the bosses dropped any purple pieces. That was surprising to me.
I don't know why I bothered now.
Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.
Except once you get that drop you want, what's your reason to go back?
The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.
The whole point of RNG isn't to push players away though....
And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.
I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.
However you must understand some people like to be rewarded after doing dungeons....
in before "playing is your reward"
You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.
The pledge yes but in general there isn't really any reward.
No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.
Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.
Literally impossible.
You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.
Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.
Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.
I was totally hoping that I was coming to this thread to hear that on your first time ever receiving shoulders/helmet that they were perfectly rolled traits.
Sorry for your bad luck.