
While I know you're desperately trying to portray the combat in this game as something deep and complex, in fact the fewer the number of skills the LESS SKILLFUL you need to be to play.GlassHalfFull wrote: »Yes, the horse is dead. Basically with this game you need to use your brain to plan for an encounter more than just using a finger to spam one of ten skills.
Well no, 10, because the game's battle mechanics are HUGELY expanded in depth by having the gear-swap ability to give you another 5 to select from.So instead we should just spam one of five skills?
While I know you're desperately trying to portray the combat in this game as something deep and complex, in fact the fewer the number of skills the LESS SKILLFUL you need to be to play.GlassHalfFull wrote: »Yes, the horse is dead. Basically with this game you need to use your brain to plan for an encounter more than just using a finger to spam one of ten skills.
'Plan for an encounter'?
Wut?
You mean spending time to re-slot skills in your action bar before every encounter is SKILLFUL? It's certainly bloody boring and an utter waste of time. When playing games which allow for tens of skills to be available I spend time PLAYING THE GAME, not faffing with the UI every 30 seconds.
Oh your point was very clear, some ZOS defenders though feel the need to try to avoid reality whenever that reality paints a less than flattering light on some aspect of ESO or other.While I know you're desperately trying to portray the combat in this game as something deep and complex, in fact the fewer the number of skills the LESS SKILLFUL you need to be to play.GlassHalfFull wrote: »Yes, the horse is dead. Basically with this game you need to use your brain to plan for an encounter more than just using a finger to spam one of ten skills.
'Plan for an encounter'?
Wut?
You mean spending time to re-slot skills in your action bar before every encounter is SKILLFUL? It's certainly bloody boring and an utter waste of time. When playing games which allow for tens of skills to be available I spend time PLAYING THE GAME, not faffing with the UI every 30 seconds.
Thank Sithis you understood what I was saying. I was beginning to wonder if I had posted this in English.
This is something that has bothered me since launch, although I'm not sure if anyone has posted about it. 5 slots is definitely not enough to be very versatile. Every other MMO that I've played gives you at least 10, which I think is a much more reasonable number. I can't be the only one who has to change their skill bar depending on what kind of enemies they're going to face. If we had 10 slots, our combat styles could be much more unique, and it could lead to people spamming abilities less in PvP. Of players would have a lot more passives, but I think that would really bring out the differences in classes. I understand why ZoS only gave us 5 slots, they had to cater to console players, of course we can see how successful it's been on that field.
Oh your point was very clear, some ZOS defenders though feel the need to try to avoid reality whenever that reality paints a less than flattering light on some aspect of ESO or other.While I know you're desperately trying to portray the combat in this game as something deep and complex, in fact the fewer the number of skills the LESS SKILLFUL you need to be to play.GlassHalfFull wrote: »Yes, the horse is dead. Basically with this game you need to use your brain to plan for an encounter more than just using a finger to spam one of ten skills.
'Plan for an encounter'?
Wut?
You mean spending time to re-slot skills in your action bar before every encounter is SKILLFUL? It's certainly bloody boring and an utter waste of time. When playing games which allow for tens of skills to be available I spend time PLAYING THE GAME, not faffing with the UI every 30 seconds.
Thank Sithis you understood what I was saying. I was beginning to wonder if I had posted this in English.
Lord Xanhorn wrote: »The game offers the most flexibility of any other AAA MMO out there. That means that you control your character's abilities in combat. Even GW2 which has a similar wep swap ability pigeon holes you into certain abilities. The 5 spots per bar is a way to make you think about how you want to play your character. You can't be good at everything all the time. 10 slots ensures that.
I fail to see how 10 slots would ensure that. ESO has more skills than anything else that I've seen, but if you can't utilize more than what feels like a bare minimum *AT ONE TIME*, that flexibility doesn't matter too much.
Think the reason they did it because from the start this was designed for consoles not pc's so they designed it for game controllers. I'm hoping after the game console release they will come to there senses and add at least 1 more button I find i'm always 1 short of the perfect setup. After june 9th please add at least 1 more ability to the bar?
That could also workThe only exception is that toggle abilities such as Mage Light and Inferno, or Sorcerer Pets, any toggle ability should be put on a separate bar.