You're talking about game mechanics now, not the UI. How is the UI broken if an enemy resists a skill of yours? There are enough hints in game to tell you whether you succeeded or not, you just need to read them.Rescorla_ESO wrote: »How do you know for certain things aren't broken? Let's take debuffs and damage over time abilities as an example. If you use an ability that places a DOT or debuff on your target, how do you know it actually worked?
Sadly, they won't. Console customers take priority now. Get used to being second fiddle.
Stonesthrow wrote: »That said, I WOULD love to see the best add-ons in the game as optional like the ones for crafting, bags, banks, maps, dps meters, UI…
That's all I want. Optional UI elements instead of 3rd party addons.
But you know that anytime we mention this two things happen.This is a soap box I stood on LONG before the game had even been released, doing everything short of screaming @ZOS to stop pawning off their UI development on add-ons. The UI is feature incomplete, that's just the long and short of it. Not damage numbers leaping off the screen stuff, just basic "hey let me flag this item as permanent junk for the junk tab" or "hey let me filter the stuff in my inventory by sub types" or "hey let me automatically stack everything in my guild bank". Simple little things the existing UI left unfinished that add-ons completed for them. Hell even auto loot, the option built into the core UI doesn't tell the player what they just looted, they have to open a menu to see it. Minimalist UI's avoid constant menu checking and cram as much information into the absolute least amount of space possible as efficiently as possible with as little menu checking as possible. I had to add-on the living hell out of my UI to make it an actual minimalist UI...that's a problem.
Those who are against add-ons tend to be irrationally basing their arguments on add-ons that scream numbers at your face. I only use such add-ons while streaming the game on twitch. Everything else I use are QOL add-ons (save & load gear sets, skill sets, sort inventory, cue me when my weapon charge is low, cue me when I'm in combat by turning my compass border red, tell me what I just looted since core UI auto loot doesn't, a potion bar and selection hot keys instead of using the horrific Q wheel potion selection garbage that takes up the whole effin' screen, etc., and etc., and etc.).
The base UI is anything but fine, and has heavily leaned on addon creators as a cop out for not completing it. But they aren't going to complete it... ever. They have add-on creators doing it for them, for free, and so long as they do, they don't need to. But for console they're really going to need to step it up in the UI department, because they can't use the Add-ons to cop out for that UI.
Just for the record, I was not, nor will I ever, complain that I like the UI as it is. I don't think that's even possible.eventide03b14a_ESO wrote: »[*] 5 people come on here complaining they like minimal UI (confusing the menu UI with just the HUD)
Elijah_Crow wrote: »Many of us love the current UI. My opinion is many of the addon's ruin it. I'm not looking to play WOW or SWTOR.
KhajitFurTrader wrote: »You're talking about game mechanics now, not the UI. How is the UI broken if an enemy resists a skill of yours? There are enough hints in game to tell you whether you succeeded or not, you just need to read them.Rescorla_ESO wrote: »How do you know for certain things aren't broken? Let's take debuffs and damage over time abilities as an example. If you use an ability that places a DOT or debuff on your target, how do you know it actually worked?
Attorneyatlawl wrote: »KhajitFurTrader wrote: »You're talking about game mechanics now, not the UI. How is the UI broken if an enemy resists a skill of yours? There are enough hints in game to tell you whether you succeeded or not, you just need to read them.Rescorla_ESO wrote: »How do you know for certain things aren't broken? Let's take debuffs and damage over time abilities as an example. If you use an ability that places a DOT or debuff on your target, how do you know it actually worked?
So tell me, if I apply two fire based damage over time effects to my enemy, how do I know they both landed or not, how much time is left on them intuitively in a large fight, and if only one landed which of the two did? The UI woefully lacks in any info needed by people to take their game beyond casual dallying by default.
Attorneyatlawl wrote: »So tell me, if I apply two fire based damage over time effects to my enemy, how do I know they both landed or not, how much time is left on them intuitively in a large fight, and if only one landed which of the two did? The UI woefully lacks in any info needed by people to take their game beyond casual dallying by default.
I use my eyes and I make judgement based on what I see. I don't need some stinking UI overlay to tell me that some dude in heavy armor charging me with a two-handed sword wants me dead.Sallington wrote: »How do some of you people play without seeing half of the information that should be provided to the players?
And they'll never fix it, because modders to it for free (thank god).
KhajitFurTrader wrote: »Attorneyatlawl wrote: »So tell me, if I apply two fire based damage over time effects to my enemy, how do I know they both landed or not, how much time is left on them intuitively in a large fight, and if only one landed which of the two did? The UI woefully lacks in any info needed by people to take their game beyond casual dallying by default.
