Elijah_Crow wrote: »Many of us love the current UI. My opinion is many of the addon's ruin it. I'm not looking to play WOW or SWTOR.
Elijah_Crow wrote: »Many of us love the current UI. My opinion is many of the addon's ruin it. I'm not looking to play WOW or SWTOR.
FIX UI, it's not that hard.
Elijah_Crow wrote: »Many of us love the current UI. My opinion is many of the addon's ruin it. I'm not looking to play WOW or SWTOR.
I suppose you're meaning that they're not displayed on the main screen, because you can see them all, including their duration, in the Character window [c].you don't see your buffs,
you don't see your debuffs,
Could you please elaborate why there should be one, and what should be shown there?there is no tab for the Justice System,
The logic is that you're playing a visually rich fantasy game which stresses ("totally uncool and outdated", some might say) concepts like "immersion", and not a spreadsheet. If you want, you can see bars emptying or filling, and the speed with which this happens might tell you how effective you are at whatever you're doing. For some, this is more than sufficient. For others, not so. But neither of those are more in the right with their POV than the others.there is no option to show numbers for damage / healing (unless tooltips clearly suggest numbers - what logic is this?),
It does? Didn't I get the memo again? Damn, so there I was, playing the game and totally enjoying myself, and boom! they tell me I'm doing it wrong![...skipping...]
I don't know how you (=Zenimax) came up with such an awful interface next to the fact that your game enforces theorycrafting,
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Well, I could crack the obvious joke about all of this being "inexcusable hyperbole", but that would be hyperbole. So let me finish by saying that I strongly disagree with your allegations and that the UI is not, in any way, a mess. Nor is it broken. It might need some added polish in areas like usability and work flow, but all in all it befits the game, which is becoming more and more true to its Elder Scrolls legacy.Are you going to vastly improve the UI until then? I hope so. The current UI is an inexcusable mess.
KhajitFurTrader wrote: »I suppose you're meaning that they're not displayed on the main screen, because you can see them all, including their duration, in the Character window [c].
KhajitFurTrader wrote: »When I take a look at my health bar while in combat, I sometimes see different visual effects on it, and then I know that I'm under the influence of something good or bad. What it is exactly I think I don't need to know in the most cases, because I don't have the time to mouse over little icons and read tiny texts. Most de/buffs are visually displayed directly on the character, and for most CCs there are ample visual hints, too. With the exception of food and toggles like Magelight and Daedric Armor, most de/buffs in the game are so short-lived, a dedicated buff bar would serve no real purpose, other than to be a constant distraction.
KhajitFurTrader wrote: »Could you please elaborate why there should be one, and what should be shown there?
I can see the standing of my characters and their current bounty, including the time it'll fade, in the lower right corner of the display. And again, the Character window has the numbers for the current height of the bounty.
KhajitFurTrader wrote: »The logic is that you're playing a visually rich fantasy game which stresses ("totally uncool and outdated", some might say) concepts like "immersion", and not a spreadsheet. If you want, you can see bars emptying or filling, and the speed with which this happens might tell you how effective you are at whatever you're doing. For some, this is more than sufficient. For others, not so. But neither of those are more in the right with their POV than the others.
KhajitFurTrader wrote: »Sorry, but I don't buy this argument. No-one is forced to theorycraft in any game, ever. One can, if one is inclined to do so, but no-one ever absolutely has to in order to play and enjoy a game.
KhajitFurTrader wrote: »Well, I could crack the obvious joke about all of this being "inexcusable hyperbole", but that would be hyperbole. So let me finish by saying that I strongly disagree with your allegations and that the UI is not, in any way, a mess. Nor is it broken. It might need some added polish in areas like usability and work flow, but all in all it befits the game, which is becoming more and more true to its Elder Scrolls legacy.
Most of the things you listed are not used by the majority of gamers (casuals). Why? Because they are tools to harass other players in dungeons / raids.
No you don't need to see other player buffs, debuffs, health, magicka or whatever..This is one thing ZOS handled so much better than their competitors. Allowing that as an option shouldn't be allowed either, because that only leads to griefing other players, to a point where they just stop raiding, running dungeons.. Eventually if you want to be competitive you just need to start using more and more addons -> which leads to a cluster**** on your screen.
ESO is a TES game, an exceptional RPG game. Don't turn it into a flying number rainbow MMO, with so "Modern UI" that you can't even look at the game, but rather just watch the flying numbers and 10 different spreadsheets on your screen.
Sorry but playing with all those things is neither skillful nor a good game experience. Skill is -> doing raids without any outside addon help.
Elijah_Crow wrote: »Many of us love the current UI. My opinion is many of the addon's ruin it. I'm not looking to play WOW or SWTOR.
Stonesthrow wrote: »That said, I WOULD love to see the best add-ons in the game as optional like the ones for crafting, bags, banks, maps, dps meters, UI…
This game may be "totally about theory crafting" for you (which is fine), but of course it isn't for everyone. You're purposefully mixing subjective and objective levels. Speaking of which...You don't have to theorycraft, but that doesn't turn tables that theorycrafting is a huge part "beyond" the skill system. You just limit yourself when you don't do it - again, it's okay to ignore it, but some want to theorycraft to play on a competitive level. And the game offers you no tools for it although it's totally about theorycrafting.
Of course I can and I will deny that it's broken, because it isn't for me (cue the inevitable "and for a lot of other people"). So, you don't want to play with my UI, and I don't need to play with yours. That's fine, and that doesn't make any of us more right than the other. The developers followed a certain vision regarding the design of the game's UI, and whether they are willing to compromise that vision in order to placate some of their customers will remain to be seen.It's a mess and it's broken. Nobody can deny that. Players like you might enjoy the interface, but it's inexcusable that there is not even an option for all of my points.
KhajitFurTrader wrote: »This game may be "totally about theory crafting" for you (which is fine), but of course it isn't for everyone. You're purposefully mixing subjective and objective levels. Speaking of which...You don't have to theorycraft, but that doesn't turn tables that theorycrafting is a huge part "beyond" the skill system. You just limit yourself when you don't do it - again, it's okay to ignore it, but some want to theorycraft to play on a competitive level. And the game offers you no tools for it although it's totally about theorycrafting.Of course I can and I will deny that it's broken, because it isn't for me (cue the inevitable "and for a lot of other people"). So, you don't want to play with my UI, and I don't need to play with yours. That's fine, and that doesn't make any of us more right than the other. The developers followed a certain vision regarding the design of the game's UI, and whether they are willing to compromise that vision in order to placate some of their customers will remain to be seen.It's a mess and it's broken. Nobody can deny that. Players like you might enjoy the interface, but it's inexcusable that there is not even an option for all of my points.