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Did a veteran dungeon for gold key today....surprising results!

  • Valn
    Valn
    ✭✭✭✭✭
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.

    However you must understand some people like to be rewarded after doing dungeons....

    in before "playing is your reward"

    You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.

    The pledge yes but in general there isn't really any reward.

    No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.

    Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.

    Literally impossible.

    You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.

    Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.

    Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.
    Edited by Valn on March 19, 2015 6:00PM
  • Cervanteseric85ub17_ESO
    Valn wrote: »
    Guuge wrote: »
    It's all about luck... I did about 10-15 pledges in a row without any shoulder or head piece and then suddenly I got 2 heads and 2 shoulders within 4 days (=4 vet pledges).
    It's confusing.. frustrating... but it's all about luck i guess

    i mean i got literally no purple items of any sort from any boss 2 days in a row now

    Nothing wrong here..just the way RNG works. I bet you wouldn't be on here complaining if you got 2 sets of shoulders and helms in two days. Both of these scenarios happen, working as intended.
  • Cervanteseric85ub17_ESO
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    The reward is a chance at a boss helm and shoulder piece. Undaunted XP of your not maxed already and what ever gold you make from loot.
  • Endurance
    Endurance
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    you know you dont have to farm purples u can increase the tier from blue to purple through crafting but the materials for that cost alot
    I'm outta here
  • sagitter
    sagitter
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    It's about luck, i dropped vet CoA mask 2 days ago, and i m doing it every week since that dung is out but my friend got it on second run.
  • Suru
    Suru
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    Man people really want purple nowadays...would an "ornate sabatons of magika" stopped you from making this thread?


    Suru
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.

    However you must understand some people like to be rewarded after doing dungeons....

    in before "playing is your reward"

    You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.

    The pledge yes but in general there isn't really any reward.

    No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.

    Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.

    Literally impossible.

    You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.

    Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.

    Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.

    No, it works correctly. You just don't like how it works.
    ----
    Murray?
  • Cervanteseric85ub17_ESO
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.

    However you must understand some people like to be rewarded after doing dungeons....

    in before "playing is your reward"

    You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.

    The pledge yes but in general there isn't really any reward.

    No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.

    Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.

    Literally impossible.

    You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.

    Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.

    Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.

    Something is being rewarded as it was pointed out by myself and others in this thread, the fact of the matter is that your not getting what YOU want. I'm sorry good sir but you simply do not understand how a RNG system works. One mans trash is another mans treasure, so just because you don't care about the reward system doesn't mean others like myself do not appreciate it. I mean what more do you all want ? With 1.6 they made the shoulder drop rates from chest much higher, and they took traits like sturdy off the loot table.
    Edited by Cervanteseric85ub17_ESO on March 19, 2015 7:38PM
  • AssaultLemming
    AssaultLemming
    ✭✭✭✭
    I think the drop rate is fine as it is. I prefer rare loot drops so it's satisfying when you do get it and you have a reason to do the content.

    Really wish they would add CoA as a vet pledge though.
    Edited by AssaultLemming on March 19, 2015 11:08PM
  • Deviante
    Deviante
    ✭✭
    The only loot even worth having in dungeons is the undaunted 2 piece sets and the grand soul gems.
    Everything else is just vendor or decon trash anyway.

    Makes it very difficult to motivate people to do anything outside of a gold key pledge. And even then the drop rate from a gold key needs to be heavily improved.

    Playing in Australian prime time as a dps it is incredibly difficult to even find a group for the Vet pledge most nights. I either have the option of sitting in my undaunted city for 2 hours or more to try and put together a sub par group or I might get lucky and find an invite to a group which happens maybe 2 out of every 5 week days.

    Perhaps if the dungeons were a more rewarding experience in terms of tangible rewards then the pve side of this game might become worth doing. Hell even just adding the shoulders from the two piece sets to the loot table would be enough for a start.
    Edited by Deviante on March 19, 2015 11:43PM
  • Valn
    Valn
    ✭✭✭✭✭
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.

    However you must understand some people like to be rewarded after doing dungeons....

    in before "playing is your reward"

    You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.