I would propose that, given the short time span that any DOT sits on an enemy, by the time it would take me to glimpse at the respective HUD element, process the information, check my magicka/stamina status to determine whether I have resources available to re-apply them, and then press the appropriate buttons, I would have used the same skills again anyway regardless. Yes, I might be slow on the uptake for your taste, but I don't see ESO as a twitch game, and when playing games in my free time, I actually like to think less than, say, while being on the job.
But since you seem to have already decided that everyone who feels that he doesn't need certain things from the UI is just "casually dallying", I'll happily continue to do just that, as long as the UI lets me.
When have I ever expressed that I want to restrict you? If you had really read the previous conversation, instead of just jumping on the very last post and taking it completely out of its context, it might have dawned on you that I was repudiating the biased proposition that the UI is supposedly "broken", when it is functional, just not in ways that some would like. I even said that there is no question about whether it could use improvement.In other words you dont know. You just spam the spell when you think it's about time and hope you are not wasting tons of magicka/stamina in the process and extra time you could have used other skills instead during. I dont care if you want to play casually but dont restrict those of us who want to know what the game actually is doing instead of just judging off of vague and completely imprecise visuals.
Tonnopesceb16_ESO wrote: »Op's:
The ui suck and this is the reason why i suck when i get defeated (by other players ) for sure the only reason is cuz my opponent have better add-ons!
Nothing against an actually official option to have what you ask on screen but it seems that lazymax devs dont want to add it.
Imo numbers distract me and i cannot focus on the battle, but i still use add-ons for things not included on your list and with add ons i can customize my game experience 360° so this sistem makes evryone happy, the only thing it needs is an official support for the people who made the most popular ones and give this people a reason to continue to work on them.
stefan.gustavsonb16_ESO wrote: »They can't rely on player created add-ons for the console releases, so it's likely that all their UI designers are focusing on that. Right now, there's probably nobody working on the UI for the PC/Mac version of the game.
I wouldn't categorize it as "broken", just half-assed. Again, it's not the default HUD that I have a problem with it's the fact that I need an addon for things like:KhajitFurTrader wrote: »Just for the record, I was not, nor will I ever, complain that I like the UI as it is. I don't think that's even possible.eventide03b14a_ESO wrote: »[*] 5 people come on here complaining they like minimal UI (confusing the menu UI with just the HUD)
Can the UI be improved? Absolutely no question at all.
How should the UI be improved? That's where any discussion about it gets interesting.
Can the UI be considered "broken"? No, it is functional. For some it may be an almost unbearable lowest common denominator, for others it may be an unobtrusive blessing that let's them enjoy the world more. For many more it might be anything in-between.
But calling it outright "broken" is just a way to convey a subjective feeling, not a fact per se. And this is what I view as being unproductive. It not so much the people stating "I like it, so all's well" that may or may not hinder development, it's people who go "I WANT TEN TONS OF FEATURES ADDED YESTERDAY OR ELSE I CAN'T PLAY!". No wonder everyone who might be in a position to change anything sooner or later turns a blind eye deaf ear...
I keep hearing this too. For some unknown reason people seem to think that asking for optional features means they are forced to use them. Maybe this will help:Attorneyatlawl wrote: »Elijah_Crow wrote: »Many of us love the current UI. My opinion is many of the addon's ruin it. I'm not looking to play WOW or SWTOR.
That's delightful, and no one is asking you to be forced to use a better UI. For the other 99 percent of the playerbase though, the user interface is sorely lacking in design, clarity, usability, and features. I've covered this at length for the better part of two years by now and others have too, but needing to maintain dozens of addons to make the UI live up to basic interface standards isn't a solution or acceptable substitute for a regular UI.
Some things such as seeing allied players names and guild tags overhead optionally with the health bar, or seeing numbers on your health and magicka bars, or buff timers for things you yourself are casting, text search for your inventory, a reply button for ingame mail, and dozens of other normal features and options either are missing outright due to the limited api, or have to be obtained in relatively clunky form and constantly updated, with even that often not preventing bugs causing crashes. There isn't even a minimap or basic combat log to see what hit you (Even with addons on that last one you just see you were hit for xxxxx damage, not what actually did it). This all not only gives the impression of a poor and shoddy product whether true or not, but it drives new players away who find they fight the user interface as much as they do their enemies.
omfgitsbatman wrote: »I have gotten asked by many people whether or not I will be
Playing on console. My simplest answer is "I wouldn't be able to play the game without add-ons."
I play a healer and frankly cannot possibly heal effectively without being able to see who my shields go onto. I would blame myself when people died because they went into content with too little health because I wouldn't know what their health was. \