    The pledge yes but in general there isn't really any reward.

    No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.

    Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.

    Literally impossible.

    You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.

    Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.

    Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.

    No, it works correctly. You just don't like how it works.

    That's just your opinion though. The current system simply doesn't work.
  • Valn
    Valn
    ✭✭✭✭✭
    Deviante wrote: »
    The only loot even worth having in dungeons is the undaunted 2 piece sets and the grand soul gems.
    Everything else is just vendor or decon trash anyway.

    Makes it very difficult to motivate people to do anything outside of a gold key pledge. And even then the drop rate from a gold key needs to be heavily improved.

    Playing in Australian prime time as a dps it is incredibly difficult to even find a group for the Vet pledge most nights. I either have the option of sitting in my undaunted city for 2 hours or more to try and put together a sub par group or I might get lucky and find an invite to a group which happens maybe 2 out of every 5 week days.

    Perhaps if the dungeons were a more rewarding experience in terms of tangible rewards then the pve side of this game might become worth doing. Hell even just adding the shoulders from the two piece sets to the loot table would be enough for a start.

    totally agree. people think this thread is about monster help drop rates when it's not. People think the tiny amount of gold you get from dungeons is a reward along with undaunted xp...simply ridiculous to call that a "reward". Either dungeons need more unique drop items or they need to start giving out more purple or even gold items.
  • Valn
    Valn
    ✭✭✭✭✭
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.

    However you must understand some people like to be rewarded after doing dungeons....

    in before "playing is your reward"

    You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.

    The pledge yes but in general there isn't really any reward.

    No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.

    Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.

    Literally impossible.

    You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.

    Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.

    Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.

    Something is being rewarded as it was pointed out by myself and others in this thread, the fact of the matter is that your not getting what YOU want. I'm sorry good sir but you simply do not understand how a RNG system works. One mans trash is another mans treasure, so just because you don't care about the reward system doesn't mean others like myself do not appreciate it. I mean what more do you all want ? With 1.6 they made the shoulder drop rates from chest much higher, and they took traits like sturdy off the loot table.

    Well if you're okay with something that's broken, then you're free to feel that way :)
  • Valn
    Valn
    ✭✭✭✭✭
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    The reward is a chance at a boss helm and shoulder piece. Undaunted XP of your not maxed already and what ever gold you make from loot.

    Well that's your view of a "reward".
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ugh, quit whinging about the loot drops, if we had it your way there would be literally content you would have everything you want.
    It's not broken
    #MOREORBS
  • Mantic0r3
    Mantic0r3
    ✭✭✭
    valyn everytime you hand in a gold key you get a guaranteed purple, 100% soo...its literally impossible for you to not have gotten any purples.
    Yes, said purple isnt allways the desired set item but thats beside the point.
  • Ashigaru
    Ashigaru
    ✭✭✭✭
    Valn wrote: »
    Valn wrote: »
    same thing again today...v12 dungeon with full v14 group...NO PURPLES.


    Are you new to RPG titles as a game genre? Elder Scrolls Online is more forgiving on its loot drop systems than most co-op 4-player multiplayer games in the past, let alone other MMORPG's (which I haven't seen a friendlier system than ESO's, where the loot is instanced per-player, often bind on equip but always can be traded between characters on your account by banking it regardless, has relatively common drop rates for the "good" set items, and you don't have to roll against anyone for it in a raid of 20-40+ people even! and you can even run the Trials/vet dungeons for pieces from them as much as you want, which I like as a design system, instead of only once a week or so due to game-enforced lockout timers). EDIT: Oh, and the Trials/Vet dungeons are also pretty short, to boot!

    oh other games have loot drops worse? I guess that means ESO is fine and working perfectly! I guess nobody should complain about anything if other games have certain aspects worse!

    AAL is right though, try raiding for a month for just 1 drop and it never fall or if it does you dont have the DKP or your rolling against 40 other people.. ya not a good thought lol. Been there and have the T-shirt, we have been spoiled in the last few years with tokens and what not to get gear. Ya it sucks but what else will be do with our time now :)
  • SteveCampsOut
    SteveCampsOut
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    ✭✭
    I suspect the OP of not being the 18+ crowd....there are now 12 year olds playing this game I'm afraid. Mature game gone bye bye nappy time...
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
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    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
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    EU Server:
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    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • Ashigaru
    Ashigaru
    ✭✭✭✭
    I suspect the OP of not being the 18+ crowd....there are now 12 year olds playing this game I'm afraid. Mature game gone bye bye nappy time...

    No the mature game comes back at nappy time lol.
  • MornaBaine
    MornaBaine
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    ✭✭✭✭✭
    I have 2 of the Shoulders Pieces now and I do Pledges MAYBE once a week. VR7 character.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.

    However you must understand some people like to be rewarded after doing dungeons....

    in before "playing is your reward"

    You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.

    The pledge yes but in general there isn't really any reward.

    No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.

    Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.

    Literally impossible.

    You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.

    Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.

    Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.

    No, it works correctly. You just don't like how it works.

    That's just your opinion though. The current system simply doesn't work.

    On the contrary.

    The system is working exactly as it's supposed to. That is a fact about how RNG systems work.

    You don't like how the system works. That is an opinion.
    ----
    Murray?
  • zeuseason
    zeuseason
    ✭✭✭
    Back in my wow days, it was pretty normal to go 20 bosses w/o any purples.
  • Zershar_Vemod
    Zershar_Vemod
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    Last run I did for a gold key, the bosses only dropped soul gems for me pretty much...
    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    Valn wrote: »
    That's just your opinion though. The current system simply doesn't work.

    On the contrary, it works completely perfectly as designed. This is an objective, inarguable fact :). Subjectively, it is a more than fair system that most people agree upon. Your opinion, @Valn, is that it "doesn't work", but you've as of yet provided no evidence or facts to support your claims.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    zeuseason wrote: »
    Back in my wow days, it was pretty normal to go 20 bosses w/o any purples.

    Rift when Hammerknell was brand new... 3-4+ hour romps through the fortress, progression runs dying many many times due to slight errors and working out the strats. If we were lucky, one piece of loot would drop for the 20 guys in the raid that anyone would find useful... and sometimes some minor accessory items, rarely. Once we finally had 10/11 down regularly, it still took a couple of hours to clear to Akylios reliably. NA #6 progression guild, tight setup, I was the first/second dps'er depending on the night and who was in on the roster. And even then, it was a fair system. We knew the loot rules going in, and what the game provided.

    The items were bound to the specific character, to boot, so we had to very much learn our setups inside and out to maximize how effective we were and support the other 19 people with us, because the place was pretty relentlessly unforgiving. We spent weeks wiping at P3 Akylios, after spending a couple of hours once we'd gotten the hang of things to get to him. The giant calamari squid was a tough fight. Another guild got him down before us and we dropped down the ranking a notch, but we kept at it, an hour or two on that fight after clearing to get to him.

    I learned to hate, for some reason, boss 9 most of all, where you had to remember a tight specific path to walk through that was randomized each encounter during the fight before merging back with the main part of the raid group and one mis-step meant you died, usually taking the rest of the 19 other people with you as a domino effect.

    It was worth it. We had fun, we knew the rules as to what the game would give us, and we did it anyway. Many players didn't because it was far, far too hard. Some capable players didn't because they felt it was too low a chance to get stuff, so they did other things instead and PVP'd. I heard people who had formerly raided in world top tier WOW guilds say that Hammerknell was handily more difficult than raids like the Black Temple and Illidan were when they were new. Loot continued dropping over time and the raid geared up, sometimes swapping people in to help even out the guild's gearing as a whole.

    Not once do I remember seeing a post complaining about how the game itself had defined the RNG on the forums even :p. If you want to earn things... you go earn them, and you pray to RNGesus to get what you want. It's addicting, in a small way, knowing there's always that chance tonight could be the night for that next piece, and exciting that you might even see one of the rarer artifacts drop for the raid to roll on. Time took its toll, and eventually I didn't have enough spare time that I wanted to keep up with the requirements the game imposed to stay on the edge and try to finish Phase 4 of Akylios. I laid down my raid slot to focus on PVP more and help support things by crafting for the guild since it was less time-dependent, and a new DPS'er got to take my place in the raid to learn and progress. The very next time my guild fought Mr. Calamari, they won! We were now 11/11. Even though I wasn't in the raid group that night, it was a proud day for the guild.

    Then I look at this thread here years later... 'nuff said.
    Edited by Attorneyatlawl on March 20, 2015 4:25PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Valn
    Valn
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    Valn wrote: »
    That's just your opinion though. The current system simply doesn't work.

    On the contrary, it works completely perfectly as designed. This is an objective, inarguable fact :). Subjectively, it is a more than fair system that most people agree upon. Your opinion, @Valn, is that it "doesn't work", but you've as of yet provided no evidence or facts to support your claims.

    Where are your "facts" that it works completely perfectly as designed? :) I'd like you to prove to me this "fact". Of course unless it's just your personal opinion that it "works perfectly".
  • Valn
    Valn
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    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Valn wrote: »
    Robbmrp wrote: »
    Valn wrote: »
    Spent about 45 agonizing minutes helping these new people go through the dungeon.

    None of the bosses dropped any purple pieces. That was surprising to me.

    I don't know why I bothered now.

    Yeah, that's a joke. There has to be some reward for players to keep doing these. Otherwise what's the point. Once you've done the quest there, gotten the skill point, theres NO reason to go back unless it's a daily undaunted. Even then they are still boring.

    Except once you get that drop you want, what's your reason to go back?

    The whole point of RNG is that it keeps players coming back for the possibility of getting the specific drop they want this time around.

    The whole point of RNG isn't to push players away though....

    And most players aren't pushed away after not getting exactly what they want on two independent runs. Because most players understand that sometimes RNG works for them, sometimes it works against them.

    I had three days of pledges, back-to-back, without a single decent drop in the dungeons. Today, I got the Bloodspawn helmet with Infused. Random is random.

    However you must understand some people like to be rewarded after doing dungeons....

    in before "playing is your reward"

    You do get a reward for the pledge, along with the XP and other loot you got. Just because you didn't get what you, specifically, at that exact moment in time, desired doesn't mean that you didn't get rewarded.

    The pledge yes but in general there isn't really any reward.

    No, there's a reward. There just isn't the reward that you were hoping for. Again, RNG.

    Nope, there isn't a reward, with the RNG system currently in place, some people may get zero rewards for completing a dungeon.

    Literally impossible.

    You will get something. It may not be something you like. It may not be something you can use. But you will get something. And you will get all the XP from that run, etc.

    Again, your issue here is that you aren't getting what you want right now. That's how RNG works. So it's working just fine.

    Nope, "something" doesn't equal reward. A reward has to mean something. XP isn't a reward, neither is green or white junk. Sometimes you may get nothing of value, therefore there isn't a base reward for completing dungeons. You simply just don't understand that the RNG system currently in place doesn't work correctly.

    No, it works correctly. You just don't like how it works.

    That's just your opinion though. The current system simply doesn't work.

    On the contrary.

    The system is working exactly as it's supposed to. That is a fact about how RNG systems work.

    You don't like how the system works. That is an opinion.

    It's literally just your opinion that it works. If you can prove to me that it works perfectly, then your personal opinion would be fact. Thanks :)
  • Artemiisia
    Artemiisia
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    Valn after seeing your name on so many discussions you have started, where you dislike this or that and so on, im starting to wonder if you even like game?

    My advice is to breathe
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    i once farmed a boss mob for a week straight to get a unique drop in another game...

    that was level 24 in a game that at that time was capped at 75....

    so no offense...... i agree.... i hate farming without results...

    its damm boring.
    I play every class in every situation. I love them all.
  • MissBizz
    MissBizz
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    I was totally hoping that I was coming to this thread to hear that on your first time ever receiving shoulders/helmet that they were perfectly rolled traits.

    Sorry for your bad luck. :(
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
